// hlsltool.py -I ../.. --auto-fix-vertex-halo --fix-unity-reflection --fix-unity-frustum-world --only-autofixed --fxc /home/Ryan/fxc.exe c23902f72eaf75a0-vs_replace.txt
// 3DMigoto: c23902f72eaf75a0 |    Unity headers extracted from AlphaTest-Glossy.shader
//    Shader "Legacy Shaders/Transparent/Cutout/Specular" {
//      Properties {
//       _Color ("Main Color", Color) = (1,1,1,1)
//       _SpecColor ("Specular Color", Color) = (0.5,0.5,0.5,0)
//       _Shininess ("Shininess", Range(0.01,1)) = 0.078125
//       _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" { }
//       _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
//      }
//      Fallback "Legacy Shaders/Transparent/Cutout/VertexLit"
//      SubShader 1/1 {
//        LOD 300
//        Tags { "QUEUE"="AlphaTest" "IGNOREPROJECTOR"="true" "RenderType"="TransparentCutout" }
//        Pass 2/5 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="ForwardAdd" "QUEUE"="AlphaTest" "IGNOREPROJECTOR"="true" "RenderType"="TransparentCutout" }
//          ZWrite Off
//          Blend One One
//          ColorMask RGB
//          GpuProgramID 94268
//          Program "vp" {
//            SubProgram "d3d11 " {
//              GpuProgramIndex 52
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from AlphaTest-Glossy.shader.decompressed:
//   API d3d11
//   Shader model vs_4_0
//   undeciphered1: 24 0 0
//   Keywords { "POINT" "FOG_LINEAR" }
//   undeciphered2: 1 0 3 0 0
//   undeciphered3: 15 4 0 0 2 1 1 2 3 4
//   ConstBuffer "$Globals" 256
//   Vector 224 [_MainTex_ST]
//   ConstBuffer "UnityPerDraw" 352
//   Matrix 0 [glstate_matrix_mvp]
//   Matrix 192 [_Object2World]
//   Matrix 256 [_World2Object]
//   ConstBuffer "UnityFog" 32
//   Vector 16 [unity_FogParams]
//   BindCB "$Globals" 0
//   BindCB "UnityPerDraw" 1
//   BindCB "UnityFog" 2
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity53_shaders.py

// ---- Created with 3Dmigoto v1.2.30 on Thu Aug 18 03:38:30 2016
cbuffer cb2 : register(b2)
{
  float4 cb2[2];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[19];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[15];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  float4 v1 : TANGENT0,
  float3 v2 : NORMAL0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float4 v5 : TEXCOORD2,
  float4 v6 : TEXCOORD3,
  float4 v7 : COLOR0,
  out float4 o0 : SV_POSITION0,
  out float2 o1 : TEXCOORD0,
  out float p1 : TEXCOORD4,
  out float4 o2 : TEXCOORD1,
  out float3 o3 : TEXCOORD2)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

float4 stereo = StereoParams.Load(0);
float separation = stereo.x, convergence = stereo.y, eye = stereo.z;

  r0.xyzw = cb1[1].xyzw * v0.yyyy;
  r0.xyzw = cb1[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb1[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb1[3].xyzw * v0.wwww + r0.xyzw;
  o0.xyzw = r0.xyzw;

// Automatic vertex shader halo fix inserted with DarkStarSword's hlsltool.py:
// hlsltool.py -I ../.. --auto-fix-vertex-halo --fix-unity-reflection --fix-unity-frustum-world --only-autofixed --fxc /home/Ryan/fxc.exe c23902f72eaf75a0-vs_replace.txt
if (r0.w != 1.0) { r0.x += separation * (r0.w - convergence); }

  p1.x = r0.z * cb2[1].z + cb2[1].w;
  o1.xy = v3.xy * cb0[14].xy + cb0[14].zw;
  r0.x = cb1[16].x * v2.x;
  r0.y = cb1[17].x * v2.x;
  r0.z = cb1[18].x * v2.x;
  r1.x = cb1[16].y * v2.y;
  r1.y = cb1[17].y * v2.y;
  r1.z = cb1[18].y * v2.y;
  r0.xyz = r1.xyz + r0.xyz;
  r1.x = cb1[16].z * v2.z;
  r1.y = cb1[17].z * v2.z;
  r1.z = cb1[18].z * v2.z;
  r0.xyz = r1.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  o2.xyz = r0.xyz * r0.www;
  r0.xyz = cb1[13].xyz * v0.yyy;
  r0.xyz = cb1[12].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb1[14].xyz * v0.zzz + r0.xyz;
  o3.xyz = cb1[15].xyz * v0.www + r0.xyz;
  return;
}

/****************************** COMPILE WARNINGS ******************************
X:\SteamLibrary\steamapps\common\I am weapon Revival\ShaderFixes\c23902f72eaf75a0-vs_replace.txt(90,14-15): warning X3578: Output value 'o2' is not completely initialized

****************************** COMPILE WARNINGS ******************************/
