// Water swizzle
Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[68];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[12];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[58];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[8];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : COLOR0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float4 v5 : TEXCOORD6,
  float4 v6 : SV_Position0,
  uint v7 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = cb3[32].z * cb2[11].z;
  r1.xyzw = cb1[38].xyzw * v6.yyyy;
  r1.xyzw = v6.xxxx * cb1[37].xyzw + r1.xyzw;
  r1.xyzw = v6.zzzz * cb1[39].xyzw + r1.xyzw;
  r1.xyzw = cb1[40].xyzw + r1.xyzw;
  r0.yzw = r1.xyz / r1.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 1);
matrix ClipToTranslatedWorld = MATRIX(cb1, 33);
float4 tmp = mul(r0.yzw, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r0.yzw = mul(tmp, ClipToTranslatedWorld);
  
  r1.xyz = -cb1[57].xyz + r0.yzw;
  r2.xyzw = r1.xyxy / cb3[33].yyyy;
  r3.xyzw = r0.xxxx * float4(0.100000001,0.100000001,-0.100000001,-0.100000001) + r2.zwzw;
  r2.xyzw = r0.xxxx * float4(-0.100000001,0.100000001,0.100000001,-0.100000001) + r2.xyzw;
  r2.xyzw = float4(0.864861012,0.148384005,0.651340008,0.751637995) + r2.xyzw;
  r3.zw = float2(0.418099999,0.354799986) + r3.zw;
  r3.xy = t0.Sample(s0_s, r3.xy).xy;
  r4.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r3.xy = t0.Sample(s0_s, r3.zw).xy;
  r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r0.x = dot(r3.xy, r3.xy);
  r0.x = 1 + -r0.x;
  r0.x = max(0, r0.x);
  r3.z = sqrt(r0.x);
  r0.x = dot(r4.xy, r4.xy);
  r0.x = 1 + -r0.x;
  r0.x = max(0, r0.x);
  r4.z = sqrt(r0.x);
  r3.xyz = r4.xyz + r3.xyz;
  r2.xy = t0.Sample(s0_s, r2.xy).xy;
  r2.zw = t0.Sample(s0_s, r2.zw).xy;
  r4.xy = r2.zw * float2(2,2) + float2(-1,-1);
  r2.xy = r2.xy * float2(2,2) + float2(-1,-1);
  r0.x = dot(r2.xy, r2.xy);
  r0.x = 1 + -r0.x;
  r0.x = max(0, r0.x);
  r2.z = sqrt(r0.x);
  r0.x = dot(r4.xy, r4.xy);
  r0.x = 1 + -r0.x;
  r0.x = max(0, r0.x);
  r4.z = sqrt(r0.x);
  r2.xyz = r4.xyz + r2.xyz;
  r2.xyz = r3.xyz + r2.xyz;
  r2.xyz = cb3[33].zzz * r2.xyz;
  r3.xy = r1.xy / cb3[34].ww;
  r3.xy = float2(-0.5,-0.5) + r3.xy;
  r4.x = dot(float2(0.94426316,-0.329191536), r3.xy);
  r4.y = dot(float2(0.329191536,0.94426316), r3.xy);
  r0.x = cb3[34].y * cb2[11].z;
  r3.xyzw = r0.xxxx * float4(0.100000001,0.100000001,-0.100000001,-0.100000001) + r4.xyxy;
  r4.xyzw = r0.xxxx * float4(-0.100000001,0.100000001,0.100000001,-0.100000001) + r4.xyxy;
  r4.xyzw = float4(1.36486101,0.648383975,1.15134001,1.25163805) + r4.xyzw;
  r3.xyzw = float4(0.5,0.5,0.918099999,0.854799986) + r3.xyzw;
  r3.xy = t1.Sample(s1_s, r3.xy).xy;
  r3.zw = t1.Sample(s1_s, r3.zw).xy;
  r5.xy = r3.zw * float2(2,2) + float2(-1,-1);
  r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r0.x = dot(r3.xy, r3.xy);
  r0.x = 1 + -r0.x;
  r0.x = max(0, r0.x);
  r3.z = sqrt(r0.x);
  r0.x = dot(r5.xy, r5.xy);
  r0.x = 1 + -r0.x;
  r0.x = max(0, r0.x);
  r5.z = sqrt(r0.x);
  r3.xyz = r5.xyz + r3.xyz;
  r4.xy = t1.Sample(s1_s, r4.xy).xy;
  r4.zw = t1.Sample(s1_s, r4.zw).xy;
  r5.xy = r4.zw * float2(2,2) + float2(-1,-1);
  r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
  r0.x = dot(r4.xy, r4.xy);
  r0.x = 1 + -r0.x;
  r0.x = max(0, r0.x);
  r4.z = sqrt(r0.x);
  r0.x = dot(r5.xy, r5.xy);
  r0.x = 1 + -r0.x;
  r0.x = max(0, r0.x);
  r5.z = sqrt(r0.x);
  r4.xyz = r5.xyz + r4.xyz;
  r3.xyz = r4.xyz + r3.xyz;
  r0.x = cb3[33].w * -2.9000001 + 3;
  r3.w = r3.z * r0.x;
  r4.xyz = float3(0.25,0.25,0.25) * r3.xyw;
  r3.xyzw = -r3.xyxy * float4(0.25,0.25,0.25,0.25) + float4(1,1,1,1);
  r2.xyz = r2.xyz * float3(0.25,0.25,0.0500000007) + r4.xyz;
  r2.xyz = float3(0,0,2) + r2.xyz;
  r0.x = dot(r2.xyz, r2.xyz);
  r0.x = sqrt(r0.x);
  r2.xyz = r2.xyz / r0.xxx;
  r2.xyz = float3(-0,-0,-1) + r2.xyz;
  r4.xyz = cb1[54].xyz + -r1.xyz;
  r0.x = dot(r4.xyz, r4.xyz);
  r0.x = sqrt(r0.x);
  r0.x = r0.x / cb3[35].x;
  r0.x = exp2(-r0.x);
  r0.x = 1 + -r0.x;
  r0.x = max(0, r0.x);
  r1.w = 1 + -r0.x;
  r2.xyz = r1.www * r2.xyz + float3(0,0,1);
  r2.xyz = r2.xyz * cb3[2].xyz + float3(1,1,1);
  r2.xyz = r2.xyz * float3(-1,-1,1) + float3(1,1,-1);
  r4.xy = v3.zw;
  r4.z = v4.x;
  r4.xyz = float3(0,0,1) + r4.xyz;
  r2.w = dot(r4.xyz, r2.xyz);
  r2.xyz = r4.zzz * r2.xyz;
  r2.xyz = r4.xyz * r2.www + -r2.xyz;
  r4.xyz = float3(0,0,1) + -r2.xyz;
  r2.xyz = r0.xxx * r4.xyz + r2.xyz;
  r0.x = r0.x + r0.x;
  r0.x = max(9.99999997e-007, r0.x);
  r0.x = rsqrt(r0.x);
  r0.x = 1 / r0.x;
  r0.x = min(1, r0.x);
  r2.w = dot(r2.xyz, r2.xyz);
  r2.w = sqrt(r2.w);
  r4.xyz = r2.xyz / r2.www;
  r2.xyz = r2.xyz * cb2[7].www + cb2[7].xyz;
  r4.xyz = cb3[67].xxx * r4.xyz;
  r2.w = dot(r4.xyz, cb3[30].xyz);
  r4.xyzw = r1.xyxy / cb3[37].xxxx;
  r1.x = max(0, r1.z);
  r1.x = min(1000000, r1.x);
  r1.x = cb3[37].y + r1.x;
  r1.x = cb3[37].z * r1.x;
  r1.x = cb3[37].w * r1.x;
  r1.x = max(0, r1.x);
  r1.x = min(1000, r1.x);
  r1.x = max(9.99999997e-007, r1.x);
  r1.x = log2(r1.x);
  r1.x = cb3[38].x * r1.x;
  r1.x = exp2(r1.x);
  r1.x = r1.x * r1.w;
  r1.x = min(1, r1.x);
  r3.xyzw = r3.xyzw * cb3[36].zzzz + r4.xyzw;
  r1.y = cb3[36].y * cb2[11].z;
  r4.xyzw = r1.yyyy * float4(0.100000001,0.100000001,-0.100000001,-0.100000001) + r3.zwzw;
  r3.xyzw = r1.yyyy * float4(-0.100000001,0.100000001,0.100000001,-0.100000001) + r3.xyzw;
  r3.xyzw = float4(0.864861012,0.148384005,0.651340008,0.751637995) + r3.xyzw;
  r1.yz = float2(0.418099999,0.354799986) + r4.zw;
  r1.w = t2.Sample(s2_s, r4.xy).y;
  r1.y = t2.Sample(s2_s, r1.yz).y;
  r1.y = r1.w + r1.y;
  r1.z = t2.Sample(s2_s, r3.xy).y;
  r1.w = t2.Sample(s2_s, r3.zw).y;
  r1.z = r1.z + r1.w;
  r1.y = r1.y + r1.z;
  r1.y = 0.25 * r1.y;
  r1.y = saturate(r1.y * r1.x);
  r1.y = saturate(cb3[6].x * r1.y);
  r1.y = cb3[67].x * r1.y + 1;
  r1.y = r2.w * r1.y;
  r0.y = dot(-r0.yzw, -r0.yzw);
  r0.y = rsqrt(r0.y);
  r0.y = -r0.w * r0.y;
  r0.y = max(0, r0.y);
  r0.xy = float2(1,1) + -r0.xy;
  r0.y = max(9.99999997e-007, abs(r0.y));
  r0.z = r0.y * r0.y;
  r0.y = -r0.y * r0.z + 1;
  r0.y = max(9.99999997e-007, abs(r0.y));
  r0.y = r0.y * r0.y;
  r0.y = r1.y * r0.y;
  r0.x = r0.x * r0.y + 1;
  r0.y = 1 + -r0.x;
  r0.x = r1.x * r0.y + r0.x;
  r0.y = -1 + r0.x;
  r1.xyz = v1.zxy * v0.yzx;
  r1.xyz = v1.yzx * v0.zxy + -r1.xyz;
  r1.xyz = v1.www * r1.xyz;
  r1.xyz = r2.yyy * r1.xyz;
  r1.xyz = r2.xxx * v0.xyz + r1.xyz;
  r1.xyz = r2.zzz * v1.xyz + r1.xyz;
  r2.xyz = cb1[10].xyz * r1.yyy;
  r1.xyw = r1.xxx * cb1[9].xyz + r2.xyz;
  r1.xyz = r1.zzz * cb1[11].xyz + r1.xyw;
  r0.z = dot(r1.xyz, r1.xyz);
  r0.z = rsqrt(r0.z);
  r0.zw = r1.xy * r0.zz;
  r0.yz = r0.zw * r0.yy;
  r0.w = dot(r0.yz, r0.yz);
  r0.w = -9.99999975e-006 + r0.w;
  r0.w = cmp(r0.w < 0);
  if (r0.w != 0) discard;
  r0.w = -0.5 * r0.x;
  r0.w = min(50, abs(r0.w));
  r0.w = max(1, r0.w);
  r0.w = 1 / r0.w;
  r1.w = cb0[7].y * cb0[7].x;
  r1.z = cb0[7].x;
  r1.xy = cb0[7].zw * r1.zw;
  r0.yz = r1.xy * r0.yz;
  r1.xy = -cb2[1].xy + v6.xy;
  r1.xy = r1.xy * cb2[2].zw + float2(-0.5,-0.5);
  r1.xy = v6.ww * r1.xy;
  r1.z = v6.w;
  r1.xyw = float3(2,-2,1) * r1.xyz;
  r1.xy = r1.xy / r1.ww;
  r1.xy = r1.xy * cb1[53].xy + cb1[53].wz;
  r1.xy = r0.yz * float2(0.000230000005,-0.000230000005) + r1.xy;
  r0.yz = float2(0.000230000005,-0.000230000005) * r0.yz;
  r1.x = t3.SampleLevel(s3_s, r1.xy, 0).x;
  r1.x = r1.x * cb1[52].z + -cb1[52].w;
  r1.x = 1 / r1.x;
  r1.x = -r1.z * 1 + r1.x;
  r0.x = saturate(r1.x * r0.w + -r0.x);
  r0.xy = r0.yz * r0.xx;
  r0.xy = float2(4,4) * r0.xy;
  o0.xy = max(float2(0,0), r0.xy);
  r0.xy = min(float2(0,0), r0.xy);
  o0.zw = -r0.xy;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.57 on Tue Jun 13 22:26:45 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// TEXCOORD                 0   xyzw        3     NONE   float     zw
// TEXCOORD                 1   xyzw        4     NONE   float   x   
// TEXCOORD                 6   xyzw        5     NONE   float       
// SV_Position              0   xyzw        6      POS   float   xyzw
// SV_IsFrontFace           0   x           7    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[8], immediateIndexed
dcl_constantbuffer cb1[58], immediateIndexed
dcl_constantbuffer cb2[12], immediateIndexed
dcl_constantbuffer cb3[68], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v3.zw
dcl_input_ps linear v4.x
dcl_input_ps_siv linear noperspective v6.xyzw, position
dcl_output o0.xyzw
dcl_temps 6
mul r0.x, cb2[11].z, cb3[32].z
mul r1.xyzw, v6.yyyy, cb1[38].xyzw
mad r1.xyzw, v6.xxxx, cb1[37].xyzw, r1.xyzw
mad r1.xyzw, v6.zzzz, cb1[39].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb1[40].xyzw
div r0.yzw, r1.xxyz, r1.wwww
add r1.xyz, r0.yzwy, -cb1[57].xyzx
div r2.xyzw, r1.xyxy, cb3[33].yyyy
mad r3.xyzw, r0.xxxx, l(0.100000, 0.100000, -0.100000, -0.100000), r2.zwzw
mad r2.xyzw, r0.xxxx, l(-0.100000, 0.100000, 0.100000, -0.100000), r2.xyzw
add r2.xyzw, r2.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
add r3.zw, r3.zzzw, l(0.000000, 0.000000, 0.418100, 0.354800)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t0.xyzw, s0
mad r4.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.zwzz, t0.xyzw, s0
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.x, r3.xyxx, r3.xyxx
add r0.x, -r0.x, l(1.000000)
max r0.x, r0.x, l(0.000000)
sqrt r3.z, r0.x
dp2 r0.x, r4.xyxx, r4.xyxx
add r0.x, -r0.x, l(1.000000)
max r0.x, r0.x, l(0.000000)
sqrt r4.z, r0.x
add r3.xyz, r3.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r2.zw, r2.zwzz, t0.zwxy, s0
mad r4.xy, r2.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.x, r2.xyxx, r2.xyxx
add r0.x, -r0.x, l(1.000000)
max r0.x, r0.x, l(0.000000)
sqrt r2.z, r0.x
dp2 r0.x, r4.xyxx, r4.xyxx
add r0.x, -r0.x, l(1.000000)
max r0.x, r0.x, l(0.000000)
sqrt r4.z, r0.x
add r2.xyz, r2.xyzx, r4.xyzx
add r2.xyz, r2.xyzx, r3.xyzx
mul r2.xyz, r2.xyzx, cb3[33].zzzz
div r3.xy, r1.xyxx, cb3[34].wwww
add r3.xy, r3.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r4.x, l(0.944263160, -0.329191536, 0.000000, 0.000000), r3.xyxx
dp2 r4.y, l(0.329191536, 0.944263160, 0.000000, 0.000000), r3.xyxx
mul r0.x, cb2[11].z, cb3[34].y
mad r3.xyzw, r0.xxxx, l(0.100000, 0.100000, -0.100000, -0.100000), r4.xyxy
mad r4.xyzw, r0.xxxx, l(-0.100000, 0.100000, 0.100000, -0.100000), r4.xyxy
add r4.xyzw, r4.xyzw, l(1.364861, 0.648384, 1.151340, 1.251638)
add r3.xyzw, r3.xyzw, l(0.500000, 0.500000, 0.918100, 0.854800)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t1.zwxy, s1
mad r5.xy, r3.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.x, r3.xyxx, r3.xyxx
add r0.x, -r0.x, l(1.000000)
max r0.x, r0.x, l(0.000000)
sqrt r3.z, r0.x
dp2 r0.x, r5.xyxx, r5.xyxx
add r0.x, -r0.x, l(1.000000)
max r0.x, r0.x, l(0.000000)
sqrt r5.z, r0.x
add r3.xyz, r3.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r4.zw, r4.zwzz, t1.zwxy, s1
mad r5.xy, r4.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.x, r4.xyxx, r4.xyxx
add r0.x, -r0.x, l(1.000000)
max r0.x, r0.x, l(0.000000)
sqrt r4.z, r0.x
dp2 r0.x, r5.xyxx, r5.xyxx
add r0.x, -r0.x, l(1.000000)
max r0.x, r0.x, l(0.000000)
sqrt r5.z, r0.x
add r4.xyz, r4.xyzx, r5.xyzx
add r3.xyz, r3.xyzx, r4.xyzx
mad r0.x, cb3[33].w, l(-2.900000), l(3.000000)
mul r3.w, r0.x, r3.z
mul r4.xyz, r3.xywx, l(0.250000, 0.250000, 0.250000, 0.000000)
mad r3.xyzw, -r3.xyxy, l(0.250000, 0.250000, 0.250000, 0.250000), l(1.000000, 1.000000, 1.000000, 1.000000)
mad r2.xyz, r2.xyzx, l(0.250000, 0.250000, 0.050000, 0.000000), r4.xyzx
add r2.xyz, r2.xyzx, l(0.000000, 0.000000, 2.000000, 0.000000)
dp3 r0.x, r2.xyzx, r2.xyzx
sqrt r0.x, r0.x
div r2.xyz, r2.xyzx, r0.xxxx
add r2.xyz, r2.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
add r4.xyz, -r1.xyzx, cb1[54].xyzx
dp3 r0.x, r4.xyzx, r4.xyzx
sqrt r0.x, r0.x
div r0.x, r0.x, cb3[35].x
exp r0.x, -r0.x
add r0.x, -r0.x, l(1.000000)
max r0.x, r0.x, l(0.000000)
add r1.w, -r0.x, l(1.000000)
mad r2.xyz, r1.wwww, r2.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r2.xyz, r2.xyzx, cb3[2].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, r2.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
mov r4.xy, v3.zwzz
mov r4.z, v4.x
add r4.xyz, r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r2.w, r4.xyzx, r2.xyzx
mul r2.xyz, r2.xyzx, r4.zzzz
mad r2.xyz, r4.xyzx, r2.wwww, -r2.xyzx
add r4.xyz, -r2.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r2.xyz, r0.xxxx, r4.xyzx, r2.xyzx
add r0.x, r0.x, r0.x
max r0.x, r0.x, l(0.000001)
rsq r0.x, r0.x
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
min r0.x, r0.x, l(1.000000)
dp3 r2.w, r2.xyzx, r2.xyzx
sqrt r2.w, r2.w
div r4.xyz, r2.xyzx, r2.wwww
mad r2.xyz, r2.xyzx, cb2[7].wwww, cb2[7].xyzx
mul r4.xyz, r4.xyzx, cb3[67].xxxx
dp3 r2.w, r4.xyzx, cb3[30].xyzx
div r4.xyzw, r1.xyxy, cb3[37].xxxx
max r1.x, r1.z, l(0.000000)
min r1.x, r1.x, l(1000000.000000)
add r1.x, r1.x, cb3[37].y
mul r1.x, r1.x, cb3[37].z
mul r1.x, r1.x, cb3[37].w
max r1.x, r1.x, l(0.000000)
min r1.x, r1.x, l(1000.000000)
max r1.x, r1.x, l(0.000001)
log r1.x, r1.x
mul r1.x, r1.x, cb3[38].x
exp r1.x, r1.x
mul r1.x, r1.w, r1.x
min r1.x, r1.x, l(1.000000)
mad r3.xyzw, r3.xyzw, cb3[36].zzzz, r4.xyzw
mul r1.y, cb2[11].z, cb3[36].y
mad r4.xyzw, r1.yyyy, l(0.100000, 0.100000, -0.100000, -0.100000), r3.zwzw
mad r3.xyzw, r1.yyyy, l(-0.100000, 0.100000, 0.100000, -0.100000), r3.xyzw
add r3.xyzw, r3.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
add r1.yz, r4.zzwz, l(0.000000, 0.418100, 0.354800, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r4.xyxx, t2.xzwy, s2
sample_indexable(texture2d)(float,float,float,float) r1.y, r1.yzyy, t2.xyzw, s2
add r1.y, r1.y, r1.w
sample_indexable(texture2d)(float,float,float,float) r1.z, r3.xyxx, t2.xzyw, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.zwzz, t2.xzwy, s2
add r1.z, r1.w, r1.z
add r1.y, r1.z, r1.y
mul r1.y, r1.y, l(0.250000)
mul_sat r1.y, r1.x, r1.y
mul_sat r1.y, r1.y, cb3[6].x
mad r1.y, cb3[67].x, r1.y, l(1.000000)
mul r1.y, r1.y, r2.w
dp3 r0.y, -r0.yzwy, -r0.yzwy
rsq r0.y, r0.y
mul r0.y, r0.y, -r0.w
max r0.y, r0.y, l(0.000000)
add r0.xy, -r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
max r0.y, |r0.y|, l(0.000001)
mul r0.z, r0.y, r0.y
mad r0.y, -r0.y, r0.z, l(1.000000)
max r0.y, |r0.y|, l(0.000001)
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, r1.y
mad r0.x, r0.x, r0.y, l(1.000000)
add r0.y, -r0.x, l(1.000000)
mad r0.x, r1.x, r0.y, r0.x
add r0.y, r0.x, l(-1.000000)
mul r1.xyz, v0.yzxy, v1.zxyz
mad r1.xyz, v1.yzxy, v0.zxyz, -r1.xyzx
mul r1.xyz, r1.xyzx, v1.wwww
mul r1.xyz, r1.xyzx, r2.yyyy
mad r1.xyz, r2.xxxx, v0.xyzx, r1.xyzx
mad r1.xyz, r2.zzzz, v1.xyzx, r1.xyzx
mul r2.xyz, r1.yyyy, cb1[10].xyzx
mad r1.xyw, r1.xxxx, cb1[9].xyxz, r2.xyxz
mad r1.xyz, r1.zzzz, cb1[11].xyzx, r1.xywx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r0.zw, r0.zzzz, r1.xxxy
mul r0.yz, r0.yyyy, r0.zzwz
dp2 r0.w, r0.yzyy, r0.yzyy
add r0.w, r0.w, l(-0.000010)
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
mul r0.w, r0.x, l(-0.500000)
min r0.w, |r0.w|, l(50.000000)
max r0.w, r0.w, l(1.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul r1.w, cb0[7].x, cb0[7].y
mov r1.z, cb0[7].x
mul r1.xy, r1.zwzz, cb0[7].zwzz
mul r0.yz, r0.yyzy, r1.xxyx
add r1.xy, v6.xyxx, -cb2[1].xyxx
mad r1.xy, r1.xyxx, cb2[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v6.wwww
mov r1.z, v6.w
mul r1.xyw, r1.xyxz, l(2.000000, -2.000000, 0.000000, 1.000000)
div r1.xy, r1.xyxx, r1.wwww
mad r1.xy, r1.xyxx, cb1[53].xyxx, cb1[53].wzww
mad r1.xy, r0.yzyy, l(0.000230, -0.000230, 0.000000, 0.000000), r1.xyxx
mul r0.yz, r0.yyzy, l(0.000000, 0.000230, -0.000230, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t3.xyzw, s3, l(0.000000)
mad r1.x, r1.x, cb1[52].z, -cb1[52].w
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
mad r1.x, -r1.z, l(1.000000), r1.x
mad_sat r0.x, r1.x, r0.w, -r0.x
mul r0.xy, r0.xxxx, r0.yzyy
mul r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
max o0.xy, r0.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r0.xy, r0.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.zw, -r0.xxxy
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 