// Batch DHR
// ---- Created with 3Dmigoto v1.2.57 on Sun Jun 04 18:26:09 2017
Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

TextureCube<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[6];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[12];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[14];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[61];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[24];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"



void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : TEXCOORD0,
  float2 v3 : TEXCOORD5,
  float4 v4 : VELOCITY_PREV_POS0,
  float4 v5 : SV_Position0,
  uint v6 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
    r1.xyzw = cb1[38].xyzw * v5.yyyy;
  r1.xyzw = v5.xxxx * cb1[37].xyzw + r1.xyzw;
  r1.xyzw = v5.zzzz * cb1[39].xyzw + r1.xyzw;
  r1.xyzw = cb1[40].xyzw + r1.xyzw;
  r1.xyz = r1.xyz / r1.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 1);
matrix ClipToTranslatedWorld = MATRIX(cb1, 33);
float4 tmp = mul(r1.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r1.xyz = mul(tmp, ClipToTranslatedWorld);
  
  t7.GetDimensions(0, fDest.x, fDest.y, fDest.z);
  r2.xy = fDest.xy;
  r2.xy = v3.xy * r2.xy;
  r2.xy = (uint2)r2.xy;
  r2.zw = float2(0,0);
  r0.w = t7.Load(r2.xyz).x;
  r0.w = r0.w * 255 + 0.5;
  r0.w = (uint)r0.w;
  r1.w = (int)r0.w & 15;
  r1.w = (uint)r1.w;
  r0.w = (uint)r0.w >> 4;
  r0.w = (uint)r0.w;
  r2.x = dot(r1.xyz, r1.xyz);
  r2.x = sqrt(r2.x);
  r2.x = r2.x / cb0[23].x;
  r2.x = log2(r2.x);
  r1.w = max(r2.x, r1.w);
  r0.w = min(r1.w, r0.w);
  r2.xy = -cb2[1].xy + v5.xy;
  r2.xy = r2.xy * cb2[2].zw + float2(-0.5,-0.5);
  r2.xy = v5.ww * r2.xy;
  r2.z = v5.w;
  r2.xyz = float3(2,-2,1) * r2.xyz;
  r1.w = dot(-r1.xyz, -r1.xyz);
  r1.w = rsqrt(r1.w);
  r3.xyz = -r1.xyz * r1.www;
  r4.xy = t0.Sample(s0_s, v2.xy).xy;
  r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
  r1.w = dot(r4.xy, r4.xy);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r4.z = sqrt(r1.w);
  r5.xyz = r4.xyz * cb2[7].www + cb2[7].xyz;
  r1.w = dot(r5.xyz, r5.xyz);
  r1.w = rsqrt(r1.w);
  r5.xyz = r5.xyz * r1.www;
  r6.xyz = r5.yyy * r0.xyz;
  r5.xyw = r5.xxx * v0.xyz + r6.xyz;
  r5.xyz = r5.zzz * v1.xyz + r5.xyw;
  r1.w = dot(r5.xyz, r5.xyz);
  r1.w = rsqrt(r1.w);
  r5.xyz = r5.xyz * r1.www;
  r1.w = dot(r5.xyz, r3.xyz);
  r6.xyz = r5.xyz * r1.www;
  r6.xyz = r6.xyz * float3(2,2,2) + -r3.xyz;
  r7.xyz = t1.Sample(s1_s, v2.xy).yxz;
  r8.xyz = max(float3(0.600000024,0.600000024,0.600000024), r7.yxz);
  r8.xyz = min(float3(1,1,1), r8.xyz);
  r9.xyz = t2.Sample(s2_s, v2.xy).xyz;
  r6.xyz = t4.SampleLevel(s4_s, r6.xyz, 3).xyz;
  r6.xyz = r9.xyz * r6.xyz;
  r10.x = dot(v0.xyz, r3.xyz);
  r10.y = dot(r0.xyz, r3.xyz);
  r10.z = dot(v1.xyz, r3.xyz);
  r0.x = saturate(dot(r4.xyz, r10.xyz));
  r0.x = 1 + -r0.x;
  r0.x = max(9.99999997e-007, r0.x);
  r0.x = 0.5 + r0.x;
  r0.x = min(1, r0.x);
  r0.xyz = r6.xyz * r0.xxx;
  r0.xyz = cb4[4].xxx * r0.xyz;
  r3.xyz = t3.Sample(s3_s, v2.xy).xyz;
  r3.xyz = cb4[4].yyy * r3.xyz;
  r0.xyz = r8.xyz * r0.xyz + r3.xyz;
  r0.xyz = cb4[1].xyz + r0.xyz;
  r3.xyz = cb4[4].zzz * r9.xyz;
  r3.xyz = saturate(cb4[2].xyz * r3.xyz);
  r1.w = cb4[4].w * r7.y;
  r1.w = max(0, r1.w);
  r7.x = min(0.980000019, r1.w);
  r7.y = saturate(r7.y);
  r1.w = saturate(cb4[5].z);
  o2.z = r1.w * cb2[8].y + cb2[8].x;
  r2.xy = r2.xy / r2.zz;
  r2.xy = -cb1[27].xy + r2.xy;
  r2.zw = v4.xy / v4.ww;
  r2.zw = -cb1[60].xy + r2.zw;
  r2.xy = r2.xy + -r2.zw;
  r2.xy = r2.xy * float2(0.249500006,0.249500006) + float2(0.499992371,0.499992371);
  o4.xy = v4.zz * r2.xy;
  o4.zw = float2(0,0);
  r2.xyz = -r3.xyz * r7.xxx + r3.xyz;
  r1.w = 0.0799999982 * r7.y;
  r4.xyz = -r7.yyy * float3(0.0799999982,0.0799999982,0.0799999982) + r3.xyz;
  r4.xyz = r7.xxx * r4.xyz + r1.www;
  r2.xyz = r2.xyz * cb2[5].www + cb2[5].xyz;
  r4.xyz = r4.xyz * cb2[6].www + cb2[6].xyz;
  r6.xyzw = t5.SampleLevel(s5_s, v3.xy, r0.w).yxzw;
  r1.w = r6.w * 0.00390625 + r6.y;
  r6.y = 1;
  r6.w = dot(float3(-1,1,-1), r6.xyz);
  r6.xyz = r6.xwz * r1.www;
  r6.xyz = float3(16,16,16) * r6.xyz;
  r8.xyzw = t6.SampleLevel(s5_s, v3.xy, r0.w).xyzw;
  r8.xyzw = float4(-0.5,-0.5,-0.5,0.00100000005) + r8.xyzw;
  r0.w = 1 / r8.w;
  r1.w = dot(r5.xyz, r8.xyz);
  r1.w = 0.5 + r1.w;
  r0.w = r1.w * r0.w;
  r6.xyz = r6.xyz * r0.www;
  r8.xyz = r6.xyz * r2.xyz;
  r4.xyz = r4.xyz * float3(0.449999988,0.449999988,0.449999988) + r2.xyz;
  r2.xyz = -r6.xyz * r2.xyz + r4.xyz;
  r2.xyz = cb2[13].xxx * r2.xyz + r8.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  r0.w = cmp(0 < cb2[9].x);
  if (r0.w != 0) {
    r1.xyz = -cb1[57].xyz + r1.xyz;
    r4.xyz = -cb3[8].xyz + r1.xyz;
    r6.xyz = float3(1,1,1) + cb3[9].xyz;
    r4.xyz = cmp(r6.xyz < abs(r4.xyz));
    r0.w = (int)r4.y | (int)r4.x;
    r0.w = (int)r4.z | (int)r0.w;
    r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.x = 0.00200000009 * r1.x;
    r1.x = frac(r1.x);
    r1.x = cmp(0.5 < r1.x);
    r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0);
    r0.xyz = r0.www ? r1.xyz : r0.xyz;
  }
  o0.xyz = r2.xyz + r0.xyz;
  o1.xyz = r5.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  o0.w = 0;
  o1.w = cb3[11].x;
  o2.w = 0.129411772;
  o2.xy = r7.xy;
  o3.xyz = r3.xyz;
  o3.w = 1;
  o5.xyzw = float4(0,0,0,0);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy  
// TEXCOORD                 5   xy          3     NONE   float   xy  
// VELOCITY_PREV_POS        0   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xyzw
// SV_IsFrontFace           0   x           6    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[24], immediateIndexed
dcl_constantbuffer cb1[61], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb3[12], immediateIndexed
dcl_constantbuffer cb4[6], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texturecube (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 11
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mul r1.xyzw, v5.yyyy, cb1[38].xyzw
mad r1.xyzw, v5.xxxx, cb1[37].xyzw, r1.xyzw
mad r1.xyzw, v5.zzzz, cb1[39].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb1[40].xyzw
div r1.xyz, r1.xyzx, r1.wwww
resinfo_indexable(texture2d)(float,float,float,float) r2.xy, l(0), t7.xyzw
mul r2.xy, r2.xyxx, v3.xyxx
ftou r2.xy, r2.xyxx
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.w, r2.xyzw, t7.yzwx
mad r0.w, r0.w, l(255.000000), l(0.500000)
ftou r0.w, r0.w
and r1.w, r0.w, l(15)
utof r1.w, r1.w
ushr r0.w, r0.w, l(4)
utof r0.w, r0.w
dp3 r2.x, r1.xyzx, r1.xyzx
sqrt r2.x, r2.x
div r2.x, r2.x, cb0[23].x
log r2.x, r2.x
max r1.w, r1.w, r2.x
min r0.w, r0.w, r1.w
add r2.xy, v5.xyxx, -cb2[1].xyxx
mad r2.xy, r2.xyxx, cb2[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, v5.wwww
mov r2.z, v5.w
mul r2.xyz, r2.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
dp3 r1.w, -r1.xyzx, -r1.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, -r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t0.xyzw, s0
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r4.xyxx, r4.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r4.z, r1.w
mad r5.xyz, r4.xyzx, cb2[7].wwww, cb2[7].xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
mul r6.xyz, r0.xyzx, r5.yyyy
mad r5.xyw, r5.xxxx, v0.xyxz, r6.xyxz
mad r5.xyz, r5.zzzz, v1.xyzx, r5.xywx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
dp3 r1.w, r5.xyzx, r3.xyzx
mul r6.xyz, r1.wwww, r5.xyzx
mad r6.xyz, r6.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyz, v2.xyxx, t1.yxzw, s1
max r8.xyz, r7.yxzy, l(0.600000, 0.600000, 0.600000, 0.000000)
min r8.xyz, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r9.xyz, v2.xyxx, t2.xyzw, s2
sample_l_indexable(texturecube)(float,float,float,float) r6.xyz, r6.xyzx, t4.xyzw, s4, l(3.000000)
mul r6.xyz, r6.xyzx, r9.xyzx
dp3 r10.x, v0.xyzx, r3.xyzx
dp3 r10.y, r0.xyzx, r3.xyzx
dp3 r10.z, v1.xyzx, r3.xyzx
dp3_sat r0.x, r4.xyzx, r10.xyzx
add r0.x, -r0.x, l(1.000000)
max r0.x, r0.x, l(0.000001)
add r0.x, r0.x, l(0.500000)
min r0.x, r0.x, l(1.000000)
mul r0.xyz, r0.xxxx, r6.xyzx
mul r0.xyz, r0.xyzx, cb4[4].xxxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, v2.xyxx, t3.xyzw, s3
mul r3.xyz, r3.xyzx, cb4[4].yyyy
mad r0.xyz, r8.xyzx, r0.xyzx, r3.xyzx
add r0.xyz, r0.xyzx, cb4[1].xyzx
mul r3.xyz, r9.xyzx, cb4[4].zzzz
mul_sat r3.xyz, r3.xyzx, cb4[2].xyzx
mul r1.w, r7.y, cb4[4].w
max r1.w, r1.w, l(0.000000)
min r7.x, r1.w, l(0.980000)
mov_sat r7.y, r7.y
mov_sat r1.w, cb4[5].z
mad o2.z, r1.w, cb2[8].y, cb2[8].x
div r2.xy, r2.xyxx, r2.zzzz
add r2.xy, r2.xyxx, -cb1[27].xyxx
div r2.zw, v4.xxxy, v4.wwww
add r2.zw, r2.zzzw, -cb1[60].xxxy
add r2.xy, -r2.zwzz, r2.xyxx
mad r2.xy, r2.xyxx, l(0.249500, 0.249500, 0.000000, 0.000000), l(0.499992, 0.499992, 0.000000, 0.000000)
mul o4.xy, r2.xyxx, v4.zzzz
mov o4.zw, l(0,0,0,0)
mad r2.xyz, -r3.xyzx, r7.xxxx, r3.xyzx
mul r1.w, r7.y, l(0.080000)
mad r4.xyz, -r7.yyyy, l(0.080000, 0.080000, 0.080000, 0.000000), r3.xyzx
mad r4.xyz, r7.xxxx, r4.xyzx, r1.wwww
mad r2.xyz, r2.xyzx, cb2[5].wwww, cb2[5].xyzx
mad r4.xyz, r4.xyzx, cb2[6].wwww, cb2[6].xyzx
sample_l_indexable(texture2d)(float,float,float,float) r6.xyzw, v3.xyxx, t5.yxzw, s5, r0.w
mad r1.w, r6.w, l(0.003906), r6.y
mov r6.y, l(1.000000)
dp3 r6.w, l(-1.000000, 1.000000, -1.000000, 0.000000), r6.xyzx
mul r6.xyz, r1.wwww, r6.xwzx
mul r6.xyz, r6.xyzx, l(16.000000, 16.000000, 16.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r8.xyzw, v3.xyxx, t6.xyzw, s5, r0.w
add r8.xyzw, r8.xyzw, l(-0.500000, -0.500000, -0.500000, 0.001000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r8.w
dp3 r1.w, r5.xyzx, r8.xyzx
add r1.w, r1.w, l(0.500000)
mul r0.w, r0.w, r1.w
mul r6.xyz, r0.wwww, r6.xyzx
mul r8.xyz, r2.xyzx, r6.xyzx
mad r4.xyz, r4.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r2.xyzx
mad r2.xyz, -r6.xyzx, r2.xyzx, r4.xyzx
mad r2.xyz, cb2[13].xxxx, r2.xyzx, r8.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb2[9].x
if_nz r0.w
  add r1.xyz, r1.xyzx, -cb1[57].xyzx
  add r4.xyz, r1.xyzx, -cb3[8].xyzx
  add r6.xyz, cb3[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r4.xyz, r6.xyzx, |r4.xyzx|
  or r0.w, r4.y, r4.x
  or r0.w, r4.z, r0.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r0.xyz, r0.wwww, r1.xyzx, r0.xyzx
endif 
add o0.xyz, r0.xyzx, r2.xyzx
mad o1.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.w, l(0)
mov o1.w, cb3[11].x
mov o2.w, l(0.129412)
mov o2.xy, r7.xyxx
mov o3.xyz, r3.xyzx
mov o3.w, l(1.000000)
mov o5.xyzw, l(0,0,0,0)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
