// No effect
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[22];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[12];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[58];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[8];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : TEXCOORD6,
  float4 v3 : SV_Position0,
  uint v4 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = cb1[38].xyw * v3.yyy;
  r0.xyz = v3.xxx * cb1[37].xyw + r0.xyz;
  r0.xyz = v3.zzz * cb1[39].xyw + r0.xyz;
  r0.xyz = cb1[40].xyw + r0.xyz;
  r0.xyzw = r0.xyxy / r0.zzzz;
  r0.xyzw = -cb1[57].xyxy + r0.xyzw;
  r1.xyzw = r0.zwzw / cb3[14].yyww;
  r0.xyzw = r0.xyzw / cb3[15].zzzz;
  r2.xyzw = cb3[14].xxzz * cb2[11].zzzz;
  r3.xyzw = r2.zzww * float4(0.100000001,0.100000001,-0.100000001,-0.100000001) + r1.zwzw;
  r3.zw = float2(0.418099999,0.354799986) + r3.zw;
  r3.xy = t0.Sample(s0_s, r3.xy).xy;
  r4.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r3.xy = t0.Sample(s0_s, r3.zw).xy;
  r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r3.w = dot(r3.xy, r3.xy);
  r3.w = 1 + -r3.w;
  r3.w = max(0, r3.w);
  r3.z = sqrt(r3.w);
  r3.w = dot(r4.xy, r4.xy);
  r3.w = 1 + -r3.w;
  r3.w = max(0, r3.w);
  r4.z = sqrt(r3.w);
  r3.xyz = r4.xyz + r3.xyz;
  r4.xyzw = r2.wzzw * float4(-0.100000001,0.100000001,0.100000001,-0.100000001) + r1.zwzw;
  r4.xyzw = float4(0.864861012,0.148384005,0.651340008,0.751637995) + r4.xyzw;
  r1.zw = t0.Sample(s0_s, r4.xy).xy;
  r2.zw = t0.Sample(s0_s, r4.zw).xy;
  r4.xy = r2.zw * float2(2,2) + float2(-1,-1);
  r5.xy = r1.zw * float2(2,2) + float2(-1,-1);
  r1.z = dot(r5.xy, r5.xy);
  r1.z = 1 + -r1.z;
  r1.z = max(0, r1.z);
  r5.z = sqrt(r1.z);
  r1.z = dot(r4.xy, r4.xy);
  r1.z = 1 + -r1.z;
  r1.z = max(0, r1.z);
  r4.z = sqrt(r1.z);
  r4.xyz = r5.xyz + r4.xyz;
  r3.xyz = r4.xyz + r3.xyz;
  r3.xyz = r3.xyz * float3(0.25,0.25,0.25) + float3(-0,-0,-1);
  r3.xyz = cb3[15].xxx * r3.xyz + float3(0,0,1);
  r4.xyzw = r2.xxyy * float4(0.100000001,0.100000001,-0.100000001,-0.100000001) + r1.xyxy;
  r1.xyzw = r2.yxxy * float4(-0.100000001,0.100000001,0.100000001,-0.100000001) + r1.xyxy;
  r1.xyzw = float4(0.864861012,0.148384005,0.651340008,0.751637995) + r1.xyzw;
  r2.xy = float2(0.418099999,0.354799986) + r4.zw;
  r2.zw = t0.Sample(s0_s, r4.xy).xy;
  r4.xy = r2.zw * float2(2,2) + float2(-1,-1);
  r2.xy = t0.Sample(s0_s, r2.xy).xy;
  r2.xy = r2.xy * float2(2,2) + float2(-1,-1);
  r2.w = dot(r2.xy, r2.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r2.z = sqrt(r2.w);
  r2.w = dot(r4.xy, r4.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r4.z = sqrt(r2.w);
  r2.xyz = r4.xyz + r2.xyz;
  r1.xy = t0.Sample(s0_s, r1.xy).xy;
  r1.zw = t0.Sample(s0_s, r1.zw).xy;
  r4.xy = r1.zw * float2(2,2) + float2(-1,-1);
  r1.xy = r1.xy * float2(2,2) + float2(-1,-1);
  r1.w = dot(r1.xy, r1.xy);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r1.z = sqrt(r1.w);
  r1.w = dot(r4.xy, r4.xy);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r4.z = sqrt(r1.w);
  r1.xyz = r4.xyz + r1.xyz;
  r1.xyz = r2.xyz + r1.xyz;
  r2.xyz = -r1.xyz * float3(0.5,0.5,0.25) + r3.xyz;
  r1.xyz = float3(0.5,0.5,0.25) * r1.xyz;
  r1.w = cb3[15].y * cb2[11].z;
  r3.xyzw = r1.wwww * float4(0.100000001,0.100000001,-0.100000001,-0.100000001) + r0.zwzw;
  r0.xyzw = r1.wwww * float4(-0.100000001,0.100000001,0.100000001,-0.100000001) + r0.xyzw;
  r0.xyzw = float4(0.864861012,0.148384005,0.651340008,0.751637995) + r0.xyzw;
  r1.w = t0.Sample(s0_s, r3.xy).x;
  r3.xy = float2(0.418099999,0.354799986) + r3.zw;
  r2.w = t0.Sample(s0_s, r3.xy).x;
  r1.w = r1.w * 2 + -1;
  r1.w = r2.w * 2 + r1.w;
  r1.w = -1 + r1.w;
  r0.x = t0.Sample(s0_s, r0.xy).x;
  r0.y = t0.Sample(s0_s, r0.zw).x;
  r0.x = r0.x * 2 + -1;
  r0.x = r0.y * 2 + r0.x;
  r0.x = r1.w + r0.x;
  r0.x = -1 + r0.x;
  r0.x = 0.25 * r0.x;
  r0.x = max(9.99999997e-007, abs(r0.x));
  r0.x = log2(r0.x);
  r0.x = 2.20000005 * r0.x;
  r0.x = exp2(r0.x);
  r0.x = max(9.99999997e-007, r0.x);
  r0.x = log2(r0.x);
  r0.x = cb3[15].w * r0.x;
  r0.x = exp2(r0.x);
  r0.x = saturate(cb3[16].x * r0.x);
  r0.x = saturate(cb3[16].y * r0.x);
  r0.xyz = r0.xxx * r2.xyz + r1.xyz;
  r0.xyz = cb3[2].xyz * r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = sqrt(r0.w);
  r0.xyz = r0.xyz / r0.www;
  r1.xyz = r0.xyz * cb2[7].www + cb2[7].xyz;
  r0.x = dot(r0.zyx, float3(0.5,2,2));
  r0.x = max(9.99999997e-007, abs(r0.x));
  r0.yzw = v1.zxy * v0.yzx;
  r0.yzw = v1.yzx * v0.zxy + -r0.yzw;
  r0.yzw = v1.www * r0.yzw;
  r0.yzw = r1.yyy * r0.yzw;
  r0.yzw = r1.xxx * v0.xyz + r0.yzw;
  r0.yzw = r1.zzz * v1.xyz + r0.yzw;
  r1.xyz = cb1[10].xyz * r0.zzz;
  r1.xyz = r0.yyy * cb1[9].xyz + r1.xyz;
  r0.yzw = r0.www * cb1[11].xyz + r1.xyz;
  r0.w = dot(r0.yzw, r0.yzw);
  r0.w = rsqrt(r0.w);
  r0.yz = r0.yz * r0.ww;
  r0.w = r0.x * r0.x;
  r0.x = r0.x * r0.w;
  r0.x = min(1, r0.x);
  r0.w = -1 + cb3[21].x;
  r1.x = r0.x * r0.w;
  r0.x = r0.x * r0.w + 1;
  r0.yz = r1.xx * r0.yz;
  r0.w = dot(r0.yz, r0.yz);
  r0.w = -9.99999975e-006 + r0.w;
  r0.w = cmp(r0.w < 0);
  if (r0.w != 0) discard;
  r1.w = cb0[7].y * cb0[7].x;
  r1.z = cb0[7].x;
  r1.xy = cb0[7].zw * r1.zw;
  r0.yz = r1.xy * r0.yz;
  r1.xy = -cb2[1].xy + v3.xy;
  r1.xy = r1.xy * cb2[2].zw + float2(-0.5,-0.5);
  r1.xy = v3.ww * r1.xy;
  r1.z = v3.w;
  r1.xyw = float3(2,-2,1) * r1.xyz;
  r1.xy = r1.xy / r1.ww;
  r1.xy = r1.xy * cb1[53].xy + cb1[53].wz;
  r1.xy = r0.yz * float2(0.000230000005,-0.000230000005) + r1.xy;
  r0.yz = float2(0.000230000005,-0.000230000005) * r0.yz;
  r0.w = t1.SampleLevel(s1_s, r1.xy, 0).x;
  r0.w = r0.w * cb1[52].z + -cb1[52].w;
  r0.w = 1 / r0.w;
  r0.w = -r1.z * 1 + r0.w;
  r1.x = -0.5 * r0.x;
  r1.x = min(50, abs(r1.x));
  r1.x = max(1, r1.x);
  r1.x = 1 / r1.x;
  r0.x = saturate(r0.w * r1.x + -r0.x);
  r0.xy = r0.yz * r0.xx;
  r0.xy = float2(4,4) * r0.xy;
  o0.xy = max(float2(0,0), r0.xy);
  r0.xy = min(float2(0,0), r0.xy);
  o0.zw = -r0.xy;
  
  o0 = 0;
  
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.57 on Fri Jun 16 18:46:23 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 6   xyzw        2     NONE   float       
// SV_Position              0   xyzw        3      POS   float   xyzw
// SV_IsFrontFace           0   x           4    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[8], immediateIndexed
dcl_constantbuffer cb1[58], immediateIndexed
dcl_constantbuffer cb2[12], immediateIndexed
dcl_constantbuffer cb3[22], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps_siv linear noperspective v3.xyzw, position
dcl_output o0.xyzw
dcl_temps 6
mul r0.xyz, v3.yyyy, cb1[38].xywx
mad r0.xyz, v3.xxxx, cb1[37].xywx, r0.xyzx
mad r0.xyz, v3.zzzz, cb1[39].xywx, r0.xyzx
add r0.xyz, r0.xyzx, cb1[40].xywx
div r0.xyzw, r0.xyxy, r0.zzzz
add r0.xyzw, r0.xyzw, -cb1[57].xyxy
div r1.xyzw, r0.zwzw, cb3[14].yyww
div r0.xyzw, r0.xyzw, cb3[15].zzzz
mul r2.xyzw, cb2[11].zzzz, cb3[14].xxzz
mad r3.xyzw, r2.zzww, l(0.100000, 0.100000, -0.100000, -0.100000), r1.zwzw
add r3.zw, r3.zzzw, l(0.000000, 0.000000, 0.418100, 0.354800)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t0.xyzw, s0
mad r4.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.zwzz, t0.xyzw, s0
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r3.w, r3.xyxx, r3.xyxx
add r3.w, -r3.w, l(1.000000)
max r3.w, r3.w, l(0.000000)
sqrt r3.z, r3.w
dp2 r3.w, r4.xyxx, r4.xyxx
add r3.w, -r3.w, l(1.000000)
max r3.w, r3.w, l(0.000000)
sqrt r4.z, r3.w
add r3.xyz, r3.xyzx, r4.xyzx
mad r4.xyzw, r2.wzzw, l(-0.100000, 0.100000, 0.100000, -0.100000), r1.zwzw
add r4.xyzw, r4.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
sample_indexable(texture2d)(float,float,float,float) r1.zw, r4.xyxx, t0.zwxy, s0
sample_indexable(texture2d)(float,float,float,float) r2.zw, r4.zwzz, t0.zwxy, s0
mad r4.xy, r2.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r5.xy, r1.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.z, r5.xyxx, r5.xyxx
add r1.z, -r1.z, l(1.000000)
max r1.z, r1.z, l(0.000000)
sqrt r5.z, r1.z
dp2 r1.z, r4.xyxx, r4.xyxx
add r1.z, -r1.z, l(1.000000)
max r1.z, r1.z, l(0.000000)
sqrt r4.z, r1.z
add r4.xyz, r4.xyzx, r5.xyzx
add r3.xyz, r3.xyzx, r4.xyzx
mad r3.xyz, r3.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r3.xyz, cb3[15].xxxx, r3.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r4.xyzw, r2.xxyy, l(0.100000, 0.100000, -0.100000, -0.100000), r1.xyxy
mad r1.xyzw, r2.yxxy, l(-0.100000, 0.100000, 0.100000, -0.100000), r1.xyxy
add r1.xyzw, r1.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
add r2.xy, r4.zwzz, l(0.418100, 0.354800, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.zw, r4.xyxx, t0.zwxy, s0
mad r4.xy, r2.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t0.xyzw, s0
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r2.xyxx, r2.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r2.z, r2.w
dp2 r2.w, r4.xyxx, r4.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r4.z, r2.w
add r2.xyz, r2.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r1.zw, r1.zwzz, t0.zwxy, s0
mad r4.xy, r1.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r1.xyxx, r1.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r1.z, r1.w
dp2 r1.w, r4.xyxx, r4.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r4.z, r1.w
add r1.xyz, r1.xyzx, r4.xyzx
add r1.xyz, r1.xyzx, r2.xyzx
mad r2.xyz, -r1.xyzx, l(0.500000, 0.500000, 0.250000, 0.000000), r3.xyzx
mul r1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.250000, 0.000000)
mul r1.w, cb2[11].z, cb3[15].y
mad r3.xyzw, r1.wwww, l(0.100000, 0.100000, -0.100000, -0.100000), r0.zwzw
mad r0.xyzw, r1.wwww, l(-0.100000, 0.100000, 0.100000, -0.100000), r0.xyzw
add r0.xyzw, r0.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t0.yzwx, s0
add r3.xy, r3.zwzz, l(0.418100, 0.354800, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.w, r3.xyxx, t0.yzwx, s0
mad r1.w, r1.w, l(2.000000), l(-1.000000)
mad r1.w, r2.w, l(2.000000), r1.w
add r1.w, r1.w, l(-1.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.zwzz, t0.yxzw, s0
mad r0.x, r0.x, l(2.000000), l(-1.000000)
mad r0.x, r0.y, l(2.000000), r0.x
add r0.x, r0.x, r1.w
add r0.x, r0.x, l(-1.000000)
mul r0.x, r0.x, l(0.250000)
max r0.x, |r0.x|, l(0.000001)
log r0.x, r0.x
mul r0.x, r0.x, l(2.200000)
exp r0.x, r0.x
max r0.x, r0.x, l(0.000001)
log r0.x, r0.x
mul r0.x, r0.x, cb3[15].w
exp r0.x, r0.x
mul_sat r0.x, r0.x, cb3[16].x
mul_sat r0.x, r0.x, cb3[16].y
mad r0.xyz, r0.xxxx, r2.xyzx, r1.xyzx
mul r0.xyz, r0.xyzx, cb3[2].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
sqrt r0.w, r0.w
div r0.xyz, r0.xyzx, r0.wwww
mad r1.xyz, r0.xyzx, cb2[7].wwww, cb2[7].xyzx
dp3 r0.x, r0.zyxz, l(0.500000, 2.000000, 2.000000, 0.000000)
max r0.x, |r0.x|, l(0.000001)
mul r0.yzw, v0.yyzx, v1.zzxy
mad r0.yzw, v1.yyzx, v0.zzxy, -r0.yyzw
mul r0.yzw, r0.yyzw, v1.wwww
mul r0.yzw, r0.yyzw, r1.yyyy
mad r0.yzw, r1.xxxx, v0.xxyz, r0.yyzw
mad r0.yzw, r1.zzzz, v1.xxyz, r0.yyzw
mul r1.xyz, r0.zzzz, cb1[10].xyzx
mad r1.xyz, r0.yyyy, cb1[9].xyzx, r1.xyzx
mad r0.yzw, r0.wwww, cb1[11].xxyz, r1.xxyz
dp3 r0.w, r0.yzwy, r0.yzwy
rsq r0.w, r0.w
mul r0.yz, r0.wwww, r0.yyzy
mul r0.w, r0.x, r0.x
mul r0.x, r0.w, r0.x
min r0.x, r0.x, l(1.000000)
add r0.w, cb3[21].x, l(-1.000000)
mul r1.x, r0.w, r0.x
mad r0.x, r0.x, r0.w, l(1.000000)
mul r0.yz, r0.yyzy, r1.xxxx
dp2 r0.w, r0.yzyy, r0.yzyy
add r0.w, r0.w, l(-0.000010)
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
mul r1.w, cb0[7].x, cb0[7].y
mov r1.z, cb0[7].x
mul r1.xy, r1.zwzz, cb0[7].zwzz
mul r0.yz, r0.yyzy, r1.xxyx
add r1.xy, v3.xyxx, -cb2[1].xyxx
mad r1.xy, r1.xyxx, cb2[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v3.wwww
mov r1.z, v3.w
mul r1.xyw, r1.xyxz, l(2.000000, -2.000000, 0.000000, 1.000000)
div r1.xy, r1.xyxx, r1.wwww
mad r1.xy, r1.xyxx, cb1[53].xyxx, cb1[53].wzww
mad r1.xy, r0.yzyy, l(0.000230, -0.000230, 0.000000, 0.000000), r1.xyxx
mul r0.yz, r0.yyzy, l(0.000000, 0.000230, -0.000230, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t1.yzwx, s1, l(0.000000)
mad r0.w, r0.w, cb1[52].z, -cb1[52].w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mad r0.w, -r1.z, l(1.000000), r0.w
mul r1.x, r0.x, l(-0.500000)
min r1.x, |r1.x|, l(50.000000)
max r1.x, r1.x, l(1.000000)
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
mad_sat r0.x, r0.w, r1.x, -r0.x
mul r0.xy, r0.xxxx, r0.yzyy
mul r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
max o0.xy, r0.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r0.xy, r0.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.zw, -r0.xxxy
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
