// Batch 5 DHR
// ---- Created with 3Dmigoto v1.2.57 on Tue Jun 13 22:20:18 2017
cbuffer cb4 : register(b4)
{
  float4 cb4[11];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[12];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[14];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[61];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[21];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"



void main( 
  float4 v0 : TEXCOORD10,
  float4 v1 : TEXCOORD11,
  float4 v2 : TEXCOORD2,
  float4 v3 : TEXCOORD3,
  float3 v4 : PARTICLE_LIGHTING_OFFSET0,
  float4 v5 : VELOCITY_PREV_POS0,
  float4 v6 : SV_Position0,
  uint v7 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xy = -cb2[1].xy + v6.xy;
  r1.xy = r1.xy * cb2[2].zw + float2(-0.5,-0.5);
  r1.xy = v6.ww * r1.xy;
  r1.z = v6.w;
  r2.xyzw = cb1[38].xyzw * v6.yyyy;
  r2.xyzw = v6.xxxx * cb1[37].xyzw + r2.xyzw;
  r2.xyzw = v6.zzzz * cb1[39].xyzw + r2.xyzw;
  r2.xyzw = cb1[40].xyzw + r2.xyzw;
  r2.xyz = r2.xyz / r2.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 1);
matrix ClipToTranslatedWorld = MATRIX(cb1, 33);
float4 tmp = mul(r2.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r2.xyz = mul(tmp, ClipToTranslatedWorld);
 
  r0.w = dot(-r2.xyz, -r2.xyz);
  r0.w = rsqrt(r0.w);
  r3.xyz = -r2.xyz * r0.www;
  r0.w = cb3[9].w * cb2[10].w;
  r1.w = v7.x ? 1 : -1;
  r0.w = r1.w * r0.w;
  r4.xyz = cb2[7].www * float3(0,0,1) + cb2[7].xyz;
  r4.xyz = r4.xyz * r0.www;
  r0.w = dot(r4.xyz, r4.xyz);
  r0.w = rsqrt(r0.w);
  r4.xyz = r4.xyz * r0.www;
  r0.xyz = r4.yyy * r0.xyz;
  r0.xyz = r4.xxx * v0.xyz + r0.xyz;
  r0.xyz = r4.zzz * v1.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r0.w = dot(r3.xyz, v1.xyz);
  r0.w = saturate(ceil(r0.w));
  r3.xyz = -cb4[6].xyz + cb4[5].xyz;
  r3.xyz = r0.www * r3.xyz + cb4[6].xyz;
  r3.xyz = cb4[7].xyz + r3.xyz;
  r4.xyz = cb4[4].xyz + -cb4[2].xyz;
  r4.xyz = r0.www * r4.xyz + cb4[2].xyz;
  r4.xyz = saturate(cb4[8].xyz * r4.xyz);
  r5.xy = float2(-0.5,-0.5) + v3.xy;
  r0.w = dot(r5.xy, r5.xy);
  r0.w = sqrt(r0.w);
  r0.w = -r0.w * 2 + 1;
  r1.w = 2.33299994 * r0.w;
  r1.w = r1.w * r1.w;
  r1.xyzw = float4(2,-2,1,1.44269514) * r1.xyzw;
  r1.w = exp2(r1.w);
  r1.w = 1 / r1.w;
  r2.w = cmp(9.99999975e-006 < abs(r0.w));
  r0.w = cmp(r0.w >= 0);
  r1.w = 1 + -r1.w;
  r1.w = v2.w * r1.w + -0.333299994;
  r1.w = cmp(r1.w < 0);
  r0.w = r0.w ? r1.w : -1;
  r0.w = r2.w ? r0.w : -1;
  if (r0.w != 0) discard;
  r5.xy = saturate(cb4[10].zw);
  o2.z = r5.y * cb2[8].y + cb2[8].x;
  r1.xy = r1.xy / r1.zz;
  r1.xy = -cb1[27].xy + r1.xy;
  r1.zw = v5.xy / v5.ww;
  r1.zw = -cb1[60].xy + r1.zw;
  r1.xy = r1.xy + -r1.zw;
  r1.xy = r1.xy * float2(0.249500006,0.249500006) + float2(0.499992371,0.499992371);
  o4.xy = v5.zz * r1.xy;
  o4.zw = float2(0,0);
  r0.w = cb2[6].w * r5.x;
  r1.xyz = r4.xyz * cb2[5].www + cb2[5].xyz;
  r5.yzw = r0.www * float3(0.0799999982,0.0799999982,0.0799999982) + cb2[6].xyz;
  r0.w = max(1.00000002e-016, cb0[18].x);
  r0.w = 1 / r0.w;
  r1.w = dot(cb0[18].yzw, cb0[18].yzw);
  r1.w = sqrt(r1.w);
  r0.w = r1.w * r0.w;
  r0.w = min(1, r0.w);
  r1.w = r0.w * 0.25 + 1;
  r0.w = -r0.w * 0.375 + 1;
  r6.xyz = cb0[18].yzw * r0.www;
  r0.w = dot(r0.xyz, r6.xyz);
  r0.w = r0.w + r0.w;
  r6.x = cb0[18].x * r1.w + r0.w;
  r0.w = max(1.00000002e-016, cb0[19].x);
  r0.w = 1 / r0.w;
  r1.w = dot(cb0[19].yzw, cb0[19].yzw);
  r1.w = sqrt(r1.w);
  r0.w = r1.w * r0.w;
  r0.w = min(1, r0.w);
  r1.w = r0.w * 0.25 + 1;
  r0.w = -r0.w * 0.375 + 1;
  r7.xyz = cb0[19].yzw * r0.www;
  r0.w = dot(r0.xyz, r7.xyz);
  r0.w = r0.w + r0.w;
  r6.y = cb0[19].x * r1.w + r0.w;
  r0.w = max(1.00000002e-016, cb0[20].x);
  r0.w = 1 / r0.w;
  r1.w = dot(cb0[20].yzw, cb0[20].yzw);
  r1.w = sqrt(r1.w);
  r0.w = r1.w * r0.w;
  r0.w = min(1, r0.w);
  r1.w = r0.w * 0.25 + 1;
  r0.w = -r0.w * 0.375 + 1;
  r7.xyz = cb0[20].yzw * r0.www;
  r0.w = dot(r0.xyz, r7.xyz);
  r0.w = r0.w + r0.w;
  r6.z = cb0[20].x * r1.w + r0.w;
  r6.xyz = max(float3(0,0,0), r6.xyz);
  r7.xyz = r6.xyz * r1.xyz;
  r5.yzw = r5.yzw * float3(0.449999988,0.449999988,0.449999988) + r1.xyz;
  r1.xyz = -r6.xyz * r1.xyz + r5.yzw;
  r1.xyz = cb2[13].xxx * r1.xyz + r7.xyz;
  r3.xyz = max(float3(0,0,0), r3.xyz);
  r0.w = cmp(0 < cb2[9].x);
  if (r0.w != 0) {
    r2.xyz = -cb1[57].xyz + r2.xyz;
    r5.yzw = -cb3[8].xyz + r2.xyz;
    r6.xyz = float3(1,1,1) + cb3[9].xyz;
    r5.yzw = cmp(r6.xyz < abs(r5.yzw));
    r0.w = (int)r5.z | (int)r5.y;
    r0.w = (int)r5.w | (int)r0.w;
    r1.w = dot(r2.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.w = 0.00200000009 * r1.w;
    r1.w = frac(r1.w);
    r1.w = cmp(0.5 < r1.w);
    r2.xyz = r1.www ? float3(0,1,1) : float3(1,1,0);
    r3.xyz = r0.www ? r2.xyz : r3.xyz;
  }
  o0.xyz = r3.xyz + r1.xyz;
  o1.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  o0.w = 0;
  o1.w = cb3[11].x;
  o2.xw = float2(0,0.129411772);
  o2.y = r5.x;
  o3.xyz = r4.xyz;
  o3.w = 1;
  o5.xyzw = float4(0,0,0,0);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xyzw        2     NONE   float      w
// TEXCOORD                 3   xyzw        3     NONE   float   xy  
// PARTICLE_LIGHTING_OFFSET     0   xyz         4     NONE   float       
// VELOCITY_PREV_POS        0   xyzw        5     NONE   float   xyzw
// SV_Position              0   xyzw        6      POS   float   xyzw
// SV_IsFrontFace           0   x           7    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[21], immediateIndexed
dcl_constantbuffer cb1[61], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb3[12], immediateIndexed
dcl_constantbuffer cb4[11], immediateIndexed
dcl_input_ps linear v0.xyz
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.w
dcl_input_ps linear v3.xy
dcl_input_ps linear v5.xyzw
dcl_input_ps_siv linear noperspective v6.xyzw, position
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 8
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v6.xyxx, -cb2[1].xyxx
mad r1.xy, r1.xyxx, cb2[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v6.wwww
mov r1.z, v6.w
mul r2.xyzw, v6.yyyy, cb1[38].xyzw
mad r2.xyzw, v6.xxxx, cb1[37].xyzw, r2.xyzw
mad r2.xyzw, v6.zzzz, cb1[39].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[40].xyzw
div r2.xyz, r2.xyzx, r2.wwww
dp3 r0.w, -r2.xyzx, -r2.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, -r2.xyzx
mul r0.w, cb2[10].w, cb3[9].w
movc r1.w, v7.x, l(1.000000), l(-1.000000)
mul r0.w, r0.w, r1.w
mad r4.xyz, cb2[7].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb2[7].xyzx
mul r4.xyz, r0.wwww, r4.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mul r0.xyz, r0.xyzx, r4.yyyy
mad r0.xyz, r4.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r4.zzzz, v1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r3.xyzx, v1.xyzx
round_pi_sat r0.w, r0.w
add r3.xyz, cb4[5].xyzx, -cb4[6].xyzx
mad r3.xyz, r0.wwww, r3.xyzx, cb4[6].xyzx
add r3.xyz, r3.xyzx, cb4[7].xyzx
add r4.xyz, -cb4[2].xyzx, cb4[4].xyzx
mad r4.xyz, r0.wwww, r4.xyzx, cb4[2].xyzx
mul_sat r4.xyz, r4.xyzx, cb4[8].xyzx
add r5.xy, v3.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r0.w, r5.xyxx, r5.xyxx
sqrt r0.w, r0.w
mad r0.w, -r0.w, l(2.000000), l(1.000000)
mul r1.w, r0.w, l(2.333000)
mul r1.w, r1.w, r1.w
mul r1.xyzw, r1.xyzw, l(2.000000, -2.000000, 1.000000, 1.442695)
exp r1.w, r1.w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
lt r2.w, l(0.000010), |r0.w|
ge r0.w, r0.w, l(0.000000)
add r1.w, -r1.w, l(1.000000)
mad r1.w, v2.w, r1.w, l(-0.333300)
lt r1.w, r1.w, l(0.000000)
movc r0.w, r0.w, r1.w, l(-1)
movc r0.w, r2.w, r0.w, l(-1)
discard_nz r0.w
mov_sat r5.xy, cb4[10].zwzz
mad o2.z, r5.y, cb2[8].y, cb2[8].x
div r1.xy, r1.xyxx, r1.zzzz
add r1.xy, r1.xyxx, -cb1[27].xyxx
div r1.zw, v5.xxxy, v5.wwww
add r1.zw, r1.zzzw, -cb1[60].xxxy
add r1.xy, -r1.zwzz, r1.xyxx
mad r1.xy, r1.xyxx, l(0.249500, 0.249500, 0.000000, 0.000000), l(0.499992, 0.499992, 0.000000, 0.000000)
mul o4.xy, r1.xyxx, v5.zzzz
mov o4.zw, l(0,0,0,0)
mul r0.w, r5.x, cb2[6].w
mad r1.xyz, r4.xyzx, cb2[5].wwww, cb2[5].xyzx
mad r5.yzw, r0.wwww, l(0.000000, 0.080000, 0.080000, 0.080000), cb2[6].xxyz
max r0.w, cb0[18].x, l(0.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
dp3 r1.w, cb0[18].yzwy, cb0[18].yzwy
sqrt r1.w, r1.w
mul r0.w, r0.w, r1.w
min r0.w, r0.w, l(1.000000)
mad r1.w, r0.w, l(0.250000), l(1.000000)
mad r0.w, -r0.w, l(0.375000), l(1.000000)
mul r6.xyz, r0.wwww, cb0[18].yzwy
dp3 r0.w, r0.xyzx, r6.xyzx
add r0.w, r0.w, r0.w
mad r6.x, cb0[18].x, r1.w, r0.w
max r0.w, cb0[19].x, l(0.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
dp3 r1.w, cb0[19].yzwy, cb0[19].yzwy
sqrt r1.w, r1.w
mul r0.w, r0.w, r1.w
min r0.w, r0.w, l(1.000000)
mad r1.w, r0.w, l(0.250000), l(1.000000)
mad r0.w, -r0.w, l(0.375000), l(1.000000)
mul r7.xyz, r0.wwww, cb0[19].yzwy
dp3 r0.w, r0.xyzx, r7.xyzx
add r0.w, r0.w, r0.w
mad r6.y, cb0[19].x, r1.w, r0.w
max r0.w, cb0[20].x, l(0.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
dp3 r1.w, cb0[20].yzwy, cb0[20].yzwy
sqrt r1.w, r1.w
mul r0.w, r0.w, r1.w
min r0.w, r0.w, l(1.000000)
mad r1.w, r0.w, l(0.250000), l(1.000000)
mad r0.w, -r0.w, l(0.375000), l(1.000000)
mul r7.xyz, r0.wwww, cb0[20].yzwy
dp3 r0.w, r0.xyzx, r7.xyzx
add r0.w, r0.w, r0.w
mad r6.z, cb0[20].x, r1.w, r0.w
max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r7.xyz, r1.xyzx, r6.xyzx
mad r5.yzw, r5.yyzw, l(0.000000, 0.450000, 0.450000, 0.450000), r1.xxyz
mad r1.xyz, -r6.xyzx, r1.xyzx, r5.yzwy
mad r1.xyz, cb2[13].xxxx, r1.xyzx, r7.xyzx
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb2[9].x
if_nz r0.w
  add r2.xyz, r2.xyzx, -cb1[57].xyzx
  add r5.yzw, r2.xxyz, -cb3[8].xxyz
  add r6.xyz, cb3[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r5.yzw, r6.xxyz, |r5.yyzw|
  or r0.w, r5.z, r5.y
  or r0.w, r5.w, r0.w
  dp3 r1.w, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.w, r1.w, l(0.002000)
  frc r1.w, r1.w
  lt r1.w, l(0.500000), r1.w
  movc r2.xyz, r1.wwww, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r3.xyz, r0.wwww, r2.xyzx, r3.xyzx
endif 
add o0.xyz, r1.xyzx, r3.xyzx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.w, l(0)
mov o1.w, cb3[11].x
mov o2.xw, l(0,0,0,0.129412)
mov o2.y, r5.x
mov o3.xyz, r4.xyzx
mov o3.w, l(1.000000)
mov o5.xyzw, l(0,0,0,0)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
