// Batch 6 DHR
// ---- Created with 3Dmigoto v1.2.57 on Sun Jun 04 18:26:06 2017
Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb5 : register(b5)
{
  float4 cb5[19];
}

cbuffer cb4 : register(b4)
{
  float4 cb4[1];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[12];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[45];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[61];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[26];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"


void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : TEXCOORD0,
  float4 v3 : VELOCITY_PREV_POS0,
  float4 v4 : SV_Position0,
  uint v5 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xy = -cb2[1].xy + v4.xy;
  r1.xy = r1.xy * cb2[2].zw + float2(-0.5,-0.5);
  r1.xy = v4.ww * r1.xy;
  r1.z = v4.w;
  r2.xyzw = cb1[38].xyzw * v4.yyyy;
  r2.xyzw = v4.xxxx * cb1[37].xyzw + r2.xyzw;
  r2.xyzw = v4.zzzz * cb1[39].xyzw + r2.xyzw;
  r2.xyzw = cb1[40].xyzw + r2.xyzw;
  r2.xyz = r2.xyz / r2.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 1);
matrix ClipToTranslatedWorld = MATRIX(cb1, 33);
float4 tmp = mul(r2.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r2.xyz = mul(tmp, ClipToTranslatedWorld);
 
  r0.w = dot(-r2.xyz, -r2.xyz);
  r0.w = rsqrt(r0.w);
  r3.xyz = -r2.xyz * r0.www;
  r4.xy = t0.Sample(s0_s, v2.xy).xy;
  r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
  r0.w = dot(r4.xy, r4.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r4.z = sqrt(r0.w);
  r4.xyz = r4.xyz * cb2[7].www + cb2[7].xyz;
  r0.w = dot(r4.xyz, r4.xyz);
  r0.w = rsqrt(r0.w);
  r4.xyz = r4.xyz * r0.www;
  r0.xyz = r4.yyy * r0.xyz;
  r0.xyz = r4.xxx * v0.xyz + r0.xyz;
  r0.xyz = r4.zzz * v1.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r0.w = dot(r0.xyz, r3.xyz);
  r0.w = max(0, r0.w);
  r0.w = 1 + -r0.w;
  r0.w = max(9.99999997e-007, abs(r0.w));
  r0.w = log2(r0.w);
  r4.xy = cb5[15].xz * r0.ww;
  r4.xy = exp2(r4.xy);
  r4.xy = r4.xy * float2(0.959999979,0.959999979) + float2(0.0399999991,0.0399999991);
  r4.xz = log2(r4.xy);
  r4.xz = float2(1.60000002,1.60000002) * r4.xz;
  r4.xz = exp2(r4.xz);
  r0.w = 6.28318548 * cb2[11].z;
  r0.w = sin(r0.w);
  r0.w = 1 + r0.w;
  r0.w = r0.w * 0.5 + 1;
  r0.w = r4.x * r0.w;
  r1.w = r4.y * r4.y;
  r4.xy = cb2[11].zz * float2(0.200000003,0) + r4.zz;
  r2.w = t1.Sample(s1_s, r4.xy).x;
  r2.w = cb5[15].w * r2.w;
  r1.w = r2.w * r1.w;
  r0.w = cb5[15].y * r0.w + r1.w;
  r0.w = cb5[16].x * r0.w;
  r1.w = dot(v1.xyz, v1.xyz);
  r1.w = sqrt(r1.w);
  r4.xyz = v1.xyz / r1.www;
  r1.w = dot(r3.xyz, r4.xyz);
  r4.xyz = r1.www * r4.xyz;
  r3.xyz = r4.xyz * float3(2,2,2) + -r3.xyz;
  r1.w = saturate(dot(r3.xyz, v1.xyz));
  r1.w = max(9.99999997e-007, r1.w);
  r1.w = log2(r1.w);
  r1.w = cb5[16].y * r1.w;
  r1.w = exp2(r1.w);
  r3.xyz = cb5[4].xyz * r1.www;
  r4.xyzw = t2.Sample(s2_s, v2.xy).xyzw;
  r1.w = r4.x + r4.y;
  r1.w = r1.w + r4.z;
  r1.xyzw = float4(2,-2,1,0.333333343) * r1.xyzw;
  r4.xyz = cb5[6].xyz * r1.www;
  r5.xyz = cb5[16].zzz * r4.xyz;
  r3.xyz = r3.xyz * r1.www + r5.xyz;
  r3.xyz = cb5[2].xyz * r0.www + r3.xyz;
  r0.w = cmp(9.99999975e-006 < abs(cb5[17].y));
  r2.w = cmp(cb5[17].y >= 0);
  r2.w = r2.w ? cb5[17].z : 0;
  r0.w = r0.w ? r2.w : 0;
  r5.xy = cb5[7].xy + v2.xy;
  r2.w = t3.Sample(s3_s, r5.xy).x;
  r3.w = -r2.w + r0.w;
  r3.w = cmp(9.99999975e-006 < abs(r3.w));
  r0.w = cmp(r0.w >= r2.w);
  r5.xyz = r0.www ? cb5[9].xyz : 0;
  r5.xyz = r3.www ? r5.xyz : 0;
  r3.xyz = r5.xyz * cb5[18].xxx + r3.xyz;
  r3.xyz = cb5[10].xyz + r3.xyz;
  r4.xyz = saturate(cb5[11].xyz * r4.xyz);
  r0.w = saturate(cb5[18].y * r1.w);
  o5.w = saturate(cb5[18].w * r4.w);
  r1.xy = r1.xy / r1.zz;
  r1.zw = r1.xy * cb1[53].xy + cb1[53].wz;
  r5.xy = cb2[44].zw * r1.zw;
  r1.zw = cb2[44].zw * r1.zw + cb2[32].xx;
  r1.zw = (uint2)r1.zw;
  r1.w = (uint)r1.w << 1;
  r1.z = (int)r1.z + (int)r1.w;
  r1.z = (uint)r1.z % 5;
  r1.z = (uint)r1.z;
  r5.xy = float2(0.015625,0.015625) * r5.xy;
  r1.w = t4.Sample(s4_s, r5.xy).x;
  r1.z = r1.z + r1.w;
  r1.z = cb4[0].x * r1.z;
  r1.z = 0.166666672 * r1.z;
  r1.z = cb4[0].x * 0.349999994 + r1.z;
  r1.z = -0.333299994 + r1.z;
  r1.z = cmp(r1.z < 0);
  if (r1.z != 0) discard;
  r1.z = saturate(cb5[18].z);
  o2.z = r1.z * cb2[8].y + cb2[8].x;
  r5.xyz = saturate(cb5[14].xyz);
  r5.xyz = r5.xyz * cb2[5].www + cb2[5].xyz;
  r6.xyz = saturate(r5.xyz);
  o5.xyz = sqrt(r6.xyz);
  r1.xy = -cb1[27].xy + r1.xy;
  r1.zw = v3.xy / v3.ww;
  r1.zw = -cb1[60].xy + r1.zw;
  r1.xy = r1.xy + -r1.zw;
  r1.xy = r1.xy * float2(0.249500006,0.249500006) + float2(0.499992371,0.499992371);
  o4.xy = v3.zz * r1.xy;
  o4.zw = float2(0,0);
  r1.x = cb2[6].w * r0.w;
  r1.yzw = r4.xyz * cb2[5].www + cb2[5].xyz;
  r6.xyz = r1.xxx * float3(0.0799999982,0.0799999982,0.0799999982) + cb2[6].xyz;
  r5.xyz = r1.yzw + r5.xyz;
  r1.x = max(1.00000002e-016, cb0[23].x);
  r1.x = 1 / r1.x;
  r2.w = dot(cb0[23].yzw, cb0[23].yzw);
  r2.w = sqrt(r2.w);
  r1.x = r2.w * r1.x;
  r1.x = min(1, r1.x);
  r2.w = r1.x * 0.25 + 1;
  r1.x = -r1.x * 0.375 + 1;
  r7.xyz = cb0[23].yzw * r1.xxx;
  r1.x = dot(r0.xyz, r7.xyz);
  r1.x = r1.x + r1.x;
  r7.x = cb0[23].x * r2.w + r1.x;
  r1.x = max(1.00000002e-016, cb0[24].x);
  r1.x = 1 / r1.x;
  r2.w = dot(cb0[24].yzw, cb0[24].yzw);
  r2.w = sqrt(r2.w);
  r1.x = r2.w * r1.x;
  r1.x = min(1, r1.x);
  r2.w = r1.x * 0.25 + 1;
  r1.x = -r1.x * 0.375 + 1;
  r8.xyz = cb0[24].yzw * r1.xxx;
  r1.x = dot(r0.xyz, r8.xyz);
  r1.x = r1.x + r1.x;
  r7.y = cb0[24].x * r2.w + r1.x;
  r1.x = max(1.00000002e-016, cb0[25].x);
  r1.x = 1 / r1.x;
  r2.w = dot(cb0[25].yzw, cb0[25].yzw);
  r2.w = sqrt(r2.w);
  r1.x = r2.w * r1.x;
  r1.x = min(1, r1.x);
  r2.w = r1.x * 0.25 + 1;
  r1.x = -r1.x * 0.375 + 1;
  r8.xyz = cb0[25].yzw * r1.xxx;
  r1.x = dot(r0.xyz, r8.xyz);
  r1.x = r1.x + r1.x;
  r7.z = cb0[25].x * r2.w + r1.x;
  r7.xyz = max(float3(0,0,0), r7.xyz);
  r8.xyz = r7.xyz * r5.xyz;
  r1.xyz = r6.xyz * float3(0.449999988,0.449999988,0.449999988) + r1.yzw;
  r1.xyz = -r7.xyz * r5.xyz + r1.xyz;
  r1.xyz = cb2[13].xxx * r1.xyz + r8.xyz;
  r3.xyz = max(float3(0,0,0), r3.xyz);
  r1.w = cmp(0 < cb2[9].x);
  if (r1.w != 0) {
    r2.xyz = -cb1[57].xyz + r2.xyz;
    r5.xyz = -cb3[8].xyz + r2.xyz;
    r6.xyz = float3(1,1,1) + cb3[9].xyz;
    r5.xyz = cmp(r6.xyz < abs(r5.xyz));
    r1.w = (int)r5.y | (int)r5.x;
    r1.w = (int)r5.z | (int)r1.w;
    r2.x = dot(r2.xyz, float3(0.577000022,0.577000022,0.577000022));
    r2.x = 0.00200000009 * r2.x;
    r2.x = frac(r2.x);
    r2.x = cmp(0.5 < r2.x);
    r2.xyz = r2.xxx ? float3(0,1,1) : float3(1,1,0);
    r3.xyz = r1.www ? r2.xyz : r3.xyz;
  }
  o0.xyz = r3.xyz + r1.xyz;
  o1.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  o0.w = 0;
  o1.w = cb3[11].x;
  o2.xw = float2(0,0.13333334);
  o2.y = r0.w;
  o3.xyz = r4.xyz;
  o3.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy  
// VELOCITY_PREV_POS        0   xyzw        3     NONE   float   xyzw
// SV_Position              0   xyzw        4      POS   float   xyzw
// SV_IsFrontFace           0   x           5    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[26], immediateIndexed
dcl_constantbuffer cb1[61], immediateIndexed
dcl_constantbuffer cb2[45], immediateIndexed
dcl_constantbuffer cb3[12], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_constantbuffer cb5[19], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyzw
dcl_input_ps_siv linear noperspective v4.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 9
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v4.xyxx, -cb2[1].xyxx
mad r1.xy, r1.xyxx, cb2[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v4.wwww
mov r1.z, v4.w
mul r2.xyzw, v4.yyyy, cb1[38].xyzw
mad r2.xyzw, v4.xxxx, cb1[37].xyzw, r2.xyzw
mad r2.xyzw, v4.zzzz, cb1[39].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[40].xyzw
div r2.xyz, r2.xyzx, r2.wwww
dp3 r0.w, -r2.xyzx, -r2.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, -r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xy, v2.xyxx, t0.xyzw, s0
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r4.xyxx, r4.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r4.z, r0.w
mad r4.xyz, r4.xyzx, cb2[7].wwww, cb2[7].xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mul r0.xyz, r0.xyzx, r4.yyyy
mad r0.xyz, r4.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r4.zzzz, v1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r0.xyzx, r3.xyzx
max r0.w, r0.w, l(0.000000)
add r0.w, -r0.w, l(1.000000)
max r0.w, |r0.w|, l(0.000001)
log r0.w, r0.w
mul r4.xy, r0.wwww, cb5[15].xzxx
exp r4.xy, r4.xyxx
mad r4.xy, r4.xyxx, l(0.960000, 0.960000, 0.000000, 0.000000), l(0.040000, 0.040000, 0.000000, 0.000000)
log r4.xz, r4.xxyx
mul r4.xz, r4.xxzx, l(1.600000, 0.000000, 1.600000, 0.000000)
exp r4.xz, r4.xxzx
mul r0.w, cb2[11].z, l(6.283185)
sincos r0.w, null, r0.w
add r0.w, r0.w, l(1.000000)
mad r0.w, r0.w, l(0.500000), l(1.000000)
mul r0.w, r0.w, r4.x
mul r1.w, r4.y, r4.y
mad r4.xy, cb2[11].zzzz, l(0.200000, 0.000000, 0.000000, 0.000000), r4.zzzz
sample_indexable(texture2d)(float,float,float,float) r2.w, r4.xyxx, t1.yzwx, s1
mul r2.w, r2.w, cb5[15].w
mul r1.w, r1.w, r2.w
mad r0.w, cb5[15].y, r0.w, r1.w
mul r0.w, r0.w, cb5[16].x
dp3 r1.w, v1.xyzx, v1.xyzx
sqrt r1.w, r1.w
div r4.xyz, v1.xyzx, r1.wwww
dp3 r1.w, r3.xyzx, r4.xyzx
mul r4.xyz, r4.xyzx, r1.wwww
mad r3.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r3.xyzx
dp3_sat r1.w, r3.xyzx, v1.xyzx
max r1.w, r1.w, l(0.000001)
log r1.w, r1.w
mul r1.w, r1.w, cb5[16].y
exp r1.w, r1.w
mul r3.xyz, r1.wwww, cb5[4].xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v2.xyxx, t2.xyzw, s2
add r1.w, r4.y, r4.x
add r1.w, r4.z, r1.w
mul r1.xyzw, r1.xyzw, l(2.000000, -2.000000, 1.000000, 0.333333)
mul r4.xyz, r1.wwww, cb5[6].xyzx
mul r5.xyz, r4.xyzx, cb5[16].zzzz
mad r3.xyz, r3.xyzx, r1.wwww, r5.xyzx
mad r3.xyz, cb5[2].xyzx, r0.wwww, r3.xyzx
lt r0.w, l(0.000010), |cb5[17].y|
ge r2.w, cb5[17].y, l(0.000000)
and r2.w, r2.w, cb5[17].z
and r0.w, r0.w, r2.w
add r5.xy, v2.xyxx, cb5[7].xyxx
sample_indexable(texture2d)(float,float,float,float) r2.w, r5.xyxx, t3.yzwx, s3
add r3.w, r0.w, -r2.w
lt r3.w, l(0.000010), |r3.w|
ge r0.w, r0.w, r2.w
and r5.xyz, r0.wwww, cb5[9].xyzx
and r5.xyz, r3.wwww, r5.xyzx
mad r3.xyz, r5.xyzx, cb5[18].xxxx, r3.xyzx
add r3.xyz, r3.xyzx, cb5[10].xyzx
mul_sat r4.xyz, r4.xyzx, cb5[11].xyzx
mul_sat r0.w, r1.w, cb5[18].y
mul_sat o5.w, r4.w, cb5[18].w
div r1.xy, r1.xyxx, r1.zzzz
mad r1.zw, r1.xxxy, cb1[53].xxxy, cb1[53].wwwz
mul r5.xy, r1.zwzz, cb2[44].zwzz
mad r1.zw, cb2[44].zzzw, r1.zzzw, cb2[32].xxxx
ftou r1.zw, r1.zzzw
ishl r1.w, r1.w, l(1)
iadd r1.z, r1.z, r1.w
udiv null, r1.z, r1.z, l(5)
utof r1.z, r1.z
mul r5.xy, r5.xyxx, l(0.015625, 0.015625, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r5.xyxx, t4.yzwx, s4
add r1.z, r1.w, r1.z
mul r1.z, r1.z, cb4[0].x
mul r1.z, r1.z, l(0.166667)
mad r1.z, cb4[0].x, l(0.350000), r1.z
add r1.z, r1.z, l(-0.333300)
lt r1.z, r1.z, l(0.000000)
discard_nz r1.z
mov_sat r1.z, cb5[18].z
mad o2.z, r1.z, cb2[8].y, cb2[8].x
mov_sat r5.xyz, cb5[14].xyzx
mad r5.xyz, r5.xyzx, cb2[5].wwww, cb2[5].xyzx
mov_sat r6.xyz, r5.xyzx
sqrt o5.xyz, r6.xyzx
add r1.xy, r1.xyxx, -cb1[27].xyxx
div r1.zw, v3.xxxy, v3.wwww
add r1.zw, r1.zzzw, -cb1[60].xxxy
add r1.xy, -r1.zwzz, r1.xyxx
mad r1.xy, r1.xyxx, l(0.249500, 0.249500, 0.000000, 0.000000), l(0.499992, 0.499992, 0.000000, 0.000000)
mul o4.xy, r1.xyxx, v3.zzzz
mov o4.zw, l(0,0,0,0)
mul r1.x, r0.w, cb2[6].w
mad r1.yzw, r4.xxyz, cb2[5].wwww, cb2[5].xxyz
mad r6.xyz, r1.xxxx, l(0.080000, 0.080000, 0.080000, 0.000000), cb2[6].xyzx
add r5.xyz, r5.xyzx, r1.yzwy
max r1.x, cb0[23].x, l(0.000000)
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
dp3 r2.w, cb0[23].yzwy, cb0[23].yzwy
sqrt r2.w, r2.w
mul r1.x, r1.x, r2.w
min r1.x, r1.x, l(1.000000)
mad r2.w, r1.x, l(0.250000), l(1.000000)
mad r1.x, -r1.x, l(0.375000), l(1.000000)
mul r7.xyz, r1.xxxx, cb0[23].yzwy
dp3 r1.x, r0.xyzx, r7.xyzx
add r1.x, r1.x, r1.x
mad r7.x, cb0[23].x, r2.w, r1.x
max r1.x, cb0[24].x, l(0.000000)
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
dp3 r2.w, cb0[24].yzwy, cb0[24].yzwy
sqrt r2.w, r2.w
mul r1.x, r1.x, r2.w
min r1.x, r1.x, l(1.000000)
mad r2.w, r1.x, l(0.250000), l(1.000000)
mad r1.x, -r1.x, l(0.375000), l(1.000000)
mul r8.xyz, r1.xxxx, cb0[24].yzwy
dp3 r1.x, r0.xyzx, r8.xyzx
add r1.x, r1.x, r1.x
mad r7.y, cb0[24].x, r2.w, r1.x
max r1.x, cb0[25].x, l(0.000000)
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
dp3 r2.w, cb0[25].yzwy, cb0[25].yzwy
sqrt r2.w, r2.w
mul r1.x, r1.x, r2.w
min r1.x, r1.x, l(1.000000)
mad r2.w, r1.x, l(0.250000), l(1.000000)
mad r1.x, -r1.x, l(0.375000), l(1.000000)
mul r8.xyz, r1.xxxx, cb0[25].yzwy
dp3 r1.x, r0.xyzx, r8.xyzx
add r1.x, r1.x, r1.x
mad r7.z, cb0[25].x, r2.w, r1.x
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r8.xyz, r5.xyzx, r7.xyzx
mad r1.xyz, r6.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r1.yzwy
mad r1.xyz, -r7.xyzx, r5.xyzx, r1.xyzx
mad r1.xyz, cb2[13].xxxx, r1.xyzx, r8.xyzx
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb2[9].x
if_nz r1.w
  add r2.xyz, r2.xyzx, -cb1[57].xyzx
  add r5.xyz, r2.xyzx, -cb3[8].xyzx
  add r6.xyz, cb3[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r5.xyz, r6.xyzx, |r5.xyzx|
  or r1.w, r5.y, r5.x
  or r1.w, r5.z, r1.w
  dp3 r2.x, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r2.x, r2.x, l(0.002000)
  frc r2.x, r2.x
  lt r2.x, l(0.500000), r2.x
  movc r2.xyz, r2.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r3.xyz, r1.wwww, r2.xyzx, r3.xyzx
endif 
add o0.xyz, r1.xyzx, r3.xyzx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.w, l(0)
mov o1.w, cb3[11].x
mov o2.xw, l(0,0,0,0.133333)
mov o2.y, r0.w
mov o3.xyz, r4.xyzx
mov o3.w, l(1.000000)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
