//Blurry Back  
	vs_3_0  //change to 3_0
    def c5, 0, 0, 0, 0
    dcl_position v0
	dcl_texcoord v1
	
	dcl_position o0    // oPOS
	dcl_texcoord o1  // oT0
	
	
    dp4 r0.x, v0, c2
    add r0.x, r0, c4
    max r0.y, r0.x, c5.x
    add r0.y, r0, -r0.x
    mad r0.z, r0.y, c4.y, r0.x
    dp4 r0.w, v0, c3
    dp4 r0.x, v0, c0
    dp4 r0.y, v0, c1
    //mov o0, r0  //oPOS
    //mov o1, r0  //oT0

// approximately 10 instruction slots used
 