// Objects
Texture3D<float4> t7 : register(t7);

Texture3D<float4> t6 : register(t6);

Texture3D<float4> t5 : register(t5);

Texture3D<float4> t4 : register(t4);

Texture3D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[3];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[10];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[177];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[35];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main(
  float4 v0 : TEXCOORD10,
  float4 v1 : TEXCOORD11,
  float4 v2 : TEXCOORD2,
  float4 v3 : TEXCOORD3,
  float4 v4 : PARTICLE_SUBUVS0,
  float4 v5 : PARTICLE_POSITION0,
  float3 v6 : PARTICLE_LIGHTING_OFFSET0,
  float4 v7 : TEXCOORD7,
  float4 v8 : SV_Position0,
  uint v9 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = cb1[41].xyzw * v8.yyyy;
  r0.xyzw = v8.xxxx * cb1[40].xyzw + r0.xyzw;
  r0.xyzw = v8.zzzz * cb1[42].xyzw + r0.xyzw;
  r0.xyzw = cb1[43].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 4);
matrix ClipToTranslatedWorld = MATRIX(cb1, 36);
float4 tmp = mul(r0.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r0.xyz = mul(tmp, ClipToTranslatedWorld);
  
  
  
  r1.xyz = -v5.xyz + r0.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = v5.w * v5.w + -r0.w;
  r1.x = cmp(0 < r0.w);
  r0.w = sqrt(r0.w);
  r1.yzw = -cb1[52].xyz * r0.www + r0.xyz;
  r1.yzw = -v5.xyz + r1.yzw;
  r0.w = dot(r1.yzw, r1.yzw);
  r0.w = rsqrt(r0.w);
  r1.yzw = r1.yzw * r0.www;
  r1.xyz = r1.xxx ? r1.yzw : float3(0,0,1);
  r2.xyz = cb1[53].zxy * r1.yzx;
  r2.xyz = cb1[53].yzx * r1.zxy + -r2.xyz;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r2.xyz * r0.www;
  r3.xyz = r2.yzx * r1.zxy;
  r3.xyz = r1.yzx * r2.zxy + -r3.xyz;
  r4.xy = -cb1[121].xy + v8.xy;
  r4.xy = r4.xy * cb1[122].zw + float2(-0.5,-0.5);
  r4.xy = v8.ww * r4.xy;
  r4.z = v8.w;
  r4.xyw = float3(2,-2,1) * r4.xyz;
  r0.xyz = -cb1[62].xyz + r0.xyz;
  r5.xyz = cb1[128].www * float3(0,0,1) + cb1[128].xyz;
  r0.w = dot(r5.xyz, r5.xyz);
  r0.w = rsqrt(r0.w);
  r5.xyz = r5.xyz * r0.www;
  r3.xyz = r5.yyy * r3.xyz;
  r2.xyz = r5.xxx * r2.xyz + r3.xyz;
  r1.xyz = r5.zzz * r1.xyz + r2.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyz * r0.www;
  r2.xy = float2(8,8) * v3.xy;
  r2.xyz = t0.SampleBias(s1_s, r2.xy, cb1[133].x).xyz;
  r3.xyzw = t1.Sample(s2_s, v4.xy).xyzw;
  r5.xyzw = t1.Sample(s2_s, v4.zw).xyzw;
  r5.xyzw = r5.xyzw + -r3.xyzw;
  r3.xyzw = v0.wwww * r5.xyzw + r3.xyzw;
  r2.xyz = r3.xyz + r2.xyz;
  r2.xyz = saturate(v2.xyz * r2.xyz);
  r0.w = saturate(v2.w * r3.w);
  r3.xy = r4.xy / r4.ww;
  r3.xy = r3.xy * cb1[58].xy + cb1[58].wz;
  r2.w = t2.SampleLevel(s3_s, r3.xy, 0).x;
  r3.x = r2.w * cb1[57].x + cb1[57].y;
  r2.w = r2.w * cb1[57].z + -cb1[57].w;
  r2.w = 1 / r2.w;
  r2.w = r3.x + r2.w;
  r2.w = -r4.z * 1 + r2.w;
  r2.w = saturate(0.00666666683 * r2.w);
  r3.w = r2.w * r0.w;
  r4.xyz = r2.xyz * cb1[126].www + cb1[126].xyz;
  r5.xyz = cb1[127].www * float3(0.0399999991,0.0399999991,0.0399999991) + cb1[127].xyz;
  r1.w = 1;
  r6.x = dot(cb1[156].xyzw, r1.xyzw);
  r6.y = dot(cb1[157].xyzw, r1.xyzw);
  r6.z = dot(cb1[158].xyzw, r1.xyzw);
  r7.xyzw = r1.xyzz * r1.yzzx;
  r8.x = dot(cb1[159].xyzw, r7.xyzw);
  r8.y = dot(cb1[160].xyzw, r7.xyzw);
  r8.z = dot(cb1[161].xyzw, r7.xyzw);
  r0.w = r1.y * r1.y;
  r0.w = r1.x * r1.x + -r0.w;
  r6.xyz = r8.xyz + r6.xyz;
  r6.xyz = cb1[162].xyz * r0.www + r6.xyz;
  r6.xyz = max(float3(0,0,0), r6.xyz);
  r6.xyz = cb1[155].xyz * r6.xyz;
  r6.xyz = r6.xyz * r4.xyz;
  r7.xyz = r2.xyz * float3(2.04040003,2.04040003,2.04040003) + float3(-0.332399994,-0.332399994,-0.332399994);
  r7.xyz = r2.xyz * float3(-4.79510021,-4.79510021,-4.79510021) + r7.xyz;
  r2.xyz = r2.xyz * float3(2.75519991,2.75519991,2.75519991) + r7.xyz;
  r2.xyz = float3(1.33200002,1.33200002,1.33200002) + r2.xyz;
  r2.xyz = max(float3(1,1,1), r2.xyz);
  r0.w = cmp(0 < cb0[34].x);
  if (r0.w != 0) {
    r7.xyz = cb1[5].xyw * r0.yyy;
    r7.xyz = r0.xxx * cb1[4].xyw + r7.xyz;
    r7.xyz = r0.zzz * cb1[6].xyw + r7.xyz;
    r7.xyz = cb1[7].xyw + r7.xyz;
    r7.xy = r7.xy / r7.zz;
    r8.xy = r7.xy * float2(0.5,-0.5) + float2(0.5,0.5);
    r0.w = r7.z * cb1[176].x + cb1[176].y;
    r0.w = log2(r0.w);
    r0.w = cb1[176].z * r0.w;
    r8.z = cb1[175].z * r0.w;
    r7.xyzw = t7.SampleLevel(s0_s, r8.xyz, 0).xyzw;
    r8.x = v7.w * r7.w;
    r7.xyz = v7.xyz * r7.www + r7.xyz;
  } else {
    r7.xyz = v7.xyz;
    r8.x = v7.w;
  }
  r8.yzw = v6.xyz + r0.xyz;
  r9.xyz = -cb1[137].xyz + r8.yzw;
  r10.xyz = cb1[139].xyz * r9.xyz;
  r8.yzw = -cb1[138].xyz + r8.yzw;
  r8.yzw = cb1[140].xyz * r8.yzw;
  r9.xyz = r9.xyz * cb1[139].xyz + float3(-0.5,-0.5,-0.5);
  r9.xyz = float3(0.5,0.5,0.5) + -abs(r9.xyz);
  r9.xyz = saturate(float3(6,6,6) * r9.xyz);
  r0.w = r9.x * r9.y;
  r0.w = r0.w * r9.z;
  r9.xyz = t3.SampleLevel(s0_s, r10.xyz, 0).xyz;
  r11.xyz = t4.SampleLevel(s0_s, r8.yzw, 0).xyz;
  r9.xyz = -r11.xyz + r9.xyz;
  r9.xyz = r0.www * r9.xyz + r11.xyz;
  r10.xyz = t5.SampleLevel(s0_s, r10.xyz, 0).xyz;
  r8.yzw = t6.SampleLevel(s0_s, r8.yzw, 0).xyz;
  r10.xyz = r10.xyz + -r8.yzw;
  r8.yzw = r0.www * r10.xyz + r8.yzw;
  r0.w = dot(r9.xyz, float3(0.300000012,0.589999974,0.109999999));
  r0.w = 9.99999975e-006 + r0.w;
  r10.xyz = r9.xyz / r0.www;
  r11.yzw = r10.xxx * r8.yzw;
  r12.yzw = r10.yyy * r8.yzw;
  r10.yzw = r10.zzz * r8.yzw;
  r1.yzw = float3(-1.02332771,1.02332771,-1.02332771) * r1.yzx;
  r11.x = r9.x;
  r1.x = 0.886227548;
  r11.x = dot(r11.xyzw, r1.xyzw);
  r12.x = r9.y;
  r11.y = dot(r12.xyzw, r1.xyzw);
  r10.x = r9.z;
  r11.z = dot(r10.xyzw, r1.xyzw);
  r1.xyz = max(float3(0,0,0), r11.xyz);
  r8.yzw = r4.xyz * r1.xyz;
  r5.xyz = r5.xyz * float3(0.449999988,0.449999988,0.449999988) + r4.xyz;
  r1.xyz = -r4.xyz * r1.xyz + r5.xyz;
  r1.xyz = cb1[134].zzz * r1.xyz + r8.yzw;
  r3.xyz = max(float3(0,0,0), cb3[2].xyz);
  r0.w = cmp(0 < cb1[130].x);
  if (r0.w != 0) {
    r4.xyz = -cb2[8].xyz + r0.xyz;
    r5.xyz = float3(1,1,1) + cb2[9].xyz;
    r4.xyz = cmp(r5.xyz < abs(r4.xyz));
    r0.w = (int)r4.y | (int)r4.x;
    r0.w = (int)r4.z | (int)r0.w;
    r0.x = dot(r0.xyz, float3(0.577000022,0.577000022,0.577000022));
    r0.x = 0.00200000009 * r0.x;
    r0.x = frac(r0.x);
    r0.x = cmp(0.5 < r0.x);
    r4.yzw = r0.xxx ? float3(0,1,1) : float3(1,1,0);
    r4.x = 1;
    r3.xyzw = r0.wwww ? r4.yzwx : r3.xyzw;
    o0.w = r3.w;
  } else {
    o0.w = r3.w;
  }
  r0.xyz = r6.xyz * r2.xyz + r1.xyz;
  r0.xyz = r0.xyz + r3.xyz;
  o0.xyz = r0.xyz * r8.xxx + r7.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Wed Sep 05 19:19:01 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float      w
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xyzw        3     NONE   float   xy
// PARTICLE_SUBUVS          0   xyzw        4     NONE   float   xyzw
// PARTICLE_POSITION        0   xyzw        5     NONE   float   xyzw
// PARTICLE_LIGHTING_OFFSET     0   xyz         6     NONE   float   xyz
// TEXCOORD                 7   xyzw        7     NONE   float   xyzw
// SV_Position              0   xyzw        8      POS   float   xyzw
// SV_IsFrontFace           0   x           9    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[35], immediateIndexed
dcl_constantbuffer cb1[177], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture3d (float,float,float,float) t5
dcl_resource_texture3d (float,float,float,float) t6
dcl_resource_texture3d (float,float,float,float) t7
dcl_input_ps linear v0.w
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyzw
dcl_input_ps_siv linear noperspective v8.xyzw, position
dcl_output o0.xyzw
dcl_temps 13
mul r0.xyzw, v8.yyyy, cb1[41].xyzw
mad r0.xyzw, v8.xxxx, cb1[40].xyzw, r0.xyzw
mad r0.xyzw, v8.zzzz, cb1[42].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[43].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r1.xyz, r0.xyzx, -v5.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
mad r0.w, v5.w, v5.w, -r0.w
lt r1.x, l(0.000000), r0.w
sqrt r0.w, r0.w
mad r1.yzw, -cb1[52].xxyz, r0.wwww, r0.xxyz
add r1.yzw, r1.yyzw, -v5.xxyz
dp3 r0.w, r1.yzwy, r1.yzwy
rsq r0.w, r0.w
mul r1.yzw, r0.wwww, r1.yyzw
movc r1.xyz, r1.xxxx, r1.yzwy, l(0,0,1.000000,0)
mul r2.xyz, r1.yzxy, cb1[53].zxyz
mad r2.xyz, cb1[53].yzxy, r1.zxyz, -r2.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r3.xyz, r1.zxyz, r2.yzxy
mad r3.xyz, r1.yzxy, r2.zxyz, -r3.xyzx
add r4.xy, v8.xyxx, -cb1[121].xyxx
mad r4.xy, r4.xyxx, cb1[122].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r4.xy, r4.xyxx, v8.wwww
mov r4.z, v8.w
mul r4.xyw, r4.xyxz, l(2.000000, -2.000000, 0.000000, 1.000000)
add r0.xyz, r0.xyzx, -cb1[62].xyzx
mad r5.xyz, cb1[128].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb1[128].xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
mul r3.xyz, r3.xyzx, r5.yyyy
mad r2.xyz, r5.xxxx, r2.xyzx, r3.xyzx
mad r1.xyz, r5.zzzz, r1.xyzx, r2.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mul r2.xy, v3.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t0.xyzw, s1, cb1[133].x
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v4.xyxx, t1.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v4.zwzz, t1.xyzw, s2
add r5.xyzw, -r3.xyzw, r5.xyzw
mad r3.xyzw, v0.wwww, r5.xyzw, r3.xyzw
add r2.xyz, r2.xyzx, r3.xyzx
mul_sat r2.xyz, r2.xyzx, v2.xyzx
mul_sat r0.w, r3.w, v2.w
div r3.xy, r4.xyxx, r4.wwww
mad r3.xy, r3.xyxx, cb1[58].xyxx, cb1[58].wzww
sample_l_indexable(texture2d)(float,float,float,float) r2.w, r3.xyxx, t2.yzwx, s3, l(0.000000)
mad r3.x, r2.w, cb1[57].x, cb1[57].y
mad r2.w, r2.w, cb1[57].z, -cb1[57].w
div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
add r2.w, r2.w, r3.x
mad r2.w, -r4.z, l(1.000000), r2.w
mul_sat r2.w, r2.w, l(0.00666666683)
mul r3.w, r0.w, r2.w
mad r4.xyz, r2.xyzx, cb1[126].wwww, cb1[126].xyzx
mad r5.xyz, cb1[127].wwww, l(0.040000, 0.040000, 0.040000, 0.000000), cb1[127].xyzx
mov r1.w, l(1.000000)
dp4 r6.x, cb1[156].xyzw, r1.xyzw
dp4 r6.y, cb1[157].xyzw, r1.xyzw
dp4 r6.z, cb1[158].xyzw, r1.xyzw
mul r7.xyzw, r1.yzzx, r1.xyzz
dp4 r8.x, cb1[159].xyzw, r7.xyzw
dp4 r8.y, cb1[160].xyzw, r7.xyzw
dp4 r8.z, cb1[161].xyzw, r7.xyzw
mul r0.w, r1.y, r1.y
mad r0.w, r1.x, r1.x, -r0.w
add r6.xyz, r6.xyzx, r8.xyzx
mad r6.xyz, cb1[162].xyzx, r0.wwww, r6.xyzx
max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r6.xyz, r6.xyzx, cb1[155].xyzx
mul r6.xyz, r4.xyzx, r6.xyzx
mad r7.xyz, r2.xyzx, l(2.040400, 2.040400, 2.040400, 0.000000), l(-0.332400, -0.332400, -0.332400, 0.000000)
mad r7.xyz, r2.xyzx, l(-4.795100, -4.795100, -4.795100, 0.000000), r7.xyzx
mad r2.xyz, r2.xyzx, l(2.755200, 2.755200, 2.755200, 0.000000), r7.xyzx
add r2.xyz, r2.xyzx, l(1.332000, 1.332000, 1.332000, 0.000000)
max r2.xyz, r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r0.w, l(0.000000), cb0[34].x
if_nz r0.w
  mul r7.xyz, r0.yyyy, cb1[5].xywx
  mad r7.xyz, r0.xxxx, cb1[4].xywx, r7.xyzx
  mad r7.xyz, r0.zzzz, cb1[6].xywx, r7.xyzx
  add r7.xyz, r7.xyzx, cb1[7].xywx
  div r7.xy, r7.xyxx, r7.zzzz
  mad r8.xy, r7.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r0.w, r7.z, cb1[176].x, cb1[176].y
  log r0.w, r0.w
  mul r0.w, r0.w, cb1[176].z
  mul r8.z, r0.w, cb1[175].z
  sample_l_indexable(texture3d)(float,float,float,float) r7.xyzw, r8.xyzx, t7.xyzw, s0, l(0.000000)
  mul r8.x, r7.w, v7.w
  mad r7.xyz, v7.xyzx, r7.wwww, r7.xyzx
else
  mov r7.xyz, v7.xyzx
  mov r8.x, v7.w
endif
add r8.yzw, r0.xxyz, v6.xxyz
add r9.xyz, r8.yzwy, -cb1[137].xyzx
mul r10.xyz, r9.xyzx, cb1[139].xyzx
add r8.yzw, r8.yyzw, -cb1[138].xxyz
mul r8.yzw, r8.yyzw, cb1[140].xxyz
mad r9.xyz, r9.xyzx, cb1[139].xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
add r9.xyz, -|r9.xyzx|, l(0.500000, 0.500000, 0.500000, 0.000000)
mul_sat r9.xyz, r9.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000)
mul r0.w, r9.y, r9.x
mul r0.w, r9.z, r0.w
sample_l_indexable(texture3d)(float,float,float,float) r9.xyz, r10.xyzx, t3.xyzw, s0, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r11.xyz, r8.yzwy, t4.xyzw, s0, l(0.000000)
add r9.xyz, r9.xyzx, -r11.xyzx
mad r9.xyz, r0.wwww, r9.xyzx, r11.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r10.xyz, r10.xyzx, t5.xyzw, s0, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r8.yzw, r8.yzwy, t6.wxyz, s0, l(0.000000)
add r10.xyz, -r8.yzwy, r10.xyzx
mad r8.yzw, r0.wwww, r10.xxyz, r8.yyzw
dp3 r0.w, r9.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r0.w, r0.w, l(0.000010)
div r10.xyz, r9.xyzx, r0.wwww
mul r11.yzw, r8.yyzw, r10.xxxx
mul r12.yzw, r8.yyzw, r10.yyyy
mul r10.yzw, r8.yyzw, r10.zzzz
mul r1.yzw, r1.yyzx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mov r11.x, r9.x
mov r1.x, l(0.886227548)
dp4 r11.x, r11.xyzw, r1.xyzw
mov r12.x, r9.y
dp4 r11.y, r12.xyzw, r1.xyzw
mov r10.x, r9.z
dp4 r11.z, r10.xyzw, r1.xyzw
max r1.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r8.yzw, r1.xxyz, r4.xxyz
mad r5.xyz, r5.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r4.xyzx
mad r1.xyz, -r4.xyzx, r1.xyzx, r5.xyzx
mad r1.xyz, cb1[134].zzzz, r1.xyzx, r8.yzwy
max r3.xyz, cb3[2].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb1[130].x
if_nz r0.w
  add r4.xyz, r0.xyzx, -cb2[8].xyzx
  add r5.xyz, cb2[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r4.xyz, r5.xyzx, |r4.xyzx|
  or r0.w, r4.y, r4.x
  or r0.w, r4.z, r0.w
  dp3 r0.x, r0.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.x, r0.x, l(0.002000)
  frc r0.x, r0.x
  lt r0.x, l(0.500000), r0.x
  movc r4.yzw, r0.xxxx, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r4.x, l(1.000000)
  movc r3.xyzw, r0.wwww, r4.yzwx, r3.xyzw
  mov o0.w, r3.w
else
  mov o0.w, r3.w
endif
mad r0.xyz, r6.xyzx, r2.xyzx, r1.xyzx
add r0.xyz, r3.xyzx, r0.xyzx
mad o0.xyz, r0.xyzx, r8.xxxx, r7.xyzx
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
