// Water
Texture3D<float4> t5 : register(t5);

Texture3D<float4> t4 : register(t4);

Texture3D<float4> t3 : register(t3);

Texture3D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[11];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[12];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[55];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[61];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[27];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : VELOCITY_PREV_POS0,
  float4 v3 : SV_Position0,
  uint v4 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xy = -cb2[1].xy + v3.xy;
  r1.xy = r1.xy * cb2[2].zw + float2(-0.5,-0.5);
  r1.xy = v3.ww * r1.xy;
  r1.z = v3.w;
  r1.xyz = float3(2,-2,1) * r1.xyz;
  r2.xyzw = cb1[38].xyzw * v3.yyyy;
  r2.xyzw = v3.xxxx * cb1[37].xyzw + r2.xyzw;
  r2.xyzw = v3.zzzz * cb1[39].xyzw + r2.xyzw;
  r2.xyzw = cb1[40].xyzw + r2.xyzw;
  r2.xyz = r2.xyz / r2.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 1);
matrix ClipToTranslatedWorld = MATRIX(cb1, 33);
float4 tmp = mul(r2.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r2.xyz = mul(tmp, ClipToTranslatedWorld);
  
  r3.xyz = -cb1[57].xyz + r2.xyz;
  r0.w = dot(-r2.xyz, -r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = -r2.xyz * r0.www;
  r0.w = cb3[9].w * cb2[10].w;
  r1.w = v4.x ? 1 : -1;
  r0.w = r1.w * r0.w;
  r1.w = cb4[9].x * cb2[11].z;
  r4.xy = float2(0.100000001,-0.100000001) * r1.ww;
  r5.xyzw = r3.xyxy / cb4[9].yyzz;
  r4.z = 0;
  r6.xy = r5.xy + r4.xz;
  r1.w = t0.Sample(s0_s, r6.xy).x;
  r6.x = r1.w + r1.w;
  r7.xy = r5.zw + r5.zw;
  r8.xyzw = r5.xyxy * float4(2,2,2,2) + r4.yzzy;
  r1.w = t0.Sample(s0_s, r8.xy).y;
  r6.y = r1.w + r1.w;
  r6.z = 1;
  r9.xyz = float3(-1,-1,1) + r6.xyz;
  r10.xyzw = r5.xyxy * float4(3,3,4,4) + r4.zxzy;
  r11.x = t0.Sample(s0_s, r10.xy).x;
  r11.y = t0.Sample(s0_s, r10.zw).y;
  r11.z = 1;
  r10.xyz = r11.xyz * float3(-2,-2,2) + float3(1,1,-1);
  r1.w = dot(r9.xyz, r10.xyz);
  r10.xyz = r10.xyz + r10.xyz;
  r9.xyz = r9.xyz * r1.www + -r10.xyz;
  r4.xyzw = r5.xyxy * float4(0.5,0.5,2.5,2.5) + r4.yzzx;
  r1.w = t0.Sample(s0_s, r4.xy).x;
  r6.w = r1.w + r1.w;
  r6.xyz = float3(-1,-1,1) + r6.xwz;
  r4.x = t0.Sample(s0_s, r4.zw).x;
  r4.y = t0.Sample(s0_s, r8.zw).y;
  r4.z = 1;
  r4.xyz = r4.xyz * float3(-2,-2,2) + float3(1,1,-1);
  r1.w = dot(r6.xyz, r4.xyz);
  r4.xyz = r4.xyz + r4.xyz;
  r4.xyz = r6.xyz * r1.www + -r4.xyz;
  r1.w = t1.Sample(s1_s, r5.zw).x;
  r2.w = t1.Sample(s1_s, r7.xy).y;
  r6.xyzw = float4(3,3,4,4) * r5.zwzw;
  r3.w = t1.Sample(s1_s, r6.xy).z;
  r2.w = r2.w + -r1.w;
  r1.w = r3.w * r2.w + r1.w;
  r2.w = t1.Sample(s1_s, r6.zw).x;
  r6.xyzw = float4(5,5,6,6) * r5.zwzw;
  r3.w = t1.Sample(s1_s, r6.xy).y;
  r2.w = r2.w + -r1.w;
  r1.w = r3.w * r2.w + r1.w;
  r2.w = t1.Sample(s1_s, r6.zw).z;
  r5.xy = float2(7,7) * r5.zw;
  r3.w = t1.Sample(s1_s, r5.xy).y;
  r2.w = r2.w + -r1.w;
  r1.w = r3.w * r2.w + r1.w;
  r2.w = saturate(3 * r1.w);
  r2.w = saturate(r2.w * 7 + -3);
  r4.xyz = r4.xyz + -r9.xyz;
  r4.xyz = r2.www * r4.xyz + r9.xyz;
  r4.xyz = float3(-0,-0,-1) + r4.xyz;
  r4.xyz = cb4[9].www * r4.xyz + float3(0,0,1);
  r2.w = dot(r4.xyz, r4.xyz);
  r2.w = sqrt(r2.w);
  r4.xyz = r4.xyz / r2.www;
  r5.xyz = r4.xyz * cb2[7].www + cb2[7].xyz;
  r5.xyz = r5.xyz * r0.www;
  r0.w = dot(r5.xyz, r5.xyz);
  r0.w = rsqrt(r0.w);
  r5.xyz = r5.xyz * r0.www;
  r6.xyz = r5.yyy * r0.xyz;
  r5.xyw = r5.xxx * v0.xyz + r6.xyz;
  r5.xyz = r5.zzz * v1.xyz + r5.xyw;
  r0.w = dot(r5.xyz, r5.xyz);
  r0.w = rsqrt(r0.w);
  r5.xyz = r5.xyz * r0.www;
  r4.xyz = cb4[2].xyz * r4.xyz;
  r6.x = dot(v0.xyz, r2.xyz);
  r6.y = dot(r0.xyz, r2.xyz);
  r6.z = dot(v1.xyz, r2.xyz);
  r0.xyz = float3(0,0,1) + r6.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = sqrt(r0.w);
  r0.xyz = r0.xyz / r0.www;
  r0.x = saturate(dot(r4.xyz, r0.xyz));
  r0.x = max(9.99999997e-007, r0.x);
  r0.x = log2(r0.x);
  r0.x = cb4[10].x * r0.x;
  r0.x = exp2(r0.x);
  r0.xyz = cb4[10].yyy * r0.xxx + cb4[5].xyz;
  r0.xyz = cb4[6].xyz + r0.xyz;
  r2.xyz = saturate(cb4[7].xyz * cb4[4].xyz);
  r0.w = saturate(cb4[10].w * r1.w);
  o2.z = r0.w * cb2[8].y + cb2[8].x;
  r1.xy = r1.xy / r1.zz;
  r1.xy = -cb1[27].xy + r1.xy;
  r1.zw = v2.xy / v2.ww;
  r1.zw = -cb1[60].xy + r1.zw;
  r1.xy = r1.xy + -r1.zw;
  r1.xy = r1.xy * float2(0.249500006,0.249500006) + float2(0.499992371,0.499992371);
  o4.xy = v2.zz * r1.xy;
  o4.zw = float2(0,0);
  r1.xyz = cb2[5].www * r2.xyz;
  r4.xyz = float3(-0.0799999982,-0.0799999982,-0.0799999982) + r2.xyz;
  r4.xyz = r4.xyz * float3(0.100000001,0.100000001,0.100000001) + float3(0.0799999982,0.0799999982,0.0799999982);
  r1.xyz = r1.xyz * float3(0.899999976,0.899999976,0.899999976) + cb2[5].xyz;
  r4.xyz = r4.xyz * cb2[6].www + cb2[6].xyz;
  r5.w = 1;
  r6.x = dot(cb2[48].xyzw, r5.xyzw);
  r6.y = dot(cb2[49].xyzw, r5.xyzw);
  r6.z = dot(cb2[50].xyzw, r5.xyzw);
  r7.xyzw = r5.xyzz * r5.yzzx;
  r8.x = dot(cb2[51].xyzw, r7.xyzw);
  r8.y = dot(cb2[52].xyzw, r7.xyzw);
  r8.z = dot(cb2[53].xyzw, r7.xyzw);
  r0.w = r5.y * r5.y;
  r0.w = r5.x * r5.x + -r0.w;
  r6.xyz = r8.xyz + r6.xyz;
  r6.xyz = cb2[54].xyz * r0.www + r6.xyz;
  r6.xyz = max(float3(0,0,0), r6.xyz);
  r7.xyz = r3.xyz * cb0[24].xyz + cb0[23].xyz;
  r7.xyz = max(cb0[25].xyz, r7.xyz);
  r7.xyz = min(cb0[26].xyz, r7.xyz);
  r8.xyzw = t2.SampleLevel(s2_s, r7.xyz, 0).xyzw;
  r9.xyzw = t3.SampleLevel(s2_s, r7.xyz, 0).xyzw;
  r10.xyzw = t4.SampleLevel(s2_s, r7.xyz, 0).xyzw;
  r0.w = t5.SampleLevel(s2_s, r7.xyz, 0).x;
  r0.w = max(0.00390625, r0.w);
  r0.w = 1 / r0.w;
  r1.w = max(1.00000002e-016, r8.x);
  r1.w = 1 / r1.w;
  r2.w = dot(r8.yzw, r8.yzw);
  r2.w = sqrt(r2.w);
  r1.w = r2.w * r1.w;
  r1.w = min(1, r1.w);
  r2.w = r1.w * 0.25 + 1;
  r1.w = -r1.w * 0.375 + 1;
  r7.xyz = r8.yzw * r1.www;
  r1.w = dot(r5.xyz, r7.xyz);
  r1.w = r1.w + r1.w;
  r7.x = r8.x * r2.w + r1.w;
  r1.w = max(1.00000002e-016, r9.x);
  r1.w = 1 / r1.w;
  r2.w = dot(r9.yzw, r9.yzw);
  r2.w = sqrt(r2.w);
  r1.w = r2.w * r1.w;
  r1.w = min(1, r1.w);
  r2.w = r1.w * 0.25 + 1;
  r1.w = -r1.w * 0.375 + 1;
  r8.xyz = r9.yzw * r1.www;
  r1.w = dot(r5.xyz, r8.xyz);
  r1.w = r1.w + r1.w;
  r7.y = r9.x * r2.w + r1.w;
  r1.w = max(1.00000002e-016, r10.x);
  r1.w = 1 / r1.w;
  r2.w = dot(r10.yzw, r10.yzw);
  r2.w = sqrt(r2.w);
  r1.w = r2.w * r1.w;
  r1.w = min(1, r1.w);
  r2.w = r1.w * 0.25 + 1;
  r1.w = -r1.w * 0.375 + 1;
  r8.xyz = r10.yzw * r1.www;
  r1.w = dot(r5.xyz, r8.xyz);
  r1.w = r1.w + r1.w;
  r7.z = r10.x * r2.w + r1.w;
  r7.xyz = r7.xyz * r0.www;
  r7.xyz = max(float3(0,0,0), r7.xyz);
  r6.xyz = r6.xyz * cb2[47].xyz + r7.xyz;
  r7.xyz = r6.xyz * r1.xyz;
  r4.xyz = r4.xyz * float3(0.449999988,0.449999988,0.449999988) + r1.xyz;
  r1.xyz = -r6.xyz * r1.xyz + r4.xyz;
  r1.xyz = cb2[13].xxx * r1.xyz + r7.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  r0.w = cmp(0 < cb2[9].x);
  if (r0.w != 0) {
    r4.xyz = -cb3[8].xyz + r3.xyz;
    r6.xyz = float3(1,1,1) + cb3[9].xyz;
    r4.xyz = cmp(r6.xyz < abs(r4.xyz));
    r0.w = (int)r4.y | (int)r4.x;
    r0.w = (int)r4.z | (int)r0.w;
    r1.w = dot(r3.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.w = 0.00200000009 * r1.w;
    r1.w = frac(r1.w);
    r1.w = cmp(0.5 < r1.w);
    r3.xyz = r1.www ? float3(0,1,1) : float3(1,1,0);
    r0.xyz = r0.www ? r3.xyz : r0.xyz;
  }
  o0.xyz = r1.xyz + r0.xyz;
  o1.xyz = r5.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  o0.w = 0;
  o1.w = cb3[11].x;
  o2.xyw = float3(0.100000001,1,0.129411772);
  o3.xyz = r2.xyz;
  o3.w = 1;
  o5.xyzw = float4(0,0,0,0);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.57 on Sat Jun 17 14:19:44 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// VELOCITY_PREV_POS        0   xyzw        2     NONE   float   xyzw
// SV_Position              0   xyzw        3      POS   float   xyzw
// SV_IsFrontFace           0   x           4    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[27], immediateIndexed
dcl_constantbuffer cb1[61], immediateIndexed
dcl_constantbuffer cb2[55], immediateIndexed
dcl_constantbuffer cb3[12], immediateIndexed
dcl_constantbuffer cb4[11], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture3d (float,float,float,float) t5
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps_siv linear noperspective v3.xyzw, position
dcl_input_ps_sgv v4.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 12
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v3.xyxx, -cb2[1].xyxx
mad r1.xy, r1.xyxx, cb2[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v3.wwww
mov r1.z, v3.w
mul r1.xyz, r1.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
mul r2.xyzw, v3.yyyy, cb1[38].xyzw
mad r2.xyzw, v3.xxxx, cb1[37].xyzw, r2.xyzw
mad r2.xyzw, v3.zzzz, cb1[39].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[40].xyzw
div r2.xyz, r2.xyzx, r2.wwww
add r3.xyz, r2.xyzx, -cb1[57].xyzx
dp3 r0.w, -r2.xyzx, -r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, -r2.xyzx
mul r0.w, cb2[10].w, cb3[9].w
movc r1.w, v4.x, l(1.000000), l(-1.000000)
mul r0.w, r0.w, r1.w
mul r1.w, cb2[11].z, cb4[9].x
mul r4.xy, r1.wwww, l(0.100000, -0.100000, 0.000000, 0.000000)
div r5.xyzw, r3.xyxy, cb4[9].yyzz
mov r4.z, l(0)
add r6.xy, r4.xzxx, r5.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.w, r6.xyxx, t0.yzwx, s0
add r6.x, r1.w, r1.w
add r7.xy, r5.zwzz, r5.zwzz
mad r8.xyzw, r5.xyxy, l(2.000000, 2.000000, 2.000000, 2.000000), r4.yzzy
sample_indexable(texture2d)(float,float,float,float) r1.w, r8.xyxx, t0.xzwy, s0
add r6.y, r1.w, r1.w
mov r6.z, l(1.000000)
add r9.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
mad r10.xyzw, r5.xyxy, l(3.000000, 3.000000, 4.000000, 4.000000), r4.zxzy
sample_indexable(texture2d)(float,float,float,float) r11.x, r10.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r11.y, r10.zwzz, t0.xyzw, s0
mov r11.z, l(1.000000)
mad r10.xyz, r11.xyzx, l(-2.000000, -2.000000, 2.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
dp3 r1.w, r9.xyzx, r10.xyzx
add r10.xyz, r10.xyzx, r10.xyzx
mad r9.xyz, r9.xyzx, r1.wwww, -r10.xyzx
mad r4.xyzw, r5.xyxy, l(0.500000, 0.500000, 2.500000, 2.500000), r4.yzzx
sample_indexable(texture2d)(float,float,float,float) r1.w, r4.xyxx, t0.yzwx, s0
add r6.w, r1.w, r1.w
add r6.xyz, r6.xwzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.x, r4.zwzz, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r4.y, r8.zwzz, t0.xyzw, s0
mov r4.z, l(1.000000)
mad r4.xyz, r4.xyzx, l(-2.000000, -2.000000, 2.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
dp3 r1.w, r6.xyzx, r4.xyzx
add r4.xyz, r4.xyzx, r4.xyzx
mad r4.xyz, r6.xyzx, r1.wwww, -r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.w, r5.zwzz, t1.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r2.w, r7.xyxx, t1.xzwy, s1
mul r6.xyzw, r5.zwzw, l(3.000000, 3.000000, 4.000000, 4.000000)
sample_indexable(texture2d)(float,float,float,float) r3.w, r6.xyxx, t1.xywz, s1
add r2.w, -r1.w, r2.w
mad r1.w, r3.w, r2.w, r1.w
sample_indexable(texture2d)(float,float,float,float) r2.w, r6.zwzz, t1.yzwx, s1
mul r6.xyzw, r5.zwzw, l(5.000000, 5.000000, 6.000000, 6.000000)
sample_indexable(texture2d)(float,float,float,float) r3.w, r6.xyxx, t1.xzwy, s1
add r2.w, -r1.w, r2.w
mad r1.w, r3.w, r2.w, r1.w
sample_indexable(texture2d)(float,float,float,float) r2.w, r6.zwzz, t1.xywz, s1
mul r5.xy, r5.zwzz, l(7.000000, 7.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.w, r5.xyxx, t1.xzwy, s1
add r2.w, -r1.w, r2.w
mad r1.w, r3.w, r2.w, r1.w
mul_sat r2.w, r1.w, l(3.000000)
mad_sat r2.w, r2.w, l(7.000000), l(-3.000000)
add r4.xyz, -r9.xyzx, r4.xyzx
mad r4.xyz, r2.wwww, r4.xyzx, r9.xyzx
add r4.xyz, r4.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r4.xyz, cb4[9].wwww, r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r2.w, r4.xyzx, r4.xyzx
sqrt r2.w, r2.w
div r4.xyz, r4.xyzx, r2.wwww
mad r5.xyz, r4.xyzx, cb2[7].wwww, cb2[7].xyzx
mul r5.xyz, r0.wwww, r5.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
mul r6.xyz, r0.xyzx, r5.yyyy
mad r5.xyw, r5.xxxx, v0.xyxz, r6.xyxz
mad r5.xyz, r5.zzzz, v1.xyzx, r5.xywx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
mul r4.xyz, r4.xyzx, cb4[2].xyzx
dp3 r6.x, v0.xyzx, r2.xyzx
dp3 r6.y, r0.xyzx, r2.xyzx
dp3 r6.z, v1.xyzx, r2.xyzx
add r0.xyz, r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r0.w, r0.xyzx, r0.xyzx
sqrt r0.w, r0.w
div r0.xyz, r0.xyzx, r0.wwww
dp3_sat r0.x, r4.xyzx, r0.xyzx
max r0.x, r0.x, l(0.000001)
log r0.x, r0.x
mul r0.x, r0.x, cb4[10].x
exp r0.x, r0.x
mad r0.xyz, cb4[10].yyyy, r0.xxxx, cb4[5].xyzx
add r0.xyz, r0.xyzx, cb4[6].xyzx
mul_sat r2.xyz, cb4[4].xyzx, cb4[7].xyzx
mul_sat r0.w, r1.w, cb4[10].w
mad o2.z, r0.w, cb2[8].y, cb2[8].x
div r1.xy, r1.xyxx, r1.zzzz
add r1.xy, r1.xyxx, -cb1[27].xyxx
div r1.zw, v2.xxxy, v2.wwww
add r1.zw, r1.zzzw, -cb1[60].xxxy
add r1.xy, -r1.zwzz, r1.xyxx
mad r1.xy, r1.xyxx, l(0.249500, 0.249500, 0.000000, 0.000000), l(0.499992371, 0.499992371, 0.000000, 0.000000)
mul o4.xy, r1.xyxx, v2.zzzz
mov o4.zw, l(0,0,0,0)
mul r1.xyz, r2.xyzx, cb2[5].wwww
add r4.xyz, r2.xyzx, l(-0.080000, -0.080000, -0.080000, 0.000000)
mad r4.xyz, r4.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000), l(0.080000, 0.080000, 0.080000, 0.000000)
mad r1.xyz, r1.xyzx, l(0.900000, 0.900000, 0.900000, 0.000000), cb2[5].xyzx
mad r4.xyz, r4.xyzx, cb2[6].wwww, cb2[6].xyzx
mov r5.w, l(1.000000)
dp4 r6.x, cb2[48].xyzw, r5.xyzw
dp4 r6.y, cb2[49].xyzw, r5.xyzw
dp4 r6.z, cb2[50].xyzw, r5.xyzw
mul r7.xyzw, r5.yzzx, r5.xyzz
dp4 r8.x, cb2[51].xyzw, r7.xyzw
dp4 r8.y, cb2[52].xyzw, r7.xyzw
dp4 r8.z, cb2[53].xyzw, r7.xyzw
mul r0.w, r5.y, r5.y
mad r0.w, r5.x, r5.x, -r0.w
add r6.xyz, r6.xyzx, r8.xyzx
mad r6.xyz, cb2[54].xyzx, r0.wwww, r6.xyzx
max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r7.xyz, r3.xyzx, cb0[24].xyzx, cb0[23].xyzx
max r7.xyz, r7.xyzx, cb0[25].xyzx
min r7.xyz, r7.xyzx, cb0[26].xyzx
sample_l_indexable(texture3d)(float,float,float,float) r8.xyzw, r7.xyzx, t2.xyzw, s2, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r9.xyzw, r7.xyzx, t3.xyzw, s2, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r10.xyzw, r7.xyzx, t4.xyzw, s2, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r0.w, r7.xyzx, t5.yzwx, s2, l(0.000000)
max r0.w, r0.w, l(0.00390625000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
max r1.w, r8.x, l(1.000000017E-016)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
dp3 r2.w, r8.yzwy, r8.yzwy
sqrt r2.w, r2.w
mul r1.w, r1.w, r2.w
min r1.w, r1.w, l(1.000000)
mad r2.w, r1.w, l(0.250000), l(1.000000)
mad r1.w, -r1.w, l(0.375000), l(1.000000)
mul r7.xyz, r1.wwww, r8.yzwy
dp3 r1.w, r5.xyzx, r7.xyzx
add r1.w, r1.w, r1.w
mad r7.x, r8.x, r2.w, r1.w
max r1.w, r9.x, l(1.000000017E-016)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
dp3 r2.w, r9.yzwy, r9.yzwy
sqrt r2.w, r2.w
mul r1.w, r1.w, r2.w
min r1.w, r1.w, l(1.000000)
mad r2.w, r1.w, l(0.250000), l(1.000000)
mad r1.w, -r1.w, l(0.375000), l(1.000000)
mul r8.xyz, r1.wwww, r9.yzwy
dp3 r1.w, r5.xyzx, r8.xyzx
add r1.w, r1.w, r1.w
mad r7.y, r9.x, r2.w, r1.w
max r1.w, r10.x, l(1.000000017E-016)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
dp3 r2.w, r10.yzwy, r10.yzwy
sqrt r2.w, r2.w
mul r1.w, r1.w, r2.w
min r1.w, r1.w, l(1.000000)
mad r2.w, r1.w, l(0.250000), l(1.000000)
mad r1.w, -r1.w, l(0.375000), l(1.000000)
mul r8.xyz, r1.wwww, r10.yzwy
dp3 r1.w, r5.xyzx, r8.xyzx
add r1.w, r1.w, r1.w
mad r7.z, r10.x, r2.w, r1.w
mul r7.xyz, r0.wwww, r7.xyzx
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r6.xyz, r6.xyzx, cb2[47].xyzx, r7.xyzx
mul r7.xyz, r1.xyzx, r6.xyzx
mad r4.xyz, r4.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r1.xyzx
mad r1.xyz, -r6.xyzx, r1.xyzx, r4.xyzx
mad r1.xyz, cb2[13].xxxx, r1.xyzx, r7.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb2[9].x
if_nz r0.w
  add r4.xyz, r3.xyzx, -cb3[8].xyzx
  add r6.xyz, cb3[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r4.xyz, r6.xyzx, |r4.xyzx|
  or r0.w, r4.y, r4.x
  or r0.w, r4.z, r0.w
  dp3 r1.w, r3.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.w, r1.w, l(0.002000)
  frc r1.w, r1.w
  lt r1.w, l(0.500000), r1.w
  movc r3.xyz, r1.wwww, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r0.xyz, r0.wwww, r3.xyzx, r0.xyzx
endif 
add o0.xyz, r0.xyzx, r1.xyzx
mad o1.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.w, l(0)
mov o1.w, cb3[11].x
mov o2.xyw, l(0.100000,1.000000,0,0.129411772)
mov o3.xyz, r2.xyzx
mov o3.w, l(1.000000)
mov o5.xyzw, l(0,0,0,0)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
