// Batch 5 DHR
// ---- Created with 3Dmigoto v1.2.57 on Tue Jun 13 21:55:11 2017
Texture3D<float4> t4 : register(t4);

Texture3D<float4> t3 : register(t3);

Texture3D<float4> t2 : register(t2);

Texture3D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[5];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[12];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[55];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[61];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[22];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"



void main( 
  float4 v0 : TEXCOORD10,
  float4 v1 : TEXCOORD11,
  float4 v2 : TEXCOORD2,
  float4 v3 : TEXCOORD3,
  float3 v4 : PARTICLE_LIGHTING_OFFSET0,
  float4 v5 : VELOCITY_PREV_POS0,
  float4 v6 : SV_Position0,
  uint v7 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xy = -cb2[1].xy + v6.xy;
  r1.xy = r1.xy * cb2[2].zw + float2(-0.5,-0.5);
  r1.xy = v6.ww * r1.xy;
  r1.z = v6.w;
  r1.xyz = float3(2,-2,1) * r1.xyz;
  r2.xyzw = cb1[38].xyzw * v6.yyyy;
  r2.xyzw = v6.xxxx * cb1[37].xyzw + r2.xyzw;
  r2.xyzw = v6.zzzz * cb1[39].xyzw + r2.xyzw;
  r2.xyzw = cb1[40].xyzw + r2.xyzw;
  r2.xyz = r2.xyz / r2.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 1);
matrix ClipToTranslatedWorld = MATRIX(cb1, 33);
float4 tmp = mul(r2.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r2.xyz = mul(tmp, ClipToTranslatedWorld);
 
  r2.xyz = -cb1[57].xyz + r2.xyz;
  r0.w = cb3[9].w * cb2[10].w;
  r1.w = v7.x ? 1 : -1;
  r0.w = r1.w * r0.w;
  r3.xyz = cb2[7].www * float3(0,0,1) + cb2[7].xyz;
  r3.xyz = r3.xyz * r0.www;
  r0.w = dot(r3.xyz, r3.xyz);
  r0.w = rsqrt(r0.w);
  r3.xyz = r3.xyz * r0.www;
  r0.xyz = r3.yyy * r0.xyz;
  r0.xyz = r3.xxx * v0.xyz + r0.xyz;
  r0.xyz = r3.zzz * v1.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r3.xyz = v2.xyz * cb4[4].xxx + cb4[1].xyz;
  r4.xyz = saturate(cb4[2].xyz * v2.xyz);
  r1.w = t0.Sample(s0_s, v3.xy).y;
  r1.w = cb4[4].y * r1.w;
  r1.w = v2.w * r1.w + -0.333299994;
  r1.w = cmp(r1.w < 0);
  if (r1.w != 0) discard;
  o2.z = cb2[8].y * 0.5 + cb2[8].x;
  r1.xy = r1.xy / r1.zz;
  r1.xy = -cb1[27].xy + r1.xy;
  r1.zw = v5.xy / v5.ww;
  r1.zw = -cb1[60].xy + r1.zw;
  r1.xy = r1.xy + -r1.zw;
  r1.xy = r1.xy * float2(0.249500006,0.249500006) + float2(0.499992371,0.499992371);
  o4.xy = v5.zz * r1.xy;
  o4.zw = float2(0,0);
  r1.xyz = r4.xyz * cb2[5].www + cb2[5].xyz;
  r5.xyz = cb2[6].www * float3(0.0399999991,0.0399999991,0.0399999991) + cb2[6].xyz;
  r0.w = 1;
  r6.x = dot(cb2[48].xyzw, r0.xyzw);
  r6.y = dot(cb2[49].xyzw, r0.xyzw);
  r6.z = dot(cb2[50].xyzw, r0.xyzw);
  r7.xyzw = r0.xyzz * r0.yzzx;
  r8.x = dot(cb2[51].xyzw, r7.xyzw);
  r8.y = dot(cb2[52].xyzw, r7.xyzw);
  r8.z = dot(cb2[53].xyzw, r7.xyzw);
  r0.w = r0.y * r0.y;
  r0.w = r0.x * r0.x + -r0.w;
  r6.xyz = r8.xyz + r6.xyz;
  r6.xyz = cb2[54].xyz * r0.www + r6.xyz;
  r6.xyz = max(float3(0,0,0), r6.xyz);
  r7.xyz = r2.xyz * cb0[19].xyz + cb0[18].xyz;
  r7.xyz = max(cb0[20].xyz, r7.xyz);
  r7.xyz = min(cb0[21].xyz, r7.xyz);
  r8.xyzw = t1.SampleLevel(s1_s, r7.xyz, 0).xyzw;
  r9.xyzw = t2.SampleLevel(s1_s, r7.xyz, 0).xyzw;
  r10.xyzw = t3.SampleLevel(s1_s, r7.xyz, 0).xyzw;
  r0.w = t4.SampleLevel(s1_s, r7.xyz, 0).x;
  r0.w = max(0.00390625, r0.w);
  r0.w = 1 / r0.w;
  r1.w = max(1.00000002e-016, r8.x);
  r1.w = 1 / r1.w;
  r2.w = dot(r8.yzw, r8.yzw);
  r2.w = sqrt(r2.w);
  r1.w = r2.w * r1.w;
  r1.w = min(1, r1.w);
  r2.w = r1.w * 0.25 + 1;
  r1.w = -r1.w * 0.375 + 1;
  r7.xyz = r8.yzw * r1.www;
  r1.w = dot(r0.xyz, r7.xyz);
  r1.w = r1.w + r1.w;
  r7.x = r8.x * r2.w + r1.w;
  r1.w = max(1.00000002e-016, r9.x);
  r1.w = 1 / r1.w;
  r2.w = dot(r9.yzw, r9.yzw);
  r2.w = sqrt(r2.w);
  r1.w = r2.w * r1.w;
  r1.w = min(1, r1.w);
  r2.w = r1.w * 0.25 + 1;
  r1.w = -r1.w * 0.375 + 1;
  r8.xyz = r9.yzw * r1.www;
  r1.w = dot(r0.xyz, r8.xyz);
  r1.w = r1.w + r1.w;
  r7.y = r9.x * r2.w + r1.w;
  r1.w = max(1.00000002e-016, r10.x);
  r1.w = 1 / r1.w;
  r2.w = dot(r10.yzw, r10.yzw);
  r2.w = sqrt(r2.w);
  r1.w = r2.w * r1.w;
  r1.w = min(1, r1.w);
  r2.w = r1.w * 0.25 + 1;
  r1.w = -r1.w * 0.375 + 1;
  r8.xyz = r10.yzw * r1.www;
  r1.w = dot(r0.xyz, r8.xyz);
  r1.w = r1.w + r1.w;
  r7.z = r10.x * r2.w + r1.w;
  r7.xyz = r7.xyz * r0.www;
  r7.xyz = max(float3(0,0,0), r7.xyz);
  r6.xyz = r6.xyz * cb2[47].xyz + r7.xyz;
  r7.xyz = r6.xyz * r1.xyz;
  r5.xyz = r5.xyz * float3(0.449999988,0.449999988,0.449999988) + r1.xyz;
  r1.xyz = -r6.xyz * r1.xyz + r5.xyz;
  r1.xyz = cb2[13].xxx * r1.xyz + r7.xyz;
  r3.xyz = max(float3(0,0,0), r3.xyz);
  r0.w = cmp(0 < cb2[9].x);
  if (r0.w != 0) {
    r5.xyz = -cb3[8].xyz + r2.xyz;
    r6.xyz = float3(1,1,1) + cb3[9].xyz;
    r5.xyz = cmp(r6.xyz < abs(r5.xyz));
    r0.w = (int)r5.y | (int)r5.x;
    r0.w = (int)r5.z | (int)r0.w;
    r1.w = dot(r2.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.w = 0.00200000009 * r1.w;
    r1.w = frac(r1.w);
    r1.w = cmp(0.5 < r1.w);
    r2.xyz = r1.www ? float3(0,1,1) : float3(1,1,0);
    r3.xyz = r0.www ? r2.xyz : r3.xyz;
  }
  o0.xyz = r3.xyz + r1.xyz;
  o1.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  o0.w = 0;
  o1.w = cb3[11].x;
  o2.xyw = float3(0,0.5,0.129411772);
  o3.xyz = r4.xyz;
  o3.w = 1;
  o5.xyzw = float4(0,0,0,0);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xyzw        3     NONE   float   xy  
// PARTICLE_LIGHTING_OFFSET     0   xyz         4     NONE   float       
// VELOCITY_PREV_POS        0   xyzw        5     NONE   float   xyzw
// SV_Position              0   xyzw        6      POS   float   xyzw
// SV_IsFrontFace           0   x           7    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[22], immediateIndexed
dcl_constantbuffer cb1[61], immediateIndexed
dcl_constantbuffer cb2[55], immediateIndexed
dcl_constantbuffer cb3[12], immediateIndexed
dcl_constantbuffer cb4[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_input_ps linear v0.xyz
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xy
dcl_input_ps linear v5.xyzw
dcl_input_ps_siv linear noperspective v6.xyzw, position
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 11
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v6.xyxx, -cb2[1].xyxx
mad r1.xy, r1.xyxx, cb2[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v6.wwww
mov r1.z, v6.w
mul r1.xyz, r1.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
mul r2.xyzw, v6.yyyy, cb1[38].xyzw
mad r2.xyzw, v6.xxxx, cb1[37].xyzw, r2.xyzw
mad r2.xyzw, v6.zzzz, cb1[39].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[40].xyzw
div r2.xyz, r2.xyzx, r2.wwww
add r2.xyz, r2.xyzx, -cb1[57].xyzx
mul r0.w, cb2[10].w, cb3[9].w
movc r1.w, v7.x, l(1.000000), l(-1.000000)
mul r0.w, r0.w, r1.w
mad r3.xyz, cb2[7].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb2[7].xyzx
mul r3.xyz, r0.wwww, r3.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r0.xyz, r0.xyzx, r3.yyyy
mad r0.xyz, r3.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r3.zzzz, v1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mad r3.xyz, v2.xyzx, cb4[4].xxxx, cb4[1].xyzx
mul_sat r4.xyz, v2.xyzx, cb4[2].xyzx
sample_indexable(texture2d)(float,float,float,float) r1.w, v3.xyxx, t0.xzwy, s0
mul r1.w, r1.w, cb4[4].y
mad r1.w, v2.w, r1.w, l(-0.333300)
lt r1.w, r1.w, l(0.000000)
discard_nz r1.w
mad o2.z, cb2[8].y, l(0.500000), cb2[8].x
div r1.xy, r1.xyxx, r1.zzzz
add r1.xy, r1.xyxx, -cb1[27].xyxx
div r1.zw, v5.xxxy, v5.wwww
add r1.zw, r1.zzzw, -cb1[60].xxxy
add r1.xy, -r1.zwzz, r1.xyxx
mad r1.xy, r1.xyxx, l(0.249500, 0.249500, 0.000000, 0.000000), l(0.499992, 0.499992, 0.000000, 0.000000)
mul o4.xy, r1.xyxx, v5.zzzz
mov o4.zw, l(0,0,0,0)
mad r1.xyz, r4.xyzx, cb2[5].wwww, cb2[5].xyzx
mad r5.xyz, cb2[6].wwww, l(0.040000, 0.040000, 0.040000, 0.000000), cb2[6].xyzx
mov r0.w, l(1.000000)
dp4 r6.x, cb2[48].xyzw, r0.xyzw
dp4 r6.y, cb2[49].xyzw, r0.xyzw
dp4 r6.z, cb2[50].xyzw, r0.xyzw
mul r7.xyzw, r0.yzzx, r0.xyzz
dp4 r8.x, cb2[51].xyzw, r7.xyzw
dp4 r8.y, cb2[52].xyzw, r7.xyzw
dp4 r8.z, cb2[53].xyzw, r7.xyzw
mul r0.w, r0.y, r0.y
mad r0.w, r0.x, r0.x, -r0.w
add r6.xyz, r6.xyzx, r8.xyzx
mad r6.xyz, cb2[54].xyzx, r0.wwww, r6.xyzx
max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r7.xyz, r2.xyzx, cb0[19].xyzx, cb0[18].xyzx
max r7.xyz, r7.xyzx, cb0[20].xyzx
min r7.xyz, r7.xyzx, cb0[21].xyzx
sample_l_indexable(texture3d)(float,float,float,float) r8.xyzw, r7.xyzx, t1.xyzw, s1, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r9.xyzw, r7.xyzx, t2.xyzw, s1, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r10.xyzw, r7.xyzx, t3.xyzw, s1, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r0.w, r7.xyzx, t4.yzwx, s1, l(0.000000)
max r0.w, r0.w, l(0.003906)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
max r1.w, r8.x, l(0.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
dp3 r2.w, r8.yzwy, r8.yzwy
sqrt r2.w, r2.w
mul r1.w, r1.w, r2.w
min r1.w, r1.w, l(1.000000)
mad r2.w, r1.w, l(0.250000), l(1.000000)
mad r1.w, -r1.w, l(0.375000), l(1.000000)
mul r7.xyz, r1.wwww, r8.yzwy
dp3 r1.w, r0.xyzx, r7.xyzx
add r1.w, r1.w, r1.w
mad r7.x, r8.x, r2.w, r1.w
max r1.w, r9.x, l(0.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
dp3 r2.w, r9.yzwy, r9.yzwy
sqrt r2.w, r2.w
mul r1.w, r1.w, r2.w
min r1.w, r1.w, l(1.000000)
mad r2.w, r1.w, l(0.250000), l(1.000000)
mad r1.w, -r1.w, l(0.375000), l(1.000000)
mul r8.xyz, r1.wwww, r9.yzwy
dp3 r1.w, r0.xyzx, r8.xyzx
add r1.w, r1.w, r1.w
mad r7.y, r9.x, r2.w, r1.w
max r1.w, r10.x, l(0.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
dp3 r2.w, r10.yzwy, r10.yzwy
sqrt r2.w, r2.w
mul r1.w, r1.w, r2.w
min r1.w, r1.w, l(1.000000)
mad r2.w, r1.w, l(0.250000), l(1.000000)
mad r1.w, -r1.w, l(0.375000), l(1.000000)
mul r8.xyz, r1.wwww, r10.yzwy
dp3 r1.w, r0.xyzx, r8.xyzx
add r1.w, r1.w, r1.w
mad r7.z, r10.x, r2.w, r1.w
mul r7.xyz, r0.wwww, r7.xyzx
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r6.xyz, r6.xyzx, cb2[47].xyzx, r7.xyzx
mul r7.xyz, r1.xyzx, r6.xyzx
mad r5.xyz, r5.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r1.xyzx
mad r1.xyz, -r6.xyzx, r1.xyzx, r5.xyzx
mad r1.xyz, cb2[13].xxxx, r1.xyzx, r7.xyzx
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb2[9].x
if_nz r0.w
  add r5.xyz, r2.xyzx, -cb3[8].xyzx
  add r6.xyz, cb3[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r5.xyz, r6.xyzx, |r5.xyzx|
  or r0.w, r5.y, r5.x
  or r0.w, r5.z, r0.w
  dp3 r1.w, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.w, r1.w, l(0.002000)
  frc r1.w, r1.w
  lt r1.w, l(0.500000), r1.w
  movc r2.xyz, r1.wwww, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r3.xyz, r0.wwww, r2.xyzx, r3.xyzx
endif 
add o0.xyz, r1.xyzx, r3.xyzx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.w, l(0)
mov o1.w, cb3[11].x
mov o2.xyw, l(0,0.500000,0,0.129412)
mov o3.xyz, r4.xyzx
mov o3.w, l(1.000000)
mov o5.xyzw, l(0,0,0,0)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
