// Water ripple
Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[64];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[12];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[58];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[40];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : COLOR0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float4 v5 : TEXCOORD6,
  float4 v6 : SV_Position0,
  uint v7 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = cb1[38].xyzw * v6.yyyy;
  r0.xyzw = v6.xxxx * cb1[37].xyzw + r0.xyzw;
  r0.xyzw = v6.zzzz * cb1[39].xyzw + r0.xyzw;
  r0.xyzw = cb1[40].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 1);
matrix ClipToTranslatedWorld = MATRIX(cb1, 33);
float4 tmp = mul(r0.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r0.xyz = mul(tmp, ClipToTranslatedWorld);
  
  r1.xyz = -cb1[57].xyz + r0.xyz;
  r2.xy = r1.xy / cb3[32].ww;
  r2.xy = float2(-0.5,-0.5) + r2.xy;
  r3.x = dot(float2(0.94426316,-0.329191536), r2.xy);
  r3.y = dot(float2(0.329191536,0.94426316), r2.xy);
  r0.w = cb3[32].y * cb2[11].z;
  r2.xyzw = r0.wwww * float4(0.100000001,0.100000001,-0.100000001,-0.100000001) + r3.xyxy;
  r3.xyzw = r0.wwww * float4(-0.100000001,0.100000001,0.100000001,-0.100000001) + r3.xyxy;
  r3.xyzw = float4(1.36486101,0.648383975,1.15134001,1.25163805) + r3.xyzw;
  r2.xyzw = float4(0.5,0.5,0.918099999,0.854799986) + r2.xyzw;
  r2.xy = t1.Sample(s1_s, r2.xy).xy;
  r2.zw = t1.Sample(s1_s, r2.zw).xy;
  r4.xy = r2.zw * float2(2,2) + float2(-1,-1);
  r2.xy = r2.xy * float2(2,2) + float2(-1,-1);
  r0.w = dot(r2.xy, r2.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r2.z = sqrt(r0.w);
  r0.w = dot(r4.xy, r4.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r4.z = sqrt(r0.w);
  r2.xyz = r4.xyz + r2.xyz;
  r3.xy = t1.Sample(s1_s, r3.xy).xy;
  r3.zw = t1.Sample(s1_s, r3.zw).xy;
  r4.xy = r3.zw * float2(2,2) + float2(-1,-1);
  r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r0.w = dot(r3.xy, r3.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r3.z = sqrt(r0.w);
  r0.w = dot(r4.xy, r4.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r4.z = sqrt(r0.w);
  r3.xyz = r4.xyz + r3.xyz;
  r2.xyz = r3.xyz + r2.xyz;
  r0.w = cb3[31].w * -2.9000001 + 3;
  r2.w = r2.z * r0.w;
  r2.xyz = float3(0.25,0.25,0.25) * r2.xyw;
  r3.xyzw = r1.xyxy / cb3[31].yyyy;
  r1.xyz = cb1[54].xyz + -r1.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = sqrt(r0.w);
  r0.w = r0.w / cb3[33].x;
  r0.w = exp2(-r0.w);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r1.x = cb3[30].z * cb2[11].z;
  r4.xyzw = r1.xxxx * float4(0.100000001,0.100000001,-0.100000001,-0.100000001) + r3.zwzw;
  r1.xyzw = r1.xxxx * float4(-0.100000001,0.100000001,0.100000001,-0.100000001) + r3.xyzw;
  r1.xyzw = float4(0.864861012,0.148384005,0.651340008,0.751637995) + r1.xyzw;
  r3.xy = float2(0.418099999,0.354799986) + r4.zw;
  r3.zw = t0.Sample(s0_s, r4.xy).xy;
  r4.xy = r3.zw * float2(2,2) + float2(-1,-1);
  r3.xy = t0.Sample(s0_s, r3.xy).xy;
  r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r2.w = dot(r3.xy, r3.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r3.z = sqrt(r2.w);
  r2.w = dot(r4.xy, r4.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r4.z = sqrt(r2.w);
  r3.xyz = r4.xyz + r3.xyz;
  r1.xy = t0.Sample(s0_s, r1.xy).xy;
  r1.zw = t0.Sample(s0_s, r1.zw).xy;
  r4.xy = r1.zw * float2(2,2) + float2(-1,-1);
  r1.xy = r1.xy * float2(2,2) + float2(-1,-1);
  r1.w = dot(r1.xy, r1.xy);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r1.z = sqrt(r1.w);
  r1.w = dot(r4.xy, r4.xy);
  r1.w = 1 + -r1.w;
  r1.w = max(0, r1.w);
  r4.z = sqrt(r1.w);
  r1.xyz = r4.xyz + r1.xyz;
  r1.xyz = r3.xyz + r1.xyz;
  r1.xyz = cb3[31].zzz * r1.xyz;
  r1.xyz = r1.xyz * float3(0.25,0.25,0.0500000007) + r2.xyz;
  r1.xyz = float3(0,0,2) + r1.xyz;
  r1.w = dot(r1.xyz, r1.xyz);
  r1.w = sqrt(r1.w);
  r1.xyz = r1.xyz / r1.www;
  r1.xyz = float3(-0,-0,-1) + r1.xyz;
  r1.w = 1 + -r0.w;
  r1.xyz = r1.www * r1.xyz + float3(0,0,1);
  r1.xyz = r1.xyz * cb3[2].xyz + float3(1,1,1);
  r1.xyz = r1.xyz * float3(-1,-1,1) + float3(1,1,-1);
  r2.xy = v3.zw;
  r2.z = v4.x;
  r2.xyz = float3(0,0,1) + r2.xyz;
  r1.w = dot(r2.xyz, r1.xyz);
  r1.xyz = r2.zzz * r1.xyz;
  r1.xyz = r2.xyz * r1.www + -r1.xyz;
  r2.xyz = float3(0,0,1) + -r1.xyz;
  r1.xyz = r0.www * r2.xyz + r1.xyz;
  r0.w = r0.w + r0.w;
  r0.w = max(9.99999997e-007, r0.w);
  r0.w = rsqrt(r0.w);
  r0.w = 1 / r0.w;
  r0.w = min(1, r0.w);
  r1.w = dot(r1.xyz, r1.xyz);
  r1.w = sqrt(r1.w);
  r2.xyz = r1.xyz / r1.www;
  r1.xyz = r1.xyz * cb2[7].www + cb2[7].xyz;
  r2.xyz = cb3[62].www * r2.xyz;
  r1.w = dot(r2.xyz, cb3[28].xyz);
  r1.w = cb3[63].y * r1.w;
  r0.x = dot(-r0.xyz, -r0.xyz);
  r0.x = rsqrt(r0.x);
  r0.x = -r0.z * r0.x;
  r0.x = max(0, r0.x);
  r0.xw = float2(1,1) + -r0.xw;
  r0.x = max(9.99999997e-007, abs(r0.x));
  r0.y = r0.x * r0.x;
  r0.x = -r0.x * r0.y + 1;
  r0.x = max(9.99999997e-007, abs(r0.x));
  r0.x = r0.x * r0.x;
  r0.x = r1.w * r0.x;
  r0.y = r0.w * r0.x;
  r0.x = r0.w * r0.x + 1;
  r2.xyz = v1.zxy * v0.yzx;
  r2.xyz = v1.yzx * v0.zxy + -r2.xyz;
  r2.xyz = v1.www * r2.xyz;
  r2.xyz = r2.xyz * r1.yyy;
  r1.xyw = r1.xxx * v0.xyz + r2.xyz;
  r1.xyz = r1.zzz * v1.xyz + r1.xyw;
  r2.xyz = cb1[10].xyz * r1.yyy;
  r1.xyw = r1.xxx * cb1[9].xyz + r2.xyz;
  r1.xyz = r1.zzz * cb1[11].xyz + r1.xyw;
  r0.z = dot(r1.xyz, r1.xyz);
  r0.z = rsqrt(r0.z);
  r0.zw = r1.xy * r0.zz;
  r0.yz = r0.zw * r0.yy;
  r0.w = dot(r0.yz, r0.yz);
  r0.w = -9.99999975e-006 + r0.w;
  r0.w = cmp(r0.w < 0);
  if (r0.w != 0) discard;
  r1.w = cb0[7].y * cb0[7].x;
  r1.z = cb0[7].x;
  r1.xy = cb0[7].zw * r1.zw;
  r0.yz = r1.xy * r0.yz;
  r1.xy = -cb2[1].xy + v6.xy;
  r1.xy = r1.xy * cb2[2].zw + float2(-0.5,-0.5);
  r1.xy = v6.ww * r1.xy;
  r1.z = v6.w;
  r1.xyw = float3(2,-2,1) * r1.xyz;
  r1.xy = r1.xy / r1.ww;
  r1.xy = r1.xy * cb1[53].xy + cb1[53].wz;
  r1.xy = r0.yz * float2(0.000230000005,-0.000230000005) + r1.xy;
  r0.yz = float2(0.000230000005,-0.000230000005) * r0.yz;
  r0.w = t2.SampleLevel(s2_s, r1.xy, 0).x;
  r0.w = r0.w * cb1[52].z + -cb1[52].w;
  r0.w = 1 / r0.w;
  r0.w = -r1.z * 1 + r0.w;
  r1.x = -0.5 * r0.x;
  r1.x = min(50, abs(r1.x));
  r1.x = max(1, r1.x);
  r1.x = 1 / r1.x;
  r0.x = saturate(r0.w * r1.x + -r0.x);
  r0.xy = r0.yz * r0.xx;
  r0.xy = float2(4,4) * r0.xy;
  o0.xy = max(float2(0,0), r0.xy);
  r0.xy = min(float2(0,0), r0.xy);
  o0.zw = -r0.xy;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.57 on Sun Jun 04 20:19:42 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// TEXCOORD                 0   xyzw        3     NONE   float     zw
// TEXCOORD                 1   xyzw        4     NONE   float   x   
// TEXCOORD                 6   xyzw        5     NONE   float       
// SV_Position              0   xyzw        6      POS   float   xyzw
// SV_IsFrontFace           0   x           7    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[8], immediateIndexed
dcl_constantbuffer cb1[58], immediateIndexed
dcl_constantbuffer cb2[12], immediateIndexed
dcl_constantbuffer cb3[64], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v3.zw
dcl_input_ps linear v4.x
dcl_input_ps_siv linear noperspective v6.xyzw, position
dcl_output o0.xyzw
dcl_temps 5
mul r0.xyzw, v6.yyyy, cb1[38].xyzw
mad r0.xyzw, v6.xxxx, cb1[37].xyzw, r0.xyzw
mad r0.xyzw, v6.zzzz, cb1[39].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[40].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r1.xyz, r0.xyzx, -cb1[57].xyzx
div r2.xy, r1.xyxx, cb3[32].wwww
add r2.xy, r2.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r3.x, l(0.944263160, -0.329191536, 0.000000, 0.000000), r2.xyxx
dp2 r3.y, l(0.329191536, 0.944263160, 0.000000, 0.000000), r2.xyxx
mul r0.w, cb2[11].z, cb3[32].y
mad r2.xyzw, r0.wwww, l(0.100000, 0.100000, -0.100000, -0.100000), r3.xyxy
mad r3.xyzw, r0.wwww, l(-0.100000, 0.100000, 0.100000, -0.100000), r3.xyxy
add r3.xyzw, r3.xyzw, l(1.364861, 0.648384, 1.151340, 1.251638)
add r2.xyzw, r2.xyzw, l(0.500000, 0.500000, 0.918100, 0.854800)
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r2.zw, r2.zwzz, t1.zwxy, s1
mad r4.xy, r2.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r2.xyxx, r2.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r2.z, r0.w
dp2 r0.w, r4.xyxx, r4.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r4.z, r0.w
add r2.xyz, r2.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t1.zwxy, s1
mad r4.xy, r3.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r3.xyxx, r3.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r3.z, r0.w
dp2 r0.w, r4.xyxx, r4.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r4.z, r0.w
add r3.xyz, r3.xyzx, r4.xyzx
add r2.xyz, r2.xyzx, r3.xyzx
mad r0.w, cb3[31].w, l(-2.900000), l(3.000000)
mul r2.w, r0.w, r2.z
mul r2.xyz, r2.xywx, l(0.250000, 0.250000, 0.250000, 0.000000)
div r3.xyzw, r1.xyxy, cb3[31].yyyy
add r1.xyz, -r1.xyzx, cb1[54].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
sqrt r0.w, r0.w
div r0.w, r0.w, cb3[33].x
exp r0.w, -r0.w
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
mul r1.x, cb2[11].z, cb3[30].z
mad r4.xyzw, r1.xxxx, l(0.100000, 0.100000, -0.100000, -0.100000), r3.zwzw
mad r1.xyzw, r1.xxxx, l(-0.100000, 0.100000, 0.100000, -0.100000), r3.xyzw
add r1.xyzw, r1.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
add r3.xy, r4.zwzz, l(0.418100, 0.354800, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.zw, r4.xyxx, t0.zwxy, s0
mad r4.xy, r3.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t0.xyzw, s0
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r3.xyxx, r3.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r3.z, r2.w
dp2 r2.w, r4.xyxx, r4.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r4.z, r2.w
add r3.xyz, r3.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r1.zw, r1.zwzz, t0.zwxy, s0
mad r4.xy, r1.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r1.xyxx, r1.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r1.z, r1.w
dp2 r1.w, r4.xyxx, r4.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r4.z, r1.w
add r1.xyz, r1.xyzx, r4.xyzx
add r1.xyz, r1.xyzx, r3.xyzx
mul r1.xyz, r1.xyzx, cb3[31].zzzz
mad r1.xyz, r1.xyzx, l(0.250000, 0.250000, 0.050000, 0.000000), r2.xyzx
add r1.xyz, r1.xyzx, l(0.000000, 0.000000, 2.000000, 0.000000)
dp3 r1.w, r1.xyzx, r1.xyzx
sqrt r1.w, r1.w
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
add r1.w, -r0.w, l(1.000000)
mad r1.xyz, r1.wwww, r1.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r1.xyz, r1.xyzx, cb3[2].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r1.xyz, r1.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
mov r2.xy, v3.zwzz
mov r2.z, v4.x
add r2.xyz, r2.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r1.w, r2.xyzx, r1.xyzx
mul r1.xyz, r1.xyzx, r2.zzzz
mad r1.xyz, r2.xyzx, r1.wwww, -r1.xyzx
add r2.xyz, -r1.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r1.xyz, r0.wwww, r2.xyzx, r1.xyzx
add r0.w, r0.w, r0.w
max r0.w, r0.w, l(0.000001)
rsq r0.w, r0.w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
min r0.w, r0.w, l(1.000000)
dp3 r1.w, r1.xyzx, r1.xyzx
sqrt r1.w, r1.w
div r2.xyz, r1.xyzx, r1.wwww
mad r1.xyz, r1.xyzx, cb2[7].wwww, cb2[7].xyzx
mul r2.xyz, r2.xyzx, cb3[62].wwww
dp3 r1.w, r2.xyzx, cb3[28].xyzx
mul r1.w, r1.w, cb3[63].y
dp3 r0.x, -r0.xyzx, -r0.xyzx
rsq r0.x, r0.x
mul r0.x, r0.x, -r0.z
max r0.x, r0.x, l(0.000000)
add r0.xw, -r0.xxxw, l(1.000000, 0.000000, 0.000000, 1.000000)
max r0.x, |r0.x|, l(0.000001)
mul r0.y, r0.x, r0.x
mad r0.x, -r0.x, r0.y, l(1.000000)
max r0.x, |r0.x|, l(0.000001)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r1.w
mul r0.y, r0.x, r0.w
mad r0.x, r0.w, r0.x, l(1.000000)
mul r2.xyz, v0.yzxy, v1.zxyz
mad r2.xyz, v1.yzxy, v0.zxyz, -r2.xyzx
mul r2.xyz, r2.xyzx, v1.wwww
mul r2.xyz, r1.yyyy, r2.xyzx
mad r1.xyw, r1.xxxx, v0.xyxz, r2.xyxz
mad r1.xyz, r1.zzzz, v1.xyzx, r1.xywx
mul r2.xyz, r1.yyyy, cb1[10].xyzx
mad r1.xyw, r1.xxxx, cb1[9].xyxz, r2.xyxz
mad r1.xyz, r1.zzzz, cb1[11].xyzx, r1.xywx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r0.zw, r0.zzzz, r1.xxxy
mul r0.yz, r0.yyyy, r0.zzwz
dp2 r0.w, r0.yzyy, r0.yzyy
add r0.w, r0.w, l(-0.000010)
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
mul r1.w, cb0[7].x, cb0[7].y
mov r1.z, cb0[7].x
mul r1.xy, r1.zwzz, cb0[7].zwzz
mul r0.yz, r0.yyzy, r1.xxyx
add r1.xy, v6.xyxx, -cb2[1].xyxx
mad r1.xy, r1.xyxx, cb2[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v6.wwww
mov r1.z, v6.w
mul r1.xyw, r1.xyxz, l(2.000000, -2.000000, 0.000000, 1.000000)
div r1.xy, r1.xyxx, r1.wwww
mad r1.xy, r1.xyxx, cb1[53].xyxx, cb1[53].wzww
mad r1.xy, r0.yzyy, l(0.000230, -0.000230, 0.000000, 0.000000), r1.xyxx
mul r0.yz, r0.yyzy, l(0.000000, 0.000230, -0.000230, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t2.yzwx, s2, l(0.000000)
mad r0.w, r0.w, cb1[52].z, -cb1[52].w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mad r0.w, -r1.z, l(1.000000), r0.w
mul r1.x, r0.x, l(-0.500000)
min r1.x, |r1.x|, l(50.000000)
max r1.x, r1.x, l(1.000000)
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
mad_sat r0.x, r0.w, r1.x, -r0.x
mul r0.xy, r0.xxxx, r0.yzyy
mul r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
max o0.xy, r0.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r0.xy, r0.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.zw, -r0.xxxy
ret 
// Approximately 0 instruction slots used

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