// Water shore
Texture3D<float4> t11 : register(t11);

Texture3D<float4> t10 : register(t10);

Texture3D<float4> t9 : register(t9);

Texture3D<float4> t8 : register(t8);

Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

TextureCube<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s8_s : register(s8);

SamplerState s7_s : register(s7);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb5 : register(b5)
{
  float4 cb5[14];
}

cbuffer cb4 : register(b4)
{
  float4 cb4[1];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[10];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[14];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[58];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[27];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : COLOR0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD7,
  float3 v5 : TEXCOORD12,
  float4 v6 : SV_Position0,
  uint v7 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xy = -cb2[1].xy + v6.xy;
  r1.xy = r1.xy * cb2[2].zw + float2(-0.5,-0.5);
  r1.xy = v6.ww * r1.xy;
  r1.z = v6.w;
  r1.xyw = float3(2,-2,1) * r1.xyz;
  r2.xyzw = cb1[38].xyzw * v6.yyyy;
  r2.xyzw = v6.xxxx * cb1[37].xyzw + r2.xyzw;
  r2.xyzw = v6.zzzz * cb1[39].xyzw + r2.xyzw;
  r2.xyzw = cb1[40].xyzw + r2.xyzw;
  r2.xyz = r2.xyz / r2.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 1);
matrix ClipToTranslatedWorld = MATRIX(cb1, 33);
float4 tmp = mul(r2.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r2.xyz = mul(tmp, ClipToTranslatedWorld);
  
  r3.xyz = -cb1[57].xyz + r2.xyz;
  r0.w = dot(-r2.xyz, -r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = -r2.xyz * r0.www;
  r4.xyz = cb2[7].www * float3(0,0,1) + cb2[7].xyz;
  r0.w = dot(r4.xyz, r4.xyz);
  r0.w = rsqrt(r0.w);
  r4.xyz = r4.xyz * r0.www;
  r5.xyz = r4.yyy * r0.xyz;
  r4.xyw = r4.xxx * v0.xyz + r5.xyz;
  r4.xyz = r4.zzz * v1.xyz + r4.xyw;
  r0.w = dot(r4.xyz, r4.xyz);
  r0.w = rsqrt(r0.w);
  r4.xyz = r4.xyz * r0.www;
  r1.xy = r1.xy / r1.ww;
  r1.xy = r1.xy * cb1[53].xy + cb1[53].wz;
  r5.xyz = t7.Sample(s7_s, r1.xy).xyz;
  r5.xyz = r5.xyz * r5.xyz;
  r5.xyz = r5.xyz * r5.xyz;
  r5.xyz = cb5[2].xyz * r5.xyz;
  r5.xyz = float3(10,10,10) * r5.xyz;
  r6.xyz = t0.Sample(s0_s, cb5[11].xx).xyz;
  r7.z = dot(v1.xyz, r2.xyz);
  r0.w = saturate(r7.z);
  r0.w = 1 + -r0.w;
  r0.w = max(9.99999997e-007, r0.w);
  r1.w = r0.w * r0.w;
  r6.xyz = r6.xyz * cb5[4].xyz + -r5.xyz;
  r5.xyz = r1.www * r6.xyz + r5.xyz;
  r6.xyzw = float4(0.0500000007,0.200000003,0.300000012,0.400000006) * cb2[11].zzzz;
  r8.xyz = frac(r6.xyw);
  r8.w = 0;
  r9.xyzw = v3.xyxy * float4(0.200000003,1,0.200000003,1) + r8.xwyw;
  r6.xyw = t1.Sample(s1_s, r9.xy).xyw;
  r8.xy = float2(0.300000012,0.00999999978) * r6.xy;
  r2.w = t1.Sample(s1_s, r9.zw).z;
  r2.w = max(r8.x, r2.w);
  r2.w = max(r2.w, r8.y);
  r9.xyz = r2.www * v2.xxx + r5.xyz;
  r1.x = t6.SampleLevel(s6_s, r1.xy, 0).x;
  r1.x = r1.x * cb1[52].z + -cb1[52].w;
  r1.x = 1 / r1.x;
  r1.x = -r1.z * 1 + r1.x;
  r1.x = saturate(r1.x / cb5[11].z);
  r1.y = cb5[11].w * cb2[11].z;
  r10.xy = float2(0.100000001,-0.100000001) * r1.yy;
  r1.y = v3.x * v1.w;
  r11.xz = r1.yy * float2(0.5,0.5) + r6.zz;
  r11.yw = v3.yy;
  r11.xyzw = float4(0.5,0,0.5,0) + r11.xyzw;
  r11.xyzw = r11.xyzw / cb5[12].xxxx;
  r10.z = 0;
  r1.yz = r11.zw + r10.xz;
  r1.y = t2.Sample(s2_s, r1.yz).x;
  r12.x = r1.y + r1.y;
  r1.yz = r11.zw * float2(2,2) + r10.yz;
  r1.y = t2.Sample(s2_s, r1.yz).y;
  r12.y = r1.y + r1.y;
  r12.z = 1;
  r12.xyz = float3(-1,-1,1) + r12.xyz;
  r10.xyzw = r11.xyzw * float4(3,3,4,4) + r10.zxzy;
  r11.x = t2.Sample(s2_s, r10.xy).x;
  r11.y = t2.Sample(s2_s, r10.zw).y;
  r11.z = 1;
  r10.xyz = r11.xyz * float3(-2,-2,2) + float3(1,1,-1);
  r1.y = dot(r12.xyz, r10.xyz);
  r1.z = r10.x + r10.x;
  r1.y = r12.x * r1.y + -r1.z;
  r10.xz = float2(-0.100000001,0.200000003) * cb2[11].zz;
  r10.yw = float2(0,0);
  r10.xyzw = v3.xyxy + r10.xyzw;
  r1.z = t3.Sample(s3_s, r10.xy).x;
  r2.w = t3.Sample(s3_s, r10.zw).y;
  r1.z = r2.w + r1.z;
  r6.yz = r1.zz * float2(0.0599999987,0.0599999987) + v3.xy;
  r6.yz = r8.zw + r6.yz;
  r6.yz = t4.Sample(s4_s, r6.yz).xy;
  r6.yz = r6.yz * float2(2,2) + float2(-1,-1);
  r1.z = dot(r6.yz, r6.yz);
  r1.z = 1 + -r1.z;
  r1.z = max(0, r1.z);
  r1.z = sqrt(r1.z);
  r1.y = r6.z * r1.y;
  r1.y = 4 * r1.y;
  r1.y = max(9.99999997e-007, abs(r1.y));
  r1.y = log2(r1.y);
  r1.y = 30 * r1.y;
  r1.y = exp2(r1.y);
  r1.y = min(5, r1.y);
  r7.x = dot(v0.xyz, r2.xyz);
  r7.y = dot(r0.xyz, r2.xyz);
  r7.xyz = float3(0,0,1) + r7.xyz;
  r2.w = dot(r7.xyz, r7.xyz);
  r2.w = sqrt(r2.w);
  r7.xyz = r7.xyz / r2.www;
  r2.w = saturate(dot(cb5[7].xyz, r7.xyz));
  r2.w = 1 + -r2.w;
  r2.w = max(9.99999997e-007, r2.w);
  r2.w = log2(r2.w);
  r2.w = cb5[12].z * r2.w;
  r2.w = exp2(r2.w);
  r2.w = cb5[12].w * r2.w;
  r2.w = cb5[12].y * r2.w;
  r1.y = r1.y * cb5[12].y + r2.w;
  r2.w = r1.w * r1.w;
  r0.w = r2.w * r0.w;
  r0.xyz = r6.zzz * r0.xyz;
  r0.xyz = r6.yyy * v0.xyz + r0.xyz;
  r0.xyz = r1.zzz * v1.xyz + r0.xyz;
  r1.z = dot(r0.xyz, r0.xyz);
  r1.z = rsqrt(r1.z);
  r0.xyz = r1.zzz * r0.xyz;
  r1.z = dot(r0.xyz, r2.xyz);
  r0.xyz = r1.zzz * r0.xyz;
  r0.xyz = r0.xyz * float3(2,2,2) + -r2.xyz;
  r0.xyz = t5.SampleLevel(s5_s, r0.xyz, 0).xyz;
  r0.xyz = r0.www * r0.xyz;
  r0.xyz = r0.xyz * r1.www;
  r0.xyz = r0.xyz * cb5[13].xxx + r1.yyy;
  r0.xyz = r1.xxx * r0.xyz + r9.xyz;
  r0.w = max(0.300000012, cb4[0].y);
  r0.w = min(0.600000024, r0.w);
  r0.xyz = r0.xyz * r0.www + cb5[8].xyz;
  r1.yzw = saturate(cb5[9].xyz * r5.xyz);
  r0.w = max(r6.w, r6.x);
  r0.w = saturate(r0.w * r1.x);
  r2.w = saturate(v2.y * r0.w);
  r1.xyz = r1.yzw * cb2[5].www + cb2[5].xyz;
  r5.xyz = cb2[6].www * float3(0.0399999991,0.0399999991,0.0399999991) + cb2[6].xyz;
  r6.xyz = r3.xyz * cb0[24].xyz + cb0[23].xyz;
  r6.xyz = max(cb0[25].xyz, r6.xyz);
  r6.xyz = min(cb0[26].xyz, r6.xyz);
  r7.xyzw = t8.SampleLevel(s8_s, r6.xyz, 0).xyzw;
  r8.xyzw = t9.SampleLevel(s8_s, r6.xyz, 0).xyzw;
  r9.xyzw = t10.SampleLevel(s8_s, r6.xyz, 0).xyzw;
  r0.w = t11.SampleLevel(s8_s, r6.xyz, 0).x;
  r0.w = max(0.00390625, r0.w);
  r0.w = 1 / r0.w;
  r1.w = max(1.00000002e-016, r7.x);
  r1.w = 1 / r1.w;
  r3.w = dot(r7.yzw, r7.yzw);
  r3.w = sqrt(r3.w);
  r1.w = r3.w * r1.w;
  r1.w = min(1, r1.w);
  r3.w = r1.w * 0.25 + 1;
  r1.w = -r1.w * 0.375 + 1;
  r6.xyz = r7.yzw * r1.www;
  r1.w = dot(r4.xyz, r6.xyz);
  r1.w = r1.w + r1.w;
  r6.x = r7.x * r3.w + r1.w;
  r1.w = max(1.00000002e-016, r8.x);
  r1.w = 1 / r1.w;
  r3.w = dot(r8.yzw, r8.yzw);
  r3.w = sqrt(r3.w);
  r1.w = r3.w * r1.w;
  r1.w = min(1, r1.w);
  r3.w = r1.w * 0.25 + 1;
  r1.w = -r1.w * 0.375 + 1;
  r7.xyz = r8.yzw * r1.www;
  r1.w = dot(r4.xyz, r7.xyz);
  r1.w = r1.w + r1.w;
  r6.y = r8.x * r3.w + r1.w;
  r1.w = max(1.00000002e-016, r9.x);
  r1.w = 1 / r1.w;
  r3.w = dot(r9.yzw, r9.yzw);
  r3.w = sqrt(r3.w);
  r1.w = r3.w * r1.w;
  r1.w = min(1, r1.w);
  r3.w = r1.w * 0.25 + 1;
  r1.w = -r1.w * 0.375 + 1;
  r7.xyz = r9.yzw * r1.www;
  r1.w = dot(r4.xyz, r7.xyz);
  r1.w = r1.w + r1.w;
  r6.z = r9.x * r3.w + r1.w;
  r4.xyz = r6.xyz * r0.www;
  r4.xyz = max(float3(0,0,0), r4.xyz);
  r6.xyz = v5.xyz * r1.xyz;
  r6.xyz = float3(0.886227608,0.886227608,0.886227608) * r6.xyz;
  r4.xyz = r4.xyz * r1.xyz + r6.xyz;
  r1.xyz = r5.xyz * float3(0.449999988,0.449999988,0.449999988) + r1.xyz;
  r1.xyz = r1.xyz + -r4.xyz;
  r1.xyz = cb2[13].xxx * r1.xyz + r4.xyz;
  r2.xyz = max(float3(0,0,0), r0.xyz);
  r0.x = cmp(0 < cb2[9].x);
  if (r0.x != 0) {
    r0.xyz = -cb3[8].xyz + r3.xyz;
    r4.xyz = float3(1,1,1) + cb3[9].xyz;
    r0.xyz = cmp(r4.xyz < abs(r0.xyz));
    r0.x = (int)r0.y | (int)r0.x;
    r0.x = (int)r0.z | (int)r0.x;
    r0.y = dot(r3.xyz, float3(0.577000022,0.577000022,0.577000022));
    r0.y = 0.00200000009 * r0.y;
    r0.y = frac(r0.y);
    r0.y = cmp(0.5 < r0.y);
    r3.yzw = r0.yyy ? float3(0,1,1) : float3(1,1,0);
    r3.x = 1;
    r2.xyzw = r0.xxxx ? r3.yzwx : r2.xyzw;
    o0.w = r2.w;
  } else {
    o0.w = r2.w;
  }
  r0.xyz = r2.xyz + r1.xyz;
  o0.xyz = r0.xyz * v4.www + v4.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.57 on Sun Jun 11 17:54:49 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xy  
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 7   xyzw        4     NONE   float   xyzw
// TEXCOORD                12   xyz         5     NONE   float   xyz 
// SV_Position              0   xyzw        6      POS   float   xyzw
// SV_IsFrontFace           0   x           7    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[27], immediateIndexed
dcl_constantbuffer cb1[58], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb3[10], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_constantbuffer cb5[14], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texturecube (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture3d (float,float,float,float) t9
dcl_resource_texture3d (float,float,float,float) t10
dcl_resource_texture3d (float,float,float,float) t11
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyz
dcl_input_ps_siv linear noperspective v6.xyzw, position
dcl_output o0.xyzw
dcl_temps 13
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v6.xyxx, -cb2[1].xyxx
mad r1.xy, r1.xyxx, cb2[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v6.wwww
mov r1.z, v6.w
mul r1.xyw, r1.xyxz, l(2.000000, -2.000000, 0.000000, 1.000000)
mul r2.xyzw, v6.yyyy, cb1[38].xyzw
mad r2.xyzw, v6.xxxx, cb1[37].xyzw, r2.xyzw
mad r2.xyzw, v6.zzzz, cb1[39].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[40].xyzw
div r2.xyz, r2.xyzx, r2.wwww
add r3.xyz, r2.xyzx, -cb1[57].xyzx
dp3 r0.w, -r2.xyzx, -r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, -r2.xyzx
mad r4.xyz, cb2[7].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb2[7].xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mul r5.xyz, r0.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, v0.xyxz, r5.xyxz
mad r4.xyz, r4.zzzz, v1.xyzx, r4.xywx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
div r1.xy, r1.xyxx, r1.wwww
mad r1.xy, r1.xyxx, cb1[53].xyxx, cb1[53].wzww
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r1.xyxx, t7.xyzw, s7
mul r5.xyz, r5.xyzx, r5.xyzx
mul r5.xyz, r5.xyzx, r5.xyzx
mul r5.xyz, r5.xyzx, cb5[2].xyzx
mul r5.xyz, r5.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, cb5[11].xxxx, t0.xyzw, s0
dp3 r7.z, v1.xyzx, r2.xyzx
mov_sat r0.w, r7.z
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000001)
mul r1.w, r0.w, r0.w
mad r6.xyz, r6.xyzx, cb5[4].xyzx, -r5.xyzx
mad r5.xyz, r1.wwww, r6.xyzx, r5.xyzx
mul r6.xyzw, cb2[11].zzzz, l(0.050000, 0.200000, 0.300000, 0.400000)
frc r8.xyz, r6.xywx
mov r8.w, l(0)
mad r9.xyzw, v3.xyxy, l(0.200000, 1.000000, 0.200000, 1.000000), r8.xwyw
sample_indexable(texture2d)(float,float,float,float) r6.xyw, r9.xyxx, t1.xyzw, s1
mul r8.xy, r6.xyxx, l(0.300000, 0.010000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.w, r9.zwzz, t1.xywz, s1
max r2.w, r2.w, r8.x
max r2.w, r8.y, r2.w
mad r9.xyz, r2.wwww, v2.xxxx, r5.xyzx
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t6.xyzw, s6, l(0.000000)
mad r1.x, r1.x, cb1[52].z, -cb1[52].w
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
mad r1.x, -r1.z, l(1.000000), r1.x
div_sat r1.x, r1.x, cb5[11].z
mul r1.y, cb2[11].z, cb5[11].w
mul r10.xy, r1.yyyy, l(0.100000, -0.100000, 0.000000, 0.000000)
mul r1.y, v1.w, v3.x
mad r11.xz, r1.yyyy, l(0.500000, 0.000000, 0.500000, 0.000000), r6.zzzz
mov r11.yw, v3.yyyy
add r11.xyzw, r11.xyzw, l(0.500000, 0.000000, 0.500000, 0.000000)
div r11.xyzw, r11.xyzw, cb5[12].xxxx
mov r10.z, l(0)
add r1.yz, r10.xxzx, r11.zzwz
sample_indexable(texture2d)(float,float,float,float) r1.y, r1.yzyy, t2.yxzw, s2
add r12.x, r1.y, r1.y
mad r1.yz, r11.zzwz, l(0.000000, 2.000000, 2.000000, 0.000000), r10.yyzy
sample_indexable(texture2d)(float,float,float,float) r1.y, r1.yzyy, t2.xyzw, s2
add r12.y, r1.y, r1.y
mov r12.z, l(1.000000)
add r12.xyz, r12.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
mad r10.xyzw, r11.xyzw, l(3.000000, 3.000000, 4.000000, 4.000000), r10.zxzy
sample_indexable(texture2d)(float,float,float,float) r11.x, r10.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r11.y, r10.zwzz, t2.xyzw, s2
mov r11.z, l(1.000000)
mad r10.xyz, r11.xyzx, l(-2.000000, -2.000000, 2.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
dp3 r1.y, r12.xyzx, r10.xyzx
add r1.z, r10.x, r10.x
mad r1.y, r12.x, r1.y, -r1.z
mul r10.xz, cb2[11].zzzz, l(-0.100000, 0.000000, 0.200000, 0.000000)
mov r10.yw, l(0,0,0,0)
add r10.xyzw, r10.xyzw, v3.xyxy
sample_indexable(texture2d)(float,float,float,float) r1.z, r10.xyxx, t3.yzxw, s3
sample_indexable(texture2d)(float,float,float,float) r2.w, r10.zwzz, t3.xzwy, s3
add r1.z, r1.z, r2.w
mad r6.yz, r1.zzzz, l(0.000000, 0.060000, 0.060000, 0.000000), v3.xxyx
add r6.yz, r6.yyzy, r8.zzwz
sample_indexable(texture2d)(float,float,float,float) r6.yz, r6.yzyy, t4.zxyw, s4
mad r6.yz, r6.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
dp2 r1.z, r6.yzyy, r6.yzyy
add r1.z, -r1.z, l(1.000000)
max r1.z, r1.z, l(0.000000)
sqrt r1.z, r1.z
mul r1.y, r1.y, r6.z
mul r1.y, r1.y, l(4.000000)
max r1.y, |r1.y|, l(0.000001)
log r1.y, r1.y
mul r1.y, r1.y, l(30.000000)
exp r1.y, r1.y
min r1.y, r1.y, l(5.000000)
dp3 r7.x, v0.xyzx, r2.xyzx
dp3 r7.y, r0.xyzx, r2.xyzx
add r7.xyz, r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r2.w, r7.xyzx, r7.xyzx
sqrt r2.w, r2.w
div r7.xyz, r7.xyzx, r2.wwww
dp3_sat r2.w, cb5[7].xyzx, r7.xyzx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000001)
log r2.w, r2.w
mul r2.w, r2.w, cb5[12].z
exp r2.w, r2.w
mul r2.w, r2.w, cb5[12].w
mul r2.w, r2.w, cb5[12].y
mad r1.y, r1.y, cb5[12].y, r2.w
mul r2.w, r1.w, r1.w
mul r0.w, r0.w, r2.w
mul r0.xyz, r0.xyzx, r6.zzzz
mad r0.xyz, r6.yyyy, v0.xyzx, r0.xyzx
mad r0.xyz, r1.zzzz, v1.xyzx, r0.xyzx
dp3 r1.z, r0.xyzx, r0.xyzx
rsq r1.z, r1.z
mul r0.xyz, r0.xyzx, r1.zzzz
dp3 r1.z, r0.xyzx, r2.xyzx
mul r0.xyz, r0.xyzx, r1.zzzz
mad r0.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r2.xyzx
sample_l_indexable(texturecube)(float,float,float,float) r0.xyz, r0.xyzx, t5.xyzw, s5, l(0.000000)
mul r0.xyz, r0.xyzx, r0.wwww
mul r0.xyz, r1.wwww, r0.xyzx
mad r0.xyz, r0.xyzx, cb5[13].xxxx, r1.yyyy
mad r0.xyz, r1.xxxx, r0.xyzx, r9.xyzx
max r0.w, cb4[0].y, l(0.300000)
min r0.w, r0.w, l(0.600000)
mad r0.xyz, r0.xyzx, r0.wwww, cb5[8].xyzx
mul_sat r1.yzw, r5.xxyz, cb5[9].xxyz
max r0.w, r6.x, r6.w
mul_sat r0.w, r1.x, r0.w
mul_sat r2.w, r0.w, v2.y
mad r1.xyz, r1.yzwy, cb2[5].wwww, cb2[5].xyzx
mad r5.xyz, cb2[6].wwww, l(0.040000, 0.040000, 0.040000, 0.000000), cb2[6].xyzx
mad r6.xyz, r3.xyzx, cb0[24].xyzx, cb0[23].xyzx
max r6.xyz, r6.xyzx, cb0[25].xyzx
min r6.xyz, r6.xyzx, cb0[26].xyzx
sample_l_indexable(texture3d)(float,float,float,float) r7.xyzw, r6.xyzx, t8.xyzw, s8, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r8.xyzw, r6.xyzx, t9.xyzw, s8, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r9.xyzw, r6.xyzx, t10.xyzw, s8, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r0.w, r6.xyzx, t11.yzwx, s8, l(0.000000)
max r0.w, r0.w, l(0.00390625000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
max r1.w, r7.x, l(1.000000017E-016)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
dp3 r3.w, r7.yzwy, r7.yzwy
sqrt r3.w, r3.w
mul r1.w, r1.w, r3.w
min r1.w, r1.w, l(1.000000)
mad r3.w, r1.w, l(0.250000), l(1.000000)
mad r1.w, -r1.w, l(0.375000), l(1.000000)
mul r6.xyz, r1.wwww, r7.yzwy
dp3 r1.w, r4.xyzx, r6.xyzx
add r1.w, r1.w, r1.w
mad r6.x, r7.x, r3.w, r1.w
max r1.w, r8.x, l(1.000000017E-016)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
dp3 r3.w, r8.yzwy, r8.yzwy
sqrt r3.w, r3.w
mul r1.w, r1.w, r3.w
min r1.w, r1.w, l(1.000000)
mad r3.w, r1.w, l(0.250000), l(1.000000)
mad r1.w, -r1.w, l(0.375000), l(1.000000)
mul r7.xyz, r1.wwww, r8.yzwy
dp3 r1.w, r4.xyzx, r7.xyzx
add r1.w, r1.w, r1.w
mad r6.y, r8.x, r3.w, r1.w
max r1.w, r9.x, l(1.000000017E-016)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
dp3 r3.w, r9.yzwy, r9.yzwy
sqrt r3.w, r3.w
mul r1.w, r1.w, r3.w
min r1.w, r1.w, l(1.000000)
mad r3.w, r1.w, l(0.250000), l(1.000000)
mad r1.w, -r1.w, l(0.375000), l(1.000000)
mul r7.xyz, r1.wwww, r9.yzwy
dp3 r1.w, r4.xyzx, r7.xyzx
add r1.w, r1.w, r1.w
mad r6.z, r9.x, r3.w, r1.w
mul r4.xyz, r0.wwww, r6.xyzx
max r4.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r6.xyz, r1.xyzx, v5.xyzx
mul r6.xyz, r6.xyzx, l(0.886227608, 0.886227608, 0.886227608, 0.000000)
mad r4.xyz, r4.xyzx, r1.xyzx, r6.xyzx
mad r1.xyz, r5.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r1.xyzx
add r1.xyz, -r4.xyzx, r1.xyzx
mad r1.xyz, cb2[13].xxxx, r1.xyzx, r4.xyzx
max r2.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.x, l(0.000000), cb2[9].x
if_nz r0.x
  add r0.xyz, r3.xyzx, -cb3[8].xyzx
  add r4.xyz, cb3[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r0.xyz, r4.xyzx, |r0.xyzx|
  or r0.x, r0.y, r0.x
  or r0.x, r0.z, r0.x
  dp3 r0.y, r3.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.y, r0.y, l(0.002000)
  frc r0.y, r0.y
  lt r0.y, l(0.500000), r0.y
  movc r3.yzw, r0.yyyy, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r3.x, l(1.000000)
  movc r2.xyzw, r0.xxxx, r3.yzwx, r2.xyzw
  mov o0.w, r2.w
else 
  mov o0.w, r2.w
endif 
add r0.xyz, r1.xyzx, r2.xyzx
mad o0.xyz, r0.xyzx, v4.wwww, v4.xyzx
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
