//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 mvp;
//   float4x4 texgen;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   mvp          c0       4
//   texgen       c4       4
//

    vs_3_0
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    dcl_position o0
    dcl_color o1
    dcl_texcoord o2.xy
    mov r0.x, c0.x
    mov r0.y, c1.x
    mov r0.z, c2.x
    mov r0.w, c3.x
    dp4 o0.x, v0, r0
    mov r0.x, c0.y
    mov r0.y, c1.y
    mov r0.z, c2.y
    mov r0.w, c3.y
    dp4 o0.y, v0, r0
    mov_sat r0.xy, v2
    mov r0.z, c6.z
    mad o2.x, r0.x, r0.z, c4.z
    mov r0.z, c7.z
    mad o2.y, r0.y, r0.z, c5.z
    mov o0.zw, v0
    mov o1, v1

// approximately 17 instruction slots used
 