// ---- Created with 3Dmigoto v1.2.57 on Mon Jun 12 21:51:29 2017
TextureCube<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[30];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[14];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[10];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[12];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[58];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : COLOR0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float4 v5 : TEXCOORD7,
  float3 v6 : TEXCOORD9,
  float4 v7 : SV_Position0,
  uint v8 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xyzw = cb0[38].xyzw * v7.yyyy;
  r1.xyzw = v7.xxxx * cb0[37].xyzw + r1.xyzw;
  r1.xyzw = v7.zzzz * cb0[39].xyzw + r1.xyzw;
  r1.xyzw = cb0[40].xyzw + r1.xyzw;
  r1.xyz = r1.xyz / r1.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 1);
matrix ClipToTranslatedWorld = MATRIX(cb0, 33);
float4 tmp = mul(r1.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r1.xyz = mul(tmp, ClipToTranslatedWorld);
  
  r2.xyz = -cb0[57].xyz + r1.xyz;
  r0.w = -cb0[57].z + v6.z;
  r1.w = dot(-r1.xyz, -r1.xyz);
  r1.w = rsqrt(r1.w);
  r1.xyz = -r1.xyz * r1.www;
  r3.xy = v3.zw;
  r3.z = v4.x;
  r3.xyz = float3(0,0,1) + r3.xyz;
  r1.w = cb4[26].x * -2.9000001 + 3;
  r2.w = cb4[26].w * cb1[11].z;
  r4.xy = r2.xy / cb4[27].zz;
  r4.xy = float2(-0.5,-0.5) + r4.xy;
  r5.x = dot(float2(0.94426316,-0.329191536), r4.xy);
  r5.y = dot(float2(0.329191536,0.94426316), r4.xy);
  r4.xyzw = r2.wwww * float4(0.100000001,0.100000001,-0.100000001,-0.100000001) + r5.xyxy;
  r4.xyzw = float4(0.5,0.5,0.918099999,0.854799986) + r4.xyzw;
  r4.xy = t0.Sample(s0_s, r4.xy).xy;
  r6.xy = r4.xy * float2(2,2) + float2(-1,-1);
  r3.w = dot(r6.xy, r6.xy);
  r3.w = 1 + -r3.w;
  r3.w = max(0, r3.w);
  r6.z = sqrt(r3.w);
  r4.xy = t0.Sample(s0_s, r4.zw).xy;
  r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
  r3.w = dot(r4.xy, r4.xy);
  r3.w = 1 + -r3.w;
  r3.w = max(0, r3.w);
  r4.z = sqrt(r3.w);
  r4.xyz = r6.xyz + r4.xyz;
  r5.xyzw = r2.wwww * float4(-0.100000001,0.100000001,0.100000001,-0.100000001) + r5.xyxy;
  r5.xyzw = float4(1.36486101,0.648383975,1.15134001,1.25163805) + r5.xyzw;
  r5.xy = t0.Sample(s0_s, r5.xy).xy;
  r6.xy = r5.xy * float2(2,2) + float2(-1,-1);
  r2.w = dot(r6.xy, r6.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r6.z = sqrt(r2.w);
  r5.xy = t0.Sample(s0_s, r5.zw).xy;
  r5.xy = r5.xy * float2(2,2) + float2(-1,-1);
  r2.w = dot(r5.xy, r5.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r5.z = sqrt(r2.w);
  r5.xyz = r6.xyz + r5.xyz;
  r4.xyz = r5.xyz + r4.xyz;
  r4.w = r4.z * r1.w;
  r4.xyz = r4.xyw * float3(0.25,0.25,0.25) + float3(0,0,3);
  r1.w = dot(r4.xyz, r4.xyz);
  r1.w = sqrt(r1.w);
  r4.xyz = r4.xyz / r1.www;
  r5.xyz = cb0[54].xyz + -r2.xyz;
  r1.w = dot(r5.xyz, r5.xyz);
  r1.w = sqrt(r1.w);
  r1.w = r1.w / cb4[27].w;
  r1.w = exp2(-r1.w);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r2.w = 1 + -r1.w;
  r4.xyz = float3(-0,-0,-1) + r4.xyz;
  r4.xyz = r2.www * r4.xyz + float3(0,0,1);
  r5.xyz = r4.xyz * cb4[2].xyz + float3(1,1,1);
  r5.xyz = r5.xyz * float3(-1,-1,1) + float3(1,1,-1);
  r3.w = dot(r3.xyz, r5.xyz);
  r5.xyz = r5.xyz * r3.zzz;
  r3.xyz = r3.xyz * r3.www + -r5.xyz;
  r5.xyz = float3(0,0,1) + -r3.xyz;
  r3.xyz = r1.www * r5.xyz + r3.xyz;
  r3.xyz = r3.xyz * cb1[7].www + cb1[7].xyz;
  r3.w = dot(r3.xyz, r3.xyz);
  r3.w = rsqrt(r3.w);
  r3.xyz = r3.xyz * r3.www;
  r5.xyz = r3.yyy * r0.xyz;
  r3.xyw = r3.xxx * v0.xyz + r5.xyz;
  r3.xyz = r3.zzz * v1.xyz + r3.xyw;
  r3.w = dot(r3.xyz, r3.xyz);
  r3.w = rsqrt(r3.w);
  r3.xyz = r3.xyz * r3.www;
  r3.w = dot(r3.xyz, r1.xyz);
  r3.xyz = r3.xyz * r3.www;
  r3.xyz = r3.xyz * float3(2,2,2) + -r1.xyz;
  r0.w = r2.z + -r0.w;
  r0.w = max(0, r0.w);
  r0.w = min(1000, r0.w);
  r3.w = cb4[28].x * cb1[11].z;
  r5.xyzw = float4(-0.100000001,0.300000012,0.100000001,-0.300000012) * r3.wwww;
  r6.xyzw = r2.xyxy / cb4[28].yyyy;
  r7.yw = r5.xz;
  r7.xz = float2(0,0);
  r8.xyzw = r6.zwzw * float4(2,2,2,2) + r7.yxxy;
  r8.xy = t1.Sample(s1_s, r8.xy).xy;
  r9.w = r8.y + r8.y;
  r3.w = r8.x * 2 + -1;
  r10.xyzw = r6.zwzw * float4(0.5,0.5,2.5,2.5) + r7.yxzw;
  r4.w = t1.Sample(s1_s, r10.xy).x;
  r9.y = r4.w + r4.w;
  r4.w = r4.w * 2 + -1;
  r3.w = saturate(r4.w * r3.w);
  r3.w = max(9.99999997e-007, r3.w);
  r3.w = rsqrt(r3.w);
  r3.w = 1 / r3.w;
  r3.w = 3.29999995 * r3.w;
  r3.w = min(1, r3.w);
  r8.xy = r7.wz + r6.zw;
  r4.w = t1.Sample(s1_s, r8.xy).x;
  r9.x = r4.w + r4.w;
  r9.z = 1;
  r11.xyz = float3(-1,-1,1) + r9.xyz;
  r10.x = t1.Sample(s1_s, r10.zw).x;
  r10.y = t1.Sample(s1_s, r8.zw).y;
  r10.z = 1;
  r8.xyz = r10.xyz * float3(-2,-2,2) + float3(1,1,-1);
  r4.w = dot(r11.xyz, r8.xyz);
  r8.xyz = r8.xyz + r8.xyz;
  r8.xyz = r11.xyz * r4.www + -r8.xyz;
  r9.xyz = float3(-1,-1,1) + r9.xwz;
  r7.xyzw = r6.zwzw * float4(3,3,4,4) + r7.zwxy;
  r10.x = t1.Sample(s1_s, r7.xy).x;
  r10.y = t1.Sample(s1_s, r7.zw).y;
  r10.z = 1;
  r7.xyz = r10.xyz * float3(-2,-2,2) + float3(1,1,-1);
  r4.w = dot(r9.xyz, r7.xyz);
  r7.xyz = r7.xyz + r7.xyz;
  r7.xyz = r9.xyz * r4.www + -r7.xyz;
  r7.xyz = r8.xyz + r7.xyz;
  r4.w = dot(r7.xyz, r7.xyz);
  r4.w = sqrt(r4.w);
  r9.xyz = r7.xyz / r4.www;
  r4.w = dot(r8.xyz, r8.xyz);
  r4.w = sqrt(r4.w);
  r8.xyz = r8.xyz / r4.www;
  r4.w = dot(r9.xyz, r8.xyz);
  r4.w = -0.00499999989 + r4.w;
  r3.w = r4.w * r3.w;
  r3.w = max(9.99999997e-007, abs(r3.w));
  r3.w = log2(r3.w);
  r3.w = 3800 * r3.w;
  r3.w = exp2(r3.w);
  r0.w = r3.w * r0.w;
  r0.w = 1.34999998e+011 * r0.w;
  r0.w = min(1, r0.w);
  r3.w = max(9.99999997e-007, abs(cb3[11].z));
  r3.w = log2(r3.w);
  r3.w = 1.5 * r3.w;
  r3.w = exp2(r3.w);
  r4.w = saturate(-2000 * cb3[11].z);
  r8.xyz = -cb3[13].xyz + cb3[11].xyz;
  r8.xyz = r4.www * r8.xyz + cb3[13].xyz;
  r4.w = dot(-r8.xyz, -r8.xyz);
  r4.w = sqrt(r4.w);
  r8.xyz = -r8.xyz / r4.www;
  r5.xz = float2(0,0);
  r9.xy = r6.zw * float2(2,2) + r5.yx;
  r4.w = t1.Sample(s1_s, r9.xy).x;
  r9.x = r4.w + r4.w;
  r10.xy = r6.zw * float2(3,3) + r5.wz;
  r4.w = t1.Sample(s1_s, r10.xy).y;
  r9.y = r4.w + r4.w;
  r9.z = 1;
  r9.xyz = float3(-1,-1,1) + r9.xyz;
  r5.xyzw = r6.xyzw * float4(5,5,7,7) + r5.xyzw;
  r6.x = t1.Sample(s1_s, r5.xy).x;
  r6.y = t1.Sample(s1_s, r5.zw).y;
  r6.z = 1;
  r5.xyz = r6.xyz * float3(-2,-2,2) + float3(1,1,-1);
  r4.w = dot(r9.xyz, r5.xyz);
  r5.xyz = r5.xyz + r5.xyz;
  r5.xyz = r9.xyz * r4.www + -r5.xyz;
  r4.w = r1.w + r1.w;
  r4.w = max(9.99999997e-007, r4.w);
  r4.w = rsqrt(r4.w);
  r4.w = 1 / r4.w;
  r4.w = min(1, r4.w);
  r4.w = 1 + -r4.w;
  r6.xyz = r7.xyz + -r5.xyz;
  r5.xyz = r4.www * r6.xyz + r5.xyz;
  r4.w = dot(r5.xyz, r5.xyz);
  r4.w = sqrt(r4.w);
  r5.xyz = r5.xyz / r4.www;
  r4.w = dot(r5.xyz, r5.xyz);
  r4.w = sqrt(r4.w);
  r5.xyz = r5.xyz / r4.www;
  r5.xyz = cb4[4].xyz * r5.xyz;
  r4.w = dot(r5.xyz, r5.xyz);
  r4.w = rsqrt(r4.w);
  r5.xyz = r5.xyz * r4.www;
  r4.w = dot(r5.xyz, r1.xyz);
  r5.xyz = r5.xyz * r4.www;
  r5.xyz = r5.xyz * float3(2,2,2) + -r1.xyz;
  r4.w = saturate(dot(r8.xyz, r5.xyz));
  r4.w = max(9.99999997e-007, r4.w);
  r4.w = log2(r4.w);
  r4.w = cb4[28].z * r4.w;
  r4.w = exp2(r4.w);
  r3.w = r4.w * r3.w;
  r3.w = 250 * r3.w;
  r3.w = min(1, r3.w);
  r0.w = r3.w * r2.w + r0.w;
  r5.xyz = float3(1,1,1) + -cb4[9].xyz;
  r5.xyz = v2.yyy * r5.xyz + cb4[9].xyz;
  r2.w = 0.333333343 * cb3[0].y;
  r2.w = max(0, r2.w);
  r2.w = min(3, r2.w);
  r2.w = 0.600000024 + r2.w;
  r2.w = 0.5 * r2.w;
  r6.xyz = t2.Sample(s2_s, v3.xy).xyz;
  r7.xyz = cb4[11].xyz * r6.xyz;
  r6.xyz = -cb4[11].xyz * r6.xyz + cb4[13].xyz;
  r6.xyz = r1.www * r6.xyz + r7.xyz;
  r6.xyz = r6.xyz * r2.www;
  r7.xy = cb4[29].xy * r2.ww;
  r0.xyz = r4.yyy * r0.xyz;
  r0.xyz = r4.xxx * v0.xyz + r0.xyz;
  r0.xyz = r4.zzz * v1.xyz + r0.xyz;
  r0.x = dot(r0.xyz, r1.xyz);
  r0.x = max(0, r0.x);
  r0.x = 1 + -r0.x;
  r0.x = max(9.99999997e-007, abs(r0.x));
  r0.x = r0.x * r0.x;
  r0.y = r0.x * r0.x;
  r0.x = r0.x * r0.y;
  r0.x = r0.x * 0.959999979 + 0.0399999991;
  r0.x = r7.y * r0.x;
  r1.xyz = t3.Sample(s3_s, r3.xyz).xyz;
  r0.xyz = r1.xyz * r0.xxx;
  r0.xyz = r6.xyz * r7.xxx + r0.xyz;
  r0.xyz = r5.xyz * r0.xyz;
  r0.xyz = r0.www * cb4[7].xyz + r0.xyz;
  r0.xyz = float3(1,1,1) + -r0.xyz;
  r1.xyz = float3(1,1,1) + -cb4[15].xyz;
  r1.xyz = v2.xxx * r1.xyz + cb4[15].xyz;
  r1.xyz = r1.xyz * r6.xyz;
  r3.xyz = cb4[17].xyz * r2.www;
  r1.xyz = -r1.xyz * r3.xyz + float3(1,1,1);
  r0.xyz = -r0.xyz * r1.xyz + cb4[18].xyz;
  r0.xyz = float3(1,1,1) + r0.xyz;
  r1.w = saturate(10 * v2.z);
  r1.xyz = max(float3(0,0,0), r0.xyz);
  r0.x = cmp(0 < cb1[9].x);
  if (r0.x != 0) {
    r0.xyz = -cb2[8].xyz + r2.xyz;
    r3.xyz = float3(1,1,1) + cb2[9].xyz;
    r0.xyz = cmp(r3.xyz < abs(r0.xyz));
    r0.x = (int)r0.y | (int)r0.x;
    r0.x = (int)r0.z | (int)r0.x;
    r0.y = dot(r2.xyz, float3(0.577000022,0.577000022,0.577000022));
    r0.y = 0.00200000009 * r0.y;
    r0.y = frac(r0.y);
    r0.y = cmp(0.5 < r0.y);
    r2.yzw = r0.yyy ? float3(0,1,1) : float3(1,1,0);
    r2.x = 1;
    r1.xyzw = r0.xxxx ? r2.yzwx : r1.xyzw;
    o0.w = r1.w;
  } else {
    o0.w = r1.w;
  }
  o0.xyz = r1.xyz * v5.www + v5.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.57 on Mon Jun 12 21:51:29 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xyz 
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 1   xyzw        4     NONE   float   x   
// TEXCOORD                 7   xyzw        5     NONE   float   xyzw
// TEXCOORD                 9   xyz         6     NONE   float     z 
// SV_Position              0   xyzw        7      POS   float   xyz 
// SV_IsFrontFace           0   x           8    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[58], immediateIndexed
dcl_constantbuffer cb1[12], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[14], immediateIndexed
dcl_constantbuffer cb4[30], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texturecube (float,float,float,float) t3
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.x
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.z
dcl_input_ps_siv linear noperspective v7.xyz, position
dcl_output o0.xyzw
dcl_temps 12
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mul r1.xyzw, v7.yyyy, cb0[38].xyzw
mad r1.xyzw, v7.xxxx, cb0[37].xyzw, r1.xyzw
mad r1.xyzw, v7.zzzz, cb0[39].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[40].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r2.xyz, r1.xyzx, -cb0[57].xyzx
add r0.w, v6.z, -cb0[57].z
dp3 r1.w, -r1.xyzx, -r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, -r1.xyzx
mov r3.xy, v3.zwzz
mov r3.z, v4.x
add r3.xyz, r3.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r1.w, cb4[26].x, l(-2.900000), l(3.000000)
mul r2.w, cb1[11].z, cb4[26].w
div r4.xy, r2.xyxx, cb4[27].zzzz
add r4.xy, r4.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r5.x, l(0.944263160, -0.329191536, 0.000000, 0.000000), r4.xyxx
dp2 r5.y, l(0.329191536, 0.944263160, 0.000000, 0.000000), r4.xyxx
mad r4.xyzw, r2.wwww, l(0.100000, 0.100000, -0.100000, -0.100000), r5.xyxy
add r4.xyzw, r4.xyzw, l(0.500000, 0.500000, 0.918100, 0.854800)
sample_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t0.xyzw, s0
mad r6.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r3.w, r6.xyxx, r6.xyxx
add r3.w, -r3.w, l(1.000000)
max r3.w, r3.w, l(0.000000)
sqrt r6.z, r3.w
sample_indexable(texture2d)(float,float,float,float) r4.xy, r4.zwzz, t0.xyzw, s0
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r3.w, r4.xyxx, r4.xyxx
add r3.w, -r3.w, l(1.000000)
max r3.w, r3.w, l(0.000000)
sqrt r4.z, r3.w
add r4.xyz, r4.xyzx, r6.xyzx
mad r5.xyzw, r2.wwww, l(-0.100000, 0.100000, 0.100000, -0.100000), r5.xyxy
add r5.xyzw, r5.xyzw, l(1.364861, 0.648384, 1.151340, 1.251638)
sample_indexable(texture2d)(float,float,float,float) r5.xy, r5.xyxx, t0.xyzw, s0
mad r6.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r6.xyxx, r6.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r6.z, r2.w
sample_indexable(texture2d)(float,float,float,float) r5.xy, r5.zwzz, t0.xyzw, s0
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r5.xyxx, r5.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r5.z, r2.w
add r5.xyz, r5.xyzx, r6.xyzx
add r4.xyz, r4.xyzx, r5.xyzx
mul r4.w, r1.w, r4.z
mad r4.xyz, r4.xywx, l(0.250000, 0.250000, 0.250000, 0.000000), l(0.000000, 0.000000, 3.000000, 0.000000)
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
div r4.xyz, r4.xyzx, r1.wwww
add r5.xyz, -r2.xyzx, cb0[54].xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
sqrt r1.w, r1.w
div r1.w, r1.w, cb4[27].w
exp r1.w, -r1.w
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
add r2.w, -r1.w, l(1.000000)
add r4.xyz, r4.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r4.xyz, r2.wwww, r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r5.xyz, r4.xyzx, cb4[2].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r5.xyz, r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
dp3 r3.w, r3.xyzx, r5.xyzx
mul r5.xyz, r3.zzzz, r5.xyzx
mad r3.xyz, r3.xyzx, r3.wwww, -r5.xyzx
add r5.xyz, -r3.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r3.xyz, r1.wwww, r5.xyzx, r3.xyzx
mad r3.xyz, r3.xyzx, cb1[7].wwww, cb1[7].xyzx
dp3 r3.w, r3.xyzx, r3.xyzx
rsq r3.w, r3.w
mul r3.xyz, r3.wwww, r3.xyzx
mul r5.xyz, r0.xyzx, r3.yyyy
mad r3.xyw, r3.xxxx, v0.xyxz, r5.xyxz
mad r3.xyz, r3.zzzz, v1.xyzx, r3.xywx
dp3 r3.w, r3.xyzx, r3.xyzx
rsq r3.w, r3.w
mul r3.xyz, r3.wwww, r3.xyzx
dp3 r3.w, r3.xyzx, r1.xyzx
mul r3.xyz, r3.wwww, r3.xyzx
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r1.xyzx
add r0.w, -r0.w, r2.z
max r0.w, r0.w, l(0.000000)
min r0.w, r0.w, l(1000.000000)
mul r3.w, cb1[11].z, cb4[28].x
mul r5.xyzw, r3.wwww, l(-0.100000, 0.300000, 0.100000, -0.300000)
div r6.xyzw, r2.xyxy, cb4[28].yyyy
mov r7.yw, r5.xxxz
mov r7.xz, l(0,0,0,0)
mad r8.xyzw, r6.zwzw, l(2.000000, 2.000000, 2.000000, 2.000000), r7.yxxy
sample_indexable(texture2d)(float,float,float,float) r8.xy, r8.xyxx, t1.xyzw, s1
add r9.w, r8.y, r8.y
mad r3.w, r8.x, l(2.000000), l(-1.000000)
mad r10.xyzw, r6.zwzw, l(0.500000, 0.500000, 2.500000, 2.500000), r7.yxzw
sample_indexable(texture2d)(float,float,float,float) r4.w, r10.xyxx, t1.yzwx, s1
add r9.y, r4.w, r4.w
mad r4.w, r4.w, l(2.000000), l(-1.000000)
mul_sat r3.w, r3.w, r4.w
max r3.w, r3.w, l(0.000001)
rsq r3.w, r3.w
div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.w
mul r3.w, r3.w, l(3.300000)
min r3.w, r3.w, l(1.000000)
add r8.xy, r6.zwzz, r7.wzww
sample_indexable(texture2d)(float,float,float,float) r4.w, r8.xyxx, t1.yzwx, s1
add r9.x, r4.w, r4.w
mov r9.z, l(1.000000)
add r11.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r10.x, r10.zwzz, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r10.y, r8.zwzz, t1.xyzw, s1
mov r10.z, l(1.000000)
mad r8.xyz, r10.xyzx, l(-2.000000, -2.000000, 2.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
dp3 r4.w, r11.xyzx, r8.xyzx
add r8.xyz, r8.xyzx, r8.xyzx
mad r8.xyz, r11.xyzx, r4.wwww, -r8.xyzx
add r9.xyz, r9.xwzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
mad r7.xyzw, r6.zwzw, l(3.000000, 3.000000, 4.000000, 4.000000), r7.zwxy
sample_indexable(texture2d)(float,float,float,float) r10.x, r7.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r10.y, r7.zwzz, t1.xyzw, s1
mov r10.z, l(1.000000)
mad r7.xyz, r10.xyzx, l(-2.000000, -2.000000, 2.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
dp3 r4.w, r9.xyzx, r7.xyzx
add r7.xyz, r7.xyzx, r7.xyzx
mad r7.xyz, r9.xyzx, r4.wwww, -r7.xyzx
add r7.xyz, r7.xyzx, r8.xyzx
dp3 r4.w, r7.xyzx, r7.xyzx
sqrt r4.w, r4.w
div r9.xyz, r7.xyzx, r4.wwww
dp3 r4.w, r8.xyzx, r8.xyzx
sqrt r4.w, r4.w
div r8.xyz, r8.xyzx, r4.wwww
dp3 r4.w, r9.xyzx, r8.xyzx
add r4.w, r4.w, l(-0.005000)
mul r3.w, r3.w, r4.w
max r3.w, |r3.w|, l(0.000001)
log r3.w, r3.w
mul r3.w, r3.w, l(3800.000000)
exp r3.w, r3.w
mul r0.w, r0.w, r3.w
mul r0.w, r0.w, l(134999998464.000000)
min r0.w, r0.w, l(1.000000)
max r3.w, |cb3[11].z|, l(0.000001)
log r3.w, r3.w
mul r3.w, r3.w, l(1.500000)
exp r3.w, r3.w
mul_sat r4.w, cb3[11].z, l(-2000.000000)
add r8.xyz, cb3[11].xyzx, -cb3[13].xyzx
mad r8.xyz, r4.wwww, r8.xyzx, cb3[13].xyzx
dp3 r4.w, -r8.xyzx, -r8.xyzx
sqrt r4.w, r4.w
div r8.xyz, -r8.xyzx, r4.wwww
mov r5.xz, l(0,0,0,0)
mad r9.xy, r6.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), r5.yxyy
sample_indexable(texture2d)(float,float,float,float) r4.w, r9.xyxx, t1.yzwx, s1
add r9.x, r4.w, r4.w
mad r10.xy, r6.zwzz, l(3.000000, 3.000000, 0.000000, 0.000000), r5.wzww
sample_indexable(texture2d)(float,float,float,float) r4.w, r10.xyxx, t1.xzwy, s1
add r9.y, r4.w, r4.w
mov r9.z, l(1.000000)
add r9.xyz, r9.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
mad r5.xyzw, r6.xyzw, l(5.000000, 5.000000, 7.000000, 7.000000), r5.xyzw
sample_indexable(texture2d)(float,float,float,float) r6.x, r5.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r6.y, r5.zwzz, t1.xyzw, s1
mov r6.z, l(1.000000)
mad r5.xyz, r6.xyzx, l(-2.000000, -2.000000, 2.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
dp3 r4.w, r9.xyzx, r5.xyzx
add r5.xyz, r5.xyzx, r5.xyzx
mad r5.xyz, r9.xyzx, r4.wwww, -r5.xyzx
add r4.w, r1.w, r1.w
max r4.w, r4.w, l(0.000001)
rsq r4.w, r4.w
div r4.w, l(1.000000, 1.000000, 1.000000, 1.000000), r4.w
min r4.w, r4.w, l(1.000000)
add r4.w, -r4.w, l(1.000000)
add r6.xyz, -r5.xyzx, r7.xyzx
mad r5.xyz, r4.wwww, r6.xyzx, r5.xyzx
dp3 r4.w, r5.xyzx, r5.xyzx
sqrt r4.w, r4.w
div r5.xyz, r5.xyzx, r4.wwww
dp3 r4.w, r5.xyzx, r5.xyzx
sqrt r4.w, r4.w
div r5.xyz, r5.xyzx, r4.wwww
mul r5.xyz, r5.xyzx, cb4[4].xyzx
dp3 r4.w, r5.xyzx, r5.xyzx
rsq r4.w, r4.w
mul r5.xyz, r4.wwww, r5.xyzx
dp3 r4.w, r5.xyzx, r1.xyzx
mul r5.xyz, r4.wwww, r5.xyzx
mad r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r1.xyzx
dp3_sat r4.w, r8.xyzx, r5.xyzx
max r4.w, r4.w, l(0.000001)
log r4.w, r4.w
mul r4.w, r4.w, cb4[28].z
exp r4.w, r4.w
mul r3.w, r3.w, r4.w
mul r3.w, r3.w, l(250.000000)
min r3.w, r3.w, l(1.000000)
mad r0.w, r3.w, r2.w, r0.w
add r5.xyz, -cb4[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r5.xyz, v2.yyyy, r5.xyzx, cb4[9].xyzx
mul r2.w, cb3[0].y, l(0.333333343)
max r2.w, r2.w, l(0.000000)
min r2.w, r2.w, l(3.000000)
add r2.w, r2.w, l(0.600000)
mul r2.w, r2.w, l(0.500000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, v3.xyxx, t2.xyzw, s2
mul r7.xyz, r6.xyzx, cb4[11].xyzx
mad r6.xyz, -cb4[11].xyzx, r6.xyzx, cb4[13].xyzx
mad r6.xyz, r1.wwww, r6.xyzx, r7.xyzx
mul r6.xyz, r2.wwww, r6.xyzx
mul r7.xy, r2.wwww, cb4[29].xyxx
mul r0.xyz, r0.xyzx, r4.yyyy
mad r0.xyz, r4.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r4.zzzz, v1.xyzx, r0.xyzx
dp3 r0.x, r0.xyzx, r1.xyzx
max r0.x, r0.x, l(0.000000)
add r0.x, -r0.x, l(1.000000)
max r0.x, |r0.x|, l(0.000001)
mul r0.x, r0.x, r0.x
mul r0.y, r0.x, r0.x
mul r0.x, r0.y, r0.x
mad r0.x, r0.x, l(0.960000), l(0.040000)
mul r0.x, r0.x, r7.y
sample_indexable(texturecube)(float,float,float,float) r1.xyz, r3.xyzx, t3.xyzw, s3
mul r0.xyz, r0.xxxx, r1.xyzx
mad r0.xyz, r6.xyzx, r7.xxxx, r0.xyzx
mul r0.xyz, r0.xyzx, r5.xyzx
mad r0.xyz, r0.wwww, cb4[7].xyzx, r0.xyzx
add r0.xyz, -r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r1.xyz, -cb4[15].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r1.xyz, v2.xxxx, r1.xyzx, cb4[15].xyzx
mul r1.xyz, r6.xyzx, r1.xyzx
mul r3.xyz, r2.wwww, cb4[17].xyzx
mad r1.xyz, -r1.xyzx, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r0.xyz, -r0.xyzx, r1.xyzx, cb4[18].xyzx
add r0.xyz, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul_sat r1.w, v2.z, l(10.000000)
max r1.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.x, l(0.000000), cb1[9].x
if_nz r0.x
  add r0.xyz, r2.xyzx, -cb2[8].xyzx
  add r3.xyz, cb2[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r0.xyz, r3.xyzx, |r0.xyzx|
  or r0.x, r0.y, r0.x
  or r0.x, r0.z, r0.x
  dp3 r0.y, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.y, r0.y, l(0.002000)
  frc r0.y, r0.y
  lt r0.y, l(0.500000), r0.y
  movc r2.yzw, r0.yyyy, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r2.x, l(1.000000)
  movc r1.xyzw, r0.xxxx, r2.yzwx, r1.xyzw
  mov o0.w, r1.w
else 
  mov o0.w, r1.w
endif 
mad o0.xyz, r1.xyzx, v5.wwww, v5.xyzx
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
