// ---- Created with 3Dmigoto v1.3.11 on Fri Sep 07 15:25:46 2018
Texture2D<float4> t9 : register(t9);

Texture2D<float4> t8 : register(t8);

Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s9_s : register(s9);

SamplerState s8_s : register(s8);

SamplerState s7_s : register(s7);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[14];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[4];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[12];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[135];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main(
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : COLOR0,
  float4 v3 : COLOR1,
  float4 v4 : TEXCOORD0,
  float4 v5 : SV_Position0,
  uint v6 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xyzw = cb0[41].xyzw * v5.yyyy;
  r1.xyzw = v5.xxxx * cb0[40].xyzw + r1.xyzw;
  r1.xyzw = v5.zzzz * cb0[42].xyzw + r1.xyzw;
  r1.xyzw = cb0[43].xyzw + r1.xyzw;
  r1.xyz = r1.xyz / r1.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 stereo = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 4);
matrix ClipToTranslatedWorld = MATRIX(cb0, 36);
float4 tmp = mul(r1.xyz, TranslatedWorldToClip);
tmp.x -= stereo.x * (tmp.w - stereo.y);
r1.xyz = mul(tmp, ClipToTranslatedWorld);
  
  r0.w = dot(-r1.xyz, -r1.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = -r1.xyz * r0.www;
  r3.xy = t0.SampleBias(s0_s, v4.xy, cb0[133].x).xy;
  r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r0.w = dot(r3.xy, r3.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r0.w = sqrt(r0.w);
  r3.z = 1 + r0.w;
  r4.xy = cb3[9].xx * v4.xy;
  r4.zw = t1.SampleBias(s1_s, r4.xy, cb0[133].x).xy;
  r5.xy = r4.zw * float2(2,2) + float2(-1,-1);
  r0.w = dot(r5.xy, r5.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r5.z = sqrt(r0.w);
  r4.zw = t2.SampleBias(s2_s, r4.xy, cb0[133].x).xy;
  r6.xy = r4.zw * float2(2,2) + float2(-1,-1);
  r0.w = dot(r6.xy, r6.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r6.z = sqrt(r0.w);
  r4.zw = t3.SampleBias(s3_s, v4.xy, cb0[133].x).zw;
  r0.w = -1 + r4.w;
  r7.xy = saturate(cb3[10].xw + r0.ww);
  r1.w = cb3[10].y + -cb3[2].x;
  r7.xy = saturate(r7.xy * r1.ww + cb3[2].xx);
  r6.xyz = r6.xyz + -r5.xyz;
  r5.xyz = r7.xxx * r6.xyz + r5.xyz;
  r6.xy = t4.SampleBias(s4_s, r4.xy, cb0[133].x).xy;
  r6.xy = r6.xy * float2(2,2) + float2(-1,-1);
  r2.w = dot(r6.xy, r6.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r6.z = sqrt(r2.w);
  r6.xyz = r6.xyz + -r5.xyz;
  r5.xyz = r7.yyy * r6.xyz + r5.xyz;
  r6.xy = t5.SampleBias(s5_s, r4.xy, cb0[133].x).xy;
  r6.xy = r6.xy * float2(2,2) + float2(-1,-1);
  r2.w = dot(r6.xy, r6.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r6.z = sqrt(r2.w);
  r0.w = saturate(cb3[11].y + r0.w);
  r0.w = saturate(r0.w * r1.w + cb3[2].x);
  r6.xyz = r6.xyz + -r5.xyz;
  r5.xyz = r0.www * r6.xyz + r5.xyz;
  r5.xyz = float3(-1,-1,1) * r5.xyz;
  r1.w = dot(r3.xyz, r5.xyz);
  r5.xyz = r5.xyz * r3.zzz;
  r3.xyz = r3.xyz * r1.www + -r5.xyz;
  r3.xyz = r3.xyz * cb0[128].www + cb0[128].xyz;
  r1.w = dot(r3.xyz, r3.xyz);
  r1.w = rsqrt(r1.w);
  r3.xyz = r3.xyz * r1.www;
  r0.xyz = r3.yyy * r0.xyz;
  r0.xyz = r3.xxx * v0.xyz + r0.xyz;
  r0.xyz = r3.zzz * v1.xyz + r0.xyz;
  r1.w = dot(r0.xyz, r0.xyz);
  r1.w = rsqrt(r1.w);
  r0.xyz = r1.www * r0.xyz;
  r3.xyzw = t6.SampleBias(s6_s, r4.xy, cb0[133].x).xyzw;
  r5.xyzw = t7.SampleBias(s7_s, r4.xy, cb0[133].x).xyzw;
  r5.xyzw = r5.xyzw + -r3.xyzw;
  r3.xyzw = r7.xxxx * r5.xyzw + r3.xyzw;
  r5.xyzw = t8.SampleBias(s8_s, r4.xy, cb0[133].x).xyzw;
  r5.xyzw = r5.xyzw + -r3.xyzw;
  r3.xyzw = r7.yyyy * r5.xyzw + r3.xyzw;
  r5.xyzw = t9.SampleBias(s9_s, r4.xy, cb0[133].x).xyzw;
  r5.xyzw = r5.xyzw + -r3.xyzw;
  r3.xyzw = r0.wwww * r5.xyzw + r3.xyzw;
  r0.w = saturate(10 * r4.z);
  r4.xyz = float3(0.00167400006,0.00721699977,0.0260419995) + -r3.xyz;
  r3.xyz = r0.www * r4.xyz + r3.xyz;
  r4.xy = cb0[9].xz * v1.yy;
  r4.xy = v1.xx * cb0[8].xz + r4.xy;
  r4.xy = v1.zz * cb0[10].xz + r4.xy;
  r1.w = saturate(dot(float2(1,-0.349999994), r4.xy));
  r2.x = dot(r0.xyz, r2.xyz);
  r2.x = max(0, r2.x);
  r2.x = 1 + -r2.x;
  r2.y = abs(r2.x) * abs(r2.x);
  r2.y = r2.y * r2.y;
  r2.x = abs(r2.x) * r2.y;
  r2.x = r2.x * 0.959999979 + 0.0399999991;
  r1.w = r2.x * r1.w;
  r2.y = saturate(dot(r4.xy, float2(-1,-0.349999994)));
  r2.x = r2.x * r2.y;
  r2.xyz = cb2[2].xyz * r2.xxx;
  r2.xyz = r1.www * cb2[1].xyz + r2.xyz;
  r4.xyz = float3(2.5,2.5,2.5) * r2.xyz;
  r4.xyz = max(float3(0,0,0), r4.xyz);
  r4.xyz = log2(r4.xyz);
  r4.xyz = float3(1.25,1.25,1.25) * r4.xyz;
  r4.xyz = exp2(r4.xyz);
  r2.xyz = r2.xyz * float3(2.5,2.5,2.5) + r4.xyz;
  r2.xyz = cb3[4].xyz * r2.xyz;
  r4.xyz = r3.xyz * r2.xyz;
  r4.xyz = cb3[7].xyz * v2.xyz + r4.xyz;
  r1.w = v5.w / cb3[11].w;
  r1.w = max(0, r1.w);
  r1.w = log2(r1.w);
  r1.w = cb3[12].x * r1.w;
  r1.w = exp2(r1.w);
  r1.w = min(1, r1.w);
  r1.w = cb3[12].y * r1.w;
  r1.w = cb3[12].z * r1.w;
  r5.xyz = cb2[3].xyz + -r4.xyz;
  r4.xyz = r1.www * r5.xyz + r4.xyz;
  r5.xyz = -r4.xyz + r3.xyz;
  r4.xyz = cb3[12].www * r5.xyz + r4.xyz;
  r4.xyz = cb3[8].xyz + r4.xyz;
  r2.xyz = saturate(r3.xyz * r2.xyz + r3.xyz);
  r1.w = 1 + -cb3[13].x;
  r1.w = saturate(r0.w * r1.w + cb3[13].x);
  r3.xy = cb3[13].yz * r3.ww;
  r3.zw = -r3.ww * cb3[13].yz + float2(1,1);
  r3.xy = saturate(r0.ww * r3.zw + r3.xy);
  r0.w = cmp(0.00100000005 < abs(v3.w));
  r3.zw = floor(v5.xy);
  r2.w = dot(r3.zw, float2(347.834503,3343.28369));
  r2.w = cos(r2.w);
  r2.w = 1000 * r2.w;
  r2.w = frac(r2.w);
  r3.z = cmp(v3.w < 0);
  r3.w = 1 + v3.w;
  r3.w = cmp(r2.w < r3.w);
  r2.w = cmp(v3.w < r2.w);
  r2.w = r3.z ? r3.w : r2.w;
  r2.w = cmp((int)r2.w == 0);
  r0.w = r0.w ? r2.w : 0;
  if (r0.w != 0) discard;
  o2.z = r3.y * cb0[129].y + cb0[129].x;
  r0.w = 0.0799999982 * r3.x;
  r3.yzw = -r3.xxx * float3(0.0799999982,0.0799999982,0.0799999982) + r2.xyz;
  r3.yzw = r1.www * r3.yzw + r0.www;
  r5.xyz = -r2.xyz * r1.www + r2.xyz;
  r5.xyz = r5.xyz * cb0[126].www + cb0[126].xyz;
  r3.yzw = r3.yzw * cb0[127].www + cb0[127].xyz;
  r0.w = dot(r3.yzw, float3(0.300000012,0.589999974,0.109999999));
  r2.w = r0.w * 2.04040003 + -0.332399994;
  r2.w = r0.w * -4.79510021 + r2.w;
  r0.w = r0.w * 2.75519991 + r2.w;
  r0.w = 1.33200002 + r0.w;
  o3.w = max(1, r0.w);
  r3.yzw = r3.yzw * float3(0.449999988,0.449999988,0.449999988) + r5.xyz;
  r4.xyz = max(float3(0,0,0), r4.xyz);
  r0.w = cmp(0 < cb0[130].x);
  if (r0.w != 0) {
    r1.xyz = -cb0[62].xyz + r1.xyz;
    r5.xyz = -cb1[8].xyz + r1.xyz;
    r6.xyz = float3(1,1,1) + cb1[9].xyz;
    r5.xyz = cmp(r6.xyz < abs(r5.xyz));
    r0.w = (int)r5.y | (int)r5.x;
    r0.w = (int)r5.z | (int)r0.w;
    r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.x = 0.00200000009 * r1.x;
    r1.x = frac(r1.x);
    r1.x = cmp(0.5 < r1.x);
    r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0);
    r4.xyz = r0.www ? r1.xyz : r4.xyz;
  }
  o0.xyz = cb0[134].zzz * r3.yzw + r4.xyz;
  o1.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  o0.w = 0;
  o1.w = cb1[11].x;
  o2.y = r3.x;
  o2.w = 0.694117665;
  o2.x = r1.w;
  o3.xyz = r2.xyz;
  o4.xyzw = float4(0,0,0,0);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Fri Sep 07 15:25:46 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xyz
// COLOR                    1   xyzw        3     NONE   float      w
// TEXCOORD                 0   xyzw        4     NONE   float   xy
// SV_Position              0   xyzw        5      POS   float   xyzw
// SV_IsFrontFace           0   x           6    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[135], immediateIndexed
dcl_constantbuffer cb1[12], immediateIndexed
dcl_constantbuffer cb2[4], immediateIndexed
dcl_constantbuffer cb3[14], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.w
dcl_input_ps linear v4.xy
dcl_input_ps_siv linear noperspective v5.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_temps 8
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mul r1.xyzw, v5.yyyy, cb0[41].xyzw
mad r1.xyzw, v5.xxxx, cb0[40].xyzw, r1.xyzw
mad r1.xyzw, v5.zzzz, cb0[42].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[43].xyzw
div r1.xyz, r1.xyzx, r1.wwww
dp3 r0.w, -r1.xyzx, -r1.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, -r1.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r3.xy, v4.xyxx, t0.xyzw, s0, cb0[133].x
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r3.xyxx, r3.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r0.w, r0.w
add r3.z, r0.w, l(1.000000)
mul r4.xy, v4.xyxx, cb3[9].xxxx
sample_b_indexable(texture2d)(float,float,float,float) r4.zw, r4.xyxx, t1.zwxy, s1, cb0[133].x
mad r5.xy, r4.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r5.xyxx, r5.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r5.z, r0.w
sample_b_indexable(texture2d)(float,float,float,float) r4.zw, r4.xyxx, t2.zwxy, s2, cb0[133].x
mad r6.xy, r4.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r6.xyxx, r6.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r6.z, r0.w
sample_b_indexable(texture2d)(float,float,float,float) r4.zw, v4.xyxx, t3.xyzw, s3, cb0[133].x
add r0.w, r4.w, l(-1.000000)
add_sat r7.xy, r0.wwww, cb3[10].xwxx
add r1.w, -cb3[2].x, cb3[10].y
mad_sat r7.xy, r7.xyxx, r1.wwww, cb3[2].xxxx
add r6.xyz, -r5.xyzx, r6.xyzx
mad r5.xyz, r7.xxxx, r6.xyzx, r5.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r6.xy, r4.xyxx, t4.xyzw, s4, cb0[133].x
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r6.xyxx, r6.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r6.z, r2.w
add r6.xyz, -r5.xyzx, r6.xyzx
mad r5.xyz, r7.yyyy, r6.xyzx, r5.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r6.xy, r4.xyxx, t5.xyzw, s5, cb0[133].x
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r6.xyxx, r6.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r6.z, r2.w
add_sat r0.w, r0.w, cb3[11].y
mad_sat r0.w, r0.w, r1.w, cb3[2].x
add r6.xyz, -r5.xyzx, r6.xyzx
mad r5.xyz, r0.wwww, r6.xyzx, r5.xyzx
mul r5.xyz, r5.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r1.w, r3.xyzx, r5.xyzx
mul r5.xyz, r3.zzzz, r5.xyzx
mad r3.xyz, r3.xyzx, r1.wwww, -r5.xyzx
mad r3.xyz, r3.xyzx, cb0[128].wwww, cb0[128].xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
mul r0.xyz, r0.xyzx, r3.yyyy
mad r0.xyz, r3.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r3.zzzz, v1.xyzx, r0.xyzx
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
sample_b_indexable(texture2d)(float,float,float,float) r3.xyzw, r4.xyxx, t6.xyzw, s6, cb0[133].x
sample_b_indexable(texture2d)(float,float,float,float) r5.xyzw, r4.xyxx, t7.xyzw, s7, cb0[133].x
add r5.xyzw, -r3.xyzw, r5.xyzw
mad r3.xyzw, r7.xxxx, r5.xyzw, r3.xyzw
sample_b_indexable(texture2d)(float,float,float,float) r5.xyzw, r4.xyxx, t8.xyzw, s8, cb0[133].x
add r5.xyzw, -r3.xyzw, r5.xyzw
mad r3.xyzw, r7.yyyy, r5.xyzw, r3.xyzw
sample_b_indexable(texture2d)(float,float,float,float) r5.xyzw, r4.xyxx, t9.xyzw, s9, cb0[133].x
add r5.xyzw, -r3.xyzw, r5.xyzw
mad r3.xyzw, r0.wwww, r5.xyzw, r3.xyzw
mul_sat r0.w, r4.z, l(10.000000)
add r4.xyz, -r3.xyzx, l(0.001674, 0.007217, 0.026042, 0.000000)
mad r3.xyz, r0.wwww, r4.xyzx, r3.xyzx
mul r4.xy, v1.yyyy, cb0[9].xzxx
mad r4.xy, v1.xxxx, cb0[8].xzxx, r4.xyxx
mad r4.xy, v1.zzzz, cb0[10].xzxx, r4.xyxx
dp2_sat r1.w, l(1.000000, -0.350000, 0.000000, 0.000000), r4.xyxx
dp3 r2.x, r0.xyzx, r2.xyzx
max r2.x, r2.x, l(0.000000)
add r2.x, -r2.x, l(1.000000)
mul r2.y, |r2.x|, |r2.x|
mul r2.y, r2.y, r2.y
mul r2.x, r2.y, |r2.x|
mad r2.x, r2.x, l(0.960000), l(0.040000)
mul r1.w, r1.w, r2.x
dp2_sat r2.y, r4.xyxx, l(-1.000000, -0.350000, 0.000000, 0.000000)
mul r2.x, r2.y, r2.x
mul r2.xyz, r2.xxxx, cb2[2].xyzx
mad r2.xyz, r1.wwww, cb2[1].xyzx, r2.xyzx
mul r4.xyz, r2.xyzx, l(2.500000, 2.500000, 2.500000, 0.000000)
max r4.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(1.250000, 1.250000, 1.250000, 0.000000)
exp r4.xyz, r4.xyzx
mad r2.xyz, r2.xyzx, l(2.500000, 2.500000, 2.500000, 0.000000), r4.xyzx
mul r2.xyz, r2.xyzx, cb3[4].xyzx
mul r4.xyz, r2.xyzx, r3.xyzx
mad r4.xyz, cb3[7].xyzx, v2.xyzx, r4.xyzx
div r1.w, v5.w, cb3[11].w
max r1.w, r1.w, l(0.000000)
log r1.w, r1.w
mul r1.w, r1.w, cb3[12].x
exp r1.w, r1.w
min r1.w, r1.w, l(1.000000)
mul r1.w, r1.w, cb3[12].y
mul r1.w, r1.w, cb3[12].z
add r5.xyz, -r4.xyzx, cb2[3].xyzx
mad r4.xyz, r1.wwww, r5.xyzx, r4.xyzx
add r5.xyz, r3.xyzx, -r4.xyzx
mad r4.xyz, cb3[12].wwww, r5.xyzx, r4.xyzx
add r4.xyz, r4.xyzx, cb3[8].xyzx
mad_sat r2.xyz, r3.xyzx, r2.xyzx, r3.xyzx
add r1.w, -cb3[13].x, l(1.000000)
mad_sat r1.w, r0.w, r1.w, cb3[13].x
mul r3.xy, r3.wwww, cb3[13].yzyy
mad r3.zw, -r3.wwww, cb3[13].yyyz, l(0.000000, 0.000000, 1.000000, 1.000000)
mad_sat r3.xy, r0.wwww, r3.zwzz, r3.xyxx
lt r0.w, l(0.001000), |v3.w|
round_ni r3.zw, v5.xxxy
dp2 r2.w, r3.zwzz, l(347.834503, 3343.283691, 0.000000, 0.000000)
sincos null, r2.w, r2.w
mul r2.w, r2.w, l(1000.000000)
frc r2.w, r2.w
lt r3.z, v3.w, l(0.000000)
add r3.w, v3.w, l(1.000000)
lt r3.w, r2.w, r3.w
lt r2.w, v3.w, r2.w
movc r2.w, r3.z, r3.w, r2.w
ieq r2.w, r2.w, l(0)
and r0.w, r0.w, r2.w
discard_nz r0.w
mad o2.z, r3.y, cb0[129].y, cb0[129].x
mul r0.w, r3.x, l(0.080000)
mad r3.yzw, -r3.xxxx, l(0.000000, 0.080000, 0.080000, 0.080000), r2.xxyz
mad r3.yzw, r1.wwww, r3.yyzw, r0.wwww
mad r5.xyz, -r2.xyzx, r1.wwww, r2.xyzx
mad r5.xyz, r5.xyzx, cb0[126].wwww, cb0[126].xyzx
mad r3.yzw, r3.yyzw, cb0[127].wwww, cb0[127].xxyz
dp3 r0.w, r3.yzwy, l(0.300000, 0.590000, 0.110000, 0.000000)
mad r2.w, r0.w, l(2.040400), l(-0.332400)
mad r2.w, r0.w, l(-4.795100), r2.w
mad r0.w, r0.w, l(2.755200), r2.w
add r0.w, r0.w, l(1.332000)
max o3.w, r0.w, l(1.000000)
mad r3.yzw, r3.yyzw, l(0.000000, 0.450000, 0.450000, 0.450000), r5.xxyz
max r4.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb0[130].x
if_nz r0.w
  add r1.xyz, r1.xyzx, -cb0[62].xyzx
  add r5.xyz, r1.xyzx, -cb1[8].xyzx
  add r6.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r5.xyz, r6.xyzx, |r5.xyzx|
  or r0.w, r5.y, r5.x
  or r0.w, r5.z, r0.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r4.xyz, r0.wwww, r1.xyzx, r4.xyzx
endif
mad o0.xyz, cb0[134].zzzz, r3.yzwy, r4.xyzx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.w, l(0)
mov o1.w, cb1[11].x
mov o2.y, r3.x
mov o2.w, l(0.694117665)
mov o2.x, r1.w
mov o3.xyz, r2.xyzx
mov o4.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
