//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 mvp;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   mvp          c0       4
//

    vs_3_0
          def c200, 0.80, 0, 0.0625, 0
	 def c201, .01, .30, 0.0625, .45
     def c220, 0, 0, 0, 0
	 def c222, 1, 2, 3, 4
    dcl_position v0
    dcl_2d s0
    dcl_position o0
    mov r0.x, c0.x
    mov r0.y, c1.x
    mov r0.z, c2.x
    mov r0.w, c3.x
    dp4 r3.x, v0, r0
    mov r0.x, c0.y
    mov r0.y, c1.y
    mov r0.z, c2.y
    mov r0.w, c3.y
    dp4 r3.y, v0, r0
    mov r3.zw, v0
 	mov r4, r3
 			texldl r1, c200.z, s0
					mov r15.x, c250.y
					mov r10.x, c201.x
  	if_eq r15.x, c222.x
	mov r10.x, c201.x
	endif
	  	if_eq r15.x, c222.y
		mov r10.x, c201.y
	endif
	  	if_eq r15.x, c222.z
		mov r10.x, c201.w
	endif
	if_eq r3.w, c222.x
	 mul r1.x, r1.x, -r10.x
    add r3.x, r3.x, -r1.x
	endif
	mov r12.x, c250.w
	if_eq r12.x, c222.x
	mov r3, r4
	endif
    mov o0, r3

// approximately 11 instruction slots used
 