Sentient Jewel of the Lizardfolk 0x790365B8
Preview
- A sound decision, hatchling. We can aid each other, even if you are as soft as if you had just left the shell.
Equip
- No more wasting time. This calls for battle.
- I will be your fangs and claws.
- There are things you wish to kill? Then let's go kill them.
XP
- The strong feed on the weak to grow stronger. Bring me more, hatchling.
Filigree Unlocked
- The stronger I grow, the stronger you grow. It benefits us both.
Item Damaged
- Keep me from breaking and I will keep you from dying.
- Keep me from damage and I can fight longer.
Item Destroyed
- A broken weapon cannot fight, hatchling. Have me repaired.
Unequip
- I cannot protect you in a backpack, hatchling.
Quest Bestowed
- Another task. Let's get to it.
Quest Completed
- That task is done. I assume there will be more.
Monster Kill
- They were weak.
- We are the stronger.
- That one looks tasty.
Low Health
- Careful, hatchling. The injured may become the defeated.
Take Damage
- The weak become the wounded.
- You're soft, hatchling. Very soft.
- The air smells of blood. Your blood.
Owner Death
- Hm. I'll see what comes to feed on you. They may need a weapon.
- You were weak. They were strong. And now you're dead.
- Well. Few hatchlings live long enough to become warriors. Very few.
Search Success
- Your eyes are as good at seeing as some sort of creature with excellent vision.
Trap Disabled
- Good. You showed that mechanism who was stronger.
Failed Lockpick
- You're clumsy with your claws.
Failed Trap
- The goal is to not detonate the device.
Failed Lever
- You have other matters to attend to, hatchling.
Trigger Trap
- Ah. A trap to ensare the slow and the weak.
Raised from Death
- You're back, and in one piece. No one ate so much as a finger.
- The strong conquer; the weak perish. Or, in your case, perish and then get a second chance for some reason.
- Ah. Now that you're back we can stop wasting time.
Chest
- At this point your kind quivers in anticipation of the riches inside. Idiots. The treasure will be there whether you quiver or not.
- Treasure. Find something useful and move on.
Collectible
Rest Shrine
- Sleep, hatchling. I will make sure nothing eats you.
- Both the weak and the strong must rest eventually.
- Rest brings strength.
Other Player Death
- Hm. I know what's on the dinner menu tonight.
- Weak. Now dead.
- Harvest their bones. They can be crafted into useful items.
Bad Times
- Our position weakens, hatchling.
Place Suspicious
- This is not what it seems.
Place Nice
- This location seems useful and commodius. What your kind calls pleasant.
Place Creepy
- I would say my hair was standing on end. But I don't have any hair. And saying hair can stand is idiotic.
NPC Nice
- A useful sort. No need to kill them at the moment.
NPC Shady
- I say we eat them before they eat us.
Look Elsewhere
- Perhaps we should look elsewhere, hatchling.
Action Good
- Your kind would say that was good of you. Though I'm not sure why they bother.
Action Evil
- You have done what you have done. And now we move on.
Action Chaotic
- I will not ask the reason for what you did. I doubt you have one, and in any case I do not care.
Action Lawful
- Very neat and tidy. But does it help us, hatchling?
Crowd Control
- Are you all right, hatchling?
- You're behaving strangely. Even for you.
- Get a hold of yourself or the strong will make quick work of you.
- What's wrong?
Event Good
- Good.
- Good.
- That will do.
- That will do.
- A strong effort.
- A strong effort.
- Yes.
- Yes.
- You're tougher than you look.
- You're tougher than you look.
- Very good.
- Very good.
Event Bad
- Bah.
- Bah.
- Weak.
- Weak.
- No.
- No.
- No.
- No.
- Not good.
- Not good.
- Not good.
- Not good.
- We won't survive this way.
- We won't survive this way.
- We won't survive this way.
- At this rate you'll be food for the victors.
- At this rate you'll be food for the victors.
Event Betrayed
- Hm. Things are not what they were advertised to be. They never are.
Event Suspicious
- This is not what it seems.