// Object outline
cbuffer cb1 : register(b1)
{
  float4 cb1[4];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[52];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : ATTRIBUTE0,
  out float4 o0 : SV_POSITION0,
  out float o1 : SV_ClipDistance0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = cb1[1].xyz * v0.yyy;
  r0.xyz = cb1[0].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb1[2].xyz * v0.zzz + r0.xyz;
  r1.xyz = cb1[3].xyz + cb0[51].xyz;
  r0.xyz = r1.xyz + r0.xyz;
  r1.xyzw = cb0[1].xyzw * r0.yyyy;
  r1.xyzw = r0.xxxx * cb0[0].xyzw + r1.xyzw;
  r1.xyzw = r0.zzzz * cb0[2].xyzw + r1.xyzw;
  r0.xyz = -cb0[51].xyz + r0.xyz;
  o0.xyzw = cb0[3].xyzw + r1.xyzw;
  r0.w = 1;
  o1.x = dot(r0.xyzw, cb0[36].xyzw);
  
  //o0 = 0;
  
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.34 on Tue Mar 22 19:24:40 2016
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// SV_ClipDistance          0   x           1  CLIPDST   float   x   
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[52], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_input v0.xyz
dcl_output_siv o0.xyzw, position
dcl_output_siv o1.x, clip_distance
dcl_temps 2
mul r0.xyz, v0.yyyy, cb1[1].xyzx
mad r0.xyz, cb1[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb1[2].xyzx, v0.zzzz, r0.xyzx
add r1.xyz, cb0[51].xyzx, cb1[3].xyzx
add r0.xyz, r0.xyzx, r1.xyzx
mul r1.xyzw, r0.yyyy, cb0[1].xyzw
mad r1.xyzw, r0.xxxx, cb0[0].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb0[2].xyzw, r1.xyzw
add r0.xyz, r0.xyzx, -cb0[51].xyzx
add o0.xyzw, r1.xyzw, cb0[3].xyzw
mov r0.w, l(1.000000)
dp4 o1.x, r0.xyzw, cb0[36].xyzw
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
