// Lights
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[2];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[45];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[12];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = v0.xy / v0.ww;
  r0.zw = r0.xy * cb1[41].xy + cb1[41].wz;
  r0.z = t1.SampleLevel(s1_s, r0.zw, 0).x;
  r0.z = r0.z * cb1[40].z + -cb1[40].w;
  r0.z = 1 / r0.z;
  r0.xy = r0.xy * r0.zz;
  
  float4 stereo = StereoParams.Load(0);
  r0.x -= stereo.x * (r0.z - stereo.y);
  
  r1.xyzw = cb0[8].xyzw * r0.yyyy;
  r1.xyzw = r0.xxxx * cb0[7].xyzw + r1.xyzw;
  r1.xyzw = r0.zzzz * cb0[9].xyzw + r1.xyzw;
  r1.xyzw = cb0[10].xyzw + r1.xyzw;
  r1.xyz = r1.yzx / r1.www;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r1.xyz * r0.www;
  r0.w = max(abs(r2.x), abs(r2.y));
  r0.w = 1 / r0.w;
  r1.w = min(abs(r2.x), abs(r2.y));
  r0.w = r1.w * r0.w;
  r1.w = r0.w * r0.w;
  r2.w = r1.w * 0.0208350997 + -0.0851330012;
  r2.w = r1.w * r2.w + 0.180141002;
  r2.w = r1.w * r2.w + -0.330299497;
  r1.w = r1.w * r2.w + 0.999866009;
  r2.w = r1.w * r0.w;
  r2.w = r2.w * -2 + 1.57079637;
  r3.x = cmp(abs(r2.y) < abs(r2.x));
  r2.w = r3.x ? r2.w : 0;
  r0.w = r0.w * r1.w + r2.w;
  r3.xy = cmp(r2.yz < -r2.yz);
  r1.w = r3.x ? -3.141593 : 0;
  r0.w = r1.w + r0.w;
  r1.w = min(r2.x, r2.y);
  r1.w = cmp(r1.w < -r1.w);
  r2.x = max(r2.x, r2.y);
  r2.x = cmp(r2.x >= -r2.x);
  r1.w = r1.w ? r2.x : 0;
  r0.w = r1.w ? -r0.w : r0.w;
  r0.w = 3.14159274 + r0.w;
  r2.x = 0.159154937 * r0.w;
  r0.w = abs(r2.z) * -0.0187292993 + 0.0742610022;
  r0.w = r0.w * abs(r2.z) + -0.212114394;
  r0.w = r0.w * abs(r2.z) + 1.57072878;
  r1.w = 1 + -abs(r2.z);
  r1.w = sqrt(r1.w);
  r2.z = r1.w * r0.w;
  r2.z = r2.z * -2 + 3.14159274;
  r2.z = r3.y ? r2.z : 0;
  r0.w = r0.w * r1.w + r2.z;
  r2.y = 0.318309873 * r0.w;
  r2.zw = cmp(float2(0,0) < cb0[2].zw);
  r2.xy = r2.ww ? r2.xy : r1.yx;
  r0.w = cb0[2].x * r1.z;
  r1.xy = r1.yx / r0.ww;
  r1.xy = r1.xy * float2(0.5,0.5) + float2(0.5,0.5);
  r1.xy = r2.zz ? r1.xy : r2.xy;
  r1.xy = float2(2,1) * r1.xy;
  r1.xyz = t0.Sample(s0_s, r1.xy).xyz;
  r1.xyz = cb2[1].xyz + r1.xyz;
  r1.xyz = max(float3(0,0,0), r1.xyz);
  r1.xyz = -cb0[11].yyy + r1.xyz;
  r2.xyzw = cb1[29].xyzw * r0.yyyy;
  r2.xyzw = r0.xxxx * cb1[28].xyzw + r2.xyzw;
  r0.xyzw = r0.zzzz * cb1[30].xyzw + r2.xyzw;
  r0.xyzw = cb1[31].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;
  r0.xyz = cb1[44].xyz + -r0.xyz;
  r0.x = dot(r0.xyz, r0.xyz);
  r0.x = sqrt(r0.x);
  r0.x = cb0[11].x + -r0.x;
  r0.y = 0.200000003 * cb0[11].x;
  r0.x = saturate(r0.x / r0.y);
  r0.xyz = r0.xxx * r1.xyz;
  r0.xyz = cb0[2].yyy * r0.xyz + cb0[11].yyy;
  r0.x = dot(r0.xyz, float3(0.333299994,0.333299994,0.333299994));
  r0.z = sqrt(r0.x);
  r0.xyw = float3(1,1,1);
  r1.xyzw = r0.zzzz + -r0.wwzw;
  o0.xyzw = cb0[11].zzzz * r1.xyzw + r0.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.34 on Sun May 22 19:54:52 2016
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[12], immediateIndexed
dcl_constantbuffer cb1[45], immediateIndexed
dcl_constantbuffer cb2[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v0.xyw
dcl_output o0.xyzw
dcl_temps 4
div r0.xy, v0.xyxx, v0.wwww
mad r0.zw, r0.xxxy, cb1[41].xxxy, cb1[41].wwwz
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t1.yzxw, s1, l(0.000000)
mad r0.z, r0.z, cb1[40].z, -cb1[40].w
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
mul r0.xy, r0.zzzz, r0.xyxx
mul r1.xyzw, r0.yyyy, cb0[8].xyzw
mad r1.xyzw, r0.xxxx, cb0[7].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb0[9].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[10].xyzw
div r1.xyz, r1.yzxy, r1.wwww
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r1.xyzx
max r0.w, |r2.y|, |r2.x|
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
min r1.w, |r2.y|, |r2.x|
mul r0.w, r0.w, r1.w
mul r1.w, r0.w, r0.w
mad r2.w, r1.w, l(0.0208350997), l(-0.085133)
mad r2.w, r1.w, r2.w, l(0.180141)
mad r2.w, r1.w, r2.w, l(-0.330299497)
mad r1.w, r1.w, r2.w, l(0.999866)
mul r2.w, r0.w, r1.w
mad r2.w, r2.w, l(-2.000000), l(1.57079637)
lt r3.x, |r2.y|, |r2.x|
and r2.w, r2.w, r3.x
mad r0.w, r0.w, r1.w, r2.w
lt r3.xy, r2.yzyy, -r2.yzyy
and r1.w, r3.x, l(0xc0490fdb)
add r0.w, r0.w, r1.w
min r1.w, r2.y, r2.x
lt r1.w, r1.w, -r1.w
max r2.x, r2.y, r2.x
ge r2.x, r2.x, -r2.x
and r1.w, r1.w, r2.x
movc r0.w, r1.w, -r0.w, r0.w
add r0.w, r0.w, l(3.14159274)
mul r2.x, r0.w, l(0.159154937)
mad r0.w, |r2.z|, l(-0.0187292993), l(0.074261)
mad r0.w, r0.w, |r2.z|, l(-0.212114394)
mad r0.w, r0.w, |r2.z|, l(1.57072878)
add r1.w, -|r2.z|, l(1.000000)
sqrt r1.w, r1.w
mul r2.z, r0.w, r1.w
mad r2.z, r2.z, l(-2.000000), l(3.14159274)
and r2.z, r3.y, r2.z
mad r0.w, r0.w, r1.w, r2.z
mul r2.y, r0.w, l(0.318309873)
lt r2.zw, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[2].zzzw
movc r2.xy, r2.wwww, r2.xyxx, r1.yxyy
mul r0.w, r1.z, cb0[2].x
div r1.xy, r1.yxyy, r0.wwww
mad r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
movc r1.xy, r2.zzzz, r1.xyxx, r2.xyxx
mul r1.xy, r1.xyxx, l(2.000000, 1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t0.xyzw, s0
add r1.xyz, r1.xyzx, cb2[1].xyzx
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r1.xyz, r1.xyzx, -cb0[11].yyyy
mul r2.xyzw, r0.yyyy, cb1[29].xyzw
mad r2.xyzw, r0.xxxx, cb1[28].xyzw, r2.xyzw
mad r0.xyzw, r0.zzzz, cb1[30].xyzw, r2.xyzw
add r0.xyzw, r0.xyzw, cb1[31].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r0.xyz, -r0.xyzx, cb1[44].xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
sqrt r0.x, r0.x
add r0.x, -r0.x, cb0[11].x
mul r0.y, cb0[11].x, l(0.200000)
div_sat r0.x, r0.x, r0.y
mul r0.xyz, r1.xyzx, r0.xxxx
mad r0.xyz, cb0[2].yyyy, r0.xyzx, cb0[11].yyyy
dp3 r0.x, r0.xyzx, l(0.333300, 0.333300, 0.333300, 0.000000)
sqrt r0.z, r0.x
mov r0.xyw, l(1.000000,1.000000,0,1.000000)
add r1.xyzw, -r0.wwzw, r0.zzzz
mad o0.xyzw, cb0[11].zzzz, r1.xyzw, r0.xyzw
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
