// Batch 5 DHR
// ---- Created with 3Dmigoto v1.2.57 on Sun Jun 04 18:26:03 2017
Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[9];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[12];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[45];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[61];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[26];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"



void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : COLOR0,
  float4 v3 : TEXCOORD0,
  float4 v4 : VELOCITY_PREV_POS0,
  float4 v5 : VELOCITY_POS0,
  float4 v6 : SV_Position0,
  uint v7 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xy = -cb2[1].xy + v6.xy;
  r1.xy = r1.xy * cb2[2].zw + float2(-0.5,-0.5);
  r1.xy = v6.ww * r1.xy;
  r1.z = v6.w;
  r1.xyz = float3(2,-2,1) * r1.xyz;
  r2.xyzw = cb1[38].xyzw * v6.yyyy;
  r2.xyzw = v6.xxxx * cb1[37].xyzw + r2.xyzw;
  r2.xyzw = v6.zzzz * cb1[39].xyzw + r2.xyzw;
  r2.xyzw = cb1[40].xyzw + r2.xyzw;
  r2.xyz = r2.xyz / r2.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 1);
matrix ClipToTranslatedWorld = MATRIX(cb1, 33);
float4 tmp = mul(r2.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r2.xyz = mul(tmp, ClipToTranslatedWorld);
 
  r2.xyz = -cb1[57].xyz + r2.xyz;
  r0.w = cb3[9].w * cb2[10].w;
  r1.w = v7.x ? 1 : -1;
  r0.w = r1.w * r0.w;
  r3.xyz = cb2[7].www * float3(0,0,1) + cb2[7].xyz;
  r3.xyz = r3.xyz * r0.www;
  r0.w = dot(r3.xyz, r3.xyz);
  r0.w = rsqrt(r0.w);
  r3.xyz = r3.xyz * r0.www;
  r0.xyz = r3.yyy * r0.xyz;
  r0.xyz = r3.xxx * v0.xyz + r0.xyz;
  r0.xyz = r3.zzz * v1.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r3.xyz = cb4[3].xyz + cb4[2].xyz;
  r4.xyz = saturate(cb4[7].xyz * cb4[4].xyz);
  r1.xy = r1.xy / r1.zz;
  r1.xy = r1.xy * cb1[53].xy + cb1[53].wz;
  r1.zw = cb2[44].zw * r1.xy;
  r1.xy = cb2[44].zw * r1.xy + cb2[32].xx;
  r1.xy = (uint2)r1.xy;
  r0.w = (uint)r1.y << 1;
  r0.w = (int)r1.x + (int)r0.w;
  r0.w = (uint)r0.w % 5;
  r0.w = (uint)r0.w;
  r1.xy = float2(0.015625,0.015625) * r1.zw;
  r1.x = t1.Sample(s1_s, r1.xy).x;
  r0.w = r1.x + r0.w;
  r0.w = r0.w * 0.166666672 + 0.399999976;
  r0.w = v2.x * r0.w + v2.x;
  r1.xyz = float3(1,-1,2) * v3.xyy;
  r1.x = t2.Sample(s2_s, r1.xy).y;
  r5.xyz = float3(0.00999999978,-0.00999999978,0.100000001) * cb2[11].zzz;
  r5.xyz = frac(r5.xyz);
  r5.w = 0;
  r1.yw = v3.xy * float2(5,2) + r5.wx;
  r1.y = t3.Sample(s3_s, r1.yw).x;
  r5.xy = v3.xy * float2(2,1) + r5.wy;
  r1.w = t3.Sample(s3_s, r5.xy).x;
  r1.y = r1.y * r1.w;
  r1.w = cb4[8].x * cb2[11].z;
  r6.xyzw = float4(6.28318548,0.200000003,0.25,-0.200000003) * r1.wwww;
  r2.w = sin(r6.x);
  r2.w = 0.0500000007 * r2.w;
  r5.y = frac(r2.w);
  r2.w = 0.0199999996 * r1.y;
  r7.xy = v3.xy * float2(5,-0.529999971) + r2.ww;
  r5.x = 0;
  r5.xy = r7.xy + r5.xy;
  r2.w = t2.Sample(s2_s, r5.xy).x;
  r7.xyzw = float4(5,0.5,7,-0.5) * v3.xyxy;
  r5.xy = r5.zz * float2(-0,-0.5) + r7.xy;
  r3.w = t2.Sample(s2_s, r5.xy).x;
  r4.w = cb2[11].z * 0.100000001 + 0.5;
  r4.w = frac(r4.w);
  r5.xy = r4.ww * float2(-0,-0.5) + r7.xy;
  r4.w = t2.Sample(s2_s, r5.xy).x;
  r5.x = -0.5 + r5.z;
  r5.x = abs(r5.x) + abs(r5.x);
  r5.x = -r5.x * r5.x + 1;
  r5.x = -r5.x * r5.x + 1;
  r4.w = r4.w + -r3.w;
  r3.w = r5.x * r4.w + r3.w;
  r2.w = r3.w + r2.w;
  r1.z = r2.w * r1.z;
  r1.z = 89 * r1.z;
  r2.w = max(0.00999999978, abs(v3.y));
  r2.w = min(1, r2.w);
  r1.z = r2.w * r1.z;
  r5.xyz = frac(r6.yzw);
  r6.xy = r1.yy * float2(0.0599999987,0.0599999987) + r7.zw;
  r5.xy = r6.xy + r5.xy;
  r2.w = t2.Sample(s2_s, r5.xy).x;
  r1.w = 0.5 * r1.w;
  r5.w = frac(r1.w);
  r5.xy = r6.xy + r5.zw;
  r1.w = t2.Sample(s2_s, r5.xy).x;
  r1.w = r2.w + r1.w;
  r1.w = v3.y * -r1.w + r1.w;
  r1.w = v3.y * r1.w;
  r5.xyz = float3(0.00100000005,0.00100000005,0.00100000005) * r2.xyz;
  r6.xyz = r5.xyz;
  r2.w = 0;
  r3.w = 1;
  r4.w = 0;
  while (true) {
    r5.w = cmp((uint)r4.w >= 4);
    if (r5.w != 0) break;
    r5.w = dot(r6.xyz, float3(0.333333343,0.333333343,0.333333343));
    r7.xyz = r6.xyz + r5.www;
    r8.xyz = floor(r7.xyz);
    r9.xyz = float3(1,1,1) + r8.xyz;
    r7.xyz = -r8.xyz + r7.xyz;
    r5.w = max(r7.y, r7.z);
    r5.w = max(r7.x, r5.w);
    r6.w = min(r7.y, r7.z);
    r6.w = min(r7.x, r6.w);
    r10.xyz = cmp(r5.www == r7.xyz);
    r10.xyz = r10.xyz ? float3(1,1,1) : 0;
    r10.xyz = r10.xyz + r8.xyz;
    r7.xyz = cmp(r6.www != r7.xyz);
    r7.xyz = r7.xyz ? float3(1,1,1) : 0;
    r7.xyz = r8.xyz + r7.xyz;
    r11.xy = r8.zz * float2(17,89) + r8.xy;
    r11.xy = float2(0.5,0.5) + r11.xy;
    r11.xy = float2(0.0078125,0.0078125) * r11.xy;
    r11.xyz = t0.SampleLevel(s0_s, r11.xy, 0).xyz;
    r11.xyz = r11.xyz * float3(2,2,2) + float3(-1,-1,-1);
    r12.xy = r9.zz * float2(17,89) + r9.xy;
    r12.xy = float2(0.5,0.5) + r12.xy;
    r12.xy = float2(0.0078125,0.0078125) * r12.xy;
    r12.xyz = t0.SampleLevel(s0_s, r12.xy, 0).xyz;
    r12.xyz = r12.xyz * float3(2,2,2) + float3(-1,-1,-1);
    r13.xy = r10.zz * float2(17,89) + r10.xy;
    r13.xy = float2(0.5,0.5) + r13.xy;
    r13.xy = float2(0.0078125,0.0078125) * r13.xy;
    r13.xyz = t0.SampleLevel(s0_s, r13.xy, 0).xyz;
    r13.xyz = r13.xyz * float3(2,2,2) + float3(-1,-1,-1);
    r14.xy = r7.zz * float2(17,89) + r7.xy;
    r14.xy = float2(0.5,0.5) + r14.xy;
    r14.xy = float2(0.0078125,0.0078125) * r14.xy;
    r14.xyz = t0.SampleLevel(s0_s, r14.xy, 0).xyz;
    r14.xyz = r14.xyz * float3(2,2,2) + float3(-1,-1,-1);
    r5.w = dot(r8.xyz, float3(0.166666672,0.166666672,0.166666672));
    r8.xyz = r8.xyz + -r5.www;
    r5.w = dot(r9.xyz, float3(0.166666672,0.166666672,0.166666672));
    r9.xyz = r9.xyz + -r5.www;
    r5.w = dot(r10.xyz, float3(0.166666672,0.166666672,0.166666672));
    r10.xyz = r10.xyz + -r5.www;
    r5.w = dot(r7.xyz, float3(0.166666672,0.166666672,0.166666672));
    r7.xyz = r7.xyz + -r5.www;
    r8.xyz = -r8.xyz + r6.xyz;
    r5.w = dot(r8.xyz, r8.xyz);
    r5.w = 0.600000024 + -r5.w;
    r5.w = max(0, r5.w);
    r5.w = r5.w * r5.w;
    r5.w = r5.w * r5.w;
    r6.w = dot(r11.xyz, r8.xyz);
    r8.xyz = -r9.xyz + r6.xyz;
    r7.w = dot(r8.xyz, r8.xyz);
    r7.w = 0.600000024 + -r7.w;
    r7.w = max(0, r7.w);
    r7.w = r7.w * r7.w;
    r7.w = r7.w * r7.w;
    r8.x = dot(r12.xyz, r8.xyz);
    r7.w = r8.x * r7.w;
    r8.xyz = -r10.xyz + r6.xyz;
    r8.w = dot(r8.xyz, r8.xyz);
    r8.w = 0.600000024 + -r8.w;
    r8.w = max(0, r8.w);
    r8.w = r8.w * r8.w;
    r8.x = dot(r13.xyz, r8.xyz);
    r7.xyz = -r7.xyz + r6.xyz;
    r8.y = dot(r7.xyz, r7.xyz);
    r8.y = 0.600000024 + -r8.y;
    r8.y = max(0, r8.y);
    r8.yw = r8.yw * r8.yw;
    r8.y = r8.y * r8.y;
    r7.x = dot(r14.xyz, r7.xyz);
    r5.w = r6.w * r5.w + r7.w;
    r5.w = r8.x * r8.w + r5.w;
    r5.w = r7.x * r8.y + r5.w;
    r5.w = 32 * r5.w;
    r2.w = abs(r5.w) * r3.w + r2.w;
    r6.xyz = r6.xyz + r6.xyz;
    r3.w = 0.5 * r3.w;
    r4.w = (int)r4.w + 1;
  }
  r2.w = r2.w * 2 + -1;
  r1.w = r2.w * r1.w;
  r1.y = r1.y * r1.z + r1.w;
  r1.x = r1.x * r1.y;
  r0.w = r1.x * r0.w;
  r0.w = r0.w * 3 + -0.400000006;
  r0.w = cmp(r0.w < 0);
  if (r0.w != 0) discard;
  r1.xy = v5.xy / v5.ww;
  r1.xy = -cb1[27].xy + r1.xy;
  r1.zw = v4.xy / v4.ww;
  r1.zw = -cb1[60].xy + r1.zw;
  r1.xy = r1.xy + -r1.zw;
  r1.xy = r1.xy * float2(0.249500006,0.249500006) + float2(0.499992371,0.499992371);
  o4.xy = v4.zz * r1.xy;
  o4.zw = float2(0,0);
  r1.xyz = r4.xyz * cb2[5].www + cb2[5].xyz;
  r0.w = max(1.00000002e-016, cb0[23].x);
  r0.w = 1 / r0.w;
  r1.w = dot(cb0[23].yzw, cb0[23].yzw);
  r1.w = sqrt(r1.w);
  r0.w = r1.w * r0.w;
  r0.w = min(1, r0.w);
  r1.w = r0.w * 0.25 + 1;
  r0.w = -r0.w * 0.375 + 1;
  r5.xyz = cb0[23].yzw * r0.www;
  r0.w = dot(r0.xyz, r5.xyz);
  r0.w = r0.w + r0.w;
  r5.x = cb0[23].x * r1.w + r0.w;
  r0.w = max(1.00000002e-016, cb0[24].x);
  r0.w = 1 / r0.w;
  r1.w = dot(cb0[24].yzw, cb0[24].yzw);
  r1.w = sqrt(r1.w);
  r0.w = r1.w * r0.w;
  r0.w = min(1, r0.w);
  r1.w = r0.w * 0.25 + 1;
  r0.w = -r0.w * 0.375 + 1;
  r6.xyz = cb0[24].yzw * r0.www;
  r0.w = dot(r0.xyz, r6.xyz);
  r0.w = r0.w + r0.w;
  r5.y = cb0[24].x * r1.w + r0.w;
  r0.w = max(1.00000002e-016, cb0[25].x);
  r0.w = 1 / r0.w;
  r1.w = dot(cb0[25].yzw, cb0[25].yzw);
  r1.w = sqrt(r1.w);
  r0.w = r1.w * r0.w;
  r0.w = min(1, r0.w);
  r1.w = r0.w * 0.25 + 1;
  r0.w = -r0.w * 0.375 + 1;
  r6.xyz = cb0[25].yzw * r0.www;
  r0.w = dot(r0.xyz, r6.xyz);
  r0.w = r0.w + r0.w;
  r5.z = cb0[25].x * r1.w + r0.w;
  r5.xyz = max(float3(0,0,0), r5.xyz);
  r6.xyz = r5.xyz * r1.xyz;
  r7.xyz = cb2[6].xyz * float3(0.449999988,0.449999988,0.449999988) + r1.xyz;
  r1.xyz = -r5.xyz * r1.xyz + r7.xyz;
  r1.xyz = cb2[13].xxx * r1.xyz + r6.xyz;
  r3.xyz = max(float3(0,0,0), r3.xyz);
  r0.w = cmp(0 < cb2[9].x);
  if (r0.w != 0) {
    r5.xyz = -cb3[8].xyz + r2.xyz;
    r6.xyz = float3(1,1,1) + cb3[9].xyz;
    r5.xyz = cmp(r6.xyz < abs(r5.xyz));
    r0.w = (int)r5.y | (int)r5.x;
    r0.w = (int)r5.z | (int)r0.w;
    r1.w = dot(r2.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.w = 0.00200000009 * r1.w;
    r1.w = frac(r1.w);
    r1.w = cmp(0.5 < r1.w);
    r2.xyz = r1.www ? float3(0,1,1) : float3(1,1,0);
    r3.xyz = r0.www ? r2.xyz : r3.xyz;
  }
  o0.xyz = r3.xyz + r1.xyz;
  o1.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  o0.w = 0;
  o1.w = cb3[11].x;
  o2.xyw = float3(0,0,0.129411772);
  o2.z = cb2[8].x;
  o3.xyz = r4.xyz;
  o3.w = 1;
  o5.xyzw = float4(0,0,0,0);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   x   
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// VELOCITY_PREV_POS        0   xyzw        4     NONE   float   xyzw
// VELOCITY_POS             0   xyzw        5     NONE   float   xy w
// SV_Position              0   xyzw        6      POS   float   xyzw
// SV_IsFrontFace           0   x           7    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[26], immediateIndexed
dcl_constantbuffer cb1[61], immediateIndexed
dcl_constantbuffer cb2[45], immediateIndexed
dcl_constantbuffer cb3[12], immediateIndexed
dcl_constantbuffer cb4[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.x
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyw
dcl_input_ps_siv linear noperspective v6.xyzw, position
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 15
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v6.xyxx, -cb2[1].xyxx
mad r1.xy, r1.xyxx, cb2[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v6.wwww
mov r1.z, v6.w
mul r1.xyz, r1.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
mul r2.xyzw, v6.yyyy, cb1[38].xyzw
mad r2.xyzw, v6.xxxx, cb1[37].xyzw, r2.xyzw
mad r2.xyzw, v6.zzzz, cb1[39].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[40].xyzw
div r2.xyz, r2.xyzx, r2.wwww
add r2.xyz, r2.xyzx, -cb1[57].xyzx
mul r0.w, cb2[10].w, cb3[9].w
movc r1.w, v7.x, l(1.000000), l(-1.000000)
mul r0.w, r0.w, r1.w
mad r3.xyz, cb2[7].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb2[7].xyzx
mul r3.xyz, r0.wwww, r3.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r0.xyz, r0.xyzx, r3.yyyy
mad r0.xyz, r3.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r3.zzzz, v1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
add r3.xyz, cb4[2].xyzx, cb4[3].xyzx
mul_sat r4.xyz, cb4[4].xyzx, cb4[7].xyzx
div r1.xy, r1.xyxx, r1.zzzz
mad r1.xy, r1.xyxx, cb1[53].xyxx, cb1[53].wzww
mul r1.zw, r1.xxxy, cb2[44].zzzw
mad r1.xy, cb2[44].zwzz, r1.xyxx, cb2[32].xxxx
ftou r1.xy, r1.xyxx
ishl r0.w, r1.y, l(1)
iadd r0.w, r1.x, r0.w
udiv null, r0.w, r0.w, l(5)
utof r0.w, r0.w
mul r1.xy, r1.zwzz, l(0.015625, 0.015625, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t1.xyzw, s1
add r0.w, r0.w, r1.x
mad r0.w, r0.w, l(0.166667), l(0.400000)
mad r0.w, v2.x, r0.w, v2.x
mul r1.xyz, v3.xyyx, l(1.000000, -1.000000, 2.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t2.yxzw, s2
mul r5.xyz, cb2[11].zzzz, l(0.010000, -0.010000, 0.100000, 0.000000)
frc r5.xyz, r5.xyzx
mov r5.w, l(0)
mad r1.yw, v3.xxxy, l(0.000000, 5.000000, 0.000000, 2.000000), r5.wwwx
sample_indexable(texture2d)(float,float,float,float) r1.y, r1.ywyy, t3.yxzw, s3
mad r5.xy, v3.xyxx, l(2.000000, 1.000000, 0.000000, 0.000000), r5.wyww
sample_indexable(texture2d)(float,float,float,float) r1.w, r5.xyxx, t3.yzwx, s3
mul r1.y, r1.w, r1.y
mul r1.w, cb2[11].z, cb4[8].x
mul r6.xyzw, r1.wwww, l(6.283185, 0.200000, 0.250000, -0.200000)
sincos r2.w, null, r6.x
mul r2.w, r2.w, l(0.050000)
frc r5.y, r2.w
mul r2.w, r1.y, l(0.020000)
mad r7.xy, v3.xyxx, l(5.000000, -0.530000, 0.000000, 0.000000), r2.wwww
mov r5.x, l(0)
add r5.xy, r5.xyxx, r7.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.w, r5.xyxx, t2.yzwx, s2
mul r7.xyzw, v3.xyxy, l(5.000000, 0.500000, 7.000000, -0.500000)
mad r5.xy, r5.zzzz, l(-0.000000, -0.500000, 0.000000, 0.000000), r7.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.w, r5.xyxx, t2.yzwx, s2
mad r4.w, cb2[11].z, l(0.100000), l(0.500000)
frc r4.w, r4.w
mad r5.xy, r4.wwww, l(-0.000000, -0.500000, 0.000000, 0.000000), r7.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.w, r5.xyxx, t2.yzwx, s2
add r5.x, r5.z, l(-0.500000)
add r5.x, |r5.x|, |r5.x|
mad r5.x, -r5.x, r5.x, l(1.000000)
mad r5.x, -r5.x, r5.x, l(1.000000)
add r4.w, -r3.w, r4.w
mad r3.w, r5.x, r4.w, r3.w
add r2.w, r2.w, r3.w
mul r1.z, r1.z, r2.w
mul r1.z, r1.z, l(89.000000)
max r2.w, |v3.y|, l(0.010000)
min r2.w, r2.w, l(1.000000)
mul r1.z, r1.z, r2.w
frc r5.xyz, r6.yzwy
mad r6.xy, r1.yyyy, l(0.060000, 0.060000, 0.000000, 0.000000), r7.zwzz
add r5.xy, r5.xyxx, r6.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.w, r5.xyxx, t2.yzwx, s2
mul r1.w, r1.w, l(0.500000)
frc r5.w, r1.w
add r5.xy, r5.zwzz, r6.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.w, r5.xyxx, t2.yzwx, s2
add r1.w, r1.w, r2.w
mad r1.w, v3.y, -r1.w, r1.w
mul r1.w, r1.w, v3.y
mul r5.xyz, r2.xyzx, l(0.001000, 0.001000, 0.001000, 0.000000)
mov r6.xyz, r5.xyzx
mov r2.w, l(0)
mov r3.w, l(1.000000)
mov r4.w, l(0)
loop 
  uge r5.w, r4.w, l(4)
  breakc_nz r5.w
  dp3 r5.w, r6.xyzx, l(0.333333, 0.333333, 0.333333, 0.000000)
  add r7.xyz, r5.wwww, r6.xyzx
  round_ni r8.xyz, r7.xyzx
  add r9.xyz, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r7.xyz, r7.xyzx, -r8.xyzx
  max r5.w, r7.z, r7.y
  max r5.w, r5.w, r7.x
  min r6.w, r7.z, r7.y
  min r6.w, r6.w, r7.x
  eq r10.xyz, r5.wwww, r7.xyzx
  and r10.xyz, r10.xyzx, l(0x3f800000, 0x3f800000, 0x3f800000, 0)
  add r10.xyz, r8.xyzx, r10.xyzx
  ne r7.xyz, r6.wwww, r7.xyzx
  and r7.xyz, r7.xyzx, l(0x3f800000, 0x3f800000, 0x3f800000, 0)
  add r7.xyz, r7.xyzx, r8.xyzx
  mad r11.xy, r8.zzzz, l(17.000000, 89.000000, 0.000000, 0.000000), r8.xyxx
  add r11.xy, r11.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r11.xy, r11.xyxx, l(0.007813, 0.007813, 0.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r11.xyz, r11.xyxx, t0.xyzw, s0, l(0.000000)
  mad r11.xyz, r11.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  mad r12.xy, r9.zzzz, l(17.000000, 89.000000, 0.000000, 0.000000), r9.xyxx
  add r12.xy, r12.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r12.xy, r12.xyxx, l(0.007813, 0.007813, 0.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r12.xyz, r12.xyxx, t0.xyzw, s0, l(0.000000)
  mad r12.xyz, r12.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  mad r13.xy, r10.zzzz, l(17.000000, 89.000000, 0.000000, 0.000000), r10.xyxx
  add r13.xy, r13.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r13.xy, r13.xyxx, l(0.007813, 0.007813, 0.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r13.xyz, r13.xyxx, t0.xyzw, s0, l(0.000000)
  mad r13.xyz, r13.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  mad r14.xy, r7.zzzz, l(17.000000, 89.000000, 0.000000, 0.000000), r7.xyxx
  add r14.xy, r14.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r14.xy, r14.xyxx, l(0.007813, 0.007813, 0.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r14.xyz, r14.xyxx, t0.xyzw, s0, l(0.000000)
  mad r14.xyz, r14.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  dp3 r5.w, r8.xyzx, l(0.166667, 0.166667, 0.166667, 0.000000)
  add r8.xyz, -r5.wwww, r8.xyzx
  dp3 r5.w, r9.xyzx, l(0.166667, 0.166667, 0.166667, 0.000000)
  add r9.xyz, -r5.wwww, r9.xyzx
  dp3 r5.w, r10.xyzx, l(0.166667, 0.166667, 0.166667, 0.000000)
  add r10.xyz, -r5.wwww, r10.xyzx
  dp3 r5.w, r7.xyzx, l(0.166667, 0.166667, 0.166667, 0.000000)
  add r7.xyz, -r5.wwww, r7.xyzx
  add r8.xyz, r6.xyzx, -r8.xyzx
  dp3 r5.w, r8.xyzx, r8.xyzx
  add r5.w, -r5.w, l(0.600000)
  max r5.w, r5.w, l(0.000000)
  mul r5.w, r5.w, r5.w
  mul r5.w, r5.w, r5.w
  dp3 r6.w, r11.xyzx, r8.xyzx
  add r8.xyz, r6.xyzx, -r9.xyzx
  dp3 r7.w, r8.xyzx, r8.xyzx
  add r7.w, -r7.w, l(0.600000)
  max r7.w, r7.w, l(0.000000)
  mul r7.w, r7.w, r7.w
  mul r7.w, r7.w, r7.w
  dp3 r8.x, r12.xyzx, r8.xyzx
  mul r7.w, r7.w, r8.x
  add r8.xyz, r6.xyzx, -r10.xyzx
  dp3 r8.w, r8.xyzx, r8.xyzx
  add r8.w, -r8.w, l(0.600000)
  max r8.w, r8.w, l(0.000000)
  mul r8.w, r8.w, r8.w
  dp3 r8.x, r13.xyzx, r8.xyzx
  add r7.xyz, r6.xyzx, -r7.xyzx
  dp3 r8.y, r7.xyzx, r7.xyzx
  add r8.y, -r8.y, l(0.600000)
  max r8.y, r8.y, l(0.000000)
  mul r8.yw, r8.yyyw, r8.yyyw
  mul r8.y, r8.y, r8.y
  dp3 r7.x, r14.xyzx, r7.xyzx
  mad r5.w, r6.w, r5.w, r7.w
  mad r5.w, r8.x, r8.w, r5.w
  mad r5.w, r7.x, r8.y, r5.w
  mul r5.w, r5.w, l(32.000000)
  mad r2.w, |r5.w|, r3.w, r2.w
  add r6.xyz, r6.xyzx, r6.xyzx
  mul r3.w, r3.w, l(0.500000)
  iadd r4.w, r4.w, l(1)
endloop 
mad r2.w, r2.w, l(2.000000), l(-1.000000)
mul r1.w, r1.w, r2.w
mad r1.y, r1.y, r1.z, r1.w
mul r1.x, r1.y, r1.x
mul r0.w, r0.w, r1.x
mad r0.w, r0.w, l(3.000000), l(-0.400000)
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
div r1.xy, v5.xyxx, v5.wwww
add r1.xy, r1.xyxx, -cb1[27].xyxx
div r1.zw, v4.xxxy, v4.wwww
add r1.zw, r1.zzzw, -cb1[60].xxxy
add r1.xy, -r1.zwzz, r1.xyxx
mad r1.xy, r1.xyxx, l(0.249500, 0.249500, 0.000000, 0.000000), l(0.499992, 0.499992, 0.000000, 0.000000)
mul o4.xy, r1.xyxx, v4.zzzz
mov o4.zw, l(0,0,0,0)
mad r1.xyz, r4.xyzx, cb2[5].wwww, cb2[5].xyzx
max r0.w, cb0[23].x, l(0.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
dp3 r1.w, cb0[23].yzwy, cb0[23].yzwy
sqrt r1.w, r1.w
mul r0.w, r0.w, r1.w
min r0.w, r0.w, l(1.000000)
mad r1.w, r0.w, l(0.250000), l(1.000000)
mad r0.w, -r0.w, l(0.375000), l(1.000000)
mul r5.xyz, r0.wwww, cb0[23].yzwy
dp3 r0.w, r0.xyzx, r5.xyzx
add r0.w, r0.w, r0.w
mad r5.x, cb0[23].x, r1.w, r0.w
max r0.w, cb0[24].x, l(0.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
dp3 r1.w, cb0[24].yzwy, cb0[24].yzwy
sqrt r1.w, r1.w
mul r0.w, r0.w, r1.w
min r0.w, r0.w, l(1.000000)
mad r1.w, r0.w, l(0.250000), l(1.000000)
mad r0.w, -r0.w, l(0.375000), l(1.000000)
mul r6.xyz, r0.wwww, cb0[24].yzwy
dp3 r0.w, r0.xyzx, r6.xyzx
add r0.w, r0.w, r0.w
mad r5.y, cb0[24].x, r1.w, r0.w
max r0.w, cb0[25].x, l(0.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
dp3 r1.w, cb0[25].yzwy, cb0[25].yzwy
sqrt r1.w, r1.w
mul r0.w, r0.w, r1.w
min r0.w, r0.w, l(1.000000)
mad r1.w, r0.w, l(0.250000), l(1.000000)
mad r0.w, -r0.w, l(0.375000), l(1.000000)
mul r6.xyz, r0.wwww, cb0[25].yzwy
dp3 r0.w, r0.xyzx, r6.xyzx
add r0.w, r0.w, r0.w
mad r5.z, cb0[25].x, r1.w, r0.w
max r5.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r6.xyz, r1.xyzx, r5.xyzx
mad r7.xyz, cb2[6].xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r1.xyzx
mad r1.xyz, -r5.xyzx, r1.xyzx, r7.xyzx
mad r1.xyz, cb2[13].xxxx, r1.xyzx, r6.xyzx
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb2[9].x
if_nz r0.w
  add r5.xyz, r2.xyzx, -cb3[8].xyzx
  add r6.xyz, cb3[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r5.xyz, r6.xyzx, |r5.xyzx|
  or r0.w, r5.y, r5.x
  or r0.w, r5.z, r0.w
  dp3 r1.w, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.w, r1.w, l(0.002000)
  frc r1.w, r1.w
  lt r1.w, l(0.500000), r1.w
  movc r2.xyz, r1.wwww, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r3.xyz, r0.wwww, r2.xyzx, r3.xyzx
endif 
add o0.xyz, r1.xyzx, r3.xyzx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.w, l(0)
mov o1.w, cb3[11].x
mov o2.xyw, l(0,0,0,0.129412)
mov o2.z, cb2[8].x
mov o3.xyz, r4.xyzx
mov o3.w, l(1.000000)
mov o5.xyzw, l(0,0,0,0)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
