//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 mvp;
//   float4x4 texgen;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   mvp          c0       4
//   texgen       c4       4
//

    vs_3_0
    dcl_position v0
    dcl_texcoord v1
    dcl_position o0
    dcl_texcoord o1.xy
    mov r0.x, c0.x
    mov r0.y, c1.x
    mov r0.z, c2.x
    mov r0.w, c3.x
    dp4 o0.x, v0, r0
    mov r0.x, c0.y
    mov r0.y, c1.y
    mov r0.z, c2.y
    mov r0.w, c3.y
    dp4 o0.y, v0, r0
    mov_sat r0.xy, v1
    mov r0.z, c6.z
    mad o1.x, r0.x, r0.z, c4.z
    mov r0.z, c7.z
    mad o1.y, r0.y, r0.z, c5.z
    mov o0.zw, v0

// approximately 16 instruction slots used
 