//DAMAGE TAKEN - HUD
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
    vs_3_0
    def c0, 1, 0, 0, 0
		def c200, 0, 0, 1, 0
	 def c201, .01, .15, 0.0625, .42
	 dcl_2d s0
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    dcl_position o0
    dcl_color o1
    dcl_texcoord o2.xy
    dcl_texcoord1 o3.xy
    dcl_texcoord2 o4.xy
    dcl_texcoord3 o5.xyz
    mad r7, v0.xyzx, c0.xxxy, c0.yyyx
	mov r15.y, c251.x
	mov r15.z, c250.z
	texldl r11, c201.z, s0
	if_eq r15.y, c200.w
	if_eq r15.z, c200.z
		 mul r11.x, r11.x, -c201.w
    add r7.x, r7.x, -r11.x
	endif
	endif
	mov o0, r7
    mov o1, v1
    mov o2.xy, v2
    mov o3.xy, c0.y
    mov o4.xy, c0.y
    mov o5.xyz, c0.y

// approximately 6 instruction slots used
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