// Halo Blue Effect
cbuffer cb2 : register(b2)
{
  float4 cb2[53];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[26];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float3 v0 : SV_POSITION0,
  float3 v1 : NORMAL0,
  float2 v2 : TEXCOORD0,
  float3 v3 : TANGENT0,
  float3 v4 : BINORMAL0,
  float4 v5 : COLOR0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD2,
  out float4 o3 : TEXCOORD1,
  out float4 o4 : COLOR0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v0.xyz;
  r0.w = 1;
  r1.x = dot(cb0[0].xyzw, r0.xyzw);
  r1.y = dot(cb0[1].xyzw, r0.xyzw);
  r1.z = dot(cb0[2].xyzw, r0.xyzw);
  r1.w = dot(cb0[3].xyzw, r0.xyzw);
  r0.x = dot(cb0[8].xyzw, r0.xyzw);
  r0.x = cb2[15].w + r0.x;
  o0.xyzw = r1.xyzw;
  
  //Fix
  float4 stereo = StereoParams.Load(0);
  r1.x += stereo.x * (r1.w - stereo.y);
  
  o3.zw = r1.zw;
  o1.xy = v2.xy;
  r0.y = 1.99999995e-005 * abs(r1.w);
  r0.y = min(1, r0.y);
  r0.y = 1 + -r0.y;
  r2.xyz = cb0[11].xyz + -v0.xyz;
  r3.x = dot(cb0[7].xyz, r2.xyz);
  r3.z = dot(cb0[9].xyz, r2.xyz);
  r3.y = dot(cb0[8].xyz, r2.xyz);
  r0.z = dot(r3.xyz, r3.xyz);
  r0.z = rsqrt(r0.z);
  r2.xyz = r3.xyz * r0.zzz;
  r0.z = -r3.y * r0.z + -0.150000006;
  r0.z = saturate(1 + -r0.z);
  r0.z = r0.z * r0.z;
  r0.w = dot(-r2.xyz, cb2[20].xyz);
  r1.z = -cb2[13].y * r0.w + cb2[13].x;
  r0.w = r0.w * r0.w + 1;
  r0.w = 0.0596831031 * r0.w;
  r1.z = log2(abs(r1.z));
  r1.z = -1.5 * r1.z;
  r1.z = exp2(r1.z);
  r2.x = cb2[13].z * r1.z + -cb2[12].z;
  r1.z = cb2[13].z * r1.z;
  r2.x = max(0, r2.x);
  r0.y = -r2.x * r0.y + r1.z;
  r0.y = max(cb2[19].w, r0.y);
  r1.z = max(0, r0.x);
  r0.x = cb2[15].z + -r0.x;
  r0.x = r0.x / cb2[12].y;
  r2.x = -r1.z / cb2[12].x;
  r1.z = -r1.z / cb2[11].w;
  r1.z = 1.44269502 * r1.z;
  r1.z = exp2(r1.z);
  r2.x = 1.44269502 * r2.x;
  r2.x = exp2(r2.x);
  r2.x = cb2[13].w + r2.x;
  r2.x = cb2[14].y * r2.x;
  r2.x = 0.5 * r2.x;
  r0.z = r2.x * r0.z;
  r0.z = min(cb2[12].w, r0.z);
  r0.z = max(cb2[14].x, r0.z);
  r0.y = r0.y * r0.z;
  r2.xyz = cb2[11].xyz * r1.zzz + r0.zzz;
  r3.xyz = cb2[11].xyz * r1.zzz;
  r0.yzw = r3.xyz * r0.www + r0.yyy;
  r0.yzw = r0.yzw / r2.xyz;
  r3.xyz = -r2.xyz * r0.xxx;
  r2.xyz = -r2.xyz * abs(r1.www);
  r1.zw = cb2[22].xy * r1.ww;
  r2.xyz = float3(1.44269502,1.44269502,1.44269502) * r2.xyz;
  r2.xyz = exp2(r2.xyz);
  r3.xyz = float3(1.44269502,1.44269502,1.44269502) * r3.xyz;
  r3.xyz = exp2(r3.xyz);
  r3.xyz = cb2[19].xyz * r3.xyz;
  r0.xyz = r3.xyz * r0.yzw;
  r2.yzw = float3(1,1,1) + -r2.xyz;
  o2.w = r2.x;
  o2.xyz = r2.yzw * r0.xyz;
  r0.xy = float2(1,-1) * cb2[22].xy;
  o3.xy = r1.xy * r0.xy + r1.zw;
  o4.xyzw = cb0[10].xyzw * v5.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.7 on Tue Mar 27 19:49:16 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyz         0     NONE   float   xyz
// NORMAL                   0   xyz         1     NONE   float
// TEXCOORD                 0   xy          2     NONE   float   xy
// TANGENT                  0   xyz         3     NONE   float
// BINORMAL                 0   xyz         4     NONE   float
// COLOR                    0   xyzw        5     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// COLOR                    0   xyzw        4     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[26], immediateIndexed
dcl_constantbuffer cb2[53], immediateIndexed
dcl_input v0.xyz
dcl_input v2.xy
dcl_input v5.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_temps 4
mov r0.xyz, v0.xyzx
mov r0.w, l(1.000000)
dp4 r1.x, cb0[0].xyzw, r0.xyzw
dp4 r1.y, cb0[1].xyzw, r0.xyzw
dp4 r1.z, cb0[2].xyzw, r0.xyzw
dp4 r1.w, cb0[3].xyzw, r0.xyzw
dp4 r0.x, cb0[8].xyzw, r0.xyzw
add r0.x, r0.x, cb2[15].w
mov o0.xyzw, r1.xyzw
mov o3.zw, r1.zzzw
mov o1.xy, v2.xyxx
mul r0.y, |r1.w|, l(0.000020)
min r0.y, r0.y, l(1.000000)
add r0.y, -r0.y, l(1.000000)
add r2.xyz, -v0.xyzx, cb0[11].xyzx
dp3 r3.x, cb0[7].xyzx, r2.xyzx
dp3 r3.z, cb0[9].xyzx, r2.xyzx
dp3 r3.y, cb0[8].xyzx, r2.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r3.xyzx
mad r0.z, -r3.y, r0.z, l(-0.150000)
add_sat r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, r0.z
dp3 r0.w, -r2.xyzx, cb2[20].xyzx
mad r1.z, -cb2[13].y, r0.w, cb2[13].x
mad r0.w, r0.w, r0.w, l(1.000000)
mul r0.w, r0.w, l(0.0596831031)
log r1.z, |r1.z|
mul r1.z, r1.z, l(-1.500000)
exp r1.z, r1.z
mad r2.x, cb2[13].z, r1.z, -cb2[12].z
mul r1.z, r1.z, cb2[13].z
max r2.x, r2.x, l(0.000000)
mad r0.y, -r2.x, r0.y, r1.z
max r0.y, r0.y, cb2[19].w
max r1.z, r0.x, l(0.000000)
add r0.x, -r0.x, cb2[15].z
div r0.x, r0.x, cb2[12].y
div r2.x, -r1.z, cb2[12].x
div r1.z, -r1.z, cb2[11].w
mul r1.z, r1.z, l(1.442695)
exp r1.z, r1.z
mul r2.x, r2.x, l(1.442695)
exp r2.x, r2.x
add r2.x, r2.x, cb2[13].w
mul r2.x, r2.x, cb2[14].y
mul r2.x, r2.x, l(0.500000)
mul r0.z, r0.z, r2.x
min r0.z, r0.z, cb2[12].w
max r0.z, r0.z, cb2[14].x
mul r0.y, r0.z, r0.y
mad r2.xyz, cb2[11].xyzx, r1.zzzz, r0.zzzz
mul r3.xyz, r1.zzzz, cb2[11].xyzx
mad r0.yzw, r3.xxyz, r0.wwww, r0.yyyy
div r0.yzw, r0.yyzw, r2.xxyz
mul r3.xyz, r0.xxxx, -r2.xyzx
mul r2.xyz, |r1.wwww|, -r2.xyzx
mul r1.zw, r1.wwww, cb2[22].xxxy
mul r2.xyz, r2.xyzx, l(1.442695, 1.442695, 1.442695, 0.000000)
exp r2.xyz, r2.xyzx
mul r3.xyz, r3.xyzx, l(1.442695, 1.442695, 1.442695, 0.000000)
exp r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, cb2[19].xyzx
mul r0.xyz, r0.yzwy, r3.xyzx
add r2.yzw, -r2.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mov o2.w, r2.x
mul o2.xyz, r0.xyzx, r2.yzwy
mul r0.xy, cb2[22].xyxx, l(1.000000, -1.000000, 0.000000, 0.000000)
mad o3.xy, r1.xyxx, r0.xyxx, r1.zwzz
mul o4.xyzw, v5.xyzw, cb0[10].xyzw
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
