// Halo
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.7 on Tue Apr 03 19:47:45 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyz         0     NONE   float   xyz
// NORMAL                   0   xyz         1     NONE   float   xyz
// TEXCOORD                 0   xy          2     NONE   float   xy
// TANGENT                  0   xyz         3     NONE   float   xyz
// BINORMAL                 0   xyz         4     NONE   float   xyz
// COLOR                    0   xyzw        5     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 6   xyz         7     NONE   float   xyz
// COLOR                    0   xyzw        8     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[26], immediateIndexed
dcl_constantbuffer cb3[6], immediateIndexed
dcl_constantbuffer cb9[1752], immediateIndexed
dcl_constantbuffer cb2[53], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_structured t2, 64
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.xy
dcl_input v3.xyz
dcl_input v4.xyz
dcl_input v5.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyz
dcl_output o5.xyz
dcl_output o6.xyz
dcl_output o7.xyz
dcl_output o8.xyzw
//dcl_temps 7

dcl_temps 21

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

mov r0.xyz, v0.xyzx
mov r0.w, l(1.000000)
dp4 r1.x, cb0[0].xyzw, r0.xyzw
dp4 r1.y, cb0[1].xyzw, r0.xyzw
dp4 r1.z, cb0[2].xyzw, r0.xyzw
dp4 r1.w, cb0[3].xyzw, r0.xyzw

// DHR ShaderRegex - FIREBIRD Pattern Halo:
ld_indexable(texture2d)(float,float,float,float) r19.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r18.xyzw, r1.xyzw
add r20.w, r1.w, -r19.y
mul r20.w, r19.x, r20.w
add r1.x, r1.x, r20.w


dp4 r2.x, cb0[7].xyzw, r0.xyzw
dp4 r2.z, cb0[8].xyzw, r0.xyzw
dp4 r2.y, cb0[9].xyzw, r0.xyzw
mul r0.xy, cb2[22].xyxx, l(1.000000, -1.000000, 0.000000, 0.000000)
mul r0.zw, r1.wwww, cb2[22].xxxy
mad o3.xy, r1.xyxx, r0.xyxx, r0.zwzz
mad r0.xy, r2.xyxx, l(0.010000, 0.010000, 0.000000, 0.000000), -cb2[17].xyxx
mul r3.x, r0.x, cb2[17].z
mul r3.y, r0.y, -cb2[17].w
add r0.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.zw, r2.xxxy, l(0.000000, 0.000000, 0.010000, 0.010000), -cb2[18].xxxy
mul r2.x, r0.z, cb2[18].z
mul r2.y, r0.w, -cb2[18].w
add r0.zw, r2.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
sample_l_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t1.zwxy, s0, l(0.000000)
add r0.zw, -r0.xxxy, r0.zzzw
mad r0.xy, cb2[16].wwww, r0.zwzz, r0.xyxx
add r2.xyw, -cb2[16].xyxz, cb2[19].xyxz
mad r0.xzw, r0.xxxx, r2.xxyw, cb2[16].xxyz
ne r2.x, r1.w, l(10000000.000000)
lt r2.y, r0.y, l(1.000000)
add r2.w, -cb2[23].z, cb2[23].w
mad r0.y, r0.y, r2.w, cb2[23].z
min r0.y, r0.y, r1.w
movc r0.y, r2.y, r0.y, r1.w
add r3.xyz, -v0.xyzx, cb0[11].xyzx
dp3 r4.x, cb0[7].xyzx, r3.xyzx
dp3 r4.y, cb0[8].xyzx, r3.xyzx
dp3 r4.z, cb0[9].xyzx, r3.xyzx
dp3 r2.y, r4.xyzx, r4.xyzx
rsq r2.y, r2.y
mul r4.xzw, r2.yyyy, r4.xxyz
movc r0.y, r2.x, |r0.y|, l(10000000.000000)
add r2.x, r2.z, cb2[15].w
add r2.z, -r2.x, cb2[15].z
dp3 r2.w, -r4.xzwx, cb2[20].xyzx
mad r3.w, r2.w, r2.w, l(1.000000)
mul r3.w, r3.w, l(0.0596831031)
mad r2.w, -cb2[13].y, r2.w, cb2[13].x
log r2.w, |r2.w|
mul r2.w, r2.w, l(-1.500000)
exp r2.w, r2.w
mul r4.x, r2.w, cb2[13].z
mad r2.w, cb2[13].z, r2.w, -cb2[12].z
max r2.xw, r2.xxxw, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r4.z, r0.y, l(0.000020)
min r4.z, r4.z, l(1.000000)
add r4.z, -r4.z, l(1.000000)
mad r2.w, -r2.w, r4.z, r4.x
max r2.w, r2.w, cb2[19].w
div r2.z, r2.z, cb2[12].y
div r4.x, -r2.x, cb2[11].w
mul r4.x, r4.x, l(1.442695)
exp r4.x, r4.x
mul r5.xyz, r4.xxxx, cb2[11].xyzx
div r2.x, -r2.x, cb2[12].x
mul r2.x, r2.x, l(1.442695)
exp r2.x, r2.x
add r2.x, r2.x, cb2[13].w
mul r2.x, r2.x, cb2[14].y
mul r2.x, r2.x, l(0.500000)
mad r2.y, -r4.y, r2.y, l(-0.150000)
add_sat r2.y, -r2.y, l(1.000000)
mul r2.y, r2.y, r2.y
mul r2.x, r2.y, r2.x
min r2.x, r2.x, cb2[12].w
max r2.x, r2.x, cb2[14].x
mul r2.y, r2.x, r2.w
mad r4.yzw, r5.xxyz, r3.wwww, r2.yyyy
mad r2.xyw, cb2[11].xyxz, r4.xxxx, r2.xxxx
mul r5.xyz, r0.yyyy, -r2.xywx
mul r5.xyz, r5.xyzx, l(1.442695, 1.442695, 1.442695, 0.000000)
exp r5.xyw, r5.yzyx
mul r6.xyz, r2.zzzz, -r2.xywx
mul r6.xyz, r6.xyzx, l(1.442695, 1.442695, 1.442695, 0.000000)
exp r6.xyz, r6.xyzx
mul r0.xyz, r0.xzwx, r6.xyzx
div r2.xyz, r4.yzwy, r2.xywx
mul r0.xyz, r0.xyzx, r2.xyzx
add r2.xyz, -r5.wxyw, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r5.xyz, r0.xyzx, r2.xyzx
add r0.xyzw, r5.xyzw, l(-0.000000, -0.000000, -0.000000, -1.000000)
mad o2.xyzw, cb3[1].xxxx, r0.xyzw, l(0.000000, 0.000000, 0.000000, 1.000000)
dp3 o4.x, v3.xyzx, r3.xyzx
dp3 o4.y, v4.xyzx, r3.xyzx
dp3 o4.z, v1.xyzx, r3.xyzx
mul r0.xyzw, v5.xyzw, cb0[10].xyzw
ige r2.x, cb0[25].x, l(0)
if_nz r2.x
  ld_structured_indexable(structured_buffer, stride=64)(mixed,mixed,mixed,mixed) r2.xyz, cb0[25].x, l(0), t2.xyzx
  ushr r3.xyz, r2.xyzx, l(16, 16, 16, 0)
  f16tof32 r2.xyz, r2.xyzx
  f16tof32 r3.xyz, r3.xyzx
  mov r3.w, r2.z
  mov r2.w, r3.x
  mad r2.xyz, cb9[1].xyzx, r3.ywzy, r2.xwyx
else
  mul r2.xyz, cb2[26].wwww, l(0.001000, 0.001000, 0.001000, 0.000000)
endif
mul r3.xyz, r2.xyzx, cb3[1].yyyy
max r2.w, r3.z, r3.y
max r2.w, r2.w, r3.x
mad r2.xyz, r2.xyzx, cb3[1].yyyy, -r2.wwww
mad r2.xyz, cb3[1].zzzz, r2.xyzx, r2.wwww
mul r2.xyz, r0.xyzx, r2.xyzx
mov r2.w, r0.w
movc o8.xyzw, cb3[0].xxxx, r0.xyzw, r2.xyzw
add r0.x, -|v3.y|, l(1.000000)
sqrt r0.x, r0.x
mad r0.y, |v3.y|, l(-0.0187292993), l(0.074261)
mad r0.y, r0.y, |v3.y|, l(-0.212114394)
mad r0.y, r0.y, |v3.y|, l(1.57072878)
mul r0.z, r0.x, r0.y
mad r0.z, r0.z, l(-2.000000), l(3.14159274)
lt r0.w, v3.y, -v3.y
and r0.z, r0.w, r0.z
mad r0.x, r0.y, r0.x, r0.z
sincos r2.y, null, r0.x
sincos r2.z, null, -r0.x
mov r2.x, v3.y
mul o5.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)

//mov o0.xyzw, r1.xyzw
mov o0.xyzw, r18.xyzw


mov o3.zw, r1.zzzw
mov o6.xyz, v4.xyzx
mov o7.xyz, v1.xyzx
mov o1.xy, v2.xyxx
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
