// ---- Created with 3Dmigoto v1.2.57 on Sat Jun 17 14:14:44 2017
Texture2D<float4> t12 : register(t12);

Texture2D<float4> t11 : register(t11);

Texture2D<float4> t10 : register(t10);

Texture2D<float4> t9 : register(t9);

Texture2D<float4> t8 : register(t8);

Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s10_s : register(s10);

SamplerState s9_s : register(s9);

SamplerState s8_s : register(s8);

SamplerState s7_s : register(s7);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[9];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[12];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[55];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[61];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[24];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : COLOR0,
  float4 v3 : TEXCOORD0,
  float2 v4 : TEXCOORD5,
  float4 v5 : VELOCITY_PREV_POS0,
  float4 v6 : SV_Position0,
  uint v7 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xyzw = cb1[38].xyzw * v6.yyyy;
  r1.xyzw = v6.xxxx * cb1[37].xyzw + r1.xyzw;
  r1.xyzw = v6.zzzz * cb1[39].xyzw + r1.xyzw;
  r1.xyzw = cb1[40].xyzw + r1.xyzw;
  r1.xyz = r1.xyz / r1.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 1);
matrix ClipToTranslatedWorld = MATRIX(cb1, 33);
float4 tmp = mul(r1.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r1.xyz = mul(tmp, ClipToTranslatedWorld);
  
  t12.GetDimensions(0, fDest.x, fDest.y, fDest.z);
  r2.xy = fDest.xy;
  r2.xy = v4.xy * r2.xy;
  r2.xy = (uint2)r2.xy;
  r2.zw = float2(0,0);
  r0.w = t12.Load(r2.xyz).x;
  r0.w = r0.w * 255 + 0.5;
  r0.w = (uint)r0.w;
  r1.w = (int)r0.w & 15;
  r1.w = (uint)r1.w;
  r0.w = (uint)r0.w >> 4;
  r0.w = (uint)r0.w;
  r2.x = dot(r1.xyz, r1.xyz);
  r2.x = sqrt(r2.x);
  r2.x = r2.x / cb0[23].x;
  r2.x = log2(r2.x);
  r1.w = max(r2.x, r1.w);
  r0.w = min(r1.w, r0.w);
  r2.xy = -cb2[1].xy + v6.xy;
  r2.xy = r2.xy * cb2[2].zw + float2(-0.5,-0.5);
  r2.xy = v6.ww * r2.xy;
  r2.z = v6.w;
  r2.xyz = float3(2,-2,1) * r2.xyz;
  r1.xyz = -cb1[57].xyz + r1.xyz;
  r3.xyzw = cb4[6].xxyy * v3.xyxy;
  r4.xy = t0.Sample(s0_s, r3.xy).xy;
  r5.xy = r4.xy + r4.xy;
  r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
  r1.w = dot(r4.xy, r4.xy);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r5.z = sqrt(r1.w);
  r4.xyz = float3(-1,-1,1) + r5.xyz;
  r3.zw = t1.Sample(s1_s, r3.zw).xy;
  r5.xy = r3.zw + r3.zw;
  r3.zw = r3.zw * float2(2,2) + float2(-1,-1);
  r1.w = dot(r3.zw, r3.zw);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r5.z = sqrt(r1.w);
  r5.xyz = float3(0,0,1) + r5.xyz;
  r5.xyz = r5.xyz * float3(-1,-1,1) + float3(1,1,-1);
  r1.w = dot(r4.xyz, r5.xyz);
  r5.xyz = r5.xyz * r4.zzz;
  r4.xyz = r4.xyz * r1.www + -r5.xyz;
  r5.xyzw = cb4[6].zzww * v3.xyxy;
  r3.zw = t2.Sample(s2_s, r5.xy).xy;
  r6.xy = r3.zw * float2(2,2) + float2(-1,-1);
  r1.w = dot(r6.xy, r6.xy);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r6.z = sqrt(r1.w);
  r7.xyzw = t3.Sample(s3_s, r5.xy).xyzw;
  r1.w = -1 + r7.w;
  r1.w = saturate(v2.x * 2 + r1.w);
  r6.xyz = r6.xyz + -r4.xyz;
  r4.xyz = r1.www * r6.xyz + r4.xyz;
  r2.w = dot(r4.xyz, r4.xyz);
  r2.w = sqrt(r2.w);
  r4.xyz = r4.xyz / r2.www;
  r3.zw = t4.Sample(s4_s, r5.zw).xy;
  r6.xy = r3.zw * float2(2,2) + float2(-1,-1);
  r2.w = dot(r6.xy, r6.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r6.z = sqrt(r2.w);
  r5.xyzw = t5.Sample(s5_s, r5.zw).xyzw;
  r2.w = -1 + r5.w;
  r2.w = saturate(v2.y * 2 + r2.w);
  r6.xyz = r6.xyz + -r4.xyz;
  r4.xyz = r2.www * r6.xyz + r4.xyz;
  r3.z = dot(r4.xyz, r4.xyz);
  r3.z = sqrt(r3.z);
  r4.xyz = r4.xyz / r3.zzz;
  r3.zw = float2(0.00333333341,0.00333333341) * r1.xy;
  r6.xz = float2(-0.0300000012,0.0300000012) * cb2[11].zz;
  r6.yw = float2(0,0);
  r6.xyzw = r1.xyxy * float4(0.00166666671,0.00166666671,0.00166666671,0.00166666671) + r6.xyzw;
  r6.x = t6.Sample(s6_s, r6.xy).x;
  r6.y = t6.Sample(s6_s, r6.zw).y;
  r6.xy = r6.xy * float2(0.100000001,0.100000001) + r3.zw;
  r6.xy = float2(5,5) * r6.xy;
  r6.xy = t7.Sample(s7_s, r6.xy).xy;
  r8.xy = r6.xy + r6.xy;
  r6.xy = r6.xy * float2(2,2) + float2(-1,-1);
  r4.w = dot(r6.xy, r6.xy);
  r4.w = 1 + -r4.w;
  r4.w = max(0, r4.w);
  r8.z = sqrt(r4.w);
  r6.xyz = float3(-1,-1,1) + r8.xyz;
  r8.xz = float2(0.00999999978,-0.00999999978) * cb2[11].zz;
  r8.yw = float2(0,0);
  r8.xyzw = r1.xyxy * float4(0.00111111114,0.00111111114,0.00111111114,0.00111111114) + r8.xyzw;
  r8.x = t6.Sample(s6_s, r8.xy).x;
  r8.y = t6.Sample(s6_s, r8.zw).y;
  r3.zw = r8.xy * float2(0.100000001,0.100000001) + r3.zw;
  r3.zw = float2(5,5) * r3.zw;
  r3.zw = t7.Sample(s7_s, r3.zw).xy;
  r8.xy = r3.zw + r3.zw;
  r3.zw = r3.zw * float2(2,2) + float2(-1,-1);
  r3.z = dot(r3.zw, r3.zw);
  r3.z = 1 + -r3.z;
  r3.z = max(0, r3.z);
  r8.z = sqrt(r3.z);
  r8.xyz = float3(0,0,1) + r8.xyz;
  r8.xyz = r8.xyz * float3(-1,-1,1) + float3(1,1,-1);
  r3.z = dot(r6.xyz, r8.xyz);
  r8.xyz = r8.xyz * r6.zzz;
  r6.xyz = r6.xyz * r3.zzz + -r8.xyz;
  r3.z = -v2.w * v2.w + 1;
  r3.z = 0.0500000007 * r3.z;
  r6.xyz = float3(-0,-0,-1) + r6.xyz;
  r6.xyz = r3.zzz * r6.xyz + float3(0,0,1);
  r3.zw = r1.xy / cb4[7].xx;
  r3.z = t8.Sample(s8_s, r3.zw).x;
  r3.z = -1 + r3.z;
  r3.z = saturate(v2.w * 2 + r3.z);
  r3.z = 1 + -r3.z;
  r6.xyz = r6.xyz + -r4.xyz;
  r4.xyz = r3.zzz * r6.xyz + r4.xyz;
  r4.xyz = r4.xyz * cb2[7].www + cb2[7].xyz;
  r3.w = dot(r4.xyz, r4.xyz);
  r3.w = rsqrt(r3.w);
  r4.xyz = r4.xyz * r3.www;
  r0.xyz = r4.yyy * r0.xyz;
  r0.xyz = r4.xxx * v0.xyz + r0.xyz;
  r0.xyz = r4.zzz * v1.xyz + r0.xyz;
  r3.w = dot(r0.xyz, r0.xyz);
  r3.w = rsqrt(r3.w);
  r4.xyz = r3.www * r0.xyz;
  r0.xyz = t9.Sample(s9_s, r3.xy).xyz;
  r3.xyw = r7.xyz + -r0.xyz;
  r0.xyz = r1.www * r3.xyw + r0.xyz;
  r3.xyw = r5.xyz + -r0.xyz;
  r0.xyz = r2.www * r3.xyw + r0.xyz;
  r3.xyw = cb4[7].yyy * r0.xyz;
  r3.xyw = r3.xyw * cb4[2].xyz + cb4[3].xyz;
  r5.xyz = r0.xyz * r0.xyz;
  r5.xyz = r5.xyz * float3(0.5,0.5,0.5) + -r0.xyz;
  r0.xyz = r3.zzz * r5.xyz + r0.xyz;
  r0.xyz = cb4[2].xyz * r0.xyz;
  r0.xyz = saturate(cb4[4].xyz * r0.xyz);
  r5.y = r3.z * 0.800000012 + 0.200000003;
  r1.w = r3.z * -cb4[8].x + cb4[8].x;
  r1.w = max(0.00999999978, r1.w);
  r1.w = min(1, r1.w);
  r5.x = saturate(cb4[7].z);
  o2.z = r1.w * cb2[8].y + cb2[8].x;
  r2.xy = r2.xy / r2.zz;
  r2.xy = -cb1[27].xy + r2.xy;
  r2.zw = v5.xy / v5.ww;
  r2.zw = -cb1[60].xy + r2.zw;
  r2.xy = r2.xy + -r2.zw;
  r2.xy = r2.xy * float2(0.249500006,0.249500006) + float2(0.499992371,0.499992371);
  o4.xy = v5.zz * r2.xy;
  o4.zw = float2(0,0);
  r2.xyz = -r0.xyz * r5.xxx + r0.xyz;
  r1.w = 0.0799999982 * r5.y;
  r6.xyz = -r5.yyy * float3(0.0799999982,0.0799999982,0.0799999982) + r0.xyz;
  r6.xyz = r5.xxx * r6.xyz + r1.www;
  r2.xyz = r2.xyz * cb2[5].www + cb2[5].xyz;
  r6.xyz = r6.xyz * cb2[6].www + cb2[6].xyz;
  r4.w = 1;
  r7.x = dot(cb2[48].xyzw, r4.xyzw);
  r7.y = dot(cb2[49].xyzw, r4.xyzw);
  r7.z = dot(cb2[50].xyzw, r4.xyzw);
  r8.xyzw = r4.xyzz * r4.yzzx;
  r9.x = dot(cb2[51].xyzw, r8.xyzw);
  r9.y = dot(cb2[52].xyzw, r8.xyzw);
  r9.z = dot(cb2[53].xyzw, r8.xyzw);
  r1.w = r4.y * r4.y;
  r1.w = r4.x * r4.x + -r1.w;
  r7.xyz = r9.xyz + r7.xyz;
  r7.xyz = cb2[54].xyz * r1.www + r7.xyz;
  r7.xyz = max(float3(0,0,0), r7.xyz);
  r8.xyzw = t10.SampleLevel(s10_s, v4.xy, r0.w).yxzw;
  r1.w = r8.w * 0.00390625 + r8.y;
  r8.y = 1;
  r8.w = dot(float3(-1,1,-1), r8.xyz);
  r8.xyz = r8.xwz * r1.www;
  r8.xyz = float3(16,16,16) * r8.xyz;
  r9.xyzw = t11.SampleLevel(s10_s, v4.xy, r0.w).xyzw;
  r9.xyzw = float4(-0.5,-0.5,-0.5,0.00100000005) + r9.xyzw;
  r0.w = 1 / r9.w;
  r1.w = dot(r4.xyz, r9.xyz);
  r1.w = 0.5 + r1.w;
  r0.w = r1.w * r0.w;
  r8.xyz = r8.xyz * r0.www;
  r7.xyz = r7.xyz * cb2[47].xyz + r8.xyz;
  r8.xyz = r7.xyz * r2.xyz;
  r6.xyz = r6.xyz * float3(0.449999988,0.449999988,0.449999988) + r2.xyz;
  r2.xyz = -r7.xyz * r2.xyz + r6.xyz;
  r2.xyz = cb2[13].xxx * r2.xyz + r8.xyz;
  r3.xyz = max(float3(0,0,0), r3.xyw);
  r0.w = cmp(0 < cb2[9].x);
  if (r0.w != 0) {
    r6.xyz = -cb3[8].xyz + r1.xyz;
    r7.xyz = float3(1,1,1) + cb3[9].xyz;
    r6.xyz = cmp(r7.xyz < abs(r6.xyz));
    r0.w = (int)r6.y | (int)r6.x;
    r0.w = (int)r6.z | (int)r0.w;
    r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.x = 0.00200000009 * r1.x;
    r1.x = frac(r1.x);
    r1.x = cmp(0.5 < r1.x);
    r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0);
    r3.xyz = r0.www ? r1.xyz : r3.xyz;
  }
  o0.xyz = r3.xyz + r2.xyz;
  o1.xyz = r4.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  o0.w = 0;
  o1.w = cb3[11].x;
  o2.w = 0.129411772;
  o2.xy = r5.xy;
  o3.xyz = r0.xyz;
  o3.w = 1;
  o5.xyzw = float4(0,0,0,0);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.57 on Sat Jun 17 14:14:44 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xy w
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 5   xy          4     NONE   float   xy  
// VELOCITY_PREV_POS        0   xyzw        5     NONE   float   xyzw
// SV_Position              0   xyzw        6      POS   float   xyzw
// SV_IsFrontFace           0   x           7    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[24], immediateIndexed
dcl_constantbuffer cb1[61], immediateIndexed
dcl_constantbuffer cb2[55], immediateIndexed
dcl_constantbuffer cb3[12], immediateIndexed
dcl_constantbuffer cb4[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xyw
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xy
dcl_input_ps linear v5.xyzw
dcl_input_ps_siv linear noperspective v6.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 10
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mul r1.xyzw, v6.yyyy, cb1[38].xyzw
mad r1.xyzw, v6.xxxx, cb1[37].xyzw, r1.xyzw
mad r1.xyzw, v6.zzzz, cb1[39].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb1[40].xyzw
div r1.xyz, r1.xyzx, r1.wwww
resinfo_indexable(texture2d)(float,float,float,float) r2.xy, l(0), t12.xyzw
mul r2.xy, r2.xyxx, v4.xyxx
ftou r2.xy, r2.xyxx
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.w, r2.xyzw, t12.yzwx
mad r0.w, r0.w, l(255.000000), l(0.500000)
ftou r0.w, r0.w
and r1.w, r0.w, l(15)
utof r1.w, r1.w
ushr r0.w, r0.w, l(4)
utof r0.w, r0.w
dp3 r2.x, r1.xyzx, r1.xyzx
sqrt r2.x, r2.x
div r2.x, r2.x, cb0[23].x
log r2.x, r2.x
max r1.w, r1.w, r2.x
min r0.w, r0.w, r1.w
add r2.xy, v6.xyxx, -cb2[1].xyxx
mad r2.xy, r2.xyxx, cb2[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, v6.wwww
mov r2.z, v6.w
mul r2.xyz, r2.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
add r1.xyz, r1.xyzx, -cb1[57].xyzx
mul r3.xyzw, v3.xyxy, cb4[6].xxyy
sample_indexable(texture2d)(float,float,float,float) r4.xy, r3.xyxx, t0.xyzw, s0
add r5.xy, r4.xyxx, r4.xyxx
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r4.xyxx, r4.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r5.z, r1.w
add r4.xyz, r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t1.zwxy, s1
add r5.xy, r3.zwzz, r3.zwzz
mad r3.zw, r3.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r1.w, r3.zwzz, r3.zwzz
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r5.z, r1.w
add r5.xyz, r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r5.xyz, r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
dp3 r1.w, r4.xyzx, r5.xyzx
mul r5.xyz, r4.zzzz, r5.xyzx
mad r4.xyz, r4.xyzx, r1.wwww, -r5.xyzx
mul r5.xyzw, v3.xyxy, cb4[6].zzww
sample_indexable(texture2d)(float,float,float,float) r3.zw, r5.xyxx, t2.zwxy, s2
mad r6.xy, r3.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r6.xyxx, r6.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r6.z, r1.w
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r5.xyxx, t3.xyzw, s3
add r1.w, r7.w, l(-1.000000)
mad_sat r1.w, v2.x, l(2.000000), r1.w
add r6.xyz, -r4.xyzx, r6.xyzx
mad r4.xyz, r1.wwww, r6.xyzx, r4.xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
sqrt r2.w, r2.w
div r4.xyz, r4.xyzx, r2.wwww
sample_indexable(texture2d)(float,float,float,float) r3.zw, r5.zwzz, t4.zwxy, s4
mad r6.xy, r3.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r6.xyxx, r6.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r6.z, r2.w
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r5.zwzz, t5.xyzw, s5
add r2.w, r5.w, l(-1.000000)
mad_sat r2.w, v2.y, l(2.000000), r2.w
add r6.xyz, -r4.xyzx, r6.xyzx
mad r4.xyz, r2.wwww, r6.xyzx, r4.xyzx
dp3 r3.z, r4.xyzx, r4.xyzx
sqrt r3.z, r3.z
div r4.xyz, r4.xyzx, r3.zzzz
mul r3.zw, r1.xxxy, l(0.000000, 0.000000, 0.00333333341, 0.00333333341)
mul r6.xz, cb2[11].zzzz, l(-0.0300000012, 0.000000, 0.0300000012, 0.000000)
mov r6.yw, l(0,0,0,0)
mad r6.xyzw, r1.xyxy, l(0.00166666671, 0.00166666671, 0.00166666671, 0.00166666671), r6.xyzw
sample_indexable(texture2d)(float,float,float,float) r6.x, r6.xyxx, t6.xyzw, s6
sample_indexable(texture2d)(float,float,float,float) r6.y, r6.zwzz, t6.xyzw, s6
mad r6.xy, r6.xyxx, l(0.100000, 0.100000, 0.000000, 0.000000), r3.zwzz
mul r6.xy, r6.xyxx, l(5.000000, 5.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xy, r6.xyxx, t7.xyzw, s7
add r8.xy, r6.xyxx, r6.xyxx
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r6.xyxx, r6.xyxx
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000000)
sqrt r8.z, r4.w
add r6.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
mul r8.xz, cb2[11].zzzz, l(0.010000, 0.000000, -0.010000, 0.000000)
mov r8.yw, l(0,0,0,0)
mad r8.xyzw, r1.xyxy, l(0.00111111114, 0.00111111114, 0.00111111114, 0.00111111114), r8.xyzw
sample_indexable(texture2d)(float,float,float,float) r8.x, r8.xyxx, t6.xyzw, s6
sample_indexable(texture2d)(float,float,float,float) r8.y, r8.zwzz, t6.xyzw, s6
mad r3.zw, r8.xxxy, l(0.000000, 0.000000, 0.100000, 0.100000), r3.zzzw
mul r3.zw, r3.zzzw, l(0.000000, 0.000000, 5.000000, 5.000000)
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t7.zwxy, s7
add r8.xy, r3.zwzz, r3.zwzz
mad r3.zw, r3.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r3.z, r3.zwzz, r3.zwzz
add r3.z, -r3.z, l(1.000000)
max r3.z, r3.z, l(0.000000)
sqrt r8.z, r3.z
add r8.xyz, r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r8.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
dp3 r3.z, r6.xyzx, r8.xyzx
mul r8.xyz, r6.zzzz, r8.xyzx
mad r6.xyz, r6.xyzx, r3.zzzz, -r8.xyzx
mad r3.z, -v2.w, v2.w, l(1.000000)
mul r3.z, r3.z, l(0.050000)
add r6.xyz, r6.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r6.xyz, r3.zzzz, r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
div r3.zw, r1.xxxy, cb4[7].xxxx
sample_indexable(texture2d)(float,float,float,float) r3.z, r3.zwzz, t8.yzxw, s8
add r3.z, r3.z, l(-1.000000)
mad_sat r3.z, v2.w, l(2.000000), r3.z
add r3.z, -r3.z, l(1.000000)
add r6.xyz, -r4.xyzx, r6.xyzx
mad r4.xyz, r3.zzzz, r6.xyzx, r4.xyzx
mad r4.xyz, r4.xyzx, cb2[7].wwww, cb2[7].xyzx
dp3 r3.w, r4.xyzx, r4.xyzx
rsq r3.w, r3.w
mul r4.xyz, r3.wwww, r4.xyzx
mul r0.xyz, r0.xyzx, r4.yyyy
mad r0.xyz, r4.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r4.zzzz, v1.xyzx, r0.xyzx
dp3 r3.w, r0.xyzx, r0.xyzx
rsq r3.w, r3.w
mul r4.xyz, r0.xyzx, r3.wwww
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r3.xyxx, t9.xyzw, s9
add r3.xyw, -r0.xyxz, r7.xyxz
mad r0.xyz, r1.wwww, r3.xywx, r0.xyzx
add r3.xyw, -r0.xyxz, r5.xyxz
mad r0.xyz, r2.wwww, r3.xywx, r0.xyzx
mul r3.xyw, r0.xyxz, cb4[7].yyyy
mad r3.xyw, r3.xyxw, cb4[2].xyxz, cb4[3].xyxz
mul r5.xyz, r0.xyzx, r0.xyzx
mad r5.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), -r0.xyzx
mad r0.xyz, r3.zzzz, r5.xyzx, r0.xyzx
mul r0.xyz, r0.xyzx, cb4[2].xyzx
mul_sat r0.xyz, r0.xyzx, cb4[4].xyzx
mad r5.y, r3.z, l(0.800000), l(0.200000)
mad r1.w, r3.z, -cb4[8].x, cb4[8].x
max r1.w, r1.w, l(0.010000)
min r1.w, r1.w, l(1.000000)
mov_sat r5.x, cb4[7].z
mad o2.z, r1.w, cb2[8].y, cb2[8].x
div r2.xy, r2.xyxx, r2.zzzz
add r2.xy, r2.xyxx, -cb1[27].xyxx
div r2.zw, v5.xxxy, v5.wwww
add r2.zw, r2.zzzw, -cb1[60].xxxy
add r2.xy, -r2.zwzz, r2.xyxx
mad r2.xy, r2.xyxx, l(0.249500, 0.249500, 0.000000, 0.000000), l(0.499992371, 0.499992371, 0.000000, 0.000000)
mul o4.xy, r2.xyxx, v5.zzzz
mov o4.zw, l(0,0,0,0)
mad r2.xyz, -r0.xyzx, r5.xxxx, r0.xyzx
mul r1.w, r5.y, l(0.080000)
mad r6.xyz, -r5.yyyy, l(0.080000, 0.080000, 0.080000, 0.000000), r0.xyzx
mad r6.xyz, r5.xxxx, r6.xyzx, r1.wwww
mad r2.xyz, r2.xyzx, cb2[5].wwww, cb2[5].xyzx
mad r6.xyz, r6.xyzx, cb2[6].wwww, cb2[6].xyzx
mov r4.w, l(1.000000)
dp4 r7.x, cb2[48].xyzw, r4.xyzw
dp4 r7.y, cb2[49].xyzw, r4.xyzw
dp4 r7.z, cb2[50].xyzw, r4.xyzw
mul r8.xyzw, r4.yzzx, r4.xyzz
dp4 r9.x, cb2[51].xyzw, r8.xyzw
dp4 r9.y, cb2[52].xyzw, r8.xyzw
dp4 r9.z, cb2[53].xyzw, r8.xyzw
mul r1.w, r4.y, r4.y
mad r1.w, r4.x, r4.x, -r1.w
add r7.xyz, r7.xyzx, r9.xyzx
mad r7.xyz, cb2[54].xyzx, r1.wwww, r7.xyzx
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r8.xyzw, v4.xyxx, t10.yxzw, s10, r0.w
mad r1.w, r8.w, l(0.00390625000), r8.y
mov r8.y, l(1.000000)
dp3 r8.w, l(-1.000000, 1.000000, -1.000000, 0.000000), r8.xyzx
mul r8.xyz, r1.wwww, r8.xwzx
mul r8.xyz, r8.xyzx, l(16.000000, 16.000000, 16.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r9.xyzw, v4.xyxx, t11.xyzw, s10, r0.w
add r9.xyzw, r9.xyzw, l(-0.500000, -0.500000, -0.500000, 0.001000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r9.w
dp3 r1.w, r4.xyzx, r9.xyzx
add r1.w, r1.w, l(0.500000)
mul r0.w, r0.w, r1.w
mul r8.xyz, r0.wwww, r8.xyzx
mad r7.xyz, r7.xyzx, cb2[47].xyzx, r8.xyzx
mul r8.xyz, r2.xyzx, r7.xyzx
mad r6.xyz, r6.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r2.xyzx
mad r2.xyz, -r7.xyzx, r2.xyzx, r6.xyzx
mad r2.xyz, cb2[13].xxxx, r2.xyzx, r8.xyzx
max r3.xyz, r3.xywx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb2[9].x
if_nz r0.w
  add r6.xyz, r1.xyzx, -cb3[8].xyzx
  add r7.xyz, cb3[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r6.xyz, r7.xyzx, |r6.xyzx|
  or r0.w, r6.y, r6.x
  or r0.w, r6.z, r0.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r3.xyz, r0.wwww, r1.xyzx, r3.xyzx
endif 
add o0.xyz, r2.xyzx, r3.xyzx
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.w, l(0)
mov o1.w, cb3[11].x
mov o2.w, l(0.129411772)
mov o2.xy, r5.xyxx
mov o3.xyz, r0.xyzx
mov o3.w, l(1.000000)
mov o5.xyzw, l(0,0,0,0)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
