// hlsltool.py -I ../.. --auto-fix-vertex-halo --fix-unity-reflection --fix-unity-frustum-world --only-autofixed --fxc /home/Ryan/fxc.exe 410ec889d172677a-vs_replace.txt
// 3DMigoto: 410ec889d172677a |    Unity headers extracted from SpecGrayscaleAdvReflSkinedGGSF.shader
//    Shader "Shader Forge/Spec/SpecGrayscaleAdvReflSkinedGGSF" {
//      Properties {
//       _Diffuse ("Diffuse", 2D) = "white" { }
//       _DiffColor ("DiffColor", Color) = (1,1,1,1)
//       _NormalMap ("NormalMap", 2D) = "bump" { }
//       _Shining ("Shining", 2D) = "black" { }
//       _Cubemap ("Cubemap", CUBE) = "_Skybox" { }
//       _CubeColor ("CubeColor", Color) = (0.5,0.5,0.5,1)
//       _GlossHigh ("GlossHigh", Range(0,1)) = 0.71696
//       _HighSpecColor ("HighSpecColor", Color) = (1,1,1,1)
//       _GlossLow ("GlossLow", Range(0,1)) = 0.166634
//       _LowSpecColor ("LowSpecColor", Color) = (0.0735294,0.0735294,0.0735294,1)
//       _IllumText ("IllumText", 2D) = "white" { }
//       _IllumColor ("IllumColor", Color) = (0,0,0,1)
//       _HighSpecMultiplayerN ("HighSpecMultiplayerN", Range(0,6)) = 1
//       _CubemapBlured ("CubemapBlured", CUBE) = "_Skybox" { }
//       _RoughContrast ("RoughContrast", Float) = 1
//       _MetCubeMultiplayer ("MetCubeMultiplayer", Float) = 4
//       _MetallnessMap ("MetallnessMap", 2D) = "white" { }
//       _MetallnessMultiplayer ("MetallnessMultiplayer", Float) = 0
//       _Translucent ("Translucent", Color) = (1,0,0,1)
//       _TranslucentIntens ("TranslucentIntens", Range(0,60)) = 1.07692
//       _TranslucentText ("TranslucentText", 2D) = "black" { }
//       _TranslucentRange ("TranslucentRange", Range(-5,5)) = 0
//       _IllumIntens ("IllumIntens", Float) = 1
//       _Saturation ("Saturation", Float) = 1
//       _Contrast ("Contrast", Float) = 2
//       _NetGGValue ("NetGGValue", Float) = 0
//      }
//      Fallback "Diffuse"
//      SubShader 1/1 {
//        Tags { "RenderType"="Opaque" }
//        Pass 2/2 {
//          Name "FORWARD_DELTA"
//          Tags { "LIGHTMODE"="ForwardAdd" "SHADOWSUPPORT"="true" "RenderType"="Opaque" }
//          Blend One One
//          GpuProgramID 89645
//          Program "vp" {
//            SubProgram "d3d11 " {
//              GpuProgramIndex 99
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from SpecGrayscaleAdvReflSkinedGGSF.shader.decompressed:
//   API d3d11
//   Shader model vs_4_0
//   undeciphered1: 38 0 0
//   Keywords { "POINT" "SHADOWS_OFF" "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "FOG_LINEAR" }
//   undeciphered2: 1 0 2 0 0
//   undeciphered3: 187 6 0 0 1 2 3 4 4 5 5 6 7 8
//   ConstBuffer "$Globals" 464
//   Matrix 96 [_LightMatrix0]
//   ConstBuffer "UnityPerDraw" 352
//   Matrix 0 [glstate_matrix_mvp]
//   Matrix 192 [_Object2World]
//   Matrix 256 [_World2Object]
//   BindCB "$Globals" 0
//   BindCB "UnityPerDraw" 1
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/extract_unity53_shaders.py

// ---- Created with 3Dmigoto v1.2.30 on Thu Aug 18 03:39:03 2016
cbuffer cb1 : register(b1)
{
  float4 cb1[19];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[10];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : TANGENT0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float2 v5 : TEXCOORD2,
  out float4 o0 : SV_POSITION0,
  out float2 o1 : TEXCOORD0,
  out float2 p1 : TEXCOORD1,
  out float2 o2 : TEXCOORD2,
  out float p2 : TEXCOORD9,
  out float4 o3 : TEXCOORD3,
  out float4 o4 : TEXCOORD4,
  out float4 o5 : TEXCOORD5,
  out float4 o6 : TEXCOORD6,
  out float3 o7 : TEXCOORD7)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;

float4 stereo = StereoParams.Load(0);
float separation = stereo.x, convergence = stereo.y, eye = stereo.z;

  r0.xyzw = cb1[1].xyzw * v0.yyyy;
  r0.xyzw = cb1[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb1[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb1[3].xyzw * v0.wwww + r0.xyzw;
  o0.xyzw = r0.xyzw;

// Automatic vertex shader halo fix inserted with DarkStarSword's hlsltool.py:
// hlsltool.py -I ../.. --auto-fix-vertex-halo --fix-unity-reflection --fix-unity-frustum-world --only-autofixed --fxc /home/Ryan/fxc.exe 410ec889d172677a-vs_replace.txt
if (r0.w != 1.0) { r0.x += separation * (r0.w - convergence); }

  p2.x = r0.z;
  o1.xy = v3.xy;
  p1.xy = v4.xy;
  o2.xy = v5.xy;
  r0.xyzw = cb1[13].xyzw * v0.yyyy;
  r0.xyzw = cb1[12].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb1[14].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb1[15].xyzw * v0.wwww + r0.xyzw;
  o3.xyzw = r0.xyzw;
  r1.x = cb1[16].x * v1.x;
  r1.y = cb1[17].x * v1.x;
  r1.z = cb1[18].x * v1.x;
  r2.x = cb1[16].y * v1.y;
  r2.y = cb1[17].y * v1.y;
  r2.z = cb1[18].y * v1.y;
  r1.xyz = r2.xyz + r1.xyz;
  r2.x = cb1[16].z * v1.z;
  r2.y = cb1[17].z * v1.z;
  r2.z = cb1[18].z * v1.z;
  r1.xyz = r2.xyz + r1.xyz;
  r1.w = dot(r1.xyz, r1.xyz);
  r1.w = rsqrt(r1.w);
  r1.xyz = r1.xyz * r1.www;
  o4.xyz = r1.xyz;
  r2.xyz = cb1[13].xyz * v2.yyy;
  r2.xyz = cb1[12].xyz * v2.xxx + r2.xyz;
  r2.xyz = cb1[14].xyz * v2.zzz + r2.xyz;
  r1.w = dot(r2.xyz, r2.xyz);
  r1.w = rsqrt(r1.w);
  r2.xyz = r2.xyz * r1.www;
  o5.xyz = r2.xyz;
  r3.xyz = r2.yzx * r1.zxy;
  r1.xyz = r1.yzx * r2.zxy + -r3.xyz;
  r1.xyz = v2.www * r1.xyz;
  r1.w = dot(r1.xyz, r1.xyz);
  r1.w = rsqrt(r1.w);
  o6.xyz = r1.xyz * r1.www;
  r1.xyz = cb0[7].xyz * r0.yyy;
  r1.xyz = cb0[6].xyz * r0.xxx + r1.xyz;
  r0.xyz = cb0[8].xyz * r0.zzz + r1.xyz;
  o7.xyz = cb0[9].xyz * r0.www + r0.xyz;
  return;
}

/****************************** COMPILE WARNINGS ******************************
X:\SteamLibrary\steamapps\common\I am weapon Revival\ShaderFixes\410ec889d172677a-vs_replace.txt(101,14-15): warning X3578: Output value 'o4' is not completely initialized
X:\SteamLibrary\steamapps\common\I am weapon Revival\ShaderFixes\410ec889d172677a-vs_replace.txt(102,14-15): warning X3578: Output value 'o5' is not completely initialized
X:\SteamLibrary\steamapps\common\I am weapon Revival\ShaderFixes\410ec889d172677a-vs_replace.txt(103,14-15): warning X3578: Output value 'o6' is not completely initialized

****************************** COMPILE WARNINGS ******************************/
