// Batch DHR
// ---- Created with 3Dmigoto v1.2.57 on Sun Jun 04 18:42:45 2017
Texture3D<float4> t6 : register(t6);

Texture3D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[10];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[1];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[10];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[32];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[58];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  float4 v0 : TEXCOORD10,
  float4 v1 : TEXCOORD11,
  float4 v2 : COLOR0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD7,
  float4 v5 : SV_Position0,
  uint v6 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = -cb1[1].xy + v5.xy;
  r0.xy = r0.xy * cb1[2].zw + float2(-0.5,-0.5);
  r0.xy = v5.ww * r0.xy;
  r0.z = v5.w;
  r0.xyz = float3(2,-2,1) * r0.xyz;
  r1.xyzw = cb0[38].xyzw * v5.yyyy;
  r1.xyzw = v5.xxxx * cb0[37].xyzw + r1.xyzw;
  r1.xyzw = v5.zzzz * cb0[39].xyzw + r1.xyzw;
  r1.xyzw = cb0[40].xyzw + r1.xyzw;
  r1.xyz = r1.xyz / r1.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 1);
matrix ClipToTranslatedWorld = MATRIX(cb0, 33);
float4 tmp = mul(r1.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r1.xyz = mul(tmp, ClipToTranslatedWorld);
  
  r1.xyz = -cb0[57].xyz + r1.xyz;
  r0.w = max(0.300000012, cb3[0].y);
  r0.w = min(1, r0.w);
  r0.xy = r0.xy / r0.zz;
  r0.xy = r0.xy * cb0[53].xy + cb0[53].wz;
  r2.xz = float2(0,0);
  r2.y = -cb1[11].z;
  r2.xy = v3.xy * float2(2,1) + r2.xy;
  r0.z = t0.Sample(s0_s, r2.xy).x;
  r3.z = 0;
  r3.w = -0.600000024 * cb1[11].z;
  r2.xy = v3.xy * float2(2,1) + r3.zw;
  r1.w = t0.Sample(s0_s, r2.xy).y;
  r0.z = r1.w + r0.z;
  r0.xy = r0.zz * cb4[8].xx + r0.xy;
  r3.xyz = t4.Sample(s4_s, r0.xy).xyz;
  r3.xyz = r3.xyz * r3.xyz;
  r3.xyz = r3.xyz * r3.xyz;
  r4.xyz = float3(10,10,10) * r3.xyz;
  r0.x = -1 + r0.z;
  r0.y = 0.0199999996 * r0.x;
  r2.xy = v3.xy * float2(1,0.200000003) + r0.yy;
  r2.xy = cb1[11].zz * float2(0.100000001,-0.300000012) + r2.xy;
  r0.z = t1.Sample(s1_s, r2.xy).z;
  r5.xy = v3.xy * float2(1,0.400000006) + r0.yy;
  r2.w = -0.300000012 * cb1[11].z;
  r2.zw = r5.xy + r2.zw;
  r0.y = t1.Sample(s1_s, r2.zw).x;
  r0.y = r0.z * r0.y;
  r5.xyz = -cb4[4].xyz + cb4[3].xyz;
  r5.xyz = r0.yyy * r5.xyz + cb4[4].xyz;
  r3.xyz = -r3.xyz * float3(10,10,10) + r5.xyz;
  r3.xyz = cb4[8].yyy * r3.xyz + r4.xyz;
  r0.yzw = r3.xyz * r0.www;
  r0.yzw = r0.yzw * cb4[8].zzz + cb4[5].xyz;
  r1.w = dot(r0.xx, cb4[8].ww);
  r3.xy = v3.xy + r1.ww;
  r1.w = t2.Sample(s2_s, r3.xy).x;
  r2.z = t3.Sample(s3_s, r2.zw).z;
  r2.x = t3.Sample(s3_s, r2.xy).z;
  r2.x = r2.z * r2.x;
  r2.x = cb4[9].y * r2.x;
  r1.w = r1.w * cb4[9].x + r2.x;
  r2.xyz = saturate(cb4[6].xyz * r1.www);
  r3.xy = saturate(r0.xx * float2(0.200000003,0.200000003) + v3.xy);
  r1.w = t2.Sample(s2_s, r3.xy).w;
  r2.w = cb4[9].z + -v3.y;
  r2.w = 1 + r2.w;
  r2.w = max(9.99999997e-007, abs(r2.w));
  r3.x = r2.w * r2.w;
  r3.x = r3.x * r3.x;
  r2.w = dot(r2.ww, r3.xx);
  r0.x = saturate(r2.w + r0.x);
  r0.x = r1.w * r0.x;
  r3.w = saturate(v2.y * r0.x);
  r2.xyz = r2.xyz * cb1[5].www + cb1[5].xyz;
  r4.xyz = cb1[6].www * float3(0.0399999991,0.0399999991,0.0399999991) + cb1[6].xyz;
  r5.xyz = -cb1[28].xyz + r1.xyz;
  r6.xyz = cb1[30].xyz * r5.xyz;
  r7.xyz = -cb1[29].xyz + r1.xyz;
  r7.xyz = cb1[31].xyz * r7.xyz;
  r5.xyz = r5.xyz * cb1[30].xyz + float3(-0.5,-0.5,-0.5);
  r5.xyz = float3(0.5,0.5,0.5) + -abs(r5.xyz);
  r5.xyz = saturate(float3(6,6,6) * r5.xyz);
  r0.x = r5.x * r5.y;
  r0.x = r0.x * r5.z;
  r5.xyz = t5.SampleLevel(s5_s, r6.xyz, 0).xyz;
  r6.xyz = t6.SampleLevel(s6_s, r7.xyz, 0).xyz;
  r5.xyz = -r6.xyz + r5.xyz;
  r5.xyz = r0.xxx * r5.xyz + r6.xyz;
  r5.xyz = r5.xyz * r2.xyz;
  r6.xyz = float3(0.886227608,0.886227608,0.886227608) * r5.xyz;
  r2.xyz = r4.xyz * float3(0.449999988,0.449999988,0.449999988) + r2.xyz;
  r2.xyz = -r5.xyz * float3(0.886227608,0.886227608,0.886227608) + r2.xyz;
  r2.xyz = cb1[13].xxx * r2.xyz + r6.xyz;
  r3.xyz = max(float3(0,0,0), r0.yzw);
  r0.x = cmp(0 < cb1[9].x);
  if (r0.x != 0) {
    r0.xyz = -cb2[8].xyz + r1.xyz;
    r4.xyz = float3(1,1,1) + cb2[9].xyz;
    r0.xyz = cmp(r4.xyz < abs(r0.xyz));
    r0.x = (int)r0.y | (int)r0.x;
    r0.x = (int)r0.z | (int)r0.x;
    r0.y = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
    r0.y = 0.00200000009 * r0.y;
    r0.y = frac(r0.y);
    r0.y = cmp(0.5 < r0.y);
    r1.yzw = r0.yyy ? float3(0,1,1) : float3(1,1,0);
    r1.x = 1;
    r3.xyzw = r0.xxxx ? r1.yzwx : r3.xyzw;
    o0.w = r3.w;
  } else {
    o0.w = r3.w;
  }
  r0.xyz = r3.xyz + r2.xyz;
  o0.xyz = r0.xyz * v4.www + v4.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float       
// TEXCOORD                11   xyzw        1     NONE   float       
// COLOR                    0   xyzw        2     NONE   float    y  
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 7   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xyzw
// SV_IsFrontFace           0   x           6    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[58], immediateIndexed
dcl_constantbuffer cb1[32], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[1], immediateIndexed
dcl_constantbuffer cb4[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture3d (float,float,float,float) t5
dcl_resource_texture3d (float,float,float,float) t6
dcl_input_ps linear v2.y
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xyzw, position
dcl_output o0.xyzw
dcl_temps 8
add r0.xy, v5.xyxx, -cb1[1].xyxx
mad r0.xy, r0.xyxx, cb1[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, v5.wwww
mov r0.z, v5.w
mul r0.xyz, r0.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
mul r1.xyzw, v5.yyyy, cb0[38].xyzw
mad r1.xyzw, v5.xxxx, cb0[37].xyzw, r1.xyzw
mad r1.xyzw, v5.zzzz, cb0[39].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[40].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, -cb0[57].xyzx
max r0.w, cb3[0].y, l(0.300000)
min r0.w, r0.w, l(1.000000)
div r0.xy, r0.xyxx, r0.zzzz
mad r0.xy, r0.xyxx, cb0[53].xyxx, cb0[53].wzww
mov r2.xz, l(0,0,0,0)
mov r2.y, -cb1[11].z
mad r2.xy, v3.xyxx, l(2.000000, 1.000000, 0.000000, 0.000000), r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t0.yzxw, s0
mov r3.z, l(0)
mul r3.w, cb1[11].z, l(-0.600000)
mad r2.xy, v3.xyxx, l(2.000000, 1.000000, 0.000000, 0.000000), r3.zwzz
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t0.xzwy, s0
add r0.z, r0.z, r1.w
mad r0.xy, r0.zzzz, cb4[8].xxxx, r0.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t4.xyzw, s4
mul r3.xyz, r3.xyzx, r3.xyzx
mul r3.xyz, r3.xyzx, r3.xyzx
mul r4.xyz, r3.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
add r0.x, r0.z, l(-1.000000)
mul r0.y, r0.x, l(0.020000)
mad r2.xy, v3.xyxx, l(1.000000, 0.200000, 0.000000, 0.000000), r0.yyyy
mad r2.xy, cb1[11].zzzz, l(0.100000, -0.300000, 0.000000, 0.000000), r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t1.xyzw, s1
mad r5.xy, v3.xyxx, l(1.000000, 0.400000, 0.000000, 0.000000), r0.yyyy
mul r2.w, cb1[11].z, l(-0.300000)
add r2.zw, r2.zzzw, r5.xxxy
sample_indexable(texture2d)(float,float,float,float) r0.y, r2.zwzz, t1.yxzw, s1
mul r0.y, r0.y, r0.z
add r5.xyz, cb4[3].xyzx, -cb4[4].xyzx
mad r5.xyz, r0.yyyy, r5.xyzx, cb4[4].xyzx
mad r3.xyz, -r3.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000), r5.xyzx
mad r3.xyz, cb4[8].yyyy, r3.xyzx, r4.xyzx
mul r0.yzw, r0.wwww, r3.xxyz
mad r0.yzw, r0.yyzw, cb4[8].zzzz, cb4[5].xxyz
dp2 r1.w, r0.xxxx, cb4[8].wwww
add r3.xy, r1.wwww, v3.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t2.yzwx, s2
sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t3.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t3.zxyw, s3
mul r2.x, r2.x, r2.z
mul r2.x, r2.x, cb4[9].y
mad r1.w, r1.w, cb4[9].x, r2.x
mul_sat r2.xyz, r1.wwww, cb4[6].xyzx
mad_sat r3.xy, r0.xxxx, l(0.200000, 0.200000, 0.000000, 0.000000), v3.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t2.xyzw, s2
add r2.w, -v3.y, cb4[9].z
add r2.w, r2.w, l(1.000000)
max r2.w, |r2.w|, l(0.000001)
mul r3.x, r2.w, r2.w
mul r3.x, r3.x, r3.x
dp2 r2.w, r2.wwww, r3.xxxx
add_sat r0.x, r0.x, r2.w
mul r0.x, r0.x, r1.w
mul_sat r3.w, r0.x, v2.y
mad r2.xyz, r2.xyzx, cb1[5].wwww, cb1[5].xyzx
mad r4.xyz, cb1[6].wwww, l(0.040000, 0.040000, 0.040000, 0.000000), cb1[6].xyzx
add r5.xyz, r1.xyzx, -cb1[28].xyzx
mul r6.xyz, r5.xyzx, cb1[30].xyzx
add r7.xyz, r1.xyzx, -cb1[29].xyzx
mul r7.xyz, r7.xyzx, cb1[31].xyzx
mad r5.xyz, r5.xyzx, cb1[30].xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
add r5.xyz, -|r5.xyzx|, l(0.500000, 0.500000, 0.500000, 0.000000)
mul_sat r5.xyz, r5.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000)
mul r0.x, r5.y, r5.x
mul r0.x, r5.z, r0.x
sample_l_indexable(texture3d)(float,float,float,float) r5.xyz, r6.xyzx, t5.xyzw, s5, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r6.xyz, r7.xyzx, t6.xyzw, s6, l(0.000000)
add r5.xyz, r5.xyzx, -r6.xyzx
mad r5.xyz, r0.xxxx, r5.xyzx, r6.xyzx
mul r5.xyz, r2.xyzx, r5.xyzx
mul r6.xyz, r5.xyzx, l(0.886228, 0.886228, 0.886228, 0.000000)
mad r2.xyz, r4.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r2.xyzx
mad r2.xyz, -r5.xyzx, l(0.886228, 0.886228, 0.886228, 0.000000), r2.xyzx
mad r2.xyz, cb1[13].xxxx, r2.xyzx, r6.xyzx
max r3.xyz, r0.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.x, l(0.000000), cb1[9].x
if_nz r0.x
  add r0.xyz, r1.xyzx, -cb2[8].xyzx
  add r4.xyz, cb2[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r0.xyz, r4.xyzx, |r0.xyzx|
  or r0.x, r0.y, r0.x
  or r0.x, r0.z, r0.x
  dp3 r0.y, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.y, r0.y, l(0.002000)
  frc r0.y, r0.y
  lt r0.y, l(0.500000), r0.y
  movc r1.yzw, r0.yyyy, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r1.x, l(1.000000)
  movc r3.xyzw, r0.xxxx, r1.yzwx, r3.xyzw
  mov o0.w, r3.w
else 
  mov o0.w, r3.w
endif 
add r0.xyz, r2.xyzx, r3.xyzx
mad o0.xyz, r0.xyzx, v4.wwww, v4.xyzx
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
