// Batch 6 DHR
// ---- Created with 3Dmigoto v1.2.57 on Sun Jun 04 18:42:44 2017
Texture3D<float4> t3 : register(t3);

Texture3D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[9];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[10];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[32];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[58];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[26];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"


void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : TEXCOORD0,
  float4 v3 : TEXCOORD7,
  float4 v4 : SV_Position0,
  uint v5 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xy = -cb2[1].xy + v4.xy;
  r1.xy = r1.xy * cb2[2].zw + float2(-0.5,-0.5);
  r1.xy = v4.ww * r1.xy;
  r1.z = v4.w;
  r1.xyw = float3(2,-2,1) * r1.xyz;
  r2.xyzw = cb1[38].xyzw * v4.yyyy;
  r2.xyzw = v4.xxxx * cb1[37].xyzw + r2.xyzw;
  r2.xyzw = v4.zzzz * cb1[39].xyzw + r2.xyzw;
  r2.xyzw = cb1[40].xyzw + r2.xyzw;
  r2.xyz = r2.xyz / r2.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 1);
matrix ClipToTranslatedWorld = MATRIX(cb1, 33);
float4 tmp = mul(r2.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r2.xyz = mul(tmp, ClipToTranslatedWorld);
 
  r3.xyz = -cb1[57].xyz + r2.xyz;
  r0.w = dot(-r2.xyz, -r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = -r2.xyz * r0.www;
  r0.w = cb3[9].w * cb2[10].w;
  r2.w = v5.x ? 1 : -1;
  r0.w = r2.w * r0.w;
  r4.xyz = cb2[7].www * float3(0,0,1) + cb2[7].xyz;
  r4.xyz = r4.xyz * r0.www;
  r0.w = dot(r4.xyz, r4.xyz);
  r0.w = rsqrt(r0.w);
  r4.xyz = r4.xyz * r0.www;
  r0.xyz = r4.yyy * r0.xyz;
  r0.xyz = r4.xxx * v0.xyz + r0.xyz;
  r0.xyz = r4.zzz * v1.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r4.xz = float2(0.0199999996,0.00999999978) * cb2[11].zz;
  r4.yw = float2(0,0);
  r4.xyzw = v2.xyxy * float4(1,0,1,0) + r4.xyzw;
  r0.w = t0.Sample(s0_s, r4.xy).x;
  r5.xyz = -cb4[4].xyz + cb4[3].xyz;
  r5.xyz = r0.www * r5.xyz + cb4[4].xyz;
  r5.xyz = cb4[5].xyz + r5.xyz;
  r0.w = t0.Sample(s0_s, r4.zw).x;
  r4.x = -0.0199999996 * cb2[11].z;
  r4.y = 0;
  r4.xy = v2.xy * float2(1,0) + r4.xy;
  r2.w = t0.Sample(s0_s, r4.xy).y;
  r0.w = r2.w + r0.w;
  r0.w = max(9.99999997e-007, abs(r0.w));
  r2.w = r0.w * r0.w;
  r0.w = r2.w * r0.w;
  r2.w = max(9.99999997e-007, abs(v2.y));
  r2.w = log2(r2.w);
  r2.w = 2.5 * r2.w;
  r2.w = exp2(r2.w);
  r0.w = r2.w * r0.w;
  r2.x = dot(r0.xyz, r2.xyz);
  r2.x = max(0, r2.x);
  r2.x = 1 + -r2.x;
  r2.x = max(9.99999997e-007, abs(r2.x));
  r2.x = r2.x * r2.x;
  r2.x = r2.x * 0.959999979 + 0.0399999991;
  r2.x = 1 + -r2.x;
  r2.x = max(9.99999997e-007, abs(r2.x));
  r2.x = r2.x * r2.x;
  r2.x = r2.x * r2.x;
  r0.w = r2.x * r0.w;
  r1.xy = r1.xy / r1.ww;
  r1.xy = r1.xy * cb1[53].xy + cb1[53].wz;
  r1.x = t1.SampleLevel(s1_s, r1.xy, 0).x;
  r1.x = r1.x * cb1[52].z + -cb1[52].w;
  r1.x = 1 / r1.x;
  r1.x = -r1.z * 1 + r1.x;
  r1.x = saturate(r1.x / cb4[8].y);
  r0.w = r1.x * r0.w;
  r1.w = saturate(cb4[8].z * r0.w);
  r2.xyz = saturate(cb4[7].xyz);
  r2.xyz = r2.xyz * cb2[5].www + cb2[5].xyz;
  r4.xyz = cb2[6].www * float3(0.0399999991,0.0399999991,0.0399999991) + cb2[6].xyz;
  r0.w = max(1.00000002e-016, cb0[23].x);
  r0.w = 1 / r0.w;
  r2.w = dot(cb0[23].yzw, cb0[23].yzw);
  r2.w = sqrt(r2.w);
  r0.w = r2.w * r0.w;
  r0.w = min(1, r0.w);
  r2.w = r0.w * 0.25 + 1;
  r0.w = -r0.w * 0.375 + 1;
  r6.xyz = cb0[23].yzw * r0.www;
  r0.w = dot(r0.xyz, r6.xyz);
  r0.w = r0.w + r0.w;
  r6.x = cb0[23].x * r2.w + r0.w;
  r0.w = max(1.00000002e-016, cb0[24].x);
  r0.w = 1 / r0.w;
  r2.w = dot(cb0[24].yzw, cb0[24].yzw);
  r2.w = sqrt(r2.w);
  r0.w = r2.w * r0.w;
  r0.w = min(1, r0.w);
  r2.w = r0.w * 0.25 + 1;
  r0.w = -r0.w * 0.375 + 1;
  r7.xyz = cb0[24].yzw * r0.www;
  r0.w = dot(r0.xyz, r7.xyz);
  r0.w = r0.w + r0.w;
  r6.y = cb0[24].x * r2.w + r0.w;
  r0.w = max(1.00000002e-016, cb0[25].x);
  r0.w = 1 / r0.w;
  r2.w = dot(cb0[25].yzw, cb0[25].yzw);
  r2.w = sqrt(r2.w);
  r0.w = r2.w * r0.w;
  r0.w = min(1, r0.w);
  r2.w = r0.w * 0.25 + 1;
  r0.w = -r0.w * 0.375 + 1;
  r7.xyz = cb0[25].yzw * r0.www;
  r0.x = dot(r0.xyz, r7.xyz);
  r0.x = r0.x + r0.x;
  r6.z = cb0[25].x * r2.w + r0.x;
  r0.xyz = max(float3(0,0,0), r6.xyz);
  r6.xyz = -cb2[28].xyz + r3.xyz;
  r7.xyz = cb2[30].xyz * r6.xyz;
  r8.xyz = -cb2[29].xyz + r3.xyz;
  r8.xyz = cb2[31].xyz * r8.xyz;
  r6.xyz = r6.xyz * cb2[30].xyz + float3(-0.5,-0.5,-0.5);
  r6.xyz = float3(0.5,0.5,0.5) + -abs(r6.xyz);
  r6.xyz = saturate(float3(6,6,6) * r6.xyz);
  r0.w = r6.x * r6.y;
  r0.w = r0.w * r6.z;
  r6.xyz = t2.SampleLevel(s2_s, r7.xyz, 0).xyz;
  r7.xyz = t3.SampleLevel(s3_s, r8.xyz, 0).xyz;
  r6.xyz = -r7.xyz + r6.xyz;
  r6.xyz = r0.www * r6.xyz + r7.xyz;
  r6.xyz = r6.xyz * r2.xyz;
  r6.xyz = float3(0.886227608,0.886227608,0.886227608) * r6.xyz;
  r0.xyz = r0.xyz * r2.xyz + r6.xyz;
  r2.xyz = r4.xyz * float3(0.449999988,0.449999988,0.449999988) + r2.xyz;
  r2.xyz = r2.xyz + -r0.xyz;
  r0.xyz = cb2[13].xxx * r2.xyz + r0.xyz;
  r1.xyz = max(float3(0,0,0), r5.xyz);
  r0.w = cmp(0 < cb2[9].x);
  if (r0.w != 0) {
    r2.xyz = -cb3[8].xyz + r3.xyz;
    r4.xyz = float3(1,1,1) + cb3[9].xyz;
    r2.xyz = cmp(r4.xyz < abs(r2.xyz));
    r0.w = (int)r2.y | (int)r2.x;
    r0.w = (int)r2.z | (int)r0.w;
    r2.x = dot(r3.xyz, float3(0.577000022,0.577000022,0.577000022));
    r2.x = 0.00200000009 * r2.x;
    r2.x = frac(r2.x);
    r2.x = cmp(0.5 < r2.x);
    r2.yzw = r2.xxx ? float3(0,1,1) : float3(1,1,0);
    r2.x = 1;
    r1.xyzw = r0.wwww ? r2.yzwx : r1.xyzw;
  }
  r0.xyz = r1.xyz + r0.xyz;
  r0.xyz = v3.www * r0.xyz;
  o0.xyz = r0.xyz * r1.www;
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy  
// TEXCOORD                 7   xyzw        3     NONE   float      w
// SV_Position              0   xyzw        4      POS   float   xyzw
// SV_IsFrontFace           0   x           5    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[26], immediateIndexed
dcl_constantbuffer cb1[58], immediateIndexed
dcl_constantbuffer cb2[32], immediateIndexed
dcl_constantbuffer cb3[10], immediateIndexed
dcl_constantbuffer cb4[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.w
dcl_input_ps_siv linear noperspective v4.xyzw, position
dcl_input_ps_sgv v5.x, is_front_face
dcl_output o0.xyzw
dcl_temps 9
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v4.xyxx, -cb2[1].xyxx
mad r1.xy, r1.xyxx, cb2[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v4.wwww
mov r1.z, v4.w
mul r1.xyw, r1.xyxz, l(2.000000, -2.000000, 0.000000, 1.000000)
mul r2.xyzw, v4.yyyy, cb1[38].xyzw
mad r2.xyzw, v4.xxxx, cb1[37].xyzw, r2.xyzw
mad r2.xyzw, v4.zzzz, cb1[39].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[40].xyzw
div r2.xyz, r2.xyzx, r2.wwww
add r3.xyz, r2.xyzx, -cb1[57].xyzx
dp3 r0.w, -r2.xyzx, -r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, -r2.xyzx
mul r0.w, cb2[10].w, cb3[9].w
movc r2.w, v5.x, l(1.000000), l(-1.000000)
mul r0.w, r0.w, r2.w
mad r4.xyz, cb2[7].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb2[7].xyzx
mul r4.xyz, r0.wwww, r4.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mul r0.xyz, r0.xyzx, r4.yyyy
mad r0.xyz, r4.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r4.zzzz, v1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r4.xz, cb2[11].zzzz, l(0.020000, 0.000000, 0.010000, 0.000000)
mov r4.yw, l(0,0,0,0)
mad r4.xyzw, v2.xyxy, l(1.000000, 0.000000, 1.000000, 0.000000), r4.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t0.yzwx, s0
add r5.xyz, cb4[3].xyzx, -cb4[4].xyzx
mad r5.xyz, r0.wwww, r5.xyzx, cb4[4].xyzx
add r5.xyz, r5.xyzx, cb4[5].xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.zwzz, t0.yzwx, s0
mul r4.x, cb2[11].z, l(-0.020000)
mov r4.y, l(0)
mad r4.xy, v2.xyxx, l(1.000000, 0.000000, 0.000000, 0.000000), r4.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.w, r4.xyxx, t0.xzwy, s0
add r0.w, r0.w, r2.w
max r0.w, |r0.w|, l(0.000001)
mul r2.w, r0.w, r0.w
mul r0.w, r0.w, r2.w
max r2.w, |v2.y|, l(0.000001)
log r2.w, r2.w
mul r2.w, r2.w, l(2.500000)
exp r2.w, r2.w
mul r0.w, r0.w, r2.w
dp3 r2.x, r0.xyzx, r2.xyzx
max r2.x, r2.x, l(0.000000)
add r2.x, -r2.x, l(1.000000)
max r2.x, |r2.x|, l(0.000001)
mul r2.x, r2.x, r2.x
mad r2.x, r2.x, l(0.960000), l(0.040000)
add r2.x, -r2.x, l(1.000000)
max r2.x, |r2.x|, l(0.000001)
mul r2.x, r2.x, r2.x
mul r2.x, r2.x, r2.x
mul r0.w, r0.w, r2.x
div r1.xy, r1.xyxx, r1.wwww
mad r1.xy, r1.xyxx, cb1[53].xyxx, cb1[53].wzww
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t1.xyzw, s1, l(0.000000)
mad r1.x, r1.x, cb1[52].z, -cb1[52].w
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
mad r1.x, -r1.z, l(1.000000), r1.x
div_sat r1.x, r1.x, cb4[8].y
mul r0.w, r0.w, r1.x
mul_sat r1.w, r0.w, cb4[8].z
mov_sat r2.xyz, cb4[7].xyzx
mad r2.xyz, r2.xyzx, cb2[5].wwww, cb2[5].xyzx
mad r4.xyz, cb2[6].wwww, l(0.040000, 0.040000, 0.040000, 0.000000), cb2[6].xyzx
max r0.w, cb0[23].x, l(0.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
dp3 r2.w, cb0[23].yzwy, cb0[23].yzwy
sqrt r2.w, r2.w
mul r0.w, r0.w, r2.w
min r0.w, r0.w, l(1.000000)
mad r2.w, r0.w, l(0.250000), l(1.000000)
mad r0.w, -r0.w, l(0.375000), l(1.000000)
mul r6.xyz, r0.wwww, cb0[23].yzwy
dp3 r0.w, r0.xyzx, r6.xyzx
add r0.w, r0.w, r0.w
mad r6.x, cb0[23].x, r2.w, r0.w
max r0.w, cb0[24].x, l(0.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
dp3 r2.w, cb0[24].yzwy, cb0[24].yzwy
sqrt r2.w, r2.w
mul r0.w, r0.w, r2.w
min r0.w, r0.w, l(1.000000)
mad r2.w, r0.w, l(0.250000), l(1.000000)
mad r0.w, -r0.w, l(0.375000), l(1.000000)
mul r7.xyz, r0.wwww, cb0[24].yzwy
dp3 r0.w, r0.xyzx, r7.xyzx
add r0.w, r0.w, r0.w
mad r6.y, cb0[24].x, r2.w, r0.w
max r0.w, cb0[25].x, l(0.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
dp3 r2.w, cb0[25].yzwy, cb0[25].yzwy
sqrt r2.w, r2.w
mul r0.w, r0.w, r2.w
min r0.w, r0.w, l(1.000000)
mad r2.w, r0.w, l(0.250000), l(1.000000)
mad r0.w, -r0.w, l(0.375000), l(1.000000)
mul r7.xyz, r0.wwww, cb0[25].yzwy
dp3 r0.x, r0.xyzx, r7.xyzx
add r0.x, r0.x, r0.x
mad r6.z, cb0[25].x, r2.w, r0.x
max r0.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r6.xyz, r3.xyzx, -cb2[28].xyzx
mul r7.xyz, r6.xyzx, cb2[30].xyzx
add r8.xyz, r3.xyzx, -cb2[29].xyzx
mul r8.xyz, r8.xyzx, cb2[31].xyzx
mad r6.xyz, r6.xyzx, cb2[30].xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
add r6.xyz, -|r6.xyzx|, l(0.500000, 0.500000, 0.500000, 0.000000)
mul_sat r6.xyz, r6.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000)
mul r0.w, r6.y, r6.x
mul r0.w, r6.z, r0.w
sample_l_indexable(texture3d)(float,float,float,float) r6.xyz, r7.xyzx, t2.xyzw, s2, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r7.xyz, r8.xyzx, t3.xyzw, s3, l(0.000000)
add r6.xyz, r6.xyzx, -r7.xyzx
mad r6.xyz, r0.wwww, r6.xyzx, r7.xyzx
mul r6.xyz, r2.xyzx, r6.xyzx
mul r6.xyz, r6.xyzx, l(0.886228, 0.886228, 0.886228, 0.000000)
mad r0.xyz, r0.xyzx, r2.xyzx, r6.xyzx
mad r2.xyz, r4.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r2.xyzx
add r2.xyz, -r0.xyzx, r2.xyzx
mad r0.xyz, cb2[13].xxxx, r2.xyzx, r0.xyzx
max r1.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb2[9].x
if_nz r0.w
  add r2.xyz, r3.xyzx, -cb3[8].xyzx
  add r4.xyz, cb3[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r4.xyzx, |r2.xyzx|
  or r0.w, r2.y, r2.x
  or r0.w, r2.z, r0.w
  dp3 r2.x, r3.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r2.x, r2.x, l(0.002000)
  frc r2.x, r2.x
  lt r2.x, l(0.500000), r2.x
  movc r2.yzw, r2.xxxx, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r2.x, l(1.000000)
  movc r1.xyzw, r0.wwww, r2.yzwx, r1.xyzw
endif 
add r0.xyz, r0.xyzx, r1.xyzx
mul r0.xyz, r0.xyzx, v3.wwww
mul o0.xyz, r1.wwww, r0.xyzx
mov o0.w, l(0)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
