//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   sampler2D AccumulatedDistortionTexture;
//   float4 SceneColorRect;
//   sampler2D SceneColorTexture;
//
//
// Registers:
//
//   Name                         Reg   Size
//   ---------------------------- ----- ----
//   SceneColorRect               c0       1
//   SceneColorTexture            s0       1
//   AccumulatedDistortionTexture s1       1
//

    ps_3_0
    def c1, 0.25, -0.25, 0, 0
    dcl_texcoord v0.xy
    dcl_2d s0
    dcl_2d s1
    texld_pp r0, v0, s1
    add_pp r0.xy, -r0.zwzw, r0
    mad_pp r0.xy, r0, c1, v0
    max_pp r1.xy, r0, c0
    min_pp r0.xy, c0.zwzw, r1
    texld_pp oC0, r0, s0

// approximately 6 instruction slots used (2 texture, 4 arithmetic)
 