// ---- Created with 3Dmigoto v1.3.11 on Fri Sep 07 15:40:21 2018
Texture3D<float4> t6 : register(t6);

Texture3D<float4> t5 : register(t5);

Texture3D<float4> t4 : register(t4);

Texture3D<float4> t3 : register(t3);

Texture3D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[3];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[3];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[10];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[177];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[35];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main(
  float4 v0 : TEXCOORD10,
  float4 v1 : TEXCOORD11,
  float4 v2 : TEXCOORD2,
  float4 v3 : TEXCOORD3,
  float4 v4 : PARTICLE_POSITION0,
  float3 v5 : PARTICLE_LIGHTING_OFFSET0,
  float4 v6 : TEXCOORD7,
  float4 v7 : SV_Position0,
  uint v8 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = cb1[41].xyzw * v7.yyyy;
  r0.xyzw = v7.xxxx * cb1[40].xyzw + r0.xyzw;
  r0.xyzw = v7.zzzz * cb1[42].xyzw + r0.xyzw;
  r0.xyzw = cb1[43].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 4);
matrix ClipToTranslatedWorld = MATRIX(cb1, 36);
float4 tmp = mul(r0.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r0.xyz = mul(tmp, ClipToTranslatedWorld);
  
  r1.xyz = -v4.xyz + r0.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = v4.w * v4.w + -r0.w;
  r1.x = cmp(0 < r0.w);
  r0.w = sqrt(r0.w);
  r1.yzw = -cb1[52].xyz * r0.www + r0.xyz;
  r1.yzw = -v4.xyz + r1.yzw;
  r0.w = dot(r1.yzw, r1.yzw);
  r0.w = rsqrt(r0.w);
  r1.yzw = r1.yzw * r0.www;
  r1.xyz = r1.xxx ? r1.yzw : float3(0,0,1);
  r2.xyz = cb1[53].zxy * r1.yzx;
  r2.xyz = cb1[53].yzx * r1.zxy + -r2.xyz;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r2.xyz * r0.www;
  r3.xyz = r2.yzx * r1.zxy;
  r3.xyz = r1.yzx * r2.zxy + -r3.xyz;
  r4.xy = -cb1[121].xy + v7.xy;
  r4.xy = r4.xy * cb1[122].zw + float2(-0.5,-0.5);
  r4.xy = v7.ww * r4.xy;
  r4.z = v7.w;
  r4.xyw = float3(2,-2,1) * r4.xyz;
  r5.xyz = -cb1[62].xyz + r0.xyz;
  r0.w = dot(-r0.xyz, -r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = -r0.xyz * r0.www;
  r6.xyz = cb1[128].www * float3(0,0,1) + cb1[128].xyz;
  r0.w = dot(r6.xyz, r6.xyz);
  r0.w = rsqrt(r0.w);
  r6.xyz = r6.xyz * r0.www;
  r3.xyz = r6.yyy * r3.xyz;
  r2.xyz = r6.xxx * r2.xyz + r3.xyz;
  r2.xyz = r6.zzz * r1.xyz + r2.xyz;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r2.xyz * r0.www;
  r1.yw = cb1[9].xz * r1.yy;
  r1.xy = r1.xx * cb1[8].xz + r1.yw;
  r1.xy = r1.zz * cb1[10].xz + r1.xy;
  r0.w = saturate(dot(float2(1,-0.349999994), r1.xy));
  r0.x = dot(r2.xyz, r0.xyz);
  r0.x = max(0, r0.x);
  r0.x = 1 + -r0.x;
  r0.y = abs(r0.x) * abs(r0.x);
  r0.y = r0.y * r0.y;
  r0.x = abs(r0.x) * r0.y;
  r0.x = r0.x * 0.959999979 + 0.0399999991;
  r0.y = r0.w * r0.x;
  r0.z = saturate(dot(r1.xy, float2(-1,-0.349999994)));
  r0.x = r0.x * r0.z;
  r0.xzw = cb3[2].xyz * r0.xxx;
  r0.xyz = r0.yyy * cb3[1].xyz + r0.xzw;
  r1.xyz = float3(2.5,2.5,2.5) * r0.xyz;
  r1.xyz = max(float3(0,0,0), r1.xyz);
  r1.xyz = log2(r1.xyz);
  r1.xyz = float3(1.25,1.25,1.25) * r1.xyz;
  r1.xyz = exp2(r1.xyz);
  r0.xyz = r0.xyz * float3(2.5,2.5,2.5) + r1.xyz;
  r0.xyz = -v2.xyz + r0.xyz;
  r1.xyz = cb4[2].xxx * r0.xyz + v2.xyz;
  r1.xyz = r1.xyz * cb4[2].yyy + cb4[1].xyz;
  r0.xyz = saturate(cb4[2].zzz * r0.xyz + v2.xyz);
  r0.w = t0.SampleBias(s1_s, v3.xy, cb1[133].x).x;
  r0.w = saturate(v2.w * r0.w);
  r3.xy = r4.xy / r4.ww;
  r3.xy = r3.xy * cb1[58].xy + cb1[58].wz;
  r1.w = t1.SampleLevel(s2_s, r3.xy, 0).x;
  r3.x = r1.w * cb1[57].x + cb1[57].y;
  r1.w = r1.w * cb1[57].z + -cb1[57].w;
  r1.w = 1 / r1.w;
  r1.w = r3.x + r1.w;
  r1.w = -r4.z * 1 + r1.w;
  r1.w = saturate(0.00666666683 * r1.w);
  r3.w = r1.w * r0.w;
  r4.xyz = r0.xyz * cb1[126].www + cb1[126].xyz;
  r6.xyz = cb1[127].www * float3(0.0399999991,0.0399999991,0.0399999991) + cb1[127].xyz;
  r2.w = 1;
  r7.x = dot(cb1[156].xyzw, r2.xyzw);
  r7.y = dot(cb1[157].xyzw, r2.xyzw);
  r7.z = dot(cb1[158].xyzw, r2.xyzw);
  r8.xyzw = r2.xyzz * r2.yzzx;
  r9.x = dot(cb1[159].xyzw, r8.xyzw);
  r9.y = dot(cb1[160].xyzw, r8.xyzw);
  r9.z = dot(cb1[161].xyzw, r8.xyzw);
  r0.w = r2.y * r2.y;
  r0.w = r2.x * r2.x + -r0.w;
  r7.xyz = r9.xyz + r7.xyz;
  r7.xyz = cb1[162].xyz * r0.www + r7.xyz;
  r7.xyz = max(float3(0,0,0), r7.xyz);
  r7.xyz = cb1[155].xyz * r7.xyz;
  r7.xyz = r7.xyz * r4.xyz;
  r8.xyz = r0.xyz * float3(2.04040003,2.04040003,2.04040003) + float3(-0.332399994,-0.332399994,-0.332399994);
  r8.xyz = r0.xyz * float3(-4.79510021,-4.79510021,-4.79510021) + r8.xyz;
  r0.xyz = r0.xyz * float3(2.75519991,2.75519991,2.75519991) + r8.xyz;
  r0.xyz = float3(1.33200002,1.33200002,1.33200002) + r0.xyz;
  r0.xyz = max(float3(1,1,1), r0.xyz);
  r0.w = cmp(0 < cb0[34].x);
  if (r0.w != 0) {
    r8.xyz = cb1[5].xyw * r5.yyy;
    r8.xyz = r5.xxx * cb1[4].xyw + r8.xyz;
    r8.xyz = r5.zzz * cb1[6].xyw + r8.xyz;
    r8.xyz = cb1[7].xyw + r8.xyz;
    r8.xy = r8.xy / r8.zz;
    r9.xy = r8.xy * float2(0.5,-0.5) + float2(0.5,0.5);
    r0.w = r8.z * cb1[176].x + cb1[176].y;
    r0.w = log2(r0.w);
    r0.w = cb1[176].z * r0.w;
    r9.z = cb1[175].z * r0.w;
    r8.xyzw = t6.SampleLevel(s0_s, r9.xyz, 0).xyzw;
    r9.x = v6.w * r8.w;
    r8.xyz = v6.xyz * r8.www + r8.xyz;
  } else {
    r8.xyz = v6.xyz;
    r9.x = v6.w;
  }
  r9.yzw = v5.xyz + r5.xyz;
  r10.xyz = -cb1[137].xyz + r9.yzw;
  r11.xyz = cb1[139].xyz * r10.xyz;
  r9.yzw = -cb1[138].xyz + r9.yzw;
  r9.yzw = cb1[140].xyz * r9.yzw;
  r10.xyz = r10.xyz * cb1[139].xyz + float3(-0.5,-0.5,-0.5);
  r10.xyz = float3(0.5,0.5,0.5) + -abs(r10.xyz);
  r10.xyz = saturate(float3(6,6,6) * r10.xyz);
  r0.w = r10.x * r10.y;
  r0.w = r0.w * r10.z;
  r10.xyz = t2.SampleLevel(s0_s, r11.xyz, 0).xyz;
  r12.xyz = t3.SampleLevel(s0_s, r9.yzw, 0).xyz;
  r10.xyz = -r12.xyz + r10.xyz;
  r10.xyz = r0.www * r10.xyz + r12.xyz;
  r11.xyz = t4.SampleLevel(s0_s, r11.xyz, 0).xyz;
  r9.yzw = t5.SampleLevel(s0_s, r9.yzw, 0).xyz;
  r11.xyz = r11.xyz + -r9.yzw;
  r9.yzw = r0.www * r11.xyz + r9.yzw;
  r0.w = dot(r10.xyz, float3(0.300000012,0.589999974,0.109999999));
  r0.w = 9.99999975e-006 + r0.w;
  r11.xyz = r10.xyz / r0.www;
  r12.yzw = r11.xxx * r9.yzw;
  r13.yzw = r11.yyy * r9.yzw;
  r11.yzw = r11.zzz * r9.yzw;
  r2.yzw = float3(-1.02332771,1.02332771,-1.02332771) * r2.yzx;
  r12.x = r10.x;
  r2.x = 0.886227548;
  r12.x = dot(r12.xyzw, r2.xyzw);
  r13.x = r10.y;
  r12.y = dot(r13.xyzw, r2.xyzw);
  r11.x = r10.z;
  r12.z = dot(r11.xyzw, r2.xyzw);
  r2.xyz = max(float3(0,0,0), r12.xyz);
  r9.yzw = r4.xyz * r2.xyz;
  r6.xyz = r6.xyz * float3(0.449999988,0.449999988,0.449999988) + r4.xyz;
  r2.xyz = -r4.xyz * r2.xyz + r6.xyz;
  r2.xyz = cb1[134].zzz * r2.xyz + r9.yzw;
  r3.xyz = max(float3(0,0,0), r1.xyz);
  r0.w = cmp(0 < cb1[130].x);
  if (r0.w != 0) {
    r1.xyz = -cb2[8].xyz + r5.xyz;
    r4.xyz = float3(1,1,1) + cb2[9].xyz;
    r1.xyz = cmp(r4.xyz < abs(r1.xyz));
    r0.w = (int)r1.y | (int)r1.x;
    r0.w = (int)r1.z | (int)r0.w;
    r1.x = dot(r5.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.x = 0.00200000009 * r1.x;
    r1.x = frac(r1.x);
    r1.x = cmp(0.5 < r1.x);
    r1.yzw = r1.xxx ? float3(0,1,1) : float3(1,1,0);
    r1.x = 1;
    r3.xyzw = r0.wwww ? r1.yzwx : r3.xyzw;
    o0.w = r3.w;
  } else {
    o0.w = r3.w;
  }
  r0.xyz = r7.xyz * r0.xyz + r2.xyz;
  r0.xyz = r0.xyz + r3.xyz;
  o0.xyz = r0.xyz * r9.xxx + r8.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Fri Sep 07 15:40:21 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xyzw        3     NONE   float   xy
// PARTICLE_POSITION        0   xyzw        4     NONE   float   xyzw
// PARTICLE_LIGHTING_OFFSET     0   xyz         5     NONE   float   xyz
// TEXCOORD                 7   xyzw        6     NONE   float   xyzw
// SV_Position              0   xyzw        7      POS   float   xyzw
// SV_IsFrontFace           0   x           8    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[35], immediateIndexed
dcl_constantbuffer cb1[177], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[3], immediateIndexed
dcl_constantbuffer cb4[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture3d (float,float,float,float) t5
dcl_resource_texture3d (float,float,float,float) t6
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyzw
dcl_input_ps_siv linear noperspective v7.xyzw, position
dcl_output o0.xyzw
dcl_temps 14
mul r0.xyzw, v7.yyyy, cb1[41].xyzw
mad r0.xyzw, v7.xxxx, cb1[40].xyzw, r0.xyzw
mad r0.xyzw, v7.zzzz, cb1[42].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[43].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r1.xyz, r0.xyzx, -v4.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
mad r0.w, v4.w, v4.w, -r0.w
lt r1.x, l(0.000000), r0.w
sqrt r0.w, r0.w
mad r1.yzw, -cb1[52].xxyz, r0.wwww, r0.xxyz
add r1.yzw, r1.yyzw, -v4.xxyz
dp3 r0.w, r1.yzwy, r1.yzwy
rsq r0.w, r0.w
mul r1.yzw, r0.wwww, r1.yyzw
movc r1.xyz, r1.xxxx, r1.yzwy, l(0,0,1.000000,0)
mul r2.xyz, r1.yzxy, cb1[53].zxyz
mad r2.xyz, cb1[53].yzxy, r1.zxyz, -r2.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r3.xyz, r1.zxyz, r2.yzxy
mad r3.xyz, r1.yzxy, r2.zxyz, -r3.xyzx
add r4.xy, v7.xyxx, -cb1[121].xyxx
mad r4.xy, r4.xyxx, cb1[122].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r4.xy, r4.xyxx, v7.wwww
mov r4.z, v7.w
mul r4.xyw, r4.xyxz, l(2.000000, -2.000000, 0.000000, 1.000000)
add r5.xyz, r0.xyzx, -cb1[62].xyzx
dp3 r0.w, -r0.xyzx, -r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, -r0.xyzx
mad r6.xyz, cb1[128].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb1[128].xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, r6.xyzx
mul r3.xyz, r3.xyzx, r6.yyyy
mad r2.xyz, r6.xxxx, r2.xyzx, r3.xyzx
mad r2.xyz, r6.zzzz, r1.xyzx, r2.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r1.yw, r1.yyyy, cb1[9].xxxz
mad r1.xy, r1.xxxx, cb1[8].xzxx, r1.ywyy
mad r1.xy, r1.zzzz, cb1[10].xzxx, r1.xyxx
dp2_sat r0.w, l(1.000000, -0.350000, 0.000000, 0.000000), r1.xyxx
dp3 r0.x, r2.xyzx, r0.xyzx
max r0.x, r0.x, l(0.000000)
add r0.x, -r0.x, l(1.000000)
mul r0.y, |r0.x|, |r0.x|
mul r0.y, r0.y, r0.y
mul r0.x, r0.y, |r0.x|
mad r0.x, r0.x, l(0.960000), l(0.040000)
mul r0.y, r0.x, r0.w
dp2_sat r0.z, r1.xyxx, l(-1.000000, -0.350000, 0.000000, 0.000000)
mul r0.x, r0.z, r0.x
mul r0.xzw, r0.xxxx, cb3[2].xxyz
mad r0.xyz, r0.yyyy, cb3[1].xyzx, r0.xzwx
mul r1.xyz, r0.xyzx, l(2.500000, 2.500000, 2.500000, 0.000000)
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(1.250000, 1.250000, 1.250000, 0.000000)
exp r1.xyz, r1.xyzx
mad r0.xyz, r0.xyzx, l(2.500000, 2.500000, 2.500000, 0.000000), r1.xyzx
add r0.xyz, r0.xyzx, -v2.xyzx
mad r1.xyz, cb4[2].xxxx, r0.xyzx, v2.xyzx
mad r1.xyz, r1.xyzx, cb4[2].yyyy, cb4[1].xyzx
mad_sat r0.xyz, cb4[2].zzzz, r0.xyzx, v2.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r0.w, v3.xyxx, t0.yzwx, s1, cb1[133].x
mul_sat r0.w, r0.w, v2.w
div r3.xy, r4.xyxx, r4.wwww
mad r3.xy, r3.xyxx, cb1[58].xyxx, cb1[58].wzww
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t1.yzwx, s2, l(0.000000)
mad r3.x, r1.w, cb1[57].x, cb1[57].y
mad r1.w, r1.w, cb1[57].z, -cb1[57].w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add r1.w, r1.w, r3.x
mad r1.w, -r4.z, l(1.000000), r1.w
mul_sat r1.w, r1.w, l(0.00666666683)
mul r3.w, r0.w, r1.w
mad r4.xyz, r0.xyzx, cb1[126].wwww, cb1[126].xyzx
mad r6.xyz, cb1[127].wwww, l(0.040000, 0.040000, 0.040000, 0.000000), cb1[127].xyzx
mov r2.w, l(1.000000)
dp4 r7.x, cb1[156].xyzw, r2.xyzw
dp4 r7.y, cb1[157].xyzw, r2.xyzw
dp4 r7.z, cb1[158].xyzw, r2.xyzw
mul r8.xyzw, r2.yzzx, r2.xyzz
dp4 r9.x, cb1[159].xyzw, r8.xyzw
dp4 r9.y, cb1[160].xyzw, r8.xyzw
dp4 r9.z, cb1[161].xyzw, r8.xyzw
mul r0.w, r2.y, r2.y
mad r0.w, r2.x, r2.x, -r0.w
add r7.xyz, r7.xyzx, r9.xyzx
mad r7.xyz, cb1[162].xyzx, r0.wwww, r7.xyzx
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r7.xyz, r7.xyzx, cb1[155].xyzx
mul r7.xyz, r4.xyzx, r7.xyzx
mad r8.xyz, r0.xyzx, l(2.040400, 2.040400, 2.040400, 0.000000), l(-0.332400, -0.332400, -0.332400, 0.000000)
mad r8.xyz, r0.xyzx, l(-4.795100, -4.795100, -4.795100, 0.000000), r8.xyzx
mad r0.xyz, r0.xyzx, l(2.755200, 2.755200, 2.755200, 0.000000), r8.xyzx
add r0.xyz, r0.xyzx, l(1.332000, 1.332000, 1.332000, 0.000000)
max r0.xyz, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r0.w, l(0.000000), cb0[34].x
if_nz r0.w
  mul r8.xyz, r5.yyyy, cb1[5].xywx
  mad r8.xyz, r5.xxxx, cb1[4].xywx, r8.xyzx
  mad r8.xyz, r5.zzzz, cb1[6].xywx, r8.xyzx
  add r8.xyz, r8.xyzx, cb1[7].xywx
  div r8.xy, r8.xyxx, r8.zzzz
  mad r9.xy, r8.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r0.w, r8.z, cb1[176].x, cb1[176].y
  log r0.w, r0.w
  mul r0.w, r0.w, cb1[176].z
  mul r9.z, r0.w, cb1[175].z
  sample_l_indexable(texture3d)(float,float,float,float) r8.xyzw, r9.xyzx, t6.xyzw, s0, l(0.000000)
  mul r9.x, r8.w, v6.w
  mad r8.xyz, v6.xyzx, r8.wwww, r8.xyzx
else
  mov r8.xyz, v6.xyzx
  mov r9.x, v6.w
endif
add r9.yzw, r5.xxyz, v5.xxyz
add r10.xyz, r9.yzwy, -cb1[137].xyzx
mul r11.xyz, r10.xyzx, cb1[139].xyzx
add r9.yzw, r9.yyzw, -cb1[138].xxyz
mul r9.yzw, r9.yyzw, cb1[140].xxyz
mad r10.xyz, r10.xyzx, cb1[139].xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
add r10.xyz, -|r10.xyzx|, l(0.500000, 0.500000, 0.500000, 0.000000)
mul_sat r10.xyz, r10.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000)
mul r0.w, r10.y, r10.x
mul r0.w, r10.z, r0.w
sample_l_indexable(texture3d)(float,float,float,float) r10.xyz, r11.xyzx, t2.xyzw, s0, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r12.xyz, r9.yzwy, t3.xyzw, s0, l(0.000000)
add r10.xyz, r10.xyzx, -r12.xyzx
mad r10.xyz, r0.wwww, r10.xyzx, r12.xyzx
sample_l_indexable(texture3d)(float,float,float,float) r11.xyz, r11.xyzx, t4.xyzw, s0, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r9.yzw, r9.yzwy, t5.wxyz, s0, l(0.000000)
add r11.xyz, -r9.yzwy, r11.xyzx
mad r9.yzw, r0.wwww, r11.xxyz, r9.yyzw
dp3 r0.w, r10.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r0.w, r0.w, l(0.000010)
div r11.xyz, r10.xyzx, r0.wwww
mul r12.yzw, r9.yyzw, r11.xxxx
mul r13.yzw, r9.yyzw, r11.yyyy
mul r11.yzw, r9.yyzw, r11.zzzz
mul r2.yzw, r2.yyzx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mov r12.x, r10.x
mov r2.x, l(0.886227548)
dp4 r12.x, r12.xyzw, r2.xyzw
mov r13.x, r10.y
dp4 r12.y, r13.xyzw, r2.xyzw
mov r11.x, r10.z
dp4 r12.z, r11.xyzw, r2.xyzw
max r2.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r9.yzw, r2.xxyz, r4.xxyz
mad r6.xyz, r6.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r4.xyzx
mad r2.xyz, -r4.xyzx, r2.xyzx, r6.xyzx
mad r2.xyz, cb1[134].zzzz, r2.xyzx, r9.yzwy
max r3.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb1[130].x
if_nz r0.w
  add r1.xyz, r5.xyzx, -cb2[8].xyzx
  add r4.xyz, cb2[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r1.xyz, r4.xyzx, |r1.xyzx|
  or r0.w, r1.y, r1.x
  or r0.w, r1.z, r0.w
  dp3 r1.x, r5.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.yzw, r1.xxxx, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r1.x, l(1.000000)
  movc r3.xyzw, r0.wwww, r1.yzwx, r3.xyzw
  mov o0.w, r3.w
else
  mov o0.w, r3.w
endif
mad r0.xyz, r7.xyzx, r0.xyzx, r2.xyzx
add r0.xyz, r3.xyzx, r0.xyzx
mad o0.xyz, r0.xyzx, r9.xxxx, r8.xyzx
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
