// Reflections and Lights
Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[2];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[12];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[58];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[12];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  float4 v0 : SV_Position0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = cb2[3].zw * v0.xy;
  r0.x = t2.SampleLevel(s2_s, r0.xy, 0).x;
  r1.xyzw = cb0[8].xyzw * v0.yyyy;
  r1.xyzw = v0.xxxx * cb0[7].xyzw + r1.xyzw;
  r1.xyzw = r0.xxxx * cb0[9].xyzw + r1.xyzw;
  r1.xyzw = cb0[10].xyzw + r1.xyzw;
  r0.yzw = r1.yzx / r1.www;

//Fix reflections  
float4 s = StereoParams.Load(0);
matrix m = MATRIX(cb0, 7);
matrix im = inverse(m);
float4 t = mul(float4(r0.wyz, 1), im);
t.x -= s.x * (t.w - s.y) * cb2[3].x/2;
r0.yzw = mul(t, m).yzx;
  
  r1.xyzw = cb1[38].xyzw * v0.yyyy;
  r1.xyzw = v0.xxxx * cb1[37].xyzw + r1.xyzw;
  r1.xyzw = r0.xxxx * cb1[39].xyzw + r1.xyzw;
  r1.xyzw = cb1[40].xyzw + r1.xyzw;
  r1.xyz = r1.xyz / r1.www;

//Fix lights
matrix TranslatedWorldToClip = MATRIX(cb1, 1);
matrix ClipToTranslatedWorld = MATRIX(cb1, 33);
t = mul(r1.xyz, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.xyz = mul(t, ClipToTranslatedWorld);
  
  r1.xyz = -cb1[57].xyz + r1.xyz;
  r2.xyz = cb1[54].xyz + -r1.xyz;
  r0.x = dot(r2.xyz, r2.xyz);
  r1.w = cb0[2].x * r0.w;
  r2.xy = r0.zy / r1.ww;
  r2.xy = r2.xy * float2(0.5,0.5) + float2(0.5,0.5);
  r2.zw = cmp(float2(0,0) < cb0[2].zw);
  r1.w = dot(r0.yzw, r0.yzw);
  r1.w = rsqrt(r1.w);
  r3.xyz = r1.www * r0.yzw;
  r0.w = min(abs(r3.x), abs(r3.y));
  r1.w = max(abs(r3.x), abs(r3.y));
  r1.w = 1 / r1.w;
  r0.w = r1.w * r0.w;
  r1.w = r0.w * r0.w;
  r3.w = r1.w * 0.0208350997 + -0.0851330012;
  r3.w = r1.w * r3.w + 0.180141002;
  r3.w = r1.w * r3.w + -0.330299497;
  r1.w = r1.w * r3.w + 0.999866009;
  r3.w = r1.w * r0.w;
  r4.x = cmp(abs(r3.y) < abs(r3.x));
  r3.w = r3.w * -2 + 1.57079637;
  r3.w = r4.x ? r3.w : 0;
  r0.w = r0.w * r1.w + r3.w;
  r4.xy = cmp(r3.yz < -r3.yz);
  r1.w = r4.x ? -3.141593 : 0;
  r0.w = r1.w + r0.w;
  r1.w = min(r3.x, r3.y);
  r3.x = max(r3.x, r3.y);
  r1.w = cmp(r1.w < -r1.w);
  r3.x = cmp(r3.x >= -r3.x);
  r1.w = r1.w ? r3.x : 0;
  r0.w = r1.w ? -r0.w : r0.w;
  r0.w = 3.14159274 + r0.w;
  r3.x = 0.159154937 * r0.w;
  r0.w = 1 + -abs(r3.z);
  r0.xw = sqrt(r0.xw);
  r1.w = abs(r3.z) * -0.0187292993 + 0.0742610022;
  r1.w = r1.w * abs(r3.z) + -0.212114394;
  r1.w = r1.w * abs(r3.z) + 1.57072878;
  r3.z = r1.w * r0.w;
  r3.z = r3.z * -2 + 3.14159274;
  r3.z = r4.y ? r3.z : 0;
  r0.w = r1.w * r0.w + r3.z;
  r3.y = 0.318309873 * r0.w;
  r0.yz = r2.ww ? r3.xy : r0.zy;
  r0.yz = r2.zz ? r2.xy : r0.yz;
  r0.yz = r0.yz + r0.yz;
  r0.w = 0.00125663704 * cb2[11].z;
  r0.w = cos(r0.w);
  r1.xyz = r0.www * r1.xyz;
  r1.xyz = float3(0.00700000022,0.00700000022,0.00700000022) * r1.xyz;
  r2.xyz = r1.xyz;
  r0.w = 0;
  r1.w = 1;
  r2.w = 0;
  while (true) {
    r3.x = cmp((uint)r2.w >= 2);
    if (r3.x != 0) break;
    r3.x = dot(r2.xyz, float3(0.333333343,0.333333343,0.333333343));
    r3.xyz = r3.xxx + r2.xyz;
    r4.xyz = floor(r3.xyz);
    r5.xyz = float3(1,1,1) + r4.xyz;
    r3.xyz = -r4.xyz + r3.xyz;
    r3.w = max(r3.y, r3.z);
    r3.w = max(r3.x, r3.w);
    r4.w = min(r3.y, r3.z);
    r4.w = min(r4.w, r3.x);
    r6.xyz = cmp(r3.www == r3.xyz);
    r6.xyz = r6.xyz ? float3(1,1,1) : 0;
    r6.xyz = r6.xyz + r4.xyz;
    r3.xyz = cmp(r4.www != r3.xyz);
    r3.xyz = r3.xyz ? float3(1,1,1) : 0;
    r3.xyz = r4.xyz + r3.xyz;
    r7.xy = r4.zz * float2(17,89) + r4.xy;
    r7.xy = float2(0.5,0.5) + r7.xy;
    r7.xy = float2(0.0078125,0.0078125) * r7.xy;
    r7.xyz = t0.SampleLevel(s0_s, r7.xy, 0).xyz;
    r7.xyz = r7.xyz * float3(2,2,2) + float3(-1,-1,-1);
    r8.xy = r5.zz * float2(17,89) + r5.xy;
    r8.xy = float2(0.5,0.5) + r8.xy;
    r8.xy = float2(0.0078125,0.0078125) * r8.xy;
    r8.xyz = t0.SampleLevel(s0_s, r8.xy, 0).xyz;
    r8.xyz = r8.xyz * float3(2,2,2) + float3(-1,-1,-1);
    r9.xy = r6.zz * float2(17,89) + r6.xy;
    r9.xy = float2(0.5,0.5) + r9.xy;
    r9.xy = float2(0.0078125,0.0078125) * r9.xy;
    r9.xyz = t0.SampleLevel(s0_s, r9.xy, 0).xyz;
    r9.xyz = r9.xyz * float3(2,2,2) + float3(-1,-1,-1);
    r10.xy = r3.zz * float2(17,89) + r3.xy;
    r10.xy = float2(0.5,0.5) + r10.xy;
    r10.xy = float2(0.0078125,0.0078125) * r10.xy;
    r10.xyz = t0.SampleLevel(s0_s, r10.xy, 0).xyz;
    r10.xyz = r10.xyz * float3(2,2,2) + float3(-1,-1,-1);
    r3.w = dot(r4.xyz, float3(0.166666672,0.166666672,0.166666672));
    r4.xyz = r4.xyz + -r3.www;
    r3.w = dot(r5.xyz, float3(0.166666672,0.166666672,0.166666672));
    r5.xyz = r5.xyz + -r3.www;
    r3.w = dot(r6.xyz, float3(0.166666672,0.166666672,0.166666672));
    r6.xyz = r6.xyz + -r3.www;
    r3.w = dot(r3.xyz, float3(0.166666672,0.166666672,0.166666672));
    r3.xyz = r3.xyz + -r3.www;
    r4.xyz = -r4.xyz + r2.xyz;
    r3.w = dot(r4.xyz, r4.xyz);
    r3.w = 0.600000024 + -r3.w;
    r3.w = max(0, r3.w);
    r3.w = r3.w * r3.w;
    r3.w = r3.w * r3.w;
    r4.x = dot(r7.xyz, r4.xyz);
    r4.yzw = -r5.xyz + r2.xyz;
    r5.x = dot(r4.yzw, r4.yzw);
    r5.x = 0.600000024 + -r5.x;
    r5.x = max(0, r5.x);
    r5.x = r5.x * r5.x;
    r5.x = r5.x * r5.x;
    r4.y = dot(r8.xyz, r4.yzw);
    r4.y = r4.y * r5.x;
    r5.xyz = -r6.xyz + r2.xyz;
    r4.z = dot(r5.xyz, r5.xyz);
    r4.z = 0.600000024 + -r4.z;
    r4.z = max(0, r4.z);
    r4.z = r4.z * r4.z;
    r4.z = r4.z * r4.z;
    r4.w = dot(r9.xyz, r5.xyz);
    r3.xyz = -r3.xyz + r2.xyz;
    r5.x = dot(r3.xyz, r3.xyz);
    r5.x = 0.600000024 + -r5.x;
    r5.x = max(0, r5.x);
    r5.x = r5.x * r5.x;
    r5.x = r5.x * r5.x;
    r3.x = dot(r10.xyz, r3.xyz);
    r3.y = r4.x * r3.w + r4.y;
    r3.y = r4.w * r4.z + r3.y;
    r3.x = r3.x * r5.x + r3.y;
    r3.x = 32 * r3.x;
    r0.w = abs(r3.x) * r1.w + r0.w;
    r2.xyz = r2.xyz + r2.xyz;
    r1.w = 0.5 * r1.w;
    r2.w = (int)r2.w + 1;
  }
  r0.w = r0.w * 2 + -1;
  r0.yz = r0.ww * float2(0.00899999961,0.00899999961) + r0.yz;
  r0.yz = cb2[11].zz * float2(0.00999999978,0.00999999978) + r0.yz;
  r0.yzw = t1.Sample(s1_s, r0.yz).xyz;
  r0.yzw = cb3[1].xyz + r0.yzw;
  r0.yzw = max(float3(0,0,0), r0.yzw);
  r0.y = dot(r0.yzw, float3(0.333299994,0.333299994,0.333299994));
  r0.x = cb0[11].x + -r0.x;
  r0.z = 0.200000003 * cb0[11].x;
  r0.x = saturate(r0.x / r0.z);
  r0.y = -cb0[11].y + r0.y;
  r0.x = r0.x * r0.y;
  r0.x = cb0[2].y * r0.x + cb0[11].y;
  r0.z = sqrt(r0.x);
  r0.xyw = float3(1,1,1);
  r1.xyzw = r0.zzzz + -r0.wwzw;
  o0.xyzw = cb0[11].zzzz * r1.xyzw + r0.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.57 on Mon Jun 05 20:46:59 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[12], immediateIndexed
dcl_constantbuffer cb1[58], immediateIndexed
dcl_constantbuffer cb2[12], immediateIndexed
dcl_constantbuffer cb3[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 11
mul r0.xy, v0.xyxx, cb2[3].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t2.xyzw, s2, l(0.000000)
mul r1.xyzw, v0.yyyy, cb0[8].xyzw
mad r1.xyzw, v0.xxxx, cb0[7].xyzw, r1.xyzw
mad r1.xyzw, r0.xxxx, cb0[9].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[10].xyzw
div r0.yzw, r1.yyzx, r1.wwww
mul r1.xyzw, v0.yyyy, cb1[38].xyzw
mad r1.xyzw, v0.xxxx, cb1[37].xyzw, r1.xyzw
mad r1.xyzw, r0.xxxx, cb1[39].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb1[40].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, -cb1[57].xyzx
add r2.xyz, -r1.xyzx, cb1[54].xyzx
dp3 r0.x, r2.xyzx, r2.xyzx
mul r1.w, r0.w, cb0[2].x
div r2.xy, r0.zyzz, r1.wwww
mad r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
lt r2.zw, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[2].zzzw
dp3 r1.w, r0.yzwy, r0.yzwy
rsq r1.w, r1.w
mul r3.xyz, r0.yzwy, r1.wwww
min r0.w, |r3.y|, |r3.x|
max r1.w, |r3.y|, |r3.x|
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
mul r0.w, r0.w, r1.w
mul r1.w, r0.w, r0.w
mad r3.w, r1.w, l(0.0208350997), l(-0.085133)
mad r3.w, r1.w, r3.w, l(0.180141)
mad r3.w, r1.w, r3.w, l(-0.330299497)
mad r1.w, r1.w, r3.w, l(0.999866)
mul r3.w, r0.w, r1.w
lt r4.x, |r3.y|, |r3.x|
mad r3.w, r3.w, l(-2.000000), l(1.57079637)
and r3.w, r4.x, r3.w
mad r0.w, r0.w, r1.w, r3.w
lt r4.xy, r3.yzyy, -r3.yzyy
and r1.w, r4.x, l(0xc0490fdb)
add r0.w, r0.w, r1.w
min r1.w, r3.y, r3.x
max r3.x, r3.y, r3.x
lt r1.w, r1.w, -r1.w
ge r3.x, r3.x, -r3.x
and r1.w, r1.w, r3.x
movc r0.w, r1.w, -r0.w, r0.w
add r0.w, r0.w, l(3.14159274)
mul r3.x, r0.w, l(0.159154937)
add r0.w, -|r3.z|, l(1.000000)
sqrt r0.xw, r0.xxxw
mad r1.w, |r3.z|, l(-0.0187292993), l(0.074261)
mad r1.w, r1.w, |r3.z|, l(-0.212114394)
mad r1.w, r1.w, |r3.z|, l(1.57072878)
mul r3.z, r0.w, r1.w
mad r3.z, r3.z, l(-2.000000), l(3.14159274)
and r3.z, r4.y, r3.z
mad r0.w, r1.w, r0.w, r3.z
mul r3.y, r0.w, l(0.318309873)
movc r0.yz, r2.wwww, r3.xxyx, r0.zzyz
movc r0.yz, r2.zzzz, r2.xxyx, r0.yyzy
add r0.yz, r0.yyzy, r0.yyzy
mul r0.w, cb2[11].z, l(0.00125663704)
sincos null, r0.w, r0.w
mul r1.xyz, r1.xyzx, r0.wwww
mul r1.xyz, r1.xyzx, l(0.007000, 0.007000, 0.007000, 0.000000)
mov r2.xyz, r1.xyzx
mov r0.w, l(0)
mov r1.w, l(1.000000)
mov r2.w, l(0)
loop 
  uge r3.x, r2.w, l(2)
  breakc_nz r3.x
  dp3 r3.x, r2.xyzx, l(0.333333343, 0.333333343, 0.333333343, 0.000000)
  add r3.xyz, r2.xyzx, r3.xxxx
  round_ni r4.xyz, r3.xyzx
  add r5.xyz, r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r3.xyz, r3.xyzx, -r4.xyzx
  max r3.w, r3.z, r3.y
  max r3.w, r3.w, r3.x
  min r4.w, r3.z, r3.y
  min r4.w, r3.x, r4.w
  eq r6.xyz, r3.wwww, r3.xyzx
  and r6.xyz, r6.xyzx, l(0x3f800000, 0x3f800000, 0x3f800000, 0)
  add r6.xyz, r4.xyzx, r6.xyzx
  ne r3.xyz, r4.wwww, r3.xyzx
  and r3.xyz, r3.xyzx, l(0x3f800000, 0x3f800000, 0x3f800000, 0)
  add r3.xyz, r3.xyzx, r4.xyzx
  mad r7.xy, r4.zzzz, l(17.000000, 89.000000, 0.000000, 0.000000), r4.xyxx
  add r7.xy, r7.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r7.xy, r7.xyxx, l(0.00781250000, 0.00781250000, 0.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t0.xyzw, s0, l(0.000000)
  mad r7.xyz, r7.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  mad r8.xy, r5.zzzz, l(17.000000, 89.000000, 0.000000, 0.000000), r5.xyxx
  add r8.xy, r8.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r8.xy, r8.xyxx, l(0.00781250000, 0.00781250000, 0.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r8.xyz, r8.xyxx, t0.xyzw, s0, l(0.000000)
  mad r8.xyz, r8.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  mad r9.xy, r6.zzzz, l(17.000000, 89.000000, 0.000000, 0.000000), r6.xyxx
  add r9.xy, r9.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r9.xy, r9.xyxx, l(0.00781250000, 0.00781250000, 0.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyxx, t0.xyzw, s0, l(0.000000)
  mad r9.xyz, r9.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  mad r10.xy, r3.zzzz, l(17.000000, 89.000000, 0.000000, 0.000000), r3.xyxx
  add r10.xy, r10.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r10.xy, r10.xyxx, l(0.00781250000, 0.00781250000, 0.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r10.xyz, r10.xyxx, t0.xyzw, s0, l(0.000000)
  mad r10.xyz, r10.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  dp3 r3.w, r4.xyzx, l(0.166666672, 0.166666672, 0.166666672, 0.000000)
  add r4.xyz, -r3.wwww, r4.xyzx
  dp3 r3.w, r5.xyzx, l(0.166666672, 0.166666672, 0.166666672, 0.000000)
  add r5.xyz, -r3.wwww, r5.xyzx
  dp3 r3.w, r6.xyzx, l(0.166666672, 0.166666672, 0.166666672, 0.000000)
  add r6.xyz, -r3.wwww, r6.xyzx
  dp3 r3.w, r3.xyzx, l(0.166666672, 0.166666672, 0.166666672, 0.000000)
  add r3.xyz, -r3.wwww, r3.xyzx
  add r4.xyz, r2.xyzx, -r4.xyzx
  dp3 r3.w, r4.xyzx, r4.xyzx
  add r3.w, -r3.w, l(0.600000)
  max r3.w, r3.w, l(0.000000)
  mul r3.w, r3.w, r3.w
  mul r3.w, r3.w, r3.w
  dp3 r4.x, r7.xyzx, r4.xyzx
  add r4.yzw, r2.xxyz, -r5.xxyz
  dp3 r5.x, r4.yzwy, r4.yzwy
  add r5.x, -r5.x, l(0.600000)
  max r5.x, r5.x, l(0.000000)
  mul r5.x, r5.x, r5.x
  mul r5.x, r5.x, r5.x
  dp3 r4.y, r8.xyzx, r4.yzwy
  mul r4.y, r5.x, r4.y
  add r5.xyz, r2.xyzx, -r6.xyzx
  dp3 r4.z, r5.xyzx, r5.xyzx
  add r4.z, -r4.z, l(0.600000)
  max r4.z, r4.z, l(0.000000)
  mul r4.z, r4.z, r4.z
  mul r4.z, r4.z, r4.z
  dp3 r4.w, r9.xyzx, r5.xyzx
  add r3.xyz, r2.xyzx, -r3.xyzx
  dp3 r5.x, r3.xyzx, r3.xyzx
  add r5.x, -r5.x, l(0.600000)
  max r5.x, r5.x, l(0.000000)
  mul r5.x, r5.x, r5.x
  mul r5.x, r5.x, r5.x
  dp3 r3.x, r10.xyzx, r3.xyzx
  mad r3.y, r4.x, r3.w, r4.y
  mad r3.y, r4.w, r4.z, r3.y
  mad r3.x, r3.x, r5.x, r3.y
  mul r3.x, r3.x, l(32.000000)
  mad r0.w, |r3.x|, r1.w, r0.w
  add r2.xyz, r2.xyzx, r2.xyzx
  mul r1.w, r1.w, l(0.500000)
  iadd r2.w, r2.w, l(1)
endloop 
mad r0.w, r0.w, l(2.000000), l(-1.000000)
mad r0.yz, r0.wwww, l(0.000000, 0.009000, 0.009000, 0.000000), r0.yyzy
mad r0.yz, cb2[11].zzzz, l(0.000000, 0.010000, 0.010000, 0.000000), r0.yyzy
sample_indexable(texture2d)(float,float,float,float) r0.yzw, r0.yzyy, t1.wxyz, s1
add r0.yzw, r0.yyzw, cb3[1].xxyz
max r0.yzw, r0.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
dp3 r0.y, r0.yzwy, l(0.333300, 0.333300, 0.333300, 0.000000)
add r0.x, -r0.x, cb0[11].x
mul r0.z, cb0[11].x, l(0.200000)
div_sat r0.x, r0.x, r0.z
add r0.y, r0.y, -cb0[11].y
mul r0.x, r0.y, r0.x
mad r0.x, cb0[2].y, r0.x, cb0[11].y
sqrt r0.z, r0.x
mov r0.xyw, l(1.000000,1.000000,0,1.000000)
add r1.xyzw, -r0.wwzw, r0.zzzz
mad o0.xyzw, cb0[11].zzzz, r1.xyzw, r0.xyzw
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
