//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   sampler2D Texture2D_0;
//   float4 UniformPixelScalars_2;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   UniformPixelVector_1    c4       1
//   UniformPixelVector_2    c5       1
//   UniformPixelVector_3    c6       1
//   UniformPixelVector_4    c7       1
//   UniformPixelScalars_2   c8       1
//   SceneColorTexture       s0       1
//   Texture2D_0             s1       1
//

    ps_3_0
    def c3, 0.449999988, 0.25, -0.25, 0
    def c9, 0.5, 0.0199999996, -0.5, 0
    def c10, 0.449999988, 0.135000005, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord5 v1.xyw
    dcl_2d s0
    dcl_2d s1
    mad r0, v0.xyxy, c3.x, c3.yyzz
    mov r1.w, c3.w
    dp2add r1.x, c4, r0.zwzw, r1.w
    dp2add r1.y, c5, r0.zwzw, r1.w
    add r0.zw, r1.xyxy, c9.x
    texld r2, r0.zwzw, s1
    mad r0.xy, r2.x, c9.y, r0
    add r0.zw, r0.xyxy, c9.z
    texld r2, r0, s1
    dp2add r0.x, c6, r0.zwzw, r1.w
    dp2add r0.y, c7, r0.zwzw, r1.w
    add r0.xy, r0, c9.x
    texld r0, r0, s1
    add r0.xyz, r0, r0
    mul r0.xyz, r2, r0
    mul r0.xyz, r0, c8.y
    rcp r0.w, v1.w
    mul r1.xy, r0.w, v1
    mad_pp oC0.w, c2.x, r0.w, c2.y
    mad r1.xy, r1, c1, c1.wzzw
    texld r1, r1, s0
    mad_sat r0.xyz, r0, c10, r1
    add_pp oC0.xyz, r0, c0

// approximately 27 instruction slots used (4 texture, 23 arithmetic)
 