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What does Knald mean for artists?



Knald is the world’s first GPU powered solution for generating “bake quality” textures from any 2D source texture.

 

Multi-vendor GPU Support!

By harnessing the power of OpenCL™, Knald is a cross hardware platform solution and therefore is not limited to any specific GPU vendor. (NVIDIA or AMD cards are currently supported) If your graphics card supports OpenCL™ then you are good to go!

 

How fast is ultra fast?

Knald can generate a Normal, Derivative, Displacement/Height, Ambient Occlusion, Transmission, Concavity and Convexity maps in around 5 seconds on a mid level Nvidia 560Ti. When loading a Heightmap directly, all other maps are generated instantly and automatically.

 

Real-time?

Once you integrate your source texture, all the controls in Knald are real-time, meaning that you can iterate quickly and control the exact look+feel of your textures without waiting for your PC to bake and catch up with you.

 

What does Knald mean for artists?

  • Versatile work flow – Artists can import and work with Normal, Derivative, Heightmaps and photo-sourced textures.

  • All calculations & processing are performed in double/single precision floating point (float64/float32).

  • Pixel perfect 8, 16 and 32bit support – Our file I/O and image processing pipeline preserves your high precision data.

  • Best in class Heightmaps – Excellent quality, accurate height maps generated from a Normal/Derivative or photo-sourced texture.

  • Best in class real-time AO – Extremely high quality and clean results rivaling baked AO at 600+ rays.

  • Ultra fast results – Real time AO, Concavity and Convexity map generation adjustment means no more waiting for bakes.

  • Simultaneous map processing – See and adjust the results of all maps instantly.

  • Real time (scalable) tessellation in the 3D preview – See what your heightmap looks like before importing it into an engine.

     

OpenCL and the OpenCL logo are trademarks of Apple Inc.

 

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