// ??
Texture2D<float4> t8 : register(t8);

Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture3D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[53];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[1];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[72];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float3 v3 : TEXCOORD2,
  uint v4 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = v1.xy / v1.ww;
  r0.zw = t5.SampleLevel(s0_s, r0.xy, 0).xy;
  r1.x = 65504 + -r0.w;
  r1.x = 100 * r1.x;
  r1.yz = cmp(r0.zw == float2(0,0));
  r0.z = 100 * r0.z;
  r2.z = r1.y ? 10000000 : r0.z;
  r0.z = r1.z ? 10000000 : r1.x;
  r1.y = r2.z + -r0.z;
  r1.zw = t6.SampleLevel(s1_s, r0.xy, 0).xy;
  r0.w = r1.w + -r1.z;
  r3.x = r0.w * 0.5 + r1.z;
  r1.x = r1.z;
  r1.zw = min(cb2[22].zw, r0.xy);
  r4.z = t0.Sample(s0_s, r1.zw).x;
  r5.xyz = t3.Sample(s0_s, r1.zw).xyz;
  r3.y = r4.z + -r0.z;
  r0.z = -r4.z + r0.z;
  r0.z = cmp(r0.z < 1);
  r0.w = r4.z + -r2.z;
  r0.w = cmp(r0.w >= -100);
  r1.xy = r0.ww ? r1.xy : r3.xy;
  r0.w = cmp(r1.y < 1);
  r3.x = cmp(0.100000001 < r1.x);
  r0.w = r0.w ? r3.x : 0;
  r1.w = r0.w ? 100 : r1.y;
  r2.w = 1;
  r3.xy = v2.xy / v1.ww;
  r2.xy = r3.xy * r2.zz;
  r1.z = dot(cb2[5].xyzw, r2.xyzw);
  r1.xyz = r0.zzz ? r1.xzw : float3(1.17549435e-038,0,0);
  r4.xy = r4.zz * r3.xy;
  r0.z = max(0, r1.y);
  r0.z = -r0.z / cb2[12].x;
  r0.z = 1.44269502 * r0.z;
  r0.z = exp2(r0.z);
  r0.z = cb2[13].w + r0.z;
  r0.z = r0.z * r1.x;
  r1.xy = t8.SampleLevel(s0_s, r0.xy, 0).yw;
  r0.w = 255 * r1.y;
  r1.x = -0.333333313 + r1.x;
  r1.x = saturate(1.49999988 * r1.x);
  r0.w = (uint)r0.w;
  r0.w = (int)r0.w & 15;
  r0.w = cmp((int)r0.w == 8);
  r0.w = r0.w ? 1.000000 : 0;
  r2.z = r1.x * r0.w;
  r4.w = 1;
  
  //Fix
  float4 stereo = StereoParams.Load(0);
  r4.x += stereo.x * (r4.z - stereo.y) * cb2[21].x;
  
  r1.x = dot(cb2[4].xyzw, r4.xyzw);
  r1.y = dot(cb2[6].xyzw, r4.xyzw);
  r0.w = dot(cb2[5].xyzw, r4.xyzw);
  r3.x = cb2[15].w + r0.w;
  r3.zw = -cb2[18].xy + r1.xy;
  r1.xy = -cb2[17].xy + r1.xy;
  r4.x = cb2[18].z * r3.z;
  r4.y = -cb2[18].w * r3.w;
  r3.zw = float2(0.5,0.5) + r4.xy;
  r3.zw = t2.SampleLevel(s1_s, r3.zw, 0).xy;
  r4.x = cb2[17].z * r1.x;
  r4.y = -cb2[17].w * r1.y;
  r1.xy = float2(0.5,0.5) + r4.xy;
  r1.xy = t1.SampleLevel(s1_s, r1.xy, 0).xy;
  r3.zw = r3.zw + -r1.xy;
  r1.xy = cb2[16].ww * r3.zw + r1.xy;
  r0.w = cb2[23].w + -cb2[23].z;
  r0.w = r1.y * r0.w + cb2[23].z;
  r0.w = min(r4.z, r0.w);
  r1.y = cmp(r1.y < 1);
  r0.w = r1.y ? r0.w : r4.z;
  r1.y = cmp(r4.z != 10000000.000000);
  r2.x = r1.y ? r0.w : 10000000;
  r0.w = cmp(r2.x == 10000000.000000);
  r1.y = 637100032 + cb2[11].w;
  r1.w = cb2[15].w + cb0[11].y;
  r2.w = min(cb2[11].w, r1.w);
  r2.w = 637100032 + r2.w;
  r6.y = -r2.w;
  r6.xz = -cb0[11].xz;
  r2.w = dot(r6.xyz, r6.xyz);
  r3.z = dot(v3.xyz, v3.xyz);
  r3.z = rsqrt(r3.z);
  r4.xyw = v3.xyz * r3.zzz;
  r3.z = dot(r6.xyz, r4.xyw);
  r2.w = -r3.z * r3.z + r2.w;
  r1.y = r1.y * r1.y + -r2.w;
  r1.y = sqrt(r1.y);
  r6.x = r3.z + r1.y;
  r6.z = 0;
  r2.y = r4.y;
  r6.y = max(0.00999999978, r2.y);
  r2.xyz = r0.www ? r6.xyz : r2.xyz;
  r1.y = r6.y * r6.x;
  r6.x = r1.y * 0.5 + r1.w;
  r1.y = -0.150000006 + r2.y;
  r1.y = saturate(1 + -r1.y);
  r1.y = r1.y * r1.y;
  r0.z = r1.y * r0.z;
  r7.x = 2.00000002e-007 * r0.z;
  r7.y = r0.w ? r7.x : -r7.x;
  r0.z = cmp(0 < r1.z);
  r2.yw = r0.zz ? r7.xy : 0;
  r0.z = dot(r4.xyw, cb2[20].xyz);
  r4.xyw = cb2[14].zwz * r4.xyw;
  r4.xyw = t4.SampleLevel(s2_s, r4.xyw, 0).xyz;
  r1.w = -cb2[13].y * r0.z + cb2[13].x;
  r0.z = r0.z * r0.z + 1;
  r0.z = 0.0596831031 * r0.z;
  r1.w = log2(abs(r1.w));
  r1.w = -1.5 * r1.w;
  r1.w = exp2(r1.w);
  r6.y = cb2[13].z * r1.w;
  r3.y = min(cb2[12].z, r6.y);
  r3.yz = r0.ww ? r6.xy : r3.xy;
  r1.w = cb2[15].z + -r3.x;
  r0.w = r0.w ? cb2[15].x : 0;
  r3.x = max(0, r3.y);
  r3.y = max(cb2[19].w, r3.z);
  r3.z = -r3.x / cb2[12].x;
  r3.x = -r3.x / cb2[11].w;
  r3.xz = float2(1.44269502,1.44269502) * r3.xz;
  r3.x = exp2(r3.x);
  r3.z = exp2(r3.z);
  r3.z = cb2[13].w + r3.z;
  r3.z = cb2[14].y * r3.z;
  r3.z = 0.5 * r3.z;
  r1.y = r3.z * r1.y;
  r1.y = min(cb2[12].w, r1.y);
  r1.y = max(cb2[14].x, r1.y);
  r3.z = r1.y + r2.y;
  r6.xy = t7.SampleLevel(s0_s, r0.xy, 0).xy;
  r0.x = t7.SampleLevel(s1_s, r0.xy, 0).w;
  r0.x = max(-65504, r0.x);
  r0.x = min(65504, r0.x);
  r6.zw = cmp(r6.xy == float2(0,0));
  r0.y = r6.z ? 10000000 : r6.x;
  r3.w = 65504 + -r6.y;
  r3.w = r6.w ? 10000000 : r3.w;
  r5.w = -r3.w + r0.y;
  r0.y = r4.z + -r0.y;
  r0.y = cmp(r0.y < 0);
  r6.x = r4.z + -r3.w;
  r3.w = r3.w + -r4.z;
  r3.w = cmp(r3.w < 0);
  r4.z = r6.x / r5.w;
  r4.z = r4.z * r0.x;
  r0.x = r0.y ? r4.z : r0.x;
  r0.x = r3.w ? r0.x : 0;
  r0.y = 1 + cb2[13].w;
  r0.y = r0.y * r0.x;
  r0.x = cb2[12].y + r0.x;
  r0.x = r1.w / r0.x;
  r1.w = r0.y * 1.00000001e-007 + r3.z;
  r1.w = r3.y * r1.w;
  r3.yzw = cb2[11].xyz * r3.xxx;
  r6.xyz = cb2[11].xyz * r3.xxx + r1.yyy;
  r1.y = r1.y + -r2.y;
  r1.y = saturate(-r1.y * cb2[15].y + 1);
  r0.w = r0.w * r1.y + r2.z;
  r6.xyz = r0.yyy * float3(1.00000001e-007,1.00000001e-007,1.00000001e-007) + r6.xyz;
  r3.xyz = r3.yzw * r0.zzz + r1.www;
  r7.xyz = r6.xyz + r2.yyy;
  r3.xyz = r3.xyz / r7.xyz;
  r7.xyz = cb2[19].xyz + -cb2[16].xyz;
  r1.xyw = r1.xxx * r7.xyz + cb2[16].xyz;
  r7.xyz = r6.xyz + r2.www;
  r0.y = r2.y * r1.z;
  r2.xyz = -r6.xyz * r2.xxx + -r0.yyy;
  r2.xyz = float3(1.44269502,1.44269502,1.44269502) * r2.xyz;
  r2.xyz = exp2(r2.xyz);
  r0.xyz = -r7.xyz * r0.xxx;
  r0.xyz = float3(1.44269502,1.44269502,1.44269502) * r0.xyz;
  r0.xyz = exp2(r0.xyz);
  r0.xyz = r0.xyz * r1.xyw;
  r0.xyz = r3.xyz * r0.xyz;
  r1.xyz = float3(1,1,1) + -r2.xyz;
  r2.xyz = saturate(r2.xyz + r0.www);
  r0.xyz = r1.xyz * r0.xyz;
  r1.xyz = r0.xyz * r4.xyw;
  r0.xyz = r1.xyz * cb3[0].xxx + r0.xyz;
  o0.xyz = r5.xyz * r2.xyz + r0.xyz;
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.6Eng on Fri Mar 16 18:17:54 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy w
// TEXCOORD                 1   xy          2     NONE   float   xy
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// SV_IsFrontFace           0   x           4    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[72], immediateIndexed
dcl_constantbuffer cb3[1], immediateIndexed
dcl_constantbuffer cb2[53], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_input_ps linear v1.xyw
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
dcl_temps 8
div r0.xy, v1.xyxx, v1.wwww
sample_l_indexable(texture2d)(float,float,float,float) r0.zw, r0.xyxx, t5.zwxy, s0, l(0.000000)
add r1.x, -r0.w, l(65504.000000)
mul r1.x, r1.x, l(100.000000)
eq r1.yz, r0.zzwz, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.z, r0.z, l(100.000000)
movc r2.z, r1.y, l(10000000.000000), r0.z
movc r0.z, r1.z, l(10000000.000000), r1.x
add r1.y, -r0.z, r2.z
sample_l_indexable(texture2d)(float,float,float,float) r1.zw, r0.xyxx, t6.zwxy, s1, l(0.000000)
add r0.w, -r1.z, r1.w
mad r3.x, r0.w, l(0.500000), r1.z
mov r1.x, r1.z
min r1.zw, r0.xxxy, cb2[22].zzzw
sample_indexable(texture2d)(float,float,float,float) r4.z, r1.zwzz, t0.yzxw, s0
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r1.zwzz, t3.xyzw, s0
add r3.y, -r0.z, r4.z
add r0.z, r0.z, -r4.z
lt r0.z, r0.z, l(1.000000)
add r0.w, -r2.z, r4.z
ge r0.w, r0.w, l(-100.000000)
movc r1.xy, r0.wwww, r1.xyxx, r3.xyxx
lt r0.w, r1.y, l(1.000000)
lt r3.x, l(0.100000), r1.x
and r0.w, r0.w, r3.x
movc r1.w, r0.w, l(100.000000), r1.y
mov r2.w, l(1.000000)
div r3.xy, v2.xyxx, v1.wwww
mul r2.xy, r2.zzzz, r3.xyxx
dp4 r1.z, cb2[5].xyzw, r2.xyzw
movc r1.xyz, r0.zzzz, r1.xzwx, l(1.175494351E-038,0,0,0)
mul r4.xy, r3.xyxx, r4.zzzz
max r0.z, r1.y, l(0.000000)
div r0.z, -r0.z, cb2[12].x
mul r0.z, r0.z, l(1.442695)
exp r0.z, r0.z
add r0.z, r0.z, cb2[13].w
mul r0.z, r1.x, r0.z
sample_l_indexable(texture2d)(float,float,float,float) r1.xy, r0.xyxx, t8.ywxz, s0, l(0.000000)
mul r0.w, r1.y, l(255.000000)
add r1.x, r1.x, l(-0.333333313)
mul_sat r1.x, r1.x, l(1.49999988)
ftou r0.w, r0.w
and r0.w, r0.w, l(15)
ieq r0.w, r0.w, l(8)
and r0.w, r0.w, l(0x3f800000)
mul r2.z, r0.w, r1.x
mov r4.w, l(1.000000)
dp4 r1.x, cb2[4].xyzw, r4.xyzw
dp4 r1.y, cb2[6].xyzw, r4.xyzw
dp4 r0.w, cb2[5].xyzw, r4.xyzw
add r3.x, r0.w, cb2[15].w
add r3.zw, r1.xxxy, -cb2[18].xxxy
add r1.xy, r1.xyxx, -cb2[17].xyxx
mul r4.x, r3.z, cb2[18].z
mul r4.y, r3.w, -cb2[18].w
add r3.zw, r4.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
sample_l_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t2.zwxy, s1, l(0.000000)
mul r4.x, r1.x, cb2[17].z
mul r4.y, r1.y, -cb2[17].w
add r1.xy, r4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t1.xyzw, s1, l(0.000000)
add r3.zw, -r1.xxxy, r3.zzzw
mad r1.xy, cb2[16].wwww, r3.zwzz, r1.xyxx
add r0.w, -cb2[23].z, cb2[23].w
mad r0.w, r1.y, r0.w, cb2[23].z
min r0.w, r0.w, r4.z
lt r1.y, r1.y, l(1.000000)
movc r0.w, r1.y, r0.w, r4.z
ne r1.y, r4.z, l(10000000.000000)
movc r2.x, r1.y, r0.w, l(10000000.000000)
eq r0.w, r2.x, l(10000000.000000)
add r1.y, cb2[11].w, l(637100032.000000)
add r1.w, cb0[11].y, cb2[15].w
min r2.w, r1.w, cb2[11].w
add r2.w, r2.w, l(637100032.000000)
mov r6.y, -r2.w
mov r6.xz, -cb0[11].xxzx
dp3 r2.w, r6.xyzx, r6.xyzx
dp3 r3.z, v3.xyzx, v3.xyzx
rsq r3.z, r3.z
mul r4.xyw, r3.zzzz, v3.xyxz
dp3 r3.z, r6.xyzx, r4.xywx
mad r2.w, -r3.z, r3.z, r2.w
mad r1.y, r1.y, r1.y, -r2.w
sqrt r1.y, r1.y
add r6.x, r1.y, r3.z
mov r6.z, l(0)
mov r2.y, r4.y
max r6.y, r2.y, l(0.010000)
movc r2.xyz, r0.wwww, r6.xyzx, r2.xyzx
mul r1.y, r6.x, r6.y
mad r6.x, r1.y, l(0.500000), r1.w
add r1.y, r2.y, l(-0.150000)
add_sat r1.y, -r1.y, l(1.000000)
mul r1.y, r1.y, r1.y
mul r0.z, r0.z, r1.y
mul r7.x, r0.z, l(2.000000023E-007)
movc r7.y, r0.w, r7.x, -r7.x
lt r0.z, l(0.000000), r1.z
and r2.yw, r7.xxxy, r0.zzzz
dp3 r0.z, r4.xywx, cb2[20].xyzx
mul r4.xyw, r4.xyxw, cb2[14].zwzz
sample_l_indexable(texture3d)(float,float,float,float) r4.xyw, r4.xywx, t4.xywz, s2, l(0.000000)
mad r1.w, -cb2[13].y, r0.z, cb2[13].x
mad r0.z, r0.z, r0.z, l(1.000000)
mul r0.z, r0.z, l(0.0596831031)
log r1.w, |r1.w|
mul r1.w, r1.w, l(-1.500000)
exp r1.w, r1.w
mul r6.y, r1.w, cb2[13].z
min r3.y, r6.y, cb2[12].z
movc r3.yz, r0.wwww, r6.xxyx, r3.xxyx
add r1.w, -r3.x, cb2[15].z
and r0.w, r0.w, cb2[15].x
max r3.x, r3.y, l(0.000000)
max r3.y, r3.z, cb2[19].w
div r3.z, -r3.x, cb2[12].x
div r3.x, -r3.x, cb2[11].w
mul r3.xz, r3.xxzx, l(1.442695, 0.000000, 1.442695, 0.000000)
exp r3.x, r3.x
exp r3.z, r3.z
add r3.z, r3.z, cb2[13].w
mul r3.z, r3.z, cb2[14].y
mul r3.z, r3.z, l(0.500000)
mul r1.y, r1.y, r3.z
min r1.y, r1.y, cb2[12].w
max r1.y, r1.y, cb2[14].x
add r3.z, r2.y, r1.y
sample_l_indexable(texture2d)(float,float,float,float) r6.xy, r0.xyxx, t7.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t7.wxyz, s1, l(0.000000)
max r0.x, r0.x, l(-65504.000000)
min r0.x, r0.x, l(65504.000000)
eq r6.zw, r6.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r0.y, r6.z, l(10000000.000000), r6.x
add r3.w, -r6.y, l(65504.000000)
movc r3.w, r6.w, l(10000000.000000), r3.w
add r5.w, r0.y, -r3.w
add r0.y, -r0.y, r4.z
lt r0.y, r0.y, l(0.000000)
add r6.x, -r3.w, r4.z
add r3.w, -r4.z, r3.w
lt r3.w, r3.w, l(0.000000)
div r4.z, r6.x, r5.w
mul r4.z, r0.x, r4.z
movc r0.x, r0.y, r4.z, r0.x
and r0.x, r0.x, r3.w
add r0.y, cb2[13].w, l(1.000000)
mul r0.y, r0.x, r0.y
add r0.x, r0.x, cb2[12].y
div r0.x, r1.w, r0.x
mad r1.w, r0.y, l(1.000000012E-007), r3.z
mul r1.w, r1.w, r3.y
mul r3.yzw, r3.xxxx, cb2[11].xxyz
mad r6.xyz, cb2[11].xyzx, r3.xxxx, r1.yyyy
add r1.y, -r2.y, r1.y
mad_sat r1.y, -r1.y, cb2[15].y, l(1.000000)
mad r0.w, r0.w, r1.y, r2.z
mad r6.xyz, r0.yyyy, l(1.000000012E-007, 1.000000012E-007, 1.000000012E-007, 0.000000), r6.xyzx
mad r3.xyz, r3.yzwy, r0.zzzz, r1.wwww
add r7.xyz, r2.yyyy, r6.xyzx
div r3.xyz, r3.xyzx, r7.xyzx
add r7.xyz, -cb2[16].xyzx, cb2[19].xyzx
mad r1.xyw, r1.xxxx, r7.xyxz, cb2[16].xyxz
add r7.xyz, r2.wwww, r6.xyzx
mul r0.y, r1.z, r2.y
mad r2.xyz, -r6.xyzx, r2.xxxx, -r0.yyyy
mul r2.xyz, r2.xyzx, l(1.442695, 1.442695, 1.442695, 0.000000)
exp r2.xyz, r2.xyzx
mul r0.xyz, r0.xxxx, -r7.xyzx
mul r0.xyz, r0.xyzx, l(1.442695, 1.442695, 1.442695, 0.000000)
exp r0.xyz, r0.xyzx
mul r0.xyz, r1.xywx, r0.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
add r1.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add_sat r2.xyz, r0.wwww, r2.xyzx
mul r0.xyz, r0.xyzx, r1.xyzx
mul r1.xyz, r4.xywx, r0.xyzx
mad r0.xyz, r1.xyzx, cb3[0].xxxx, r0.xyzx
mad o0.xyz, r5.xyzx, r2.xyzx, r0.xyzx
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
