//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 mvp;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   mvp          c0       4
//

    vs_3_0
           def c200, 0.45, 0, 0.0625, 1
     def c220, 0.45, 0, 0.0625, 0
    dcl_position v0
    dcl_2d s0
    dcl_position o0
    mov r0.x, c0.x
    mov r0.y, c1.x
    mov r0.z, c2.x
    mov r0.w, c3.x
    dp4 r3.x, v0, r0
    mov r0.x, c0.y
    mov r0.y, c1.y
    mov r0.z, c2.y
    mov r0.w, c3.y
    dp4 r3.y, v0, r0
    mov r3.zw, v0
         	texldl r1, c220.z, s0
     mul r1.x, r1.x, -c220.x
    add r3.x, r3.x, -r1.x
	mov o0, r3

// approximately 11 instruction slots used
 