// Rain
TextureCube<float4> t8 : register(t8);

Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture3D<float4> t0 : register(t0);

SamplerState s8_s : register(s8);

SamplerState s7_s : register(s7);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[13];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[12];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[14];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[61];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : COLOR0,
  float4 v3 : TEXCOORD0,
  float4 v4 : VELOCITY_PREV_POS0,
  float3 v5 : TEXCOORD9,
  float4 v6 : SV_Position0,
  uint v7 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xy = -cb1[1].xy + v6.xy;
  r1.xy = r1.xy * cb1[2].zw + float2(-0.5,-0.5);
  r1.xy = v6.ww * r1.xy;
  r1.z = v6.w;
  r1.xyz = float3(2,-2,1) * r1.xyz;
  r2.xyzw = cb0[38].xyzw * v6.yyyy;
  r2.xyzw = v6.xxxx * cb0[37].xyzw + r2.xyzw;
  r2.xyzw = v6.zzzz * cb0[39].xyzw + r2.xyzw;
  r2.xyzw = cb0[40].xyzw + r2.xyzw;
  r2.xyz = r2.xyz / r2.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 1);
matrix ClipToTranslatedWorld = MATRIX(cb0, 33);
float4 tmp = mul(r2.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r2.xyz = mul(tmp, ClipToTranslatedWorld);
  
  r3.xyz = -cb0[57].xyz + r2.xyz;
  r4.xy = -cb0[57].xy + v5.xy;
  r0.w = dot(-r2.xyz, -r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = -r2.xyz * r0.www;
  r4.zw = cb3[12].xx * v3.xy;
  r4.zw = t1.Sample(s1_s, r4.zw).xy;
  r5.xy = r4.zw * float2(2,2) + float2(-1,-1);
  r0.w = dot(r5.xy, r5.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r5.z = sqrt(r0.w);
  r6.xyz = cb3[2].xyz * r5.xyz;
  r7.xyz = cb1[11].zzz * float3(120,120,500) + r3.xyz;
  r8.xyz = cb1[11].zzz * float3(50,50,50) + r3.xyz;
  r8.xyz = float3(0.00999999978,0.00999999978,0.00999999978) * r8.xyz;
  r9.xyz = r8.xyz;
  r0.w = 0;
  r1.w = 1;
  r2.w = 0;
  while (true) {
    r3.w = cmp((uint)r2.w >= 1);
    if (r3.w != 0) break;
    r10.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r9.xyz;
    r10.xyz = frac(r10.xyz);
    r11.xyz = float3(15,15,15) * r10.xyz;
    r12.xyz = frac(r11.xyz);
    r10.xyz = r10.xyz * float3(15,15,15) + -r12.xyz;
    r13.xyz = r12.xyz * r12.xyz;
    r13.xyz = r13.xyz * r12.xyz;
    r14.xyz = r12.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r12.xyz = r12.xyz * r14.xyz + float3(10,10,10);
    r10.xyz = r13.xyz * r12.xyz + r10.xyz;
    r10.xyz = r10.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r10.xyzw = t0.SampleLevel(s0_s, r10.xyz, 0).xyzw;
    r10.xyzw = r10.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r3.w = dot(r11.xyz, r10.xyz);
    r3.w = r3.w + -r10.w;
    r0.w = r3.w * r1.w + r0.w;
    r9.xyz = r9.xyz + r9.xyz;
    r1.w = 0.5 * r1.w;
    r2.w = (int)r2.w + 1;
  }
  r7.xyz = r0.www * float3(22.5,22.5,22.5) + r7.xyz;
  r8.xyz = float3(-0.00468750019,-0.00468750019,-0.00468750019) * r7.xyz;
  r4.zw = t2.Sample(s2_s, r8.xz).xy;
  r9.xyz = r4.zzw * float3(2,2,2) + float3(-1,-1,-1);
  r1.w = dot(r9.yz, r9.yz);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r1.w = sqrt(r1.w);
  r10.y = v1.y * r1.w;
  r10.xz = -r9.xz;
  r4.zw = t2.Sample(s2_s, r8.yz).xy;
  r4.zw = r4.zw * float2(2,2) + float2(-1,-1);
  r1.w = dot(r4.zw, r4.zw);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r1.w = sqrt(r1.w);
  r8.x = v1.x * r1.w;
  r8.yz = -r4.zw;
  r4.zw = min(float2(1,1), abs(v1.xz));
  r8.xyz = r8.xyz + -r10.xyz;
  r8.xyz = r4.zzz * r8.xyz + r10.xyz;
  r1.w = dot(r8.xyz, r8.xyz);
  r1.w = sqrt(r1.w);
  r8.xyz = r8.xyz / r1.www;
  r9.x = dot(v0.xyz, r8.xyz);
  r9.y = dot(r0.xyz, r8.xyz);
  r9.z = dot(v1.xyz, r8.xyz);
  r8.xyz = float3(0,0,1) + r9.xyz;
  r9.xyz = float3(-0.00390625,-0.00390625,-0.00390625) * r7.xyz;
  r9.xw = t2.Sample(s2_s, r9.xz).xy;
  r10.xyz = r9.xxw * float3(2,2,2) + float3(-1,-1,-1);
  r1.w = dot(r10.yz, r10.yz);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r1.w = sqrt(r1.w);
  r11.y = v1.y * r1.w;
  r11.xz = -r10.xz;
  r9.xy = t2.Sample(s2_s, r9.yz).xy;
  r9.xy = r9.xy * float2(2,2) + float2(-1,-1);
  r1.w = dot(r9.xy, r9.xy);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r1.w = sqrt(r1.w);
  r10.x = v1.x * r1.w;
  r10.yz = -r9.xy;
  r9.xyz = r10.xyz + -r11.xyz;
  r9.xyz = r4.zzz * r9.xyz + r11.xyz;
  r1.w = dot(r9.xyz, r9.xyz);
  r1.w = sqrt(r1.w);
  r9.xyz = r9.xyz / r1.www;
  r10.x = dot(v0.xyz, r9.xyz);
  r10.y = dot(r0.xyz, r9.xyz);
  r10.z = dot(v1.xyz, r9.xyz);
  r9.xyz = float3(1,1,1) + r10.xyz;
  r9.xyz = r9.xyz * float3(-1,-1,1) + float3(1,1,-1);
  r1.w = dot(r8.xyz, r9.xyz);
  r9.xyz = r9.xyz * r8.zzz;
  r8.xyz = r8.xyz * r1.www + -r9.xyz;
  r1.w = max(9.99999997e-007, abs(v1.z));
  r1.w = r1.w * r1.w;
  r1.w = min(1, r1.w);
  r9.xyz = float3(0,0,1) + -r8.xyz;
  r8.xyz = r1.www * r9.xyz + r8.xyz;
  r1.w = dot(r6.xyz, float3(-0.5,-0.5,0.5));
  r2.w = dot(float3(0.5,0.5,0.5), r6.xyz);
  r1.w = -r1.w * r2.w + 1;
  r1.w = r1.w * r1.w;
  r6.xyz = cb3[4].xyz * r1.www;
  r9.xyz = r0.www * float3(12.5,12.5,12.5) + r3.xyz;
  r10.xyz = cb1[11].zzz * float3(2,2,45) + r9.xyz;
  r10.xyz = r10.xyz / cb3[8].xyz;
  r11.xy = t3.Sample(s3_s, r10.xz).xy;
  r11.xyz = r11.xxy * float3(2,2,2) + float3(-1,-1,-1);
  r1.w = dot(r11.yz, r11.yz);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r1.w = sqrt(r1.w);
  r12.y = v1.y * r1.w;
  r12.xz = -r11.xz;
  r11.xy = t3.Sample(s3_s, r10.yz).xy;
  r11.xy = r11.xy * float2(2,2) + float2(-1,-1);
  r1.w = dot(r11.xy, r11.xy);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r1.w = sqrt(r1.w);
  r13.x = v1.x * r1.w;
  r13.yz = -r11.xy;
  r11.xyz = r13.xyz + -r12.xyz;
  r11.xyz = r4.zzz * r11.xyz + r12.xyz;
  r12.xy = t3.Sample(s3_s, r10.xy).xy;
  r12.xy = r12.xy * float2(2,2) + float2(-1,-1);
  r13.xy = -r12.xy;
  r1.w = dot(r12.xy, r12.xy);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r1.w = sqrt(r1.w);
  r13.z = v1.z * r1.w;
  r12.xyz = r13.xyz + -r11.xyz;
  r11.xyz = r4.www * r12.xyz + r11.xyz;
  r1.w = dot(r11.xyz, r11.xyz);
  r1.w = sqrt(r1.w);
  r11.xyz = r11.xyz / r1.www;
  r12.x = dot(v0.xyz, r11.xyz);
  r12.y = dot(r0.xyz, r11.xyz);
  r12.z = dot(v1.xyz, r11.xyz);
  r6.xyz = r8.xyz * r6.xyz + r12.xyz;
  r8.xyz = cb1[11].zzz * float3(4,4,40) + r9.xyz;
  r8.xyz = float3(-0.0009765625,-0.0009765625,-0.0009765625) * r8.xyz;
  r1.w = t4.Sample(s8_s, r8.xz).y;
  r2.w = t4.Sample(s8_s, r8.yz).y;
  r3.w = saturate(abs(v1.x) * 3 + -1);
  r2.w = r2.w + -r1.w;
  r1.w = r3.w * r2.w + r1.w;
  r2.w = t4.Sample(s8_s, r10.xz).x;
  r5.w = t4.Sample(s8_s, r10.yz).x;
  r5.w = r5.w + -r2.w;
  r2.w = r3.w * r5.w + r2.w;
  r1.w = max(r2.w, r1.w);
  r1.w = v2.w * r1.w;
  r1.w = max(0.100000001, r1.w);
  r1.w = min(1, r1.w);
  r6.xyz = float3(-0,-0,-1) + r6.xyz;
  r6.xyz = r1.www * r6.xyz + float3(0,0,1);
  r7.xyz = float3(-0.00234375009,-0.00234375009,-0.00234375009) * r7.xyz;
  r8.xy = t5.Sample(s4_s, r7.xz).xy;
  r8.xyz = r8.xxy * float3(2,2,2) + float3(-1,-1,-1);
  r1.w = dot(r8.yz, r8.yz);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r1.w = sqrt(r1.w);
  r9.y = v1.y * r1.w;
  r9.xz = -r8.xz;
  r7.zw = t5.Sample(s4_s, r7.yz).xy;
  r7.zw = r7.zw * float2(2,2) + float2(-1,-1);
  r1.w = dot(r7.zw, r7.zw);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r1.w = sqrt(r1.w);
  r8.x = v1.x * r1.w;
  r8.yz = -r7.zw;
  r8.xyz = r8.xyz + -r9.xyz;
  r8.xyz = r4.zzz * r8.xyz + r9.xyz;
  r7.xy = t5.Sample(s4_s, r7.xy).xy;
  r7.xy = r7.xy * float2(2,2) + float2(-1,-1);
  r9.xy = -r7.xy;
  r1.w = dot(r7.xy, r7.xy);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r1.w = sqrt(r1.w);
  r9.z = v1.z * r1.w;
  r7.xyz = r9.xyz + -r8.xyz;
  r7.xyz = r4.www * r7.xyz + r8.xyz;
  r1.w = dot(r7.xyz, r7.xyz);
  r1.w = sqrt(r1.w);
  r7.xyz = r7.xyz / r1.www;
  r8.x = dot(v0.xyz, r7.xyz);
  r8.y = dot(r0.xyz, r7.xyz);
  r8.z = dot(v1.xyz, r7.xyz);
  r6.xyz = r8.xyz * float3(0.300000012,0.300000012,1) + r6.xyz;
  r1.w = dot(r6.xyz, r6.xyz);
  r1.w = sqrt(r1.w);
  r6.xyz = r6.xyz / r1.www;
  r6.xyz = r5.xyz * cb3[2].xyz + r6.xyz;
  r4.zw = float2(0.00999999978,0.00999999978) * r3.xy;
  r7.xyzw = r3.xyxy * float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978) + float4(0.00999999978,0,0,0.00999999978);
  r1.w = t6.Sample(s5_s, r7.xy).x;
  r2.w = t6.Sample(s5_s, r4.zw).x;
  r7.x = -r2.w + r1.w;
  r1.w = t6.Sample(s5_s, r7.zw).x;
  r7.y = r1.w + -r2.w;
  r7.xy = float2(8,8) * r7.xy;
  r7.z = 0;
  r7.xyz = float3(0,0,1) + -r7.xyz;
  r7.xyz = r7.xyz * cb3[2].xyz + float3(-0,-0,-1);
  r7.xyz = v2.www * r7.xyz + float3(0,0,1);
  r5.xyz = r5.xyz * cb3[2].xyz + float3(0,0,1);
  r1.w = r0.w * 0.100000001 + 250;
  r4.zw = r3.xy / r1.ww;
  r4.zw = float2(0.699999988,0.699999988) * r4.zw;
  r8.xy = cb1[11].zz * float2(0.0299999993,0.0299999993) + r4.zw;
  r8.xy = r0.ww * float2(0.0500000007,0.0500000007) + r8.xy;
  r8.xy = t7.Sample(s6_s, r8.xy).xy;
  r8.xy = r8.xy * float2(2,2) + float2(-1,-1);
  r0.w = dot(r8.xy, r8.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r8.z = sqrt(r0.w);
  r4.zw = cb1[11].zz * float2(-0.0399999991,-0.0399999991) + r4.zw;
  r4.zw = t7.Sample(s6_s, r4.zw).xy;
  r9.xy = r4.zw * float2(2,2) + float2(-1,-1);
  r0.w = dot(r9.xy, r9.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r9.z = sqrt(r0.w);
  r8.xyz = r9.xyz + r8.xyz;
  r8.xyz = r8.xyz * float3(0.200000003,0.200000003,0.600000024) + float3(1,1,1);
  r8.xyz = r8.xyz * float3(-1,-1,1) + float3(1,1,-1);
  r0.w = dot(r5.xyz, r8.xyz);
  r8.xyz = r8.xyz * r5.zzz;
  r5.xyz = r5.xyz * r0.www + -r8.xyz;
  r4.xy = float2(-0.015625,-0.015625) * r4.xy;
  r0.w = t4.Sample(s8_s, r4.xy).z;
  r0.w = v2.z * r0.w;
  r4.xyz = float3(0,0,1) + -r5.xyz;
  r4.xyz = r0.www * r4.xyz + r5.xyz;
  r4.xyz = r7.xyz + r4.xyz;
  r0.w = saturate(v1.z);
  r4.xyz = r4.xyz + -r6.xyz;
  r4.xyz = r0.www * r4.xyz + r6.xyz;
  r1.w = dot(r4.xyz, r4.xyz);
  r1.w = sqrt(r1.w);
  r4.xyz = r4.xyz / r1.www;
  r5.xyz = r4.xyz * cb1[7].www + cb1[7].xyz;
  r1.w = dot(r5.xyz, r5.xyz);
  r1.w = rsqrt(r1.w);
  r5.xyz = r5.xyz * r1.www;
  r6.xyz = r5.yyy * r0.xyz;
  r5.xyw = r5.xxx * v0.xyz + r6.xyz;
  r5.xyz = r5.zzz * v1.xyz + r5.xyw;
  r1.w = dot(r5.xyz, r5.xyz);
  r1.w = rsqrt(r1.w);
  r5.xyz = r5.xyz * r1.www;
  r1.w = dot(v1.xyz, r4.xyz);
  r2.w = saturate(dot(v1.xyz, r2.xyz));
  r2.w = 1 + -r2.w;
  r2.w = max(9.99999997e-007, r2.w);
  r2.w = r2.w * r2.w;
  r3.w = r2.w * r2.w;
  r2.w = r3.w * r2.w;
  r1.w = r2.w * r1.w;
  r6.xyz = cb0[54].xyz + -r3.xyz;
  r2.w = dot(r6.xyz, r6.xyz);
  r2.w = sqrt(r2.w);
  r2.w = r2.w / cb3[12].y;
  r2.w = max(9.99999997e-007, abs(r2.w));
  r2.w = r2.w * r2.w;
  r3.w = r2.w * r2.w;
  r2.w = r3.w * r2.w;
  r1.w = r2.w * r1.w;
  r1.w = max(0, r1.w);
  r1.w = min(2, r1.w);
  r0.xyz = r4.yyy * r0.xyz;
  r0.xyz = r4.xxx * v0.xyz + r0.xyz;
  r0.xyz = r4.zzz * v1.xyz + r0.xyz;
  r2.w = dot(r0.xyz, r2.xyz);
  r3.w = max(0, r2.w);
  r3.w = 1 + -r3.w;
  r3.w = max(9.99999997e-007, abs(r3.w));
  r3.w = r3.w * r3.w;
  r3.w = r3.w * r3.w;
  r3.w = r3.w * 0.995999992 + 0.00400000019;
  r0.xyz = r2.www * r0.xyz;
  r0.xyz = r0.xyz * float3(2,2,2) + -r2.xyz;
  r0.xyz = t8.Sample(s7_s, r0.xyz).xyz;
  r0.xyz = r3.www * r0.xyz;
  r0.w = r3.w * r0.w;
  r0.w = max(9.99999997e-007, r0.w);
  r2.x = r0.w * r0.w;
  r2.x = r2.x * r2.x;
  r0.w = r2.x * r0.w;
  r0.w = 0.200000003 * r0.w;
  r0.xyz = r0.xyz * float3(4,4,4) + r0.www;
  r2.xyz = v2.yyy * r0.xyz;
  r0.xyz = r0.xyz * v2.yyy + r1.www;
  r0.xyz = cb3[9].xyz + r0.xyz;
  r2.xyz = saturate(cb3[10].xyz * r2.xyz);
  r0.w = saturate(0.899999976 * v2.x);
  o2.z = cb1[8].y * 0.0299999993 + cb1[8].x;
  r1.xy = r1.xy / r1.zz;
  r1.xy = -cb0[27].xy + r1.xy;
  r1.zw = v4.xy / v4.ww;
  r1.zw = -cb0[60].xy + r1.zw;
  r1.xy = r1.xy + -r1.zw;
  r1.xy = r1.xy * float2(0.249500006,0.249500006) + float2(0.499992371,0.499992371);
  o4.xy = v4.zz * r1.xy;
  o4.zw = float2(0,0);
  r1.x = cb1[6].w * r0.w;
  r1.yzw = r2.xyz * cb1[5].www + cb1[5].xyz;
  r4.xyz = r1.xxx * float3(0.0799999982,0.0799999982,0.0799999982) + cb1[6].xyz;
  r1.xyz = r4.xyz * float3(0.449999988,0.449999988,0.449999988) + r1.yzw;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  r1.w = cmp(0 < cb1[9].x);
  if (r1.w != 0) {
    r4.xyz = -cb2[8].xyz + r3.xyz;
    r6.xyz = float3(1,1,1) + cb2[9].xyz;
    r4.xyz = cmp(r6.xyz < abs(r4.xyz));
    r1.w = (int)r4.y | (int)r4.x;
    r1.w = (int)r4.z | (int)r1.w;
    r2.w = dot(r3.xyz, float3(0.577000022,0.577000022,0.577000022));
    r2.w = 0.00200000009 * r2.w;
    r2.w = frac(r2.w);
    r2.w = cmp(0.5 < r2.w);
    r3.xyz = r2.www ? float3(0,1,1) : float3(1,1,0);
    r0.xyz = r1.www ? r3.xyz : r0.xyz;
  }
  o0.xyz = cb1[13].xxx * r1.xyz + r0.xyz;
  o1.xyz = r5.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  o0.w = 0;
  o1.w = cb2[11].x;
  o2.xw = float2(0,0.129411772);
  o2.y = r0.w;
  o3.xyz = r2.xyz;
  o3.w = 1;
  o5.xyzw = float4(0,0,0,0);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.57 on Sat Jun 17 10:33:44 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// VELOCITY_PREV_POS        0   xyzw        4     NONE   float   xyzw
// TEXCOORD                 9   xyz         5     NONE   float   xy  
// SV_Position              0   xyzw        6      POS   float   xyzw
// SV_IsFrontFace           0   x           7    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[61], immediateIndexed
dcl_constantbuffer cb1[14], immediateIndexed
dcl_constantbuffer cb2[12], immediateIndexed
dcl_constantbuffer cb3[13], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texturecube (float,float,float,float) t8
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xy
dcl_input_ps_siv linear noperspective v6.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 15
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v6.xyxx, -cb1[1].xyxx
mad r1.xy, r1.xyxx, cb1[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v6.wwww
mov r1.z, v6.w
mul r1.xyz, r1.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
mul r2.xyzw, v6.yyyy, cb0[38].xyzw
mad r2.xyzw, v6.xxxx, cb0[37].xyzw, r2.xyzw
mad r2.xyzw, v6.zzzz, cb0[39].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[40].xyzw
div r2.xyz, r2.xyzx, r2.wwww
add r3.xyz, r2.xyzx, -cb0[57].xyzx
add r4.xy, v5.xyxx, -cb0[57].xyxx
dp3 r0.w, -r2.xyzx, -r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, -r2.xyzx
mul r4.zw, v3.xxxy, cb3[12].xxxx
sample_indexable(texture2d)(float,float,float,float) r4.zw, r4.zwzz, t1.zwxy, s1
mad r5.xy, r4.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r5.xyxx, r5.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r5.z, r0.w
mul r6.xyz, r5.xyzx, cb3[2].xyzx
mad r7.xyz, cb1[11].zzzz, l(120.000000, 120.000000, 500.000000, 0.000000), r3.xyzx
mad r8.xyz, cb1[11].zzzz, l(50.000000, 50.000000, 50.000000, 0.000000), r3.xyzx
mul r8.xyz, r8.xyzx, l(0.010000, 0.010000, 0.010000, 0.000000)
mov r9.xyz, r8.xyzx
mov r0.w, l(0)
mov r1.w, l(1.000000)
mov r2.w, l(0)
loop 
  uge r3.w, r2.w, l(1)
  breakc_nz r3.w
  mul r10.xyz, r9.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r10.xyz, r10.xyzx
  mul r11.xyz, r10.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r12.xyz, r11.xyzx
  mad r10.xyz, r10.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r12.xyzx
  mul r13.xyz, r12.xyzx, r12.xyzx
  mul r13.xyz, r12.xyzx, r13.xyzx
  mad r14.xyz, r12.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r12.xyz, r12.xyzx, r14.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r10.xyz, r13.xyzx, r12.xyzx, r10.xyzx
  mad r10.xyz, r10.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r10.xyzw, r10.xyzx, t0.xyzw, s0, l(0.000000)
  mad r10.xyzw, r10.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r3.w, r11.xyzx, r10.xyzx
  add r3.w, -r10.w, r3.w
  mad r0.w, r3.w, r1.w, r0.w
  add r9.xyz, r9.xyzx, r9.xyzx
  mul r1.w, r1.w, l(0.500000)
  iadd r2.w, r2.w, l(1)
endloop 
mad r7.xyz, r0.wwww, l(22.500000, 22.500000, 22.500000, 0.000000), r7.xyzx
mul r8.xyz, r7.xyzx, l(-0.00468750019, -0.00468750019, -0.00468750019, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.zw, r8.xzxx, t2.zwxy, s2
mad r9.xyz, r4.zzwz, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp2 r1.w, r9.yzyy, r9.yzyy
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r1.w, r1.w
mul r10.y, r1.w, v1.y
mov r10.xz, -r9.xxzx
sample_indexable(texture2d)(float,float,float,float) r4.zw, r8.yzyy, t2.zwxy, s2
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r1.w, r4.zwzz, r4.zwzz
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r1.w, r1.w
mul r8.x, r1.w, v1.x
mov r8.yz, -r4.zzwz
min r4.zw, |v1.xxxz|, l(0.000000, 0.000000, 1.000000, 1.000000)
add r8.xyz, -r10.xyzx, r8.xyzx
mad r8.xyz, r4.zzzz, r8.xyzx, r10.xyzx
dp3 r1.w, r8.xyzx, r8.xyzx
sqrt r1.w, r1.w
div r8.xyz, r8.xyzx, r1.wwww
dp3 r9.x, v0.xyzx, r8.xyzx
dp3 r9.y, r0.xyzx, r8.xyzx
dp3 r9.z, v1.xyzx, r8.xyzx
add r8.xyz, r9.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mul r9.xyz, r7.xyzx, l(-0.00390625000, -0.00390625000, -0.00390625000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r9.xw, r9.xzxx, t2.xzwy, s2
mad r10.xyz, r9.xxwx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp2 r1.w, r10.yzyy, r10.yzyy
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r1.w, r1.w
mul r11.y, r1.w, v1.y
mov r11.xz, -r10.xxzx
sample_indexable(texture2d)(float,float,float,float) r9.xy, r9.yzyy, t2.xyzw, s2
mad r9.xy, r9.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r9.xyxx, r9.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r1.w, r1.w
mul r10.x, r1.w, v1.x
mov r10.yz, -r9.xxyx
add r9.xyz, -r11.xyzx, r10.xyzx
mad r9.xyz, r4.zzzz, r9.xyzx, r11.xyzx
dp3 r1.w, r9.xyzx, r9.xyzx
sqrt r1.w, r1.w
div r9.xyz, r9.xyzx, r1.wwww
dp3 r10.x, v0.xyzx, r9.xyzx
dp3 r10.y, r0.xyzx, r9.xyzx
dp3 r10.z, v1.xyzx, r9.xyzx
add r9.xyz, r10.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r9.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
dp3 r1.w, r8.xyzx, r9.xyzx
mul r9.xyz, r8.zzzz, r9.xyzx
mad r8.xyz, r8.xyzx, r1.wwww, -r9.xyzx
max r1.w, |v1.z|, l(0.000001)
mul r1.w, r1.w, r1.w
min r1.w, r1.w, l(1.000000)
add r9.xyz, -r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r8.xyz, r1.wwww, r9.xyzx, r8.xyzx
dp3 r1.w, r6.xyzx, l(-0.500000, -0.500000, 0.500000, 0.000000)
dp3 r2.w, l(0.500000, 0.500000, 0.500000, 0.000000), r6.xyzx
mad r1.w, -r1.w, r2.w, l(1.000000)
mul r1.w, r1.w, r1.w
mul r6.xyz, r1.wwww, cb3[4].xyzx
mad r9.xyz, r0.wwww, l(12.500000, 12.500000, 12.500000, 0.000000), r3.xyzx
mad r10.xyz, cb1[11].zzzz, l(2.000000, 2.000000, 45.000000, 0.000000), r9.xyzx
div r10.xyz, r10.xyzx, cb3[8].xyzx
sample_indexable(texture2d)(float,float,float,float) r11.xy, r10.xzxx, t3.xyzw, s3
mad r11.xyz, r11.xxyx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp2 r1.w, r11.yzyy, r11.yzyy
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r1.w, r1.w
mul r12.y, r1.w, v1.y
mov r12.xz, -r11.xxzx
sample_indexable(texture2d)(float,float,float,float) r11.xy, r10.yzyy, t3.xyzw, s3
mad r11.xy, r11.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r11.xyxx, r11.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r1.w, r1.w
mul r13.x, r1.w, v1.x
mov r13.yz, -r11.xxyx
add r11.xyz, -r12.xyzx, r13.xyzx
mad r11.xyz, r4.zzzz, r11.xyzx, r12.xyzx
sample_indexable(texture2d)(float,float,float,float) r12.xy, r10.xyxx, t3.xyzw, s3
mad r12.xy, r12.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r13.xy, -r12.xyxx
dp2 r1.w, r12.xyxx, r12.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r1.w, r1.w
mul r13.z, r1.w, v1.z
add r12.xyz, -r11.xyzx, r13.xyzx
mad r11.xyz, r4.wwww, r12.xyzx, r11.xyzx
dp3 r1.w, r11.xyzx, r11.xyzx
sqrt r1.w, r1.w
div r11.xyz, r11.xyzx, r1.wwww
dp3 r12.x, v0.xyzx, r11.xyzx
dp3 r12.y, r0.xyzx, r11.xyzx
dp3 r12.z, v1.xyzx, r11.xyzx
mad r6.xyz, r8.xyzx, r6.xyzx, r12.xyzx
mad r8.xyz, cb1[11].zzzz, l(4.000000, 4.000000, 40.000000, 0.000000), r9.xyzx
mul r8.xyz, r8.xyzx, l(-0.000976562500, -0.000976562500, -0.000976562500, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r8.xzxx, t4.xzwy, s8
sample_indexable(texture2d)(float,float,float,float) r2.w, r8.yzyy, t4.xzwy, s8
mad_sat r3.w, |v1.x|, l(3.000000), l(-1.000000)
add r2.w, -r1.w, r2.w
mad r1.w, r3.w, r2.w, r1.w
sample_indexable(texture2d)(float,float,float,float) r2.w, r10.xzxx, t4.yzwx, s8
sample_indexable(texture2d)(float,float,float,float) r5.w, r10.yzyy, t4.yzwx, s8
add r5.w, -r2.w, r5.w
mad r2.w, r3.w, r5.w, r2.w
max r1.w, r1.w, r2.w
mul r1.w, r1.w, v2.w
max r1.w, r1.w, l(0.100000)
min r1.w, r1.w, l(1.000000)
add r6.xyz, r6.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r6.xyz, r1.wwww, r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mul r7.xyz, r7.xyzx, l(-0.00234375009, -0.00234375009, -0.00234375009, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r8.xy, r7.xzxx, t5.xyzw, s4
mad r8.xyz, r8.xxyx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp2 r1.w, r8.yzyy, r8.yzyy
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r1.w, r1.w
mul r9.y, r1.w, v1.y
mov r9.xz, -r8.xxzx
sample_indexable(texture2d)(float,float,float,float) r7.zw, r7.yzyy, t5.zwxy, s4
mad r7.zw, r7.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r1.w, r7.zwzz, r7.zwzz
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r1.w, r1.w
mul r8.x, r1.w, v1.x
mov r8.yz, -r7.zzwz
add r8.xyz, -r9.xyzx, r8.xyzx
mad r8.xyz, r4.zzzz, r8.xyzx, r9.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xy, r7.xyxx, t5.xyzw, s4
mad r7.xy, r7.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r9.xy, -r7.xyxx
dp2 r1.w, r7.xyxx, r7.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r1.w, r1.w
mul r9.z, r1.w, v1.z
add r7.xyz, -r8.xyzx, r9.xyzx
mad r7.xyz, r4.wwww, r7.xyzx, r8.xyzx
dp3 r1.w, r7.xyzx, r7.xyzx
sqrt r1.w, r1.w
div r7.xyz, r7.xyzx, r1.wwww
dp3 r8.x, v0.xyzx, r7.xyzx
dp3 r8.y, r0.xyzx, r7.xyzx
dp3 r8.z, v1.xyzx, r7.xyzx
mad r6.xyz, r8.xyzx, l(0.300000, 0.300000, 1.000000, 0.000000), r6.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
sqrt r1.w, r1.w
div r6.xyz, r6.xyzx, r1.wwww
mad r6.xyz, r5.xyzx, cb3[2].xyzx, r6.xyzx
mul r4.zw, r3.xxxy, l(0.000000, 0.000000, 0.010000, 0.010000)
mad r7.xyzw, r3.xyxy, l(0.010000, 0.010000, 0.010000, 0.010000), l(0.010000, 0.000000, 0.000000, 0.010000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r7.xyxx, t6.yzwx, s5
sample_indexable(texture2d)(float,float,float,float) r2.w, r4.zwzz, t6.yzwx, s5
add r7.x, r1.w, -r2.w
sample_indexable(texture2d)(float,float,float,float) r1.w, r7.zwzz, t6.yzwx, s5
add r7.y, -r2.w, r1.w
mul r7.xy, r7.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
mov r7.z, l(0)
add r7.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r7.xyz, r7.xyzx, cb3[2].xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r7.xyz, v2.wwww, r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r5.xyz, r5.xyzx, cb3[2].xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r1.w, r0.w, l(0.100000), l(250.000000)
div r4.zw, r3.xxxy, r1.wwww
mul r4.zw, r4.zzzw, l(0.000000, 0.000000, 0.700000, 0.700000)
mad r8.xy, cb1[11].zzzz, l(0.030000, 0.030000, 0.000000, 0.000000), r4.zwzz
mad r8.xy, r0.wwww, l(0.050000, 0.050000, 0.000000, 0.000000), r8.xyxx
sample_indexable(texture2d)(float,float,float,float) r8.xy, r8.xyxx, t7.xyzw, s6
mad r8.xy, r8.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r8.xyxx, r8.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r8.z, r0.w
mad r4.zw, cb1[11].zzzz, l(0.000000, 0.000000, -0.040000, -0.040000), r4.zzzw
sample_indexable(texture2d)(float,float,float,float) r4.zw, r4.zwzz, t7.zwxy, s6
mad r9.xy, r4.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r9.xyxx, r9.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r9.z, r0.w
add r8.xyz, r8.xyzx, r9.xyzx
mad r8.xyz, r8.xyzx, l(0.200000, 0.200000, 0.600000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r8.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
dp3 r0.w, r5.xyzx, r8.xyzx
mul r8.xyz, r5.zzzz, r8.xyzx
mad r5.xyz, r5.xyzx, r0.wwww, -r8.xyzx
mul r4.xy, r4.xyxx, l(-0.015625, -0.015625, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t4.xywz, s8
mul r0.w, r0.w, v2.z
add r4.xyz, -r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r4.xyz, r0.wwww, r4.xyzx, r5.xyzx
add r4.xyz, r4.xyzx, r7.xyzx
mov_sat r0.w, v1.z
add r4.xyz, -r6.xyzx, r4.xyzx
mad r4.xyz, r0.wwww, r4.xyzx, r6.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
div r4.xyz, r4.xyzx, r1.wwww
mad r5.xyz, r4.xyzx, cb1[7].wwww, cb1[7].xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
mul r6.xyz, r0.xyzx, r5.yyyy
mad r5.xyw, r5.xxxx, v0.xyxz, r6.xyxz
mad r5.xyz, r5.zzzz, v1.xyzx, r5.xywx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
dp3 r1.w, v1.xyzx, r4.xyzx
dp3_sat r2.w, v1.xyzx, r2.xyzx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000001)
mul r2.w, r2.w, r2.w
mul r3.w, r2.w, r2.w
mul r2.w, r2.w, r3.w
mul r1.w, r1.w, r2.w
add r6.xyz, -r3.xyzx, cb0[54].xyzx
dp3 r2.w, r6.xyzx, r6.xyzx
sqrt r2.w, r2.w
div r2.w, r2.w, cb3[12].y
max r2.w, |r2.w|, l(0.000001)
mul r2.w, r2.w, r2.w
mul r3.w, r2.w, r2.w
mul r2.w, r2.w, r3.w
mul r1.w, r1.w, r2.w
max r1.w, r1.w, l(0.000000)
min r1.w, r1.w, l(2.000000)
mul r0.xyz, r0.xyzx, r4.yyyy
mad r0.xyz, r4.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r4.zzzz, v1.xyzx, r0.xyzx
dp3 r2.w, r0.xyzx, r2.xyzx
max r3.w, r2.w, l(0.000000)
add r3.w, -r3.w, l(1.000000)
max r3.w, |r3.w|, l(0.000001)
mul r3.w, r3.w, r3.w
mul r3.w, r3.w, r3.w
mad r3.w, r3.w, l(0.996000), l(0.004000)
mul r0.xyz, r0.xyzx, r2.wwww
mad r0.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r2.xyzx
sample_indexable(texturecube)(float,float,float,float) r0.xyz, r0.xyzx, t8.xyzw, s7
mul r0.xyz, r0.xyzx, r3.wwww
mul r0.w, r0.w, r3.w
max r0.w, r0.w, l(0.000001)
mul r2.x, r0.w, r0.w
mul r2.x, r2.x, r2.x
mul r0.w, r0.w, r2.x
mul r0.w, r0.w, l(0.200000)
mad r0.xyz, r0.xyzx, l(4.000000, 4.000000, 4.000000, 0.000000), r0.wwww
mul r2.xyz, r0.xyzx, v2.yyyy
mad r0.xyz, r0.xyzx, v2.yyyy, r1.wwww
add r0.xyz, r0.xyzx, cb3[9].xyzx
mul_sat r2.xyz, r2.xyzx, cb3[10].xyzx
mul_sat r0.w, v2.x, l(0.900000)
mad o2.z, cb1[8].y, l(0.030000), cb1[8].x
div r1.xy, r1.xyxx, r1.zzzz
add r1.xy, r1.xyxx, -cb0[27].xyxx
div r1.zw, v4.xxxy, v4.wwww
add r1.zw, r1.zzzw, -cb0[60].xxxy
add r1.xy, -r1.zwzz, r1.xyxx
mad r1.xy, r1.xyxx, l(0.249500, 0.249500, 0.000000, 0.000000), l(0.499992371, 0.499992371, 0.000000, 0.000000)
mul o4.xy, r1.xyxx, v4.zzzz
mov o4.zw, l(0,0,0,0)
mul r1.x, r0.w, cb1[6].w
mad r1.yzw, r2.xxyz, cb1[5].wwww, cb1[5].xxyz
mad r4.xyz, r1.xxxx, l(0.080000, 0.080000, 0.080000, 0.000000), cb1[6].xyzx
mad r1.xyz, r4.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r1.yzwy
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb1[9].x
if_nz r1.w
  add r4.xyz, r3.xyzx, -cb2[8].xyzx
  add r6.xyz, cb2[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r4.xyz, r6.xyzx, |r4.xyzx|
  or r1.w, r4.y, r4.x
  or r1.w, r4.z, r1.w
  dp3 r2.w, r3.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r2.w, r2.w, l(0.002000)
  frc r2.w, r2.w
  lt r2.w, l(0.500000), r2.w
  movc r3.xyz, r2.wwww, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r0.xyz, r1.wwww, r3.xyzx, r0.xyzx
endif 
mad o0.xyz, cb1[13].xxxx, r1.xyzx, r0.xyzx
mad o1.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.w, l(0)
mov o1.w, cb2[11].x
mov o2.xw, l(0,0,0,0.129411772)
mov o2.y, r0.w
mov o3.xyz, r2.xyzx
mov o3.w, l(1.000000)
mov o5.xyzw, l(0,0,0,0)
ret 
// Approximately 0 instruction slots used

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