// asmtool.py -I ../.. --fix-unity-lighting-ps --only-autofixed 15570b16f550de5a-ps.txt
// 3DMigoto: 15570b16f550de5a | Matched 4 variants of 1 shaders: Hidden/Kyoto/KyotoDeferredShading
//
//       Unity headers extracted from KyotoDeferredShading.shader
//       Shader "Hidden/Kyoto/KyotoDeferredShading" {
//         Properties {
//         [HideInInspector]  _LightTexture0 ("", any) = "" { }
//         [HideInInspector]  _LightTextureB0 ("", 2D) = "" { }
//         [HideInInspector]  _ShadowMapTexture ("", any) = "" { }
//         [HideInInspector]  _SrcBlend ("", Float) = 1.000000
//         [HideInInspector]  _DstBlend ("", Float) = 1.000000
//          _SkinDiffusionProfile ("Skin Diffusion Lookup", 2D) = "gray" { }
//         }
//         Fallback Off
//         SubShader 1/1 {
//           Pass 1/2 {
//             Tags { "SHADOWSUPPORT"="true" }
//             ZWrite Off
//             Blend [_SrcBlend] [_DstBlend]
//             GpuProgramID 15946
//             Program "fp" {
//               SubProgram "d3d11 " {
// 5:              GpuProgramIndex 574
// a:              GpuProgramIndex 664
//               }
//             }
//           }
//         }
//       }
//
//    Unity 5.3 headers extracted from KyotoDeferredShading.shader.decompressed:
//      API d3d11
//      Shader model ps_4_0
//      undeciphered1: 201510240 214 5 6
// 5:   Keywords { "SPOT" "SHADOWS_OFF" "DIFFUSE_ONLY" "UNITY_HDR_ON" }
// a:   Keywords { "SPOT" "SHADOWS_OFF" "SHADOWS_SPLIT_SPHERES" "DIFFUSE_ONLY" "UNITY_HDR_ON" }
//      undeciphered2: 1 7 3 7 0 0
//      undeciphered3: 0 0
//      ConstBuffer "$Globals" 336
//      Vector 48 [unity_ColorSpaceLuminance]
//      Vector 128 [_LightPos]
//      Vector 144 [_LightColor]
//      Float 320 [_OcclusionDirectLightScalar]
//      Matrix 176 [unity_WorldToLight]
//      ConstBuffer "UnityPerCamera" 144
//      Vector 64 [_WorldSpaceCameraPos] 3
//      Vector 80 [_ProjectionParams]
//      Vector 112 [_ZBufferParams]
//      ConstBuffer "UnityPerCameraRare" 352
//      Matrix 288 [unity_CameraToWorld]
//      SetTexture 0 [_CameraGBufferTexture0] 2D 3
//      SetTexture 1 [_CameraGBufferTexture1] 2D 4
//      SetTexture 2 [_CameraGBufferTexture2] 2D 5
//      SetTexture 3 [_CameraDepthTexture] 2D 0
//      SetTexture 4 [_LightTexture0] 2D 2
//      SetTexture 5 [_LightTextureB0] 2D 1
//      SetTexture 6 [_SkinDiffusionProfile] 2D 6
//      BindCB "$Globals" 0
//      BindCB "UnityPerCamera" 1
//      BindCB "UnityPerCameraRare" 2
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.12 on Thu Dec 06 16:58:44 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy w
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 3      w        2     NONE   float      w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[21], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[22], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps linear v1.xyw
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 15

// New input from vertex shader with unity_CameraInvProjection[0].x:
dcl_input_ps linear v2.w
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-lighting-ps --only-autofixed 15570b16f550de5a-ps.txt

mul r10.w, -r10.x, r10.y
ne r12.x, l(0.0, 0.0, 0.0, 0.0), v2.w
if_nz r12.x
  mul r10.w, r10.w, v2.w
  mad r11.xyz, -r10.wwww, cb2[18].xyzw, cb1[4].xyzw
else
  mad r11.xyz, -r10.wwww, cb10[0].xyzw, cb1[4].xyzw
endif

div r0.xy, v1.xyxx, v1.wwww
sample r1.xyzw, r0.xyxx, t0.xyzw, s3
sample r2.xyzw, r0.xyxx, t1.xyzw, s4
sample r3.xyzw, r0.xyxx, t2.xyzw, s5
div r0.z, cb1[5].z, v2.z
mul r2.xyz, r0.zzzz, v2.xyzx
sample r0.xyzw, r0.xyxx, t3.xyzw, s0
mad r0.x, cb1[7].x, r0.x, cb1[7].y
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
mul r0.xyz, r0.xxxx, r2.xyzx

// copy depth from r0.z to r13.x:
mov r13.x, r0.z


// Unity light/shadow fix (pixel shader stage) inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-lighting-ps --only-autofixed 15570b16f550de5a-ps.txt

add r14.x, r13.x, -r10.y
mul r14.x, r10.x, r14.x
ne r10.w, l(0.0, 0.0, 0.0, 0.0), v2.w
if_nz r10.w
  mad r0.x, -r14.x, v2.w, r0.x
endif

mul r2.xyz, r0.yyyy, cb2[19].xyzx
mad r0.xyw, cb2[18].xyxz, r0.xxxx, r2.xyxz
mad r0.xyz, cb2[20].xyzx, r0.zzzz, r0.xywx
add r0.xyz, r0.xyzx, cb2[21].xyzx

if_z r10.w
  mad r0.xyz, -r14.xxxx, cb10[0].xyzx, r0.xyzw
endif

add r2.xyz, -r0.xyzx, cb0[8].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r4.x, r0.w
mul r4.yzw, r2.xxyz, r4.xxxx
mul r5.xyz, r0.yyyy, cb0[12].xywx
mad r5.xyz, cb0[11].xywx, r0.xxxx, r5.xyzx
mad r5.xyz, cb0[13].xywx, r0.zzzz, r5.xyzx
add r5.xyz, r5.xyzx, cb0[14].xywx
div r5.xy, r5.xyxx, r5.zzzz
sample_b r6.xyzw, r5.xyxx, t4.xyzw, s2, l(-8.000000)
lt r5.x, r5.z, l(0.000000)
and r5.x, r5.x, l(0x3f800000)
mul r5.x, r5.x, r6.w
mul r0.w, r0.w, cb0[8].w
sample r6.xyzw, r0.wwww, t5.xyzw, s1
mul r0.w, r5.x, r6.x
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r5.x, r3.xyzx, r3.xyzx
rsq r5.x, r5.x
mul r3.xyz, r3.xyzx, r5.xxxx
eq r5.x, r3.w, l(1.000000)
if_nz r5.x
  add r5.x, r1.w, l(-1.000000)
  mad r5.x, cb0[20].x, r5.x, l(1.000000)
  mul r5.xyz, r5.xxxx, cb0[9].xyzx
  mul r5.xyz, r0.wwww, r5.xyzx
  add r6.xyz, r0.xyzx, -r11.xyzx
  dp3 r5.w, r6.xyzx, r6.xyzx
  rsq r5.w, r5.w
  mul r6.xyz, r5.wwww, r6.xyzx
  add r5.w, -r2.w, l(1.000000)
  mad r7.xyz, r2.xyzx, r4.xxxx, -r6.xyzx
  dp3 r6.w, r7.xyzx, r7.xyzx
  max r6.w, r6.w, l(0.001000)
  rsq r6.w, r6.w
  mul r7.xyz, r6.wwww, r7.xyzx
  dp3 r6.w, r3.xyzx, -r6.xyzx
  lt r7.w, r6.w, l(0.000000)
  add r6.w, -r6.w, l(0.000010)
  mad r8.xyz, -r6.xyzx, r6.wwww, r3.xyzx
  movc r8.xyz, r7.wwww, r8.xyzx, r3.xyzx
  dp3 r6.w, r8.xyzx, r4.yzwy
  dp3 r7.w, r8.xyzx, r7.xyzx
  max r7.w, r7.w, l(0.000000)
  dp3 r6.x, r8.xyzx, -r6.xyzx
  dp3 r6.y, r4.yzwy, r7.xyzx
  max r6.xyw, r6.xyxw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r6.z, r5.w, r5.w
  mad r5.w, -r5.w, r5.w, l(1.000000)
  mad r7.x, r6.x, r5.w, r6.z
  mad r5.w, r6.w, r5.w, r6.z
  mul r5.w, r5.w, r6.x
  mad r5.w, r6.w, r7.x, r5.w
  add r5.w, r5.w, l(0.000010)
  div r5.w, l(2.000000), r5.w
  mul r6.x, r6.z, r6.z
  mul r7.x, r7.w, r7.w
  mad r6.z, r6.z, r6.z, l(-1.000000)
  mad r6.z, r7.x, r6.z, l(1.000000)
  mul r7.x, r6.z, l(3.14159274)
  mad r6.z, r7.x, r6.z, l(1.000000012E-007)
  div r6.x, r6.x, r6.z
  mul r5.w, r5.w, r6.x
  mul r5.w, r5.w, l(0.785398185)
  eq r6.x, cb0[3].w, l(0.000000)
  max r6.z, r5.w, l(0.000100)
  sqrt r6.z, r6.z
  movc r5.w, r6.x, r6.z, r5.w
  mul r5.w, r6.w, r5.w
  max r5.w, r5.w, l(0.000000)
  mul r6.xzw, r5.xxyz, r6.wwww
  mul r5.xyz, r5.xyzx, r5.wwww
  add r5.w, -r6.y, l(1.000000)
  mul r6.y, r5.w, r5.w
  mul r6.y, r6.y, r6.y
  mul r5.w, r5.w, r6.y
  mul r5.xyz, r5.wwww, r5.xyzx
  mad r5.xyz, r1.xyzx, r6.xzwx, r5.xyzx
  min r5.xyz, r5.xyzx, l(8.000000, 8.000000, 8.000000, 0.000000)
else
  lt r5.w, l(0.600000), r3.w
  if_nz r5.w
    add r5.w, r1.w, l(-1.000000)
    mad r5.w, cb0[20].x, r5.w, l(1.000000)
    mul r6.xyz, r5.wwww, cb0[9].xyzx
    mul r6.xyz, r0.wwww, r6.xyzx
    add r7.xyz, r0.xyzx, -r11.xyzx
    dp3 r5.w, r7.xyzx, r7.xyzx
    rsq r5.w, r5.w
    mul r7.xyz, r5.wwww, r7.xyzx
    dp3 r5.w, r3.xyzx, r4.yzwy
    max r6.w, r5.w, l(0.000000)
    mad r8.x, r5.w, l(0.500000), l(0.500000)
    mov r8.y, l(0)
    sample_l r8.xyzw, r8.xyxx, t6.xyzw, s6, l(0.000000)
    add r5.w, -r2.w, l(1.000000)
    mad r9.xyz, r2.xyzx, r4.xxxx, -r7.xyzx
    dp3 r7.w, r9.xyzx, r9.xyzx
    rsq r7.w, r7.w
    mul r9.xyz, r7.wwww, r9.xyzx
    dp3 r7.w, r3.xyzx, r9.xyzx
    dp3 r7.x, r3.xyzx, -r7.xyzx
    dp3 r7.y, r4.yzwy, r9.xyzx
    max r7.xyw, r7.xyxw, l(0.000000, 0.000000, 0.000000, 0.000000)
    mul r5.w, r5.w, r5.w
    mul r7.z, r5.w, l(0.500000)
    mad r8.w, -r5.w, l(0.500000), l(1.000000)
    mad r9.x, r6.w, r8.w, r7.z
    mad r7.x, r7.x, r8.w, r7.z
    mad r7.x, r9.x, r7.x, l(0.000010)
    div r7.x, l(1.000000, 1.000000, 1.000000, 1.000000), r7.x
    mul r7.z, r5.w, r5.w
    mul r7.w, r7.w, r7.w
    mad r5.w, r5.w, r5.w, l(-1.000000)
    mad r5.w, r7.w, r5.w, l(1.000000)
    mul r7.w, r5.w, l(3.14159274)
    mad r5.w, r7.w, r5.w, l(1.000000012E-007)
    div r5.w, r7.z, r5.w
    mul r5.w, r5.w, r7.x
    mul r5.w, r6.w, r5.w
    eq r6.w, cb0[3].w, l(0.000000)
    movc r6.w, r6.w, l(0.616850257), l(0.785398185)
    mul r5.w, r5.w, r6.w
    max r5.w, r5.w, l(0.000000)
    mul r7.xzw, r1.xxyz, r6.xxyz
    mul r6.xyz, r6.xyzx, r5.wwww
    add r5.w, -r7.y, l(1.000000)
    mul r6.w, r5.w, r5.w
    mul r6.w, r6.w, r6.w
    mul r5.w, r5.w, r6.w
    mul r6.xyz, r5.wwww, r6.xyzx
    mad r5.xyz, r7.xzwx, r8.xyzx, r6.xyzx
  else
    lt r3.w, l(0.300000), r3.w
    if_nz r3.w
      add r3.w, r1.w, l(-1.000000)
      mad r3.w, cb0[20].x, r3.w, l(1.000000)
      mul r6.xyz, r3.wwww, cb0[9].xyzx
      mul r6.xyz, r0.wwww, r6.xyzx
      add r7.xyz, r0.xyzx, -r11.xyzx
      dp3 r3.w, r7.xyzx, r7.xyzx
      rsq r3.w, r3.w
      mul r7.xyz, r3.wwww, r7.xyzx
      mad r8.xyz, r2.xyzx, r4.xxxx, -r7.xyzx
      dp3 r3.w, r8.xyzx, r8.xyzx
      rsq r3.w, r3.w
      mul r8.xyz, r3.wwww, r8.xyzx
      dp3_sat r3.w, r3.xyzx, -r7.xyzx
      dp3_sat r5.w, r3.xyzx, r4.yzwy
      add r6.w, -r2.w, l(1.000000)
      dp3_sat r7.x, r4.yzwy, r8.xyzx
      add r7.y, -r5.w, l(1.000000)
      mul r7.z, r7.y, r7.y
      mul r7.z, r7.z, r7.z
      mul r7.y, r7.y, r7.z
      add r3.w, -r3.w, l(1.000000)
      mul r7.z, r3.w, r3.w
      mul r7.z, r7.z, r7.z
      mul r3.w, r3.w, r7.z
      add r7.z, r7.x, r7.x
      mul r7.x, r7.x, r7.z
      mad r6.w, r7.x, r6.w, l(-0.500000)
      mad r7.x, r6.w, r7.y, l(1.000000)
      mad r3.w, r6.w, r3.w, l(1.000000)
      mul r3.w, r3.w, r7.x
      mul r3.w, r5.w, r3.w
      mul r6.xyz, r6.xyzx, r3.wwww
      mul r5.xyz, r1.xyzx, r6.xyzx
    else
      add r1.w, r1.w, l(-1.000000)
      mad r1.w, cb0[20].x, r1.w, l(1.000000)
      mul r6.xyz, r1.wwww, cb0[9].xyzx
      mul r6.xyz, r0.wwww, r6.xyzx
      add r0.w, -r2.w, l(1.000000)
      add r0.xyz, r0.xyzx, -r11.xyzx
      dp3 r1.w, r0.xyzx, r0.xyzx
      rsq r1.w, r1.w
      mul r0.xyz, r0.xyzx, r1.wwww
      dp3 r1.w, r3.xyzx, r4.yzwy
      max r1.w, r1.w, l(0.000000)
      mad r2.xyz, r2.xyzx, r4.xxxx, -r0.xyzx
      dp3 r2.w, r2.xyzx, r2.xyzx
      max r2.w, r2.w, l(0.001000)
      rsq r2.w, r2.w
      mul r2.xyz, r2.wwww, r2.xyzx
      dp3 r2.w, r3.xyzx, r2.xyzx
      max r2.w, r2.w, l(0.000000)
      dp3 r0.x, r3.xyzx, -r0.xyzx
      dp3 r0.y, r4.yzwy, r2.xyzx
      max r0.xyz, r0.xywx, l(0.000000, 0.000000, 0.010000, 0.000000)
      mul r0.w, r0.z, r0.z
      mad r0.z, -r0.z, r0.z, l(1.000000)
      mad r2.x, r0.x, r0.z, r0.w
      mad r0.z, r1.w, r0.z, r0.w
      mul r0.x, r0.z, r0.x
      mad r0.x, r1.w, r2.x, r0.x
      add r0.x, r0.x, l(0.000010)
      div r0.x, l(2.000000), r0.x
      mul r0.z, r0.w, r0.w
      mul r2.x, r2.w, r2.w
      mad r0.w, r0.w, r0.w, l(-1.000000)
      mad r0.w, r2.x, r0.w, l(1.000000)
      mul r2.x, r0.w, l(3.14159274)
      mad r0.w, r2.x, r0.w, l(1.000000012E-007)
      div r0.z, r0.z, r0.w
      mul r0.x, r0.z, r0.x
      mul r0.x, r0.x, l(0.785398185)
      mul r0.x, r1.w, r0.x
      max r0.x, r0.x, l(0.000000)
      mul r1.xyz, r1.xyzx, r6.xyzx
      add r0.y, -r0.y, l(1.000000)
      mul r0.z, r0.y, r0.y
      mul r0.z, r0.z, r0.z
      mul r0.y, r0.y, r0.z
      mul r0.yzw, r0.yyyy, r6.xxyz
      mul r0.xyz, r0.xxxx, r0.yzwy
      mad r5.xyz, r1.xyzx, r1.wwww, r0.xyzx
    endif
  endif
endif
mov o0.xyz, r5.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used