// ---- Created with 3Dmigoto v1.3.11 on Fri Sep 07 15:24:28 2018
Texture3D<float4> t3 : register(t3);

Texture3D<float4> t2 : register(t2);

Texture3D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[3];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[10];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[177];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[35];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main(
  float4 v0 : PARTICLE_SUBUVS0,
  float4 v1 : TEXCOORD4,
  float4 v2 : TEXCOORD5,
  float4 v3 : PARTICLE_POSITION0,
  float3 v4 : PARTICLE_LIGHTING_OFFSET0,
  float4 v5 : TEXCOORD7,
  float4 v6 : SV_Position0,
  uint v7 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = cb1[41].xyzw * v6.yyyy;
  r0.xyzw = v6.xxxx * cb1[40].xyzw + r0.xyzw;
  r0.xyzw = v6.zzzz * cb1[42].xyzw + r0.xyzw;
  r0.xyzw = cb1[43].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 4);
matrix ClipToTranslatedWorld = MATRIX(cb1, 36);
float4 tmp = mul(r0.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r0.xyz = mul(tmp, ClipToTranslatedWorld);
  
  r1.xyz = -v3.xyz + r0.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = v3.w * v3.w + -r0.w;
  r1.x = cmp(0 < r0.w);
  r0.w = sqrt(r0.w);
  r1.yzw = -cb1[52].xyz * r0.www + r0.xyz;
  r1.yzw = -v3.xyz + r1.yzw;
  r0.w = dot(r1.yzw, r1.yzw);
  r0.w = rsqrt(r0.w);
  r1.yzw = r1.yzw * r0.www;
  r1.xyz = r1.xxx ? r1.yzw : float3(0,0,1);
  r2.xyz = cb1[53].zxy * r1.yzx;
  r2.xyz = cb1[53].yzx * r1.zxy + -r2.xyz;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r2.xyz * r0.www;
  r3.xyz = r2.yzx * r1.zxy;
  r3.xyz = r1.yzx * r2.zxy + -r3.xyz;
  r0.xyz = -cb1[62].xyz + r0.xyz;
  r4.xyz = cb1[128].www * float3(0,0,1) + cb1[128].xyz;
  r0.w = dot(r4.xyz, r4.xyz);
  r0.w = rsqrt(r0.w);
  r4.xyz = r4.xyz * r0.www;
  r3.xyz = r4.yyy * r3.xyz;
  r2.xyz = r4.xxx * r2.xyz + r3.xyz;
  r1.xyz = r4.zzz * r1.xyz + r2.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyz * r0.www;
  r0.w = t0.Sample(s1_s, v0.xy).x;
  r2.x = t0.Sample(s1_s, v0.zw).x;
  r2.x = r2.x + -r0.w;
  r0.w = v1.x * r2.x + r0.w;
  r2.w = saturate(v2.w * r0.w);
  r3.xyz = saturate(v2.xyz);
  r4.xyz = r3.xyz * cb1[126].www + cb1[126].xyz;
  r5.xyz = cb1[127].www * float3(0.0399999991,0.0399999991,0.0399999991) + cb1[127].xyz;
  r1.w = 1;
  r6.x = dot(cb1[156].xyzw, r1.xyzw);
  r6.y = dot(cb1[157].xyzw, r1.xyzw);
  r6.z = dot(cb1[158].xyzw, r1.xyzw);
  r7.xyzw = r1.xyzz * r1.yzzx;
  r8.x = dot(cb1[159].xyzw, r7.xyzw);
  r8.y = dot(cb1[160].xyzw, r7.xyzw);
  r8.z = dot(cb1[161].xyzw, r7.xyzw);
  r0.w = r1.y * r1.y;
  r0.w = r1.x * r1.x + -r0.w;
  r1.xyz = r8.xyz + r6.xyz;
  r1.xyz = cb1[162].xyz * r0.www + r1.xyz;
  r1.xyz = max(float3(0,0,0), r1.xyz);
  r1.xyz = cb1[155].xyz * r1.xyz;
  r1.xyz = r1.xyz * r4.xyz;
  r6.xyz = r3.xyz * float3(2.04040003,2.04040003,2.04040003) + float3(-0.332399994,-0.332399994,-0.332399994);
  r6.xyz = r3.xyz * float3(-4.79510021,-4.79510021,-4.79510021) + r6.xyz;
  r3.xyz = r3.xyz * float3(2.75519991,2.75519991,2.75519991) + r6.xyz;
  r3.xyz = float3(1.33200002,1.33200002,1.33200002) + r3.xyz;
  r3.xyz = max(float3(1,1,1), r3.xyz);
  r0.w = cmp(0 < cb0[34].x);
  if (r0.w != 0) {
    r6.xyz = cb1[5].xyw * r0.yyy;
    r6.xyz = r0.xxx * cb1[4].xyw + r6.xyz;
    r6.xyz = r0.zzz * cb1[6].xyw + r6.xyz;
    r6.xyz = cb1[7].xyw + r6.xyz;
    r6.xy = r6.xy / r6.zz;
    r7.xy = r6.xy * float2(0.5,-0.5) + float2(0.5,0.5);
    r0.w = r6.z * cb1[176].x + cb1[176].y;
    r0.w = log2(r0.w);
    r0.w = cb1[176].z * r0.w;
    r7.z = cb1[175].z * r0.w;
    r0.w = t3.SampleLevel(s0_s, r7.xyz, 0).w;
    r0.w = v5.w * r0.w;
  } else {
    r0.w = v5.w;
  }
  r6.xyz = v4.xyz + r0.xyz;
  r7.xyz = -cb1[137].xyz + r6.xyz;
  r8.xyz = cb1[139].xyz * r7.xyz;
  r6.xyz = -cb1[138].xyz + r6.xyz;
  r6.xyz = cb1[140].xyz * r6.xyz;
  r7.xyz = r7.xyz * cb1[139].xyz + float3(-0.5,-0.5,-0.5);
  r7.xyz = float3(0.5,0.5,0.5) + -abs(r7.xyz);
  r7.xyz = saturate(float3(6,6,6) * r7.xyz);
  r1.w = r7.x * r7.y;
  r1.w = r1.w * r7.z;
  r7.xyz = t1.SampleLevel(s0_s, r8.xyz, 0).xyz;
  r6.xyz = t2.SampleLevel(s0_s, r6.xyz, 0).xyz;
  r7.xyz = r7.xyz + -r6.xyz;
  r6.xyz = r1.www * r7.xyz + r6.xyz;
  r6.xyz = r6.xyz * r4.xyz;
  r7.xyz = float3(0.886227548,0.886227548,0.886227548) * r6.xyz;
  r4.xyz = r5.xyz * float3(0.449999988,0.449999988,0.449999988) + r4.xyz;
  r4.xyz = -r6.xyz * float3(0.886227548,0.886227548,0.886227548) + r4.xyz;
  r4.xyz = cb1[134].zzz * r4.xyz + r7.xyz;
  r2.xyz = max(float3(0,0,0), cb3[2].xyz);
  r1.w = cmp(0 < cb1[130].x);
  if (r1.w != 0) {
    r5.xyz = -cb2[8].xyz + r0.xyz;
    r6.xyz = float3(1,1,1) + cb2[9].xyz;
    r5.xyz = cmp(r6.xyz < abs(r5.xyz));
    r1.w = (int)r5.y | (int)r5.x;
    r1.w = (int)r5.z | (int)r1.w;
    r0.x = dot(r0.xyz, float3(0.577000022,0.577000022,0.577000022));
    r0.x = 0.00200000009 * r0.x;
    r0.x = frac(r0.x);
    r0.x = cmp(0.5 < r0.x);
    r5.yzw = r0.xxx ? float3(0,1,1) : float3(1,1,0);
    r5.x = 1;
    r2.xyzw = r1.wwww ? r5.yzwx : r2.xyzw;
  }
  r0.xyz = r1.xyz * r3.xyz + r4.xyz;
  r0.xyz = r0.xyz + r2.xyz;
  r0.xyz = r0.xyz * r0.www;
  o0.xyz = r0.xyz * r2.www;
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Fri Sep 07 15:24:28 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// PARTICLE_SUBUVS          0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 4   xyz         1     NONE   float   x
// TEXCOORD                 5   xyzw        2     NONE   float   xyzw
// PARTICLE_POSITION        0   xyzw        3     NONE   float   xyzw
// PARTICLE_LIGHTING_OFFSET     0   xyz         4     NONE   float   xyz
// TEXCOORD                 7   xyzw        5     NONE   float      w
// SV_Position              0   xyzw        6      POS   float   xyz
// SV_IsFrontFace           0   x           7    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[35], immediateIndexed
dcl_constantbuffer cb1[177], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_input_ps linear v0.xyzw
dcl_input_ps linear v1.x
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.w
dcl_input_ps_siv linear noperspective v6.xyz, position
dcl_output o0.xyzw
dcl_temps 9
mul r0.xyzw, v6.yyyy, cb1[41].xyzw
mad r0.xyzw, v6.xxxx, cb1[40].xyzw, r0.xyzw
mad r0.xyzw, v6.zzzz, cb1[42].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[43].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r1.xyz, r0.xyzx, -v3.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
mad r0.w, v3.w, v3.w, -r0.w
lt r1.x, l(0.000000), r0.w
sqrt r0.w, r0.w
mad r1.yzw, -cb1[52].xxyz, r0.wwww, r0.xxyz
add r1.yzw, r1.yyzw, -v3.xxyz
dp3 r0.w, r1.yzwy, r1.yzwy
rsq r0.w, r0.w
mul r1.yzw, r0.wwww, r1.yyzw
movc r1.xyz, r1.xxxx, r1.yzwy, l(0,0,1.000000,0)
mul r2.xyz, r1.yzxy, cb1[53].zxyz
mad r2.xyz, cb1[53].yzxy, r1.zxyz, -r2.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r3.xyz, r1.zxyz, r2.yzxy
mad r3.xyz, r1.yzxy, r2.zxyz, -r3.xyzx
add r0.xyz, r0.xyzx, -cb1[62].xyzx
mad r4.xyz, cb1[128].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb1[128].xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mul r3.xyz, r3.xyzx, r4.yyyy
mad r2.xyz, r4.xxxx, r2.xyzx, r3.xyzx
mad r1.xyz, r4.zzzz, r1.xyzx, r2.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, v0.xyxx, t0.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r2.x, v0.zwzz, t0.xyzw, s1
add r2.x, -r0.w, r2.x
mad r0.w, v1.x, r2.x, r0.w
mul_sat r2.w, r0.w, v2.w
mov_sat r3.xyz, v2.xyzx
mad r4.xyz, r3.xyzx, cb1[126].wwww, cb1[126].xyzx
mad r5.xyz, cb1[127].wwww, l(0.040000, 0.040000, 0.040000, 0.000000), cb1[127].xyzx
mov r1.w, l(1.000000)
dp4 r6.x, cb1[156].xyzw, r1.xyzw
dp4 r6.y, cb1[157].xyzw, r1.xyzw
dp4 r6.z, cb1[158].xyzw, r1.xyzw
mul r7.xyzw, r1.yzzx, r1.xyzz
dp4 r8.x, cb1[159].xyzw, r7.xyzw
dp4 r8.y, cb1[160].xyzw, r7.xyzw
dp4 r8.z, cb1[161].xyzw, r7.xyzw
mul r0.w, r1.y, r1.y
mad r0.w, r1.x, r1.x, -r0.w
add r1.xyz, r6.xyzx, r8.xyzx
mad r1.xyz, cb1[162].xyzx, r0.wwww, r1.xyzx
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r1.xyz, r1.xyzx, cb1[155].xyzx
mul r1.xyz, r4.xyzx, r1.xyzx
mad r6.xyz, r3.xyzx, l(2.040400, 2.040400, 2.040400, 0.000000), l(-0.332400, -0.332400, -0.332400, 0.000000)
mad r6.xyz, r3.xyzx, l(-4.795100, -4.795100, -4.795100, 0.000000), r6.xyzx
mad r3.xyz, r3.xyzx, l(2.755200, 2.755200, 2.755200, 0.000000), r6.xyzx
add r3.xyz, r3.xyzx, l(1.332000, 1.332000, 1.332000, 0.000000)
max r3.xyz, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r0.w, l(0.000000), cb0[34].x
if_nz r0.w
  mul r6.xyz, r0.yyyy, cb1[5].xywx
  mad r6.xyz, r0.xxxx, cb1[4].xywx, r6.xyzx
  mad r6.xyz, r0.zzzz, cb1[6].xywx, r6.xyzx
  add r6.xyz, r6.xyzx, cb1[7].xywx
  div r6.xy, r6.xyxx, r6.zzzz
  mad r7.xy, r6.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r0.w, r6.z, cb1[176].x, cb1[176].y
  log r0.w, r0.w
  mul r0.w, r0.w, cb1[176].z
  mul r7.z, r0.w, cb1[175].z
  sample_l_indexable(texture3d)(float,float,float,float) r0.w, r7.xyzx, t3.xyzw, s0, l(0.000000)
  mul r0.w, r0.w, v5.w
else
  mov r0.w, v5.w
endif
add r6.xyz, r0.xyzx, v4.xyzx
add r7.xyz, r6.xyzx, -cb1[137].xyzx
mul r8.xyz, r7.xyzx, cb1[139].xyzx
add r6.xyz, r6.xyzx, -cb1[138].xyzx
mul r6.xyz, r6.xyzx, cb1[140].xyzx
mad r7.xyz, r7.xyzx, cb1[139].xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
add r7.xyz, -|r7.xyzx|, l(0.500000, 0.500000, 0.500000, 0.000000)
mul_sat r7.xyz, r7.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000)
mul r1.w, r7.y, r7.x
mul r1.w, r7.z, r1.w
sample_l_indexable(texture3d)(float,float,float,float) r7.xyz, r8.xyzx, t1.xyzw, s0, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r6.xyz, r6.xyzx, t2.xyzw, s0, l(0.000000)
add r7.xyz, -r6.xyzx, r7.xyzx
mad r6.xyz, r1.wwww, r7.xyzx, r6.xyzx
mul r6.xyz, r4.xyzx, r6.xyzx
mul r7.xyz, r6.xyzx, l(0.886227548, 0.886227548, 0.886227548, 0.000000)
mad r4.xyz, r5.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r4.xyzx
mad r4.xyz, -r6.xyzx, l(0.886227548, 0.886227548, 0.886227548, 0.000000), r4.xyzx
mad r4.xyz, cb1[134].zzzz, r4.xyzx, r7.xyzx
max r2.xyz, cb3[2].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb1[130].x
if_nz r1.w
  add r5.xyz, r0.xyzx, -cb2[8].xyzx
  add r6.xyz, cb2[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r5.xyz, r6.xyzx, |r5.xyzx|
  or r1.w, r5.y, r5.x
  or r1.w, r5.z, r1.w
  dp3 r0.x, r0.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.x, r0.x, l(0.002000)
  frc r0.x, r0.x
  lt r0.x, l(0.500000), r0.x
  movc r5.yzw, r0.xxxx, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r5.x, l(1.000000)
  movc r2.xyzw, r1.wwww, r5.yzwx, r2.xyzw
endif
mad r0.xyz, r1.xyzx, r3.xyzx, r4.xyzx
add r0.xyz, r2.xyzx, r0.xyzx
mul r0.xyz, r0.wwww, r0.xyzx
mul o0.xyz, r2.wwww, r0.xyzx
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
