//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float fFarFade;
//   float fFocalRadius;
//   float fFocusDistance;
//   float fWindowHeight;
//   float fWindowWidth;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   fWindowWidth   c0       1
//   fWindowHeight  c1       1
//   fFarFade       c2       1
//   fFocusDistance c3       1
//   fFocalRadius   c4       1
//

    vs_3_0
    def c5, 0.00100000005, 0, 0, 0
     def c245, 0, 0, 0, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2.xy
    rcp o1.z, c0.x
    rcp o1.w, c1.x
    mov r0.x, c3.x
    add o2.x, r0.x, c4.x
    mov r0.x, c2.x
    max r0.x, r0.x, c5.x
    rcp o2.y, r0.x
    	  mov r14.x, c250.y
	  if_eq r14.x, c245.x
    mov o0, v0
     endif
    mov o1.xy, v1

// approximately 9 instruction slots used
 