// LocalToWorld

cbuffer _Globals : register(b0)
{
  float4x4 LocalToWorld : packoffset(c0);
  float LocalToWorldRotDeterminantFlip : packoffset(c4);
  float3x3 WorldToLocal : packoffset(c5);
  float4 LightmapCoordinateScaleBias : packoffset(c8);
}

cbuffer VSOffsetConstants : register(b1)
{
  float4x4 ViewProjectionMatrix : packoffset(c0);
  float4x4 ViewProjectionMatrixNoTemporal : packoffset(c4);
  float4 CameraPositionVS : packoffset(c8);
  float4 PreViewTranslation : packoffset(c9);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  float3 v1 : TANGENT0,
  float4 v2 : NORMAL0,
  float4 v3 : COLOR1,
  float4 v4 : TEXCOORD0,
  float2 v5 : TEXCOORD1,
  float2 v6 : COLOR0,
  out float4 o0 : TEXCOORD10,
  out float4 o1 : TEXCOORD11,
  out float4 o2 : COLOR0,
  out float4 o3 : TEXCOORD0,
  out float4 o4 : TEXCOORD1,
  out float4 o5 : TEXCOORD5,
  out float4 o6 : SV_Position0)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r1.xyzw = v2.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
  r2.xyz = r1.yzx * r0.xyz;
  r0.xyz = r1.xyz * r0.yzx + -r2.xyz;
  r0.xyz = r0.xyz * r1.www;
  r2.xyz = r0.xyz * r1.yzx;
  r2.xyz = r0.zxy * r1.zxy + -r2.xyz;
  r2.xyz = r2.xyz * r1.www;
  r2.yw = LocalToWorld._m01_m21 * r2.yy;
  r2.xy = LocalToWorld._m00_m20 * r2.xx + r2.yw;
  r2.xy = LocalToWorld._m02_m22 * r2.zz + r2.xy;
  r0.zw = LocalToWorld._m01_m21 * r0.zz;
  r0.yz = LocalToWorld._m00_m20 * r0.yy + r0.zw;
  r0.xy = LocalToWorld._m02_m22 * r0.xx + r0.yz;
  r2.z = r0.x;
  o1.y = r0.y;
  r0.xy = LocalToWorld._m01_m21 * r1.yy;
  r0.xy = LocalToWorld._m00_m20 * r1.xx + r0.xy;
  r0.xy = LocalToWorld._m02_m22 * r1.zz + r0.xy;
  o1.w = LocalToWorldRotDeterminantFlip * r1.w;
  r2.w = r0.x;
  o1.z = r0.y;
  o0.xyz = r2.xzw;
  o1.x = r2.y;
  o2.xyzw = v3.zyxw;
  o3.xy = v6.xy * LightmapCoordinateScaleBias.xy + LightmapCoordinateScaleBias.wz;
  o4.xy = v4.xy;
  o4.zw = v5.yx;
  r0.xyzw = LocalToWorld._m01_m11_m21_m31 * v0.yyyy;
  r0.xyzw = LocalToWorld._m00_m10_m20_m30 * v0.xxxx + r0.xyzw;
  r0.xyzw = LocalToWorld._m02_m12_m22_m32 * v0.zzzz + r0.xyzw;
  r0.xyzw = LocalToWorld._m03_m13_m23_m33 * v0.wwww + r0.xyzw;
  o5.xyzw = r0.xyzw;
  r1.xyzw = ViewProjectionMatrix._m01_m11_m21_m31 * r0.yyyy;
  r1.xyzw = ViewProjectionMatrix._m00_m10_m20_m30 * r0.xxxx + r1.xyzw;
  r1.xyzw = ViewProjectionMatrix._m02_m12_m22_m32 * r0.zzzz + r1.xyzw;
  o6.xyzw = ViewProjectionMatrix._m03_m13_m23_m33 * r0.wwww + r1.xyzw;
  
  //float4 stereo = StereoParams.Load(0);
  //o6.x -= stereo.x * (o6.w - stereo.y);
  
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64
//   float LocalToWorldRotDeterminantFlip;// Offset:   64 Size:     4
//   float3x3 WorldToLocal;             // Offset:   80 Size:    44 [unused]
//   float4 LightmapCoordinateScaleBias;// Offset:  128 Size:    16
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyz         1     NONE   float   xyz 
// NORMAL                   0   xyzw        2     NONE   float   xyzw
// COLOR                    1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 0   xy          4     NONE   float   xy  
// TEXCOORD                 1   xy          5     NONE   float   xy  
// COLOR                    0   xy          6     NONE   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyz         0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// SV_Position              0   xyzw        6      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[9], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xy
dcl_input v5.xy
dcl_input v6.xy
dcl_output o0.xyz
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xy
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output_siv o6.xyzw, position
dcl_temps 3
mad r0.xyz, v1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyzw, v2.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mul r2.xyz, r0.xyzx, r1.yzxy
mad r0.xyz, r1.xyzx, r0.yzxy, -r2.xyzx
mul r0.xyz, r1.wwww, r0.xyzx
mul r2.xyz, r1.yzxy, r0.xyzx
mad r2.xyz, r0.zxyz, r1.zxyz, -r2.xyzx
mul r2.xyz, r1.wwww, r2.xyzx
mul r2.yw, r2.yyyy, cb0[1].xxxz
mad r2.xy, cb0[0].xzxx, r2.xxxx, r2.ywyy
mad r2.xy, cb0[2].xzxx, r2.zzzz, r2.xyxx
mul r0.zw, r0.zzzz, cb0[1].xxxz
mad r0.yz, cb0[0].xxzx, r0.yyyy, r0.zzwz
mad r0.xy, cb0[2].xzxx, r0.xxxx, r0.yzyy
mov r2.z, r0.x
mov o1.y, r0.y
mul r0.xy, r1.yyyy, cb0[1].xzxx
mad r0.xy, cb0[0].xzxx, r1.xxxx, r0.xyxx
mad r0.xy, cb0[2].xzxx, r1.zzzz, r0.xyxx
mul o1.w, r1.w, cb0[4].x
mov r2.w, r0.x
mov o1.z, r0.y
mov o0.xyz, r2.xzwx
mov o1.x, r2.y
mov o2.xyzw, v3.zyxw
mad o3.xy, v6.xyxx, cb0[8].xyxx, cb0[8].wzww
mov o4.xy, v4.xyxx
mov o4.zw, v5.yyyx
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, cb0[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb0[2].xyzw, v0.zzzz, r0.xyzw
mad r0.xyzw, cb0[3].xyzw, v0.wwww, r0.xyzw
mov o5.xyzw, r0.xyzw
mul r1.xyzw, r0.yyyy, cb1[1].xyzw
mad r1.xyzw, cb1[0].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb1[2].xyzw, r0.zzzz, r1.xyzw
mad o6.xyzw, cb1[3].xyzw, r0.wwww, r1.xyzw
ret 
// Approximately 38 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/


/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HLSL errors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D:\GAMES\Outlast 2\Binaries\Win64\ShaderCache\fb0deeec8dff4b5c-vs_replace.txt(35,14-15): warning X3578: Output value 'o0' is not completely initialized
D:\GAMES\Outlast 2\Binaries\Win64\ShaderCache\fb0deeec8dff4b5c-vs_replace.txt(38,14-15): warning X3578: Output value 'o3' is not completely initialized
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
