// hlsltool.py -I ../.. --auto-fix-vertex-halo --fix-unity-reflection --fix-unity-frustum-world --only-autofixed --fxc /home/Ryan/fxc.exe e5e180ddca899e4a-vs_replace.txt
// 3DMigoto: e5e180ddca899e4a |    Unity headers extracted from Reflect-BumpSpec.shader
//    Shader "Legacy Shaders/Reflective/Bumped Specular" {
//      Properties {
//       _Color ("Main Color", Color) = (1,1,1,1)
//       _SpecColor ("Specular Color", Color) = (0.5,0.5,0.5,1)
//       _Shininess ("Shininess", Range(0.01,1)) = 0.078125
//       _ReflectColor ("Reflection Color", Color) = (1,1,1,0.5)
//       _MainTex ("Base (RGB) RefStrGloss (A)", 2D) = "white" { }
//       _Cube ("Reflection Cubemap", CUBE) = "" { }
//       _BumpMap ("Normalmap", 2D) = "bump" { }
//      }
//      Fallback "Legacy Shaders/Reflective/Bumped Diffuse"
//      SubShader 1/1 {
//        LOD 400
//        Tags { "RenderType"="Opaque" }
//        Pass 2/5 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="ForwardAdd" "RenderType"="Opaque" }
//          ZWrite Off
//          Blend One One
//          GpuProgramID 83589
//          Program "vp" {
//            SubProgram "d3d11 " {
//              GpuProgramIndex 37
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Reflect-BumpSpec.shader.decompressed:
//   API d3d11
//   Shader model vs_4_0
//   undeciphered1: 34 0 0
//   Keywords { "DIRECTIONAL" "FOG_LINEAR" }
//   undeciphered2: 1 0 2 0 0
//   undeciphered3: 143 5 0 0 2 1 1 2 3 4 7 8
//   ConstBuffer "$Globals" 208
//   Vector 176 [_MainTex_ST]
//   Vector 192 [_BumpMap_ST]
//   ConstBuffer "UnityPerDraw" 352
//   Vector 336 [unity_WorldTransformParams]
//   Matrix 0 [glstate_matrix_mvp]
//   Matrix 192 [_Object2World]
//   Matrix 256 [_World2Object]
//   BindCB "$Globals" 0
//   BindCB "UnityPerDraw" 1
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity53_shaders.py

// ---- Created with 3Dmigoto v1.2.30 on Thu Aug 18 03:40:24 2016
cbuffer cb1 : register(b1)
{
  float4 cb1[22];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[13];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  float4 v1 : TANGENT0,
  float3 v2 : NORMAL0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float4 v5 : TEXCOORD2,
  float4 v6 : TEXCOORD3,
  float4 v7 : COLOR0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : TEXCOORD0,
  out float3 o2 : TEXCOORD1,
  out float p2 : TEXCOORD6,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float3 o5 : TEXCOORD4)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

float4 stereo = StereoParams.Load(0);
float separation = stereo.x, convergence = stereo.y, eye = stereo.z;

  r0.xyzw = cb1[1].xyzw * v0.yyyy;
  r0.xyzw = cb1[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb1[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb1[3].xyzw * v0.wwww + r0.xyzw;
  o0.xyzw = r0.xyzw;

// Automatic vertex shader halo fix inserted with DarkStarSword's hlsltool.py:
// hlsltool.py -I ../.. --auto-fix-vertex-halo --fix-unity-reflection --fix-unity-frustum-world --only-autofixed --fxc /home/Ryan/fxc.exe e5e180ddca899e4a-vs_replace.txt
if (r0.w != 1.0) { r0.x += separation * (r0.w - convergence); }

  p2.x = r0.z;
  o1.xy = v3.xy * cb0[11].xy + cb0[11].zw;
  o1.zw = v3.xy * cb0[12].xy + cb0[12].zw;
  r0.y = cb1[16].x * v2.x;
  r0.z = cb1[17].x * v2.x;
  r0.x = cb1[18].x * v2.x;
  r1.y = cb1[16].y * v2.y;
  r1.z = cb1[17].y * v2.y;
  r1.x = cb1[18].y * v2.y;
  r0.xyz = r1.xyz + r0.xyz;
  r1.y = cb1[16].z * v2.z;
  r1.z = cb1[17].z * v2.z;
  r1.x = cb1[18].z * v2.z;
  r0.xyz = r1.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  o2.z = r0.y;
  r1.xyz = cb1[13].yzx * v1.yyy;
  r1.xyz = cb1[12].yzx * v1.xxx + r1.xyz;
  r1.xyz = cb1[14].yzx * v1.zzz + r1.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyz * r0.www;
  r2.xyz = r1.xyz * r0.xyz;
  r2.xyz = r0.zxy * r1.yzx + -r2.xyz;
  r0.y = cb1[21].w * v1.w;
  r2.xyz = r2.xyz * r0.yyy;
  o2.y = r2.x;
  o2.x = r1.z;
  o3.z = r0.z;
  o4.z = r0.x;
  o3.x = r1.x;
  o4.x = r1.y;
  o3.y = r2.y;
  o4.y = r2.z;
  r0.xyz = cb1[13].xyz * v0.yyy;
  r0.xyz = cb1[12].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb1[14].xyz * v0.zzz + r0.xyz;
  o5.xyz = cb1[15].xyz * v0.www + r0.xyz;
  return;
}

/****************************** COMPILE WARNINGS ******************************
X:\SteamLibrary\steamapps\common\I am weapon Revival\ShaderFixes\e5e180ddca899e4a-vs_replace.txt(86,14-15): warning X3578: Output value 'o3' is not completely initialized
X:\SteamLibrary\steamapps\common\I am weapon Revival\ShaderFixes\e5e180ddca899e4a-vs_replace.txt(87,14-15): warning X3578: Output value 'o4' is not completely initialized

****************************** COMPILE WARNINGS ******************************/
