//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 LightColorAndFalloffExponent;
//   float4 MinZ_MaxZRatio;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   sampler2D ShadowTexture;
//   sampler2D Texture2D_0;
//   sampler2D Texture2D_1;
//   sampler2D Texture2D_2;
//   sampler2D Texture2D_3;
//   samplerCUBE TextureCube_0;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//   float3x3 WorldToViewMatrix;
//
//
// Registers:
//
//   Name                         Reg   Size
//   ---------------------------- ----- ----
//   UniformPixelVector_0         c0       1
//   ScreenPositionScaleBias      c1       1
//   MinZ_MaxZRatio               c2       1
//   WorldToViewMatrix            c4       3
//   UniformPixelVector_1         c7       1
//   UniformPixelVector_2         c8       1
//   UniformPixelVector_3         c9       1
//   UniformPixelVector_4         c10      1
//   LightColorAndFalloffExponent c11      1
//   SceneColorTexture            s0       1
//   Texture2D_0                  s1       1
//   Texture2D_1                  s2       1
//   Texture2D_2                  s3       1
//   Texture2D_3                  s4       1
//   TextureCube_0                s5       1
//   ShadowTexture                s6       1
//

    ps_3_0
    def c3, 0.400000006, 0.699999988, 1.5, 128
    def c12, 0.5, 0.300000012, 65503, 0.0412371121
    def c13, 1, 2, 0, -9.99999997e-007
    def c14, 2, 3, 1, 0.949999988
	def c200, 0.0, 0.5, 0.0625, 0 //new
    dcl_texcoord v0
    dcl_texcoord1 v1.xyz
    dcl_color v2.xyz
    dcl_color1 v3.xyz
    dcl_texcoord4_pp v4.xyz
    dcl_texcoord5 v5.xyz
    dcl_texcoord6 v6.xyz
    dcl_texcoord7 v7.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
	dcl_2d s14  //new
    dcl_cube s5
    dcl_2d s6
    dp3 r0.x, v5, v5
    add r0.x, -r0.x, c13.x
    texld_pp r1, v0.zwzw, s6
    mul r2, r0.x, r1.x
    max r1.y, r0.x, c13.z
    mov r0, r2
    texkill r0
    add r0.x, r1.y, c13.w
    pow r0.y, r1.y, c11.w
    cmp r0.x, r0.x, r0.y, c13.z
    add r0.yz, c9.xxyw, v0.xxyw
    texld r3, r0.yzzw, s3
    mul r0.y, r3.y, c3.y
    mad r0.yz, v0.xxyw, c3.z, r0.y
    add r0.yz, r0, c10.xxyw
    texld r3, r0.yzzw, s4
    add r0.yz, -c7.xxyw, v0.xxyw
    mul r0.yz, r0, c8.xxyw
    texld r4, r0.yzzw, s1
    dp2add r0.y, r4, -r4, c13.x
    rsq r0.y, r0.y
    rcp r4.z, r0.y
    nrm_pp r2.xyz, r4
    nrm r5.xyz, v6
    dp3 r0.y, r2, r5
    mul r0.yzw, r0.y, r2.xxyz
    mad r0.yzw, r0, c13.y, -r5.xxyz
    dp3 r1.y, r4, r5
    mul r4.xyz, r0.z, v2
    mad r4.xyz, v1, r0.y, r4
    mad r4.xyz, v3, r0.w, r4
    mul r5.xyz, r4.y, c5
    mad r4.xyw, c4.xyzz, r4.x, r5.xyzz
    mad r4.xyz, c6, r4.z, r4.xyww
    texld r4, r4, s5
    add r1.zw, r0.xyyz, r0.xyyz
    texld r5, r1.zwzw, s2
    mad r4.xyz, r4, c3.x, r5
    mad r5.xyz, r3, c12.xxyw, -r4
    mul_pp r3.xyz, r3, c14
    add r1.z, -r1.y, c13.x
    cmp r1.y, r1.y, r1.z, c13.x
    mul r1.z, r1_abs.y, r1_abs.y
    add r1.y, r1_abs.y, c13.w
    mul r1.z, r1.z, r1.z
    mul r5.xyz, r5, r1.z
    cmp r1.yzw, r1.y, r5.xxyz, c13.z
    add_sat r1.yzw, r1, r4.xxyz
    mov r4.x, c13.x
    add r4.xyz, r4.x, -c0
    mul_pp r1.yzw, r1, r4.xxyz
    nrm_pp r4.xyz, v4
    dp3_sat_pp r2.x, r2, r4
    dp3_sat r0.y, r0.yzww, r4
    mul r1.yzw, r1, r2.x
    add r0.z, r2.x, c13.w
    cmp r1.yzw, r0.z, r1, c13.z
    pow_pp r2.x, r0.y, c3.w
    add r0.y, r0.y, c13.w
    mul_pp r2.xyz, r3, r2.x
    cmp_pp r0.yzw, r0.y, r2.xxyz, c13.z
    add_pp r0.yzw, r0, r1
    mul r0.xyz, r0.x, r0.yzww
    mul r0.xyz, r1.x, r0
    mul r0.xyz, r0, c11
	
	mov r10.xyw, v7           //new
	texldl r11, c200.z, s14	   //new
	add r11.y, r10.w, -r11.y   //new
	mul r11.x, r11.x, r11.y    //new
	add r10.x, r10.x, r11.x  //new
	
    rcp r1.x, r10.w
    mul r1.xy, r1.x, r10
    mad r1.xy, r1, c1, c1.wzzw
    texld_pp r1, r1, s0
    min_pp r2.x, r1.w, c12.z
    mad r1.x, r2.x, c2.z, -c2.w
    rcp_pp r1.x, r1.x
    add r1.x, r1.x, -v7.w
    mul_sat r1.x, r1.x, c12.w
    mul r0.w, r1.x, c14.w
    cmp oC0, -r2.w, c13.z, r0

// approximately 87 instruction slots used (7 texture, 80 arithmetic)
 