// ---- Created with 3Dmigoto v1.3.12 on Mon Dec 24 17:30:21 2018
cbuffer cb1 : register(b1)
{
  float4 cb1[8];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[6];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float3 o2 : TEXCOORD1)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = cb1[1].xyzw * v0.yyyy;
  r0.xyzw = cb1[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb1[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb1[3].xyzw * v0.wwww + r0.xyzw;
  o0.xyzw = r0.xyzw;
  o1.y = cb0[5].x * r0.y;
  o1.xz = r0.xw;
  r0.xyz = cb1[5].xyz * v0.yyy;
  r0.xyz = cb1[4].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb1[6].xyz * v0.zzz + r0.xyz;
  r0.xyz = cb1[7].xyz * v0.www + r0.xyz;
  o2.xyz = float3(-1,-1,1) * r0.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.12 on Mon Dec 24 17:30:21 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyz         1     NONE   float   xyz
// TEXCOORD                 1   xyz         2     NONE   float   xyz
//
vs_4_0
dcl_constantbuffer cb0[6], immediateIndexed
dcl_constantbuffer cb1[8], immediateIndexed
dcl_input v0.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyz
dcl_output o2.xyz
dcl_temps 1
mul r0.xyzw, v0.yyyy, cb1[1].xyzw
mad r0.xyzw, cb1[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb1[2].xyzw, v0.zzzz, r0.xyzw
mad r0.xyzw, cb1[3].xyzw, v0.wwww, r0.xyzw
mov o0.xyzw, r0.xyzw
mul o1.y, r0.y, cb0[5].x
mov o1.xz, r0.xxwx
mul r0.xyz, v0.yyyy, cb1[5].xyzx
mad r0.xyz, cb1[4].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb1[6].xyzx, v0.zzzz, r0.xyzx
mad r0.xyz, cb1[7].xyzx, v0.wwww, r0.xyzx
mul o2.xyz, r0.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
