// Batch 5 DHR
// ---- Created with 3Dmigoto v1.2.57 on Tue Jun 13 21:47:49 2017
Texture3D<float4> t13 : register(t13);

Texture3D<float4> t12 : register(t12);

Texture3D<float4> t11 : register(t11);

Texture3D<float4> t10 : register(t10);

Texture2D<float4> t9 : register(t9);

Texture2D<float4> t8 : register(t8);

Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s10_s : register(s10);

SamplerState s9_s : register(s9);

SamplerState s8_s : register(s8);

SamplerState s7_s : register(s7);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[16];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[12];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[14];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[61];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[27];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"



void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : COLOR0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float4 v5 : VELOCITY_PREV_POS0,
  float4 v6 : SV_Position0,
  uint v7 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xy = -cb2[1].xy + v6.xy;
  r1.xy = r1.xy * cb2[2].zw + float2(-0.5,-0.5);
  r1.xy = v6.ww * r1.xy;
  r1.z = v6.w;
  r1.xyz = float3(2,-2,1) * r1.xyz;
  r2.xyzw = cb1[38].xyzw * v6.yyyy;
  r2.xyzw = v6.xxxx * cb1[37].xyzw + r2.xyzw;
  r2.xyzw = v6.zzzz * cb1[39].xyzw + r2.xyzw;
  r2.xyzw = cb1[40].xyzw + r2.xyzw;
  r2.xyz = r2.xyz / r2.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 1);
matrix ClipToTranslatedWorld = MATRIX(cb1, 33);
float4 tmp = mul(r2.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r2.xyz = mul(tmp, ClipToTranslatedWorld);
 
  r2.xyz = -cb1[57].xyz + r2.xyz;
  r3.xyzw = float4(0.5,0.300000012,0.200000003,0.200000003) * v3.xyxy;
  r3.xyzw = cb2[11].zzzz * float4(-0.100000001,-0.200000003,0.100000001,-0.100000001) + r3.xyzw;
  r3.xy = t0.Sample(s0_s, r3.xy).xy;
  r4.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r0.w = dot(r4.xy, r4.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r4.z = sqrt(r0.w);
  r5.xyzw = t1.Sample(s1_s, v4.xy).xyzw;
  r6.xyz = float3(0,0,1) + -r4.xyz;
  r4.xyz = r5.www * r6.xyz + r4.xyz;
  r3.xy = t2.Sample(s2_s, r3.zw).xy;
  r6.xy = r3.xy + r3.xy;
  r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r0.w = dot(r3.xy, r3.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r6.z = sqrt(r0.w);
  r3.xyz = float3(-1,-1,1) + r6.xyz;
  r6.xz = float2(-0.0900000036,-0.100000001) * cb2[11].zz;
  r6.yw = float2(0,0);
  r6.xyzw = v3.xyxy * float4(0.400000006,1,0.200000003,1) + r6.xyzw;
  r6.xy = t3.Sample(s3_s, r6.xy).xy;
  r7.xy = r6.xy + r6.xy;
  r6.xy = r6.xy * float2(2,2) + float2(-1,-1);
  r0.w = dot(r6.xy, r6.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r7.z = sqrt(r0.w);
  r7.xyz = float3(-1,-1,1) + r7.xyz;
  r6.xy = t3.Sample(s3_s, r6.zw).xy;
  r8.xy = r6.xy + r6.xy;
  r6.xy = r6.xy * float2(2,2) + float2(-1,-1);
  r0.w = dot(r6.xy, r6.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r8.z = sqrt(r0.w);
  r6.xyz = float3(0,0,1) + r8.xyz;
  r6.xyz = r6.xyz * float3(-1,-1,1) + float3(1,1,-1);
  r0.w = dot(r7.xyz, r6.xyz);
  r6.xyz = r6.xyz * r7.zzz;
  r6.xyz = r7.xyz * r0.www + -r6.xyz;
  r6.xyz = float3(1,1,1) + r6.xyz;
  r6.xyz = r6.xyz * float3(-1,-1,1) + float3(1,1,-1);
  r0.w = dot(r3.xyz, r6.xyz);
  r6.xyz = r6.xyz * r3.zzz;
  r3.xyz = r3.xyz * r0.www + -r6.xyz;
  r6.xyz = float3(-0.0199999996,-0.00300000003,-0.5) * cb2[11].zzz;
  r7.xy = v3.xy * float2(0.200000003,1) + r6.xy;
  r7.xy = t4.Sample(s4_s, r7.xy).xy;
  r7.xy = r7.xy * float2(2,2) + float2(-1,-1);
  r0.w = dot(r7.xy, r7.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r7.z = sqrt(r0.w);
  r7.xyz = r7.xyz + -r3.xyz;
  r3.xyz = r5.zzz * r7.xyz + r3.xyz;
  r3.xyz = r4.xyz + r3.xyz;
  r4.x = cb2[7].w;
  r4.z = 1;
  r3.xyz = r4.xxz * r3.xyz;
  r4.x = 1.20000005;
  r4.z = cb2[7].w;
  r3.xyz = r3.xyz * r4.xxz + cb2[7].xyz;
  r0.w = dot(r3.xyz, r3.xyz);
  r0.w = rsqrt(r0.w);
  r3.xyz = r3.xyz * r0.www;
  r0.xyz = r3.yyy * r0.xyz;
  r0.xyz = r3.xxx * v0.xyz + r0.xyz;
  r0.xyz = r3.zzz * v1.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r3.xyz = float3(1.42857146,1,-1) * v3.yxy;
  r3.x = saturate(r3.x);
  r0.w = r3.x * -2 + 3;
  r1.w = r3.x * r3.x;
  r0.w = r1.w * r0.w;
  r6.w = 0;
  r4.xyzw = v4.zwzw * float4(1,2,6,2) + r6.wzwz;
  r1.w = t5.Sample(s5_s, r4.xy).x;
  r4.x = 0;
  r4.y = -0.25 * cb2[11].z;
  r3.xw = v4.zw * float2(2,2) + r4.xy;
  r2.w = t5.Sample(s5_s, r3.xw).y;
  r1.w = r2.w + r1.w;
  r2.w = r1.w * r0.w;
  r2.w = saturate(r2.w * 25 + -12);
  r2.w = r2.w + r2.w;
  r3.x = max(9.99999997e-007, abs(v3.y));
  r3.x = r3.x * r3.x;
  r3.x = r3.x * r3.x;
  r7.xyzw = r1.wwww * v3.xyxy + -v3.xyxy;
  r7.xyzw = cb4[15].xxyy * r7.xyzw + v3.xyxy;
  r3.w = t6.Sample(s6_s, r7.xy).x;
  r3.x = r3.x * r3.w;
  r3.w = t6.Sample(s6_s, r7.zw).y;
  r3.w = saturate(r3.w * 25 + -12);
  r7.x = r3.w + r3.w;
  r3.x = saturate(r2.w * r3.x + -r7.x);
  r3.x = r3.x + r3.w;
  r3.w = t5.Sample(s5_s, r4.zw).x;
  r4.xy = v4.zw * float2(12,2) + r4.xy;
  r4.x = t5.Sample(s5_s, r4.xy).y;
  r3.w = r4.x + r3.w;
  r4.xy = r3.ww * r3.yz + -r3.yz;
  r4.xy = cb4[15].zz * r4.xy + r3.yz;
  r3.w = t6.Sample(s6_s, r4.xy).y;
  r3.w = saturate(r3.w * 25 + -12);
  r3.w = min(cb4[15].w, r3.w);
  r3.x = r3.x + r3.w;
  r3.w = 1.10000002 + v3.y;
  r3.w = max(9.99999997e-007, abs(r3.w));
  r3.w = r3.w * r3.w;
  r3.w = r3.w * r3.w;
  r4.xy = v4.xy * float2(0.5,0.5) + r6.xy;
  r4.xy = t5.Sample(s5_s, r4.xy).xy;
  r4.xy = float2(-0.5,-0.5) + r4.xy;
  r7.xyzw = r4.xyxy * float4(0.200000003,0.200000003,0.200000003,0.200000003) + v3.xyzw;
  r4.zw = r7.xy + r6.wz;
  r4.z = t7.Sample(s7_s, r4.zw).x;
  r6.xy = cb2[11].zz * float2(-0.5,-0.699999988) + r7.zw;
  r4.w = t7.Sample(s7_s, r6.xy).z;
  r4.w = 0.0299999993 * r4.w;
  r4.z = r4.z * 0.0500000007 + r4.w;
  r3.yz = r4.xy * float2(0.0399999991,0.0399999991) + r3.yz;
  r3.yz = r6.zw + r3.yz;
  r3.y = t7.Sample(s7_s, r3.yz).y;
  r3.y = r3.y * 0.5 + r4.z;
  r6.xyz = r3.yyy + r5.xyz;
  r6.xyz = r6.xyz * r5.zzz;
  r7.xyz = r6.xyz * r3.www;
  r7.xyz = cb4[5].xyz * r7.xyz;
  r3.xzw = cb4[2].xyz * r3.xxx + r7.xyz;
  r3.xzw = cb4[6].xyz + r3.xzw;
  r7.xyzw = float4(3,0.699999988,3,3) * v3.zwxy;
  r4.xy = r4.xy * float2(0.400000006,0.400000006) + r7.xy;
  r4.xy = cb2[11].zz * float2(-0.699999988,0.100000001) + r4.xy;
  r4.x = t7.Sample(s7_s, r4.xy).w;
  r4.x = r4.x * r5.z;
  r4.xyz = r4.xxx * float3(0.200000003,0.200000003,0.200000003) + r6.xyz;
  r6.xy = cb4[11].xy * cb2[11].zz;
  r6.xy = r6.xy * float2(-0.600000024,-0.600000024) + r7.zw;
  r6.xy = cb3[8].xy * float2(0.00999999978,0.00999999978) + r6.xy;
  r4.w = t8.Sample(s8_s, r6.xy).x;
  r6.xy = v3.xy + v3.xy;
  r6.zw = cb4[12].xy * cb2[11].zz;
  r6.xy = r6.zw * float2(-0.300000012,-0.300000012) + r6.xy;
  r6.xy = cb3[8].xy * float2(0.00999999978,0.00999999978) + r6.xy;
  r6.x = t9.Sample(s9_s, r6.xy).y;
  r6.x = v2.x * r6.x;
  r4.w = r4.w * v2.x + r6.x;
  r4.w = v2.x + r4.w;
  r4.w = -0.649999976 + r4.w;
  r4.w = saturate(r4.w * 21 + -10);
  r6.xyz = cb4[13].xyz + -r4.xyz;
  r4.xyz = r4.www * r6.xyz + r4.xyz;
  r4.xyz = float3(1,1,1) + r4.xyz;
  r4.xyz = saturate(cb4[7].xyz * r4.xyz);
  r4.w = -r3.y * 6 + r5.w;
  r4.w = saturate(10 + r4.w);
  r0.w = r0.w * r1.w + r2.w;
  r1.w = -1 + r3.y;
  r0.w = saturate(r0.w * r1.w + 1);
  o2.z = r0.w * cb2[8].y + cb2[8].x;
  r5.xyz = saturate(r5.xyz);
  r5.xyz = r5.xyz * cb2[5].www + cb2[5].xyz;
  r6.xyz = saturate(r5.xyz);
  o5.xyz = sqrt(r6.xyz);
  r1.xy = r1.xy / r1.zz;
  r1.xy = -cb1[27].xy + r1.xy;
  r1.zw = v5.xy / v5.ww;
  r1.zw = -cb1[60].xy + r1.zw;
  r1.xy = r1.xy + -r1.zw;
  r1.xy = r1.xy * float2(0.249500006,0.249500006) + float2(0.499992371,0.499992371);
  o4.xy = v5.zz * r1.xy;
  o4.zw = float2(0,0);
  r0.w = cb2[6].w * r4.w;
  r1.xyz = r4.xyz * cb2[5].www + cb2[5].xyz;
  r6.xyz = r0.www * float3(0.0799999982,0.0799999982,0.0799999982) + cb2[6].xyz;
  r5.xyz = r1.xyz + r5.xyz;
  r7.xyz = r2.xyz * cb0[24].xyz + cb0[23].xyz;
  r7.xyz = max(cb0[25].xyz, r7.xyz);
  r7.xyz = min(cb0[26].xyz, r7.xyz);
  r8.xyzw = t10.SampleLevel(s10_s, r7.xyz, 0).xyzw;
  r9.xyzw = t11.SampleLevel(s10_s, r7.xyz, 0).xyzw;
  r10.xyzw = t12.SampleLevel(s10_s, r7.xyz, 0).xyzw;
  r0.w = t13.SampleLevel(s10_s, r7.xyz, 0).x;
  r0.w = max(0.00390625, r0.w);
  r0.w = 1 / r0.w;
  r1.w = max(1.00000002e-016, r8.x);
  r1.w = 1 / r1.w;
  r2.w = dot(r8.yzw, r8.yzw);
  r2.w = sqrt(r2.w);
  r1.w = r2.w * r1.w;
  r1.w = min(1, r1.w);
  r2.w = r1.w * 0.25 + 1;
  r1.w = -r1.w * 0.375 + 1;
  r7.xyz = r8.yzw * r1.www;
  r1.w = dot(r0.xyz, r7.xyz);
  r1.w = r1.w + r1.w;
  r7.x = r8.x * r2.w + r1.w;
  r1.w = max(1.00000002e-016, r9.x);
  r1.w = 1 / r1.w;
  r2.w = dot(r9.yzw, r9.yzw);
  r2.w = sqrt(r2.w);
  r1.w = r2.w * r1.w;
  r1.w = min(1, r1.w);
  r2.w = r1.w * 0.25 + 1;
  r1.w = -r1.w * 0.375 + 1;
  r8.xyz = r9.yzw * r1.www;
  r1.w = dot(r0.xyz, r8.xyz);
  r1.w = r1.w + r1.w;
  r7.y = r9.x * r2.w + r1.w;
  r1.w = max(1.00000002e-016, r10.x);
  r1.w = 1 / r1.w;
  r2.w = dot(r10.yzw, r10.yzw);
  r2.w = sqrt(r2.w);
  r1.w = r2.w * r1.w;
  r1.w = min(1, r1.w);
  r2.w = r1.w * 0.25 + 1;
  r1.w = -r1.w * 0.375 + 1;
  r8.xyz = r10.yzw * r1.www;
  r1.w = dot(r0.xyz, r8.xyz);
  r1.w = r1.w + r1.w;
  r7.z = r10.x * r2.w + r1.w;
  r7.xyz = r7.xyz * r0.www;
  r7.xyz = max(float3(0,0,0), r7.xyz);
  r8.xyz = r7.xyz * r5.xyz;
  r1.xyz = r6.xyz * float3(0.449999988,0.449999988,0.449999988) + r1.xyz;
  r1.xyz = -r7.xyz * r5.xyz + r1.xyz;
  r1.xyz = cb2[13].xxx * r1.xyz + r8.xyz;
  r3.xyz = max(float3(0,0,0), r3.xzw);
  r0.w = cmp(0 < cb2[9].x);
  if (r0.w != 0) {
    r5.xyz = -cb3[8].xyz + r2.xyz;
    r6.xyz = float3(1,1,1) + cb3[9].xyz;
    r5.xyz = cmp(r6.xyz < abs(r5.xyz));
    r0.w = (int)r5.y | (int)r5.x;
    r0.w = (int)r5.z | (int)r0.w;
    r1.w = dot(r2.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.w = 0.00200000009 * r1.w;
    r1.w = frac(r1.w);
    r1.w = cmp(0.5 < r1.w);
    r2.xyz = r1.www ? float3(0,1,1) : float3(1,1,0);
    r3.xyz = r0.www ? r2.xyz : r3.xyz;
  }
  o0.xyz = r3.xyz + r1.xyz;
  o1.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  o0.w = 0;
  o1.w = cb3[11].x;
  o2.xw = float2(0,0.13333334);
  o2.y = r4.w;
  o3.xyz = r4.xyz;
  o3.w = 1;
  o5.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   x   
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
// VELOCITY_PREV_POS        0   xyzw        5     NONE   float   xyzw
// SV_Position              0   xyzw        6      POS   float   xyzw
// SV_IsFrontFace           0   x           7    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[27], immediateIndexed
dcl_constantbuffer cb1[61], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb3[12], immediateIndexed
dcl_constantbuffer cb4[16], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture3d (float,float,float,float) t10
dcl_resource_texture3d (float,float,float,float) t11
dcl_resource_texture3d (float,float,float,float) t12
dcl_resource_texture3d (float,float,float,float) t13
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.x
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps_siv linear noperspective v6.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 11
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v6.xyxx, -cb2[1].xyxx
mad r1.xy, r1.xyxx, cb2[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v6.wwww
mov r1.z, v6.w
mul r1.xyz, r1.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
mul r2.xyzw, v6.yyyy, cb1[38].xyzw
mad r2.xyzw, v6.xxxx, cb1[37].xyzw, r2.xyzw
mad r2.xyzw, v6.zzzz, cb1[39].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[40].xyzw
div r2.xyz, r2.xyzx, r2.wwww
add r2.xyz, r2.xyzx, -cb1[57].xyzx
mul r3.xyzw, v3.xyxy, l(0.500000, 0.300000, 0.200000, 0.200000)
mad r3.xyzw, cb2[11].zzzz, l(-0.100000, -0.200000, 0.100000, -0.100000), r3.xyzw
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t0.xyzw, s0
mad r4.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r4.xyxx, r4.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r4.z, r0.w
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v4.xyxx, t1.xyzw, s1
add r6.xyz, -r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r4.xyz, r5.wwww, r6.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.zwzz, t2.xyzw, s2
add r6.xy, r3.xyxx, r3.xyxx
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r3.xyxx, r3.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r6.z, r0.w
add r3.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
mul r6.xz, cb2[11].zzzz, l(-0.090000, 0.000000, -0.100000, 0.000000)
mov r6.yw, l(0,0,0,0)
mad r6.xyzw, v3.xyxy, l(0.400000, 1.000000, 0.200000, 1.000000), r6.xyzw
sample_indexable(texture2d)(float,float,float,float) r6.xy, r6.xyxx, t3.xyzw, s3
add r7.xy, r6.xyxx, r6.xyxx
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r6.xyxx, r6.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r7.z, r0.w
add r7.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xy, r6.zwzz, t3.xyzw, s3
add r8.xy, r6.xyxx, r6.xyxx
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r6.xyxx, r6.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r8.z, r0.w
add r6.xyz, r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r6.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
dp3 r0.w, r7.xyzx, r6.xyzx
mul r6.xyz, r7.zzzz, r6.xyzx
mad r6.xyz, r7.xyzx, r0.wwww, -r6.xyzx
add r6.xyz, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r6.xyz, r6.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
dp3 r0.w, r3.xyzx, r6.xyzx
mul r6.xyz, r3.zzzz, r6.xyzx
mad r3.xyz, r3.xyzx, r0.wwww, -r6.xyzx
mul r6.xyz, cb2[11].zzzz, l(-0.020000, -0.003000, -0.500000, 0.000000)
mad r7.xy, v3.xyxx, l(0.200000, 1.000000, 0.000000, 0.000000), r6.xyxx
sample_indexable(texture2d)(float,float,float,float) r7.xy, r7.xyxx, t4.xyzw, s4
mad r7.xy, r7.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r7.xyxx, r7.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r7.z, r0.w
add r7.xyz, -r3.xyzx, r7.xyzx
mad r3.xyz, r5.zzzz, r7.xyzx, r3.xyzx
add r3.xyz, r3.xyzx, r4.xyzx
mov r4.x, cb2[7].w
mov r4.z, l(1.000000)
mul r3.xyz, r3.xyzx, r4.xxzx
mov r4.x, l(1.200000)
mov r4.z, cb2[7].w
mad r3.xyz, r3.xyzx, r4.xxzx, cb2[7].xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r0.xyz, r0.xyzx, r3.yyyy
mad r0.xyz, r3.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r3.zzzz, v1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r3.xyz, v3.yxyy, l(1.428571, 1.000000, -1.000000, 0.000000)
mov_sat r3.x, r3.x
mad r0.w, r3.x, l(-2.000000), l(3.000000)
mul r1.w, r3.x, r3.x
mul r0.w, r0.w, r1.w
mov r6.w, l(0)
mad r4.xyzw, v4.zwzw, l(1.000000, 2.000000, 6.000000, 2.000000), r6.wzwz
sample_indexable(texture2d)(float,float,float,float) r1.w, r4.xyxx, t5.yzwx, s5
mov r4.x, l(0)
mul r4.y, cb2[11].z, l(-0.250000)
mad r3.xw, v4.zzzw, l(2.000000, 0.000000, 0.000000, 2.000000), r4.xxxy
sample_indexable(texture2d)(float,float,float,float) r2.w, r3.xwxx, t5.xzwy, s5
add r1.w, r1.w, r2.w
mul r2.w, r0.w, r1.w
mad_sat r2.w, r2.w, l(25.000000), l(-12.000000)
add r2.w, r2.w, r2.w
max r3.x, |v3.y|, l(0.000001)
mul r3.x, r3.x, r3.x
mul r3.x, r3.x, r3.x
mad r7.xyzw, r1.wwww, v3.xyxy, -v3.xyxy
mad r7.xyzw, cb4[15].xxyy, r7.xyzw, v3.xyxy
sample_indexable(texture2d)(float,float,float,float) r3.w, r7.xyxx, t6.yzwx, s6
mul r3.x, r3.w, r3.x
sample_indexable(texture2d)(float,float,float,float) r3.w, r7.zwzz, t6.xzwy, s6
mad_sat r3.w, r3.w, l(25.000000), l(-12.000000)
add r7.x, r3.w, r3.w
mad_sat r3.x, r2.w, r3.x, -r7.x
add r3.x, r3.w, r3.x
sample_indexable(texture2d)(float,float,float,float) r3.w, r4.zwzz, t5.yzwx, s5
mad r4.xy, v4.zwzz, l(12.000000, 2.000000, 0.000000, 0.000000), r4.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.x, r4.xyxx, t5.yxzw, s5
add r3.w, r3.w, r4.x
mad r4.xy, r3.wwww, r3.yzyy, -r3.yzyy
mad r4.xy, cb4[15].zzzz, r4.xyxx, r3.yzyy
sample_indexable(texture2d)(float,float,float,float) r3.w, r4.xyxx, t6.xzwy, s6
mad_sat r3.w, r3.w, l(25.000000), l(-12.000000)
min r3.w, r3.w, cb4[15].w
add r3.x, r3.w, r3.x
add r3.w, v3.y, l(1.100000)
max r3.w, |r3.w|, l(0.000001)
mul r3.w, r3.w, r3.w
mul r3.w, r3.w, r3.w
mad r4.xy, v4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), r6.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t5.xyzw, s5
add r4.xy, r4.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mad r7.xyzw, r4.xyxy, l(0.200000, 0.200000, 0.200000, 0.200000), v3.xyzw
add r4.zw, r6.wwwz, r7.xxxy
sample_indexable(texture2d)(float,float,float,float) r4.z, r4.zwzz, t7.yzxw, s7
mad r6.xy, cb2[11].zzzz, l(-0.500000, -0.700000, 0.000000, 0.000000), r7.zwzz
sample_indexable(texture2d)(float,float,float,float) r4.w, r6.xyxx, t7.xywz, s7
mul r4.w, r4.w, l(0.030000)
mad r4.z, r4.z, l(0.050000), r4.w
mad r3.yz, r4.xxyx, l(0.000000, 0.040000, 0.040000, 0.000000), r3.yyzy
add r3.yz, r3.yyzy, r6.zzwz
sample_indexable(texture2d)(float,float,float,float) r3.y, r3.yzyy, t7.xyzw, s7
mad r3.y, r3.y, l(0.500000), r4.z
add r6.xyz, r5.xyzx, r3.yyyy
mul r6.xyz, r5.zzzz, r6.xyzx
mul r7.xyz, r3.wwww, r6.xyzx
mul r7.xyz, r7.xyzx, cb4[5].xyzx
mad r3.xzw, cb4[2].xxyz, r3.xxxx, r7.xxyz
add r3.xzw, r3.xxzw, cb4[6].xxyz
mul r7.xyzw, v3.zwxy, l(3.000000, 0.700000, 3.000000, 3.000000)
mad r4.xy, r4.xyxx, l(0.400000, 0.400000, 0.000000, 0.000000), r7.xyxx
mad r4.xy, cb2[11].zzzz, l(-0.700000, 0.100000, 0.000000, 0.000000), r4.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.x, r4.xyxx, t7.wxyz, s7
mul r4.x, r5.z, r4.x
mad r4.xyz, r4.xxxx, l(0.200000, 0.200000, 0.200000, 0.000000), r6.xyzx
mul r6.xy, cb2[11].zzzz, cb4[11].xyxx
mad r6.xy, r6.xyxx, l(-0.600000, -0.600000, 0.000000, 0.000000), r7.zwzz
mad r6.xy, cb3[8].xyxx, l(0.010000, 0.010000, 0.000000, 0.000000), r6.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.w, r6.xyxx, t8.yzwx, s8
add r6.xy, v3.xyxx, v3.xyxx
mul r6.zw, cb2[11].zzzz, cb4[12].xxxy
mad r6.xy, r6.zwzz, l(-0.300000, -0.300000, 0.000000, 0.000000), r6.xyxx
mad r6.xy, cb3[8].xyxx, l(0.010000, 0.010000, 0.000000, 0.000000), r6.xyxx
sample_indexable(texture2d)(float,float,float,float) r6.x, r6.xyxx, t9.yxzw, s9
mul r6.x, r6.x, v2.x
mad r4.w, r4.w, v2.x, r6.x
add r4.w, r4.w, v2.x
add r4.w, r4.w, l(-0.650000)
mad_sat r4.w, r4.w, l(21.000000), l(-10.000000)
add r6.xyz, -r4.xyzx, cb4[13].xyzx
mad r4.xyz, r4.wwww, r6.xyzx, r4.xyzx
add r4.xyz, r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul_sat r4.xyz, r4.xyzx, cb4[7].xyzx
mad r4.w, -r3.y, l(6.000000), r5.w
add_sat r4.w, r4.w, l(10.000000)
mad r0.w, r0.w, r1.w, r2.w
add r1.w, r3.y, l(-1.000000)
mad_sat r0.w, r0.w, r1.w, l(1.000000)
mad o2.z, r0.w, cb2[8].y, cb2[8].x
mov_sat r5.xyz, r5.xyzx
mad r5.xyz, r5.xyzx, cb2[5].wwww, cb2[5].xyzx
mov_sat r6.xyz, r5.xyzx
sqrt o5.xyz, r6.xyzx
div r1.xy, r1.xyxx, r1.zzzz
add r1.xy, r1.xyxx, -cb1[27].xyxx
div r1.zw, v5.xxxy, v5.wwww
add r1.zw, r1.zzzw, -cb1[60].xxxy
add r1.xy, -r1.zwzz, r1.xyxx
mad r1.xy, r1.xyxx, l(0.249500, 0.249500, 0.000000, 0.000000), l(0.499992, 0.499992, 0.000000, 0.000000)
mul o4.xy, r1.xyxx, v5.zzzz
mov o4.zw, l(0,0,0,0)
mul r0.w, r4.w, cb2[6].w
mad r1.xyz, r4.xyzx, cb2[5].wwww, cb2[5].xyzx
mad r6.xyz, r0.wwww, l(0.080000, 0.080000, 0.080000, 0.000000), cb2[6].xyzx
add r5.xyz, r5.xyzx, r1.xyzx
mad r7.xyz, r2.xyzx, cb0[24].xyzx, cb0[23].xyzx
max r7.xyz, r7.xyzx, cb0[25].xyzx
min r7.xyz, r7.xyzx, cb0[26].xyzx
sample_l_indexable(texture3d)(float,float,float,float) r8.xyzw, r7.xyzx, t10.xyzw, s10, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r9.xyzw, r7.xyzx, t11.xyzw, s10, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r10.xyzw, r7.xyzx, t12.xyzw, s10, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r0.w, r7.xyzx, t13.yzwx, s10, l(0.000000)
max r0.w, r0.w, l(0.003906)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
max r1.w, r8.x, l(0.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
dp3 r2.w, r8.yzwy, r8.yzwy
sqrt r2.w, r2.w
mul r1.w, r1.w, r2.w
min r1.w, r1.w, l(1.000000)
mad r2.w, r1.w, l(0.250000), l(1.000000)
mad r1.w, -r1.w, l(0.375000), l(1.000000)
mul r7.xyz, r1.wwww, r8.yzwy
dp3 r1.w, r0.xyzx, r7.xyzx
add r1.w, r1.w, r1.w
mad r7.x, r8.x, r2.w, r1.w
max r1.w, r9.x, l(0.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
dp3 r2.w, r9.yzwy, r9.yzwy
sqrt r2.w, r2.w
mul r1.w, r1.w, r2.w
min r1.w, r1.w, l(1.000000)
mad r2.w, r1.w, l(0.250000), l(1.000000)
mad r1.w, -r1.w, l(0.375000), l(1.000000)
mul r8.xyz, r1.wwww, r9.yzwy
dp3 r1.w, r0.xyzx, r8.xyzx
add r1.w, r1.w, r1.w
mad r7.y, r9.x, r2.w, r1.w
max r1.w, r10.x, l(0.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
dp3 r2.w, r10.yzwy, r10.yzwy
sqrt r2.w, r2.w
mul r1.w, r1.w, r2.w
min r1.w, r1.w, l(1.000000)
mad r2.w, r1.w, l(0.250000), l(1.000000)
mad r1.w, -r1.w, l(0.375000), l(1.000000)
mul r8.xyz, r1.wwww, r10.yzwy
dp3 r1.w, r0.xyzx, r8.xyzx
add r1.w, r1.w, r1.w
mad r7.z, r10.x, r2.w, r1.w
mul r7.xyz, r0.wwww, r7.xyzx
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r8.xyz, r5.xyzx, r7.xyzx
mad r1.xyz, r6.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r1.xyzx
mad r1.xyz, -r7.xyzx, r5.xyzx, r1.xyzx
mad r1.xyz, cb2[13].xxxx, r1.xyzx, r8.xyzx
max r3.xyz, r3.xzwx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb2[9].x
if_nz r0.w
  add r5.xyz, r2.xyzx, -cb3[8].xyzx
  add r6.xyz, cb3[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r5.xyz, r6.xyzx, |r5.xyzx|
  or r0.w, r5.y, r5.x
  or r0.w, r5.z, r0.w
  dp3 r1.w, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.w, r1.w, l(0.002000)
  frc r1.w, r1.w
  lt r1.w, l(0.500000), r1.w
  movc r2.xyz, r1.wwww, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r3.xyz, r0.wwww, r2.xyzx, r3.xyzx
endif 
add o0.xyz, r1.xyzx, r3.xyzx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.w, l(0)
mov o1.w, cb3[11].x
mov o2.xw, l(0,0,0,0.133333)
mov o2.y, r4.w
mov o3.xyz, r4.xyzx
mov o3.w, l(1.000000)
mov o5.w, l(1.000000)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
