// ---- Created with 3Dmigoto v1.2.31 on Fri Feb 26 10:23:57 2016

cbuffer STATIC_INSTANCE : register(b2)
{
  row_major float3x4 ObjWorldMatrix : packoffset(c0);
  float4 BendInfo : packoffset(c3);
  float4 AmbientOp : packoffset(c5);
}

cbuffer PER_FRAME : register(b3)
{
  row_major float4x4 g_VS_ViewProjMatr : packoffset(c0);
  float4 g_VS_WorldViewPos : packoffset(c6);
  float4 g_VS_AnimGenParams : packoffset(c8);
  row_major float4x4 g_VS_ViewProjZeroMatr : packoffset(c10);
}

cbuffer PER_MATERIAL : register(b4)
{
  float3 __0bendDetailFrequency__1bendDetailLeafAmplitude__2bendDetailBranchAmplitude__3 : packoffset(c2);
  float4 __0AnimFrequency__1AnimAmplitudeWav0__2AnimPhase__3AnimAmplitudeWav2 : packoffset(c3);
  float3 __0__1DetailTilling__2AlphaTestSoftening__3 : packoffset(c4);
}

cbuffer SKIN_DATA : register(b7)
{
  row_major float2x4 _g_SkinQuat[150] : packoffset(c0);
}

cbuffer SHAPE_DATA : register(b8)
{
  float4 _g_ShapeDeformationData[8] : packoffset(c0);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : COLOR0,
  float4 v3 : TANGENT0,
  float4 v4 : BLENDWEIGHT0,
  float4 v5 : BLENDINDICES0,
  float4 v6 : COLOR1,
  float4 v7 : TEXCOORD4,
  float3 v8 : TEXCOORD5,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD4)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = float4(255.001953,255.001953,255.001953,255.001953) * v5.xyzw;
  r0.xyzw = (int4)r0.xyzw;
  r0.xyzw = (uint4)r0.xyzw << int4(1,1,1,1);
  r1.xyzw = _g_SkinQuat[r0.y/2]._m10_m11_m12_m13 * v4.yyyy;
  r1.xyzw = _g_SkinQuat[r0.x/2]._m10_m11_m12_m13 * v4.xxxx + r1.xyzw;
  r1.xyzw = _g_SkinQuat[r0.z/2]._m10_m11_m12_m13 * v4.zzzz + r1.xyzw;
  r1.xyzw = _g_SkinQuat[r0.w/2]._m10_m11_m12_m13 * v4.wwww + r1.xyzw;
  r2.xyzw = _g_SkinQuat[r0.y/2]._m00_m01_m02_m03 * v4.yyyy;
  r2.xyzw = _g_SkinQuat[r0.x/2]._m00_m01_m02_m03 * v4.xxxx + r2.xyzw;
  r2.xyzw = _g_SkinQuat[r0.z/2]._m00_m01_m02_m03 * v4.zzzz + r2.xyzw;
  r0.xyzw = _g_SkinQuat[r0.w/2]._m00_m01_m02_m03 * v4.wwww + r2.xyzw;
  r2.x = dot(r0.xyzw, r0.xyzw);
  r2.x = rsqrt(r2.x);
  r1.xyzw = r2.xxxx * r1.xyzw;
  r0.xyzw = r2.xxxx * r0.xyzw;
  r2.xyz = r1.www * r0.xyz;
  r2.xyz = r0.www * r1.xyz + -r2.xyz;
  r3.xyz = r0.zxy * r1.yzx;
  r1.xyz = r0.yzx * r1.zxy + -r3.xyz;
  r1.xyz = r2.xyz + r1.xyz;
  r1.w = 255.001953 * v6.w;
  r1.w = (int)r1.w;
  r1.w = min(8, (int)r1.w);
  r2.xyz = _g_ShapeDeformationData[r1.w].yyy * v0.xyz;
  r2.xyz = v7.xyz * _g_ShapeDeformationData[r1.w].xxx + r2.xyz;
  r2.xyz = v8.xyz * _g_ShapeDeformationData[r1.w].zzz + r2.xyz;
  r3.xyz = r2.zxy * r0.xyz;
  r3.xyz = r0.zxy * r2.xyz + -r3.xyz;
  r3.xyz = r0.www * r2.yzx + r3.xyz;
  r4.xyz = r3.xyz * r0.zxy;
  r3.xyz = r0.yzx * r3.yzx + -r4.xyz;
  r2.xyz = r3.xyz * float3(2,2,2) + r2.xyz;
  r1.xyz = r1.xyz * float3(2,2,2) + r2.xyz;
  r2.w = -g_VS_WorldViewPos.x + ObjWorldMatrix._m03;
  r2.xyz = ObjWorldMatrix._m00_m01_m02;
  r1.w = 1;
  r2.x = dot(r2.xyzw, r1.xyzw);
  r3.w = -g_VS_WorldViewPos.y + ObjWorldMatrix._m13;
  r3.xyz = ObjWorldMatrix._m10_m11_m12;
  r2.y = dot(r3.xyzw, r1.xyzw);
  r3.w = -g_VS_WorldViewPos.z + ObjWorldMatrix._m23;
  r3.xyz = ObjWorldMatrix._m20_m21_m22;
  r2.z = dot(r3.xyzw, r1.xyzw);
  r2.w = 1;
  r1.x = dot(g_VS_ViewProjZeroMatr._m00_m01_m02_m03, r2.xyzw);
  r1.y = dot(g_VS_ViewProjZeroMatr._m10_m11_m12_m13, r2.xyzw);
  r1.z = dot(g_VS_ViewProjZeroMatr._m20_m21_m22_m23, r2.xyzw);
  r1.w = dot(g_VS_ViewProjZeroMatr._m30_m31_m32_m33, r2.xyzw);
  o4.xyzw = r2.xyzw;
  o0.xyzw = r1.xyzw;
  
  float4 stereo = StereoParams.Load(0);
  r1.x += stereo.x * (r1.w - stereo.y);
  
  r1.xy = r1.xy * float2(1,-1) + r1.ww;
  o5.zw = r1.zw;
  o5.xy = float2(0.5,0.5) * r1.xy;
  o1.w = __0__1DetailTilling__2AlphaTestSoftening__3.y * v1.x;
  o1.xyz = v1.xyz;
  r1.xyz = float3(0,0,9.99999997e-007) + v3.yzx;
  r1.xyz = r1.xyz * r0.zxy;
  r3.xyz = float3(0,9.99999997e-007,0) + v3.zxy;
  r1.xyz = r0.yzx * r3.xyz + -r1.xyz;
  r3.xyz = float3(9.99999997e-007,0,0) + v3.xyz;
  r2.w = dot(r0.xyz, r3.xyz);
  r1.w = -r2.w;
  r3.xyzw = float4(9.99999997e-007,0,0,0) + v3.xyzw;
  r1.xyzw = r3.xyzw * r0.wwww + r1.xyzw;
  r0.xyz = r0.xyz * v3.www + r1.xyz;
  r3.xyz = float3(-2,-2,-2) * r0.xyz;
  r1.xyz = -r0.xyz;
  r0.xyz = float3(2,2,-2) * r1.www;
  r4.xyz = r1.wzy * r0.yzy + float3(-1,0,0);
  r0.xyz = r1.zwx * r0.xyz + float3(0,-1,0);
  r0.xyz = r1.yyy * r3.xyz + r0.xyz;
  r1.xyz = r1.xxx * r3.xyz + r4.xyz;
  r3.x = dot(ObjWorldMatrix._m00_m01_m02, r1.xyz);
  r3.y = dot(ObjWorldMatrix._m10_m11_m12, r1.xyz);
  r3.z = dot(ObjWorldMatrix._m20_m21_m22, r1.xyz);
  r0.w = dot(r3.xyz, r3.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r3.xyz * r0.www;
  r3.x = dot(ObjWorldMatrix._m00_m01_m02, r0.xyz);
  r3.y = dot(ObjWorldMatrix._m10_m11_m12, r0.xyz);
  r3.z = dot(ObjWorldMatrix._m20_m21_m22, r0.xyz);
  r0.x = dot(r3.xyz, r3.xyz);
  r0.x = rsqrt(r0.x);
  r0.xyz = r3.xyz * r0.xxx;
  r3.xyz = r1.zxy * r0.yzx;
  r3.xyz = r1.yzx * r0.zxy + -r3.xyz;
  o2.xyz = r1.xyz;
  o3.xyz = r0.xyz;
  r0.x = cmp(v3.w < 0);
  r0.x = r0.x ? -1 : 1;
  r0.yzw = r3.xyz * r0.xxx;
  r1.x = dot(-r2.xyz, -r2.xyz);
  r1.x = rsqrt(r1.x);
  r1.xyz = -r2.xyz * r1.xxx;
  r0.y = dot(r1.xyz, r0.yzw);
  r0.y = r0.y * 0.800000012 + 0.200000003;
  o2.w = r0.x * r0.y;
  o3.w = 2;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//   using 3Dmigoto v1.2.31 on Fri Feb 26 10:23:57 2016
//
//
// Buffer Definitions: 
//
// cbuffer STATIC_INSTANCE
// {
//
//   row_major float3x4 ObjWorldMatrix; // Offset:    0 Size:    48
//   float4 BendInfo;                   // Offset:   48 Size:    16 [unused]
//   float4 AmbientOp;                  // Offset:   80 Size:    16 [unused]
//
// }
//
// cbuffer PER_FRAME
// {
//
//   row_major float4x4 g_VS_ViewProjMatr;// Offset:    0 Size:    64 [unused]
//   float4 g_VS_WorldViewPos;          // Offset:   96 Size:    16
//   float4 g_VS_AnimGenParams;         // Offset:  128 Size:    16 [unused]
//   row_major float4x4 g_VS_ViewProjZeroMatr;// Offset:  160 Size:    64
//
// }
//
// cbuffer PER_MATERIAL
// {
//
//   float3 __0bendDetailFrequency__1bendDetailLeafAmplitude__2bendDetailBranchAmplitude__3;// Offset:   32 Size:    12 [unused]
//   float4 __0AnimFrequency__1AnimAmplitudeWav0__2AnimPhase__3AnimAmplitudeWav2;// Offset:   48 Size:    16 [unused]
//   float3 __0__1DetailTilling__2AlphaTestSoftening__3;// Offset:   64 Size:    12
//
// }
//
// cbuffer SKIN_DATA
// {
//
//   row_major float2x4 _g_SkinQuat[150];// Offset:    0 Size:  4800
//
// }
//
// cbuffer SHAPE_DATA
// {
//
//   float4 _g_ShapeDeformationData[8]; // Offset:    0 Size:   128
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// STATIC_INSTANCE                   cbuffer      NA          NA    2        1
// PER_FRAME                         cbuffer      NA          NA    3        1
// PER_MATERIAL                      cbuffer      NA          NA    4        1
// SKIN_DATA                         cbuffer      NA          NA    7        1
// SHAPE_DATA                        cbuffer      NA          NA    8        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz 
// TEXCOORD                 0   xyzw        1     NONE   float   xyz 
// COLOR                    0   xyzw        2     NONE   float       
// TANGENT                  0   xyzw        3     NONE   float   xyzw
// BLENDWEIGHT              0   xyzw        4     NONE   float   xyzw
// BLENDINDICES             0   xyzw        5     NONE   float   xyzw
// COLOR                    1   xyzw        6     NONE   float      w
// TEXCOORD                 4   xyz         7     NONE   float   xyz 
// TEXCOORD                 5   xyz         8     NONE   float   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb2[3], immediateIndexed
dcl_constantbuffer cb3[14], immediateIndexed
dcl_constantbuffer cb4[5], immediateIndexed
dcl_constantbuffer cb7[300], dynamicIndexed
dcl_constantbuffer cb8[8], dynamicIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v3.xyzw
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_input v6.w
dcl_input v7.xyz
dcl_input v8.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 5
mul r0.xyzw, v5.xyzw, l(255.001953, 255.001953, 255.001953, 255.001953)
ftoi r0.xyzw, r0.xyzw
ishl r0.xyzw, r0.xyzw, l(1, 1, 1, 1)
mul r1.xyzw, v4.yyyy, cb7[r0.y + 1].xyzw
mad r1.xyzw, cb7[r0.x + 1].xyzw, v4.xxxx, r1.xyzw
mad r1.xyzw, cb7[r0.z + 1].xyzw, v4.zzzz, r1.xyzw
mad r1.xyzw, cb7[r0.w + 1].xyzw, v4.wwww, r1.xyzw
mul r2.xyzw, v4.yyyy, cb7[r0.y + 0].xyzw
mad r2.xyzw, cb7[r0.x + 0].xyzw, v4.xxxx, r2.xyzw
mad r2.xyzw, cb7[r0.z + 0].xyzw, v4.zzzz, r2.xyzw
mad r0.xyzw, cb7[r0.w + 0].xyzw, v4.wwww, r2.xyzw
dp4 r2.x, r0.xyzw, r0.xyzw
rsq r2.x, r2.x
mul r1.xyzw, r1.xyzw, r2.xxxx
mul r0.xyzw, r0.xyzw, r2.xxxx
mul r2.xyz, r0.xyzx, r1.wwww
mad r2.xyz, r0.wwww, r1.xyzx, -r2.xyzx
mul r3.xyz, r1.yzxy, r0.zxyz
mad r1.xyz, r0.yzxy, r1.zxyz, -r3.xyzx
add r1.xyz, r1.xyzx, r2.xyzx
mul r1.w, v6.w, l(255.001953)
ftoi r1.w, r1.w
imin r1.w, r1.w, l(8)
mul r2.xyz, v0.xyzx, cb8[r1.w + 0].yyyy
mad r2.xyz, v7.xyzx, cb8[r1.w + 0].xxxx, r2.xyzx
mad r2.xyz, v8.xyzx, cb8[r1.w + 0].zzzz, r2.xyzx
mul r3.xyz, r0.xyzx, r2.zxyz
mad r3.xyz, r0.zxyz, r2.xyzx, -r3.xyzx
mad r3.xyz, r0.wwww, r2.yzxy, r3.xyzx
mul r4.xyz, r0.zxyz, r3.xyzx
mad r3.xyz, r0.yzxy, r3.yzxy, -r4.xyzx
mad r2.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r2.xyzx
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r2.xyzx
add r2.w, cb2[0].w, -cb3[6].x
mov r2.xyz, cb2[0].xyzx
mov r1.w, l(1.000000)
dp4 r2.x, r2.xyzw, r1.xyzw
add r3.w, cb2[1].w, -cb3[6].y
mov r3.xyz, cb2[1].xyzx
dp4 r2.y, r3.xyzw, r1.xyzw
add r3.w, cb2[2].w, -cb3[6].z
mov r3.xyz, cb2[2].xyzx
dp4 r2.z, r3.xyzw, r1.xyzw
mov r2.w, l(1.000000)
dp4 r1.x, cb3[10].xyzw, r2.xyzw
dp4 r1.y, cb3[11].xyzw, r2.xyzw
dp4 r1.z, cb3[12].xyzw, r2.xyzw
dp4 r1.w, cb3[13].xyzw, r2.xyzw
mov o4.xyzw, r2.xyzw
mov o0.xyzw, r1.xyzw
mad r1.xy, r1.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r1.wwww
mov o5.zw, r1.zzzw
mul o5.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mul o1.w, v1.x, cb4[4].y
mov o1.xyz, v1.xyzx
add r1.xyz, v3.yzxy, l(0.000000, 0.000000, 0.000001, 0.000000)
mul r1.xyz, r0.zxyz, r1.xyzx
add r3.xyz, v3.zxyz, l(0.000000, 0.000001, 0.000000, 0.000000)
mad r1.xyz, r0.yzxy, r3.xyzx, -r1.xyzx
add r3.xyz, v3.xyzx, l(0.000001, 0.000000, 0.000000, 0.000000)
dp3 r2.w, r0.xyzx, r3.xyzx
mov r1.w, -r2.w
add r3.xyzw, v3.xyzw, l(0.000001, 0.000000, 0.000000, 0.000000)
mad r1.xyzw, r3.xyzw, r0.wwww, r1.xyzw
mad r0.xyz, r0.xyzx, v3.wwww, r1.xyzx
mul r3.xyz, r0.xyzx, l(-2.000000, -2.000000, -2.000000, 0.000000)
mov r1.xyz, -r0.xyzx
mul r0.xyz, r1.wwww, l(2.000000, 2.000000, -2.000000, 0.000000)
mad r4.xyz, r1.wzyw, r0.yzyy, l(-1.000000, 0.000000, 0.000000, 0.000000)
mad r0.xyz, r1.zwxz, r0.xyzx, l(0.000000, -1.000000, 0.000000, 0.000000)
mad r0.xyz, r1.yyyy, r3.xyzx, r0.xyzx
mad r1.xyz, r1.xxxx, r3.xyzx, r4.xyzx
dp3 r3.x, cb2[0].xyzx, r1.xyzx
dp3 r3.y, cb2[1].xyzx, r1.xyzx
dp3 r3.z, cb2[2].xyzx, r1.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r3.xyzx
dp3 r3.x, cb2[0].xyzx, r0.xyzx
dp3 r3.y, cb2[1].xyzx, r0.xyzx
dp3 r3.z, cb2[2].xyzx, r0.xyzx
dp3 r0.x, r3.xyzx, r3.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r3.xyzx
mul r3.xyz, r0.yzxy, r1.zxyz
mad r3.xyz, r1.yzxy, r0.zxyz, -r3.xyzx
mov o2.xyz, r1.xyzx
mov o3.xyz, r0.xyzx
lt r0.x, v3.w, l(0.000000)
movc r0.x, r0.x, l(-1.000000), l(1.000000)
mul r0.yzw, r0.xxxx, r3.xxyz
dp3 r1.x, -r2.xyzx, -r2.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, -r2.xyzx
dp3 r0.y, r1.xyzx, r0.yzwy
mad r0.y, r0.y, l(0.800000), l(0.200000)
mul o2.w, r0.y, r0.x
mov o3.w, l(2.000000)
ret 
// Approximately 99 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
