// Batch DHR Halo Fix 2
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:33:20 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float TwoSidedSign;                // Offset:   64 Size:     4
//   float3 CameraWorldPos;             // Offset:   68 Size:    12
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_1;       // Offset:   96 Size:    16
//   float4 UniformPixelVector_2;       // Offset:  112 Size:    16 [unused]
//   float4 UniformPixelVector_3;       // Offset:  128 Size:    16 [unused]
//   float4 UniformPixelVector_4;       // Offset:  144 Size:    16 [unused]
//   float4 UniformPixelVector_5;       // Offset:  160 Size:    16 [unused]
//   float4 UniformPixelScalars_0;      // Offset:  176 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  192 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  208 Size:    16
//   float4 UniformPixelScalars_3;      // Offset:  224 Size:    16
//   float4 UniformPixelScalars_4;      // Offset:  240 Size:    16 [unused]
//   float4 UniformPixelScalars_5;      // Offset:  256 Size:    16 [unused]
//   float3 LightingChannelsAndModel;   // Offset:  272 Size:    12 [unused]
//   float4 ShadowMapAtlasSize;         // Offset:  288 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  304 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  320 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  336 Size:     8
//   bool bShowLightComplexity;         // Offset:  344 Size:     4 [unused]
//   bool4 bClusteredForwardRenderingOptions;// Offset:  352 Size:    16
//   float3 UpperSkyColor;              // Offset:  368 Size:    12
//   float3 LowerSkyColor;              // Offset:  384 Size:    12
//   bool bEnableSkyLight;              // Offset:  396 Size:     4
//   bool2 bEnableReflections;          // Offset:  400 Size:     8
//   uint3 LightingChannelsInt;         // Offset:  416 Size:    12
//   float4 AmbientColorAndSkyFactor;   // Offset:  432 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  448 Size:     4 [unused]
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16 [unused]
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16 [unused]
//   float4 ViewClampRect;              // Offset:  112 Size:    16
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// SceneColorTextureSampler          sampler      NA          NA    2        1
// HalfResSceneDepthTextureSampler    sampler      NA          NA    3        1
// WavesDetailNormalTextureSampler    sampler      NA          NA    4        1
// PixelTexture2D_0Sampler           sampler      NA          NA    5        1
// PixelTexture2D_1Sampler           sampler      NA          NA    6        1
// PixelTexture2D_2Sampler           sampler      NA          NA    7        1
// PixelTexture2D_3Sampler           sampler      NA          NA    8        1
// ShadowComparisonSampler         sampler_c      NA          NA    9        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// SceneColorTexture                 texture  float4          2d    9        1
// HalfResSceneDepthTexture          texture  float4          2d   10        1
// WavesDetailNormalTexture          texture  float4          3d   11        1
// PixelTexture2D_0                  texture  float4          2d   12        1
// PixelTexture2D_1                  texture  float4          2d   13        1
// PixelTexture2D_2                  texture  float4          2d   14        1
// PixelTexture2D_3                  texture  float4          2d   15        1
// ReflectionShadowMaskTexture       texture  float4          2d   16        1
// StencilTexture                    texture   uint2          2d   17        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyz         0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 1   xyzw        4     NONE   float     zw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// SV_Position              0   xyzw        7      POS   float   xy  
// SV_IsFrontFace           0   x           8    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[28], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture3d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (uint,uint,uint,uint) t17
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear centroid v3.xy
dcl_input_ps linear centroid v4.zw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xyzw
dcl_input_ps_siv linear noperspective v7.xy, position
dcl_input_ps_sgv v8.x, is_front_face
dcl_output o0.xyzw
//dcl_temps 23
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw


dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.w, v0.xyzx, v0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v0.xyzx
mul r2.xyz, r0.zxyz, r1.yzxy
mad r2.xyz, r0.yzxy, r1.zxyz, -r2.xyzx
mul r2.xyz, r2.xyzx, v1.wwww
mul r3.xyz, v6.yyyy, cb1[1].xywx
mad r3.xyz, cb1[0].xywx, v6.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xywx, v6.zzzz, r3.xyzx

//Fix
add r30.w, r3.z, -r30.y
mul r30.w, r30.x, r30.w
add r3.x, r3.x, r30.w

mad r3.xyz, cb1[3].xywx, v6.wwww, r3.xyzx
dp3 r0.w, -v6.xyzx, -v6.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -v6.xyzx
mul r5.xy, v4.wzww, cb0[11].xxxx
sample_b_indexable(texture2d)(float,float,float,float) r5.zw, v3.xyxx, t12.zwxy, s5, l(0.000000)
add r5.zw, r5.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
add r5.zw, r5.zzzw, r5.zzzw
mul r6.xy, cb0[6].xyxx, cb0[11].yyyy
mul r5.zw, r5.zzzw, r6.xxxy
div r0.w, cb0[11].z, cb0[11].w
frc r1.w, r0.w
mad r6.xy, r1.wwww, r5.zwzz, r5.xyxx
mov r6.z, cb0[11].z
sample_indexable(texture3d)(float,float,float,float) r6.xy, r6.xyzx, t11.xyzw, s4
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r6.xyxx, r6.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r6.z, r1.w
add r1.w, r0.w, l(-0.500000)
frc r1.w, r1.w
mad r5.xy, r1.wwww, r5.zwzz, r5.xyxx
mov r5.z, cb0[11].z
sample_indexable(texture3d)(float,float,float,float) r5.xy, r5.xyzx, t11.xyzw, s4
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r5.xyxx, r5.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r5.z, r1.w
ge r1.w, r0.w, -r0.w
frc r0.w, |r0.w|
movc r0.w, r1.w, r0.w, -r0.w
mad r0.w, -r0.w, cb0[11].w, cb0[12].x
div r0.w, |r0.w|, cb0[12].x
add r5.xyz, -r6.xyzx, r5.xyzx
mad r5.xyz, r0.wwww, r5.xyzx, r6.xyzx
add r6.xyz, r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mul r7.xyzw, v4.wzwz, l(0.250000, 0.250000, 0.250000, 0.250000)
mul r7.xyzw, r7.xyzw, cb0[12].yyzz
sample_b_indexable(texture2d)(float,float,float,float) r8.xyzw, r7.xyxx, t13.xyzw, s6, l(0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r7.zwzz, t14.yzwx, s7, l(0.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[12].w
add r1.w, r1.w, l(1.000000)
mad r1.w, r1.w, cb0[12].w, l(-1.000000)
mad_sat r0.w, r0.w, cb0[12].w, -r1.w
mul r0.w, r0.w, r8.w
sample_b_indexable(texture2d)(float,float,float,float) r7.xyzw, r7.xyxx, t15.xyzw, s8, l(0.000000)
mad r7.xyz, r7.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r7.xy, r0.wwww, r7.xyxx
mul r9.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
max r1.w, r6.z, l(0.010000)
dp3 r2.w, r6.xyzx, r9.xyzx
mul r6.xyz, r6.xyzx, r2.wwww
div r6.xyz, r6.xyzx, r1.wwww
mad r6.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r6.xyzx
movc r1.w, v8.x, l(1.000000), l(-1.000000)
mul r1.w, r1.w, cb0[4].x
dp3 r7.x, r1.xyzx, r6.xyzx
dp3 r7.y, r2.xyzx, r6.xyzx
dp3 r7.z, r0.xyzx, r6.xyzx
dp3 r0.x, r7.xyzx, r7.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r7.xyzx
add r6.xyz, -cb0[5].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r7.xyz, r8.xyzx, r0.wwww
mul r8.xyz, r6.xyzx, r7.xyzx
mad r9.xyz, cb0[13].yyyy, -r8.xyzx, r8.xyzx
mul r0.xyz, r1.wwww, r0.xyzx
if_nz cb0[24].w
  mul r10.xyz, r9.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  mad r11.xy, r0.zzzz, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r11.xy, r11.xyxx, r11.xyxx
  mul r12.xyz, r10.xyzx, r11.xxxx
  mul r10.xyz, r10.xyzx, r11.yyyy
  mul r10.xyz, r10.xyzx, cb0[24].xyzx
  mad r10.xyz, r12.xyzx, cb0[23].xyzx, r10.xyzx
  mul r10.xyz, r10.xyzx, cb0[27].wwww
  mul r11.xy, r11.xyxx, l(0.318309873, 0.318309873, 0.000000, 0.000000)
  mul r11.yzw, r11.yyyy, cb0[24].xxyz
  mad r11.xyz, r11.xxxx, cb0[23].xyzx, r11.yzwy
  mul r11.xyz, r11.xyzx, cb0[27].wwww
else 
  mov r10.xyz, l(0,0,0,0)
  mov r11.xyz, l(0,0,0,0)
endif 
mad r9.xyz, r9.xyzx, cb0[27].xyzx, r10.xyzx
add r10.xyz, r11.xyzx, cb0[27].xyzx
if_nz cb0[25].x
  dp3 r11.x, r0.xyzx, r4.xyzx
  lt r1.w, r11.x, l(0.000000)
  add r2.w, r11.x, r11.x
  mad r12.xyz, r0.xyzx, -r2.wwww, r4.xyzx
  movc r12.xyz, r1.wwww, r0.xyzx, -r12.xyzx
  mov_sat r11.x, r11.x
  add r1.w, r7.w, -cb0[13].z
  mad r1.w, r0.w, r1.w, cb0[13].z
  max r1.w, r1.w, l(0.040000)
  min r11.y, r1.w, l(1.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r11.xz, r11.xyxx, t0.xzyw, s1, l(0.000000)
  log r1.w, r11.y
  mad r1.w, r1.w, l(1.800000), l(8.000000)
  max r1.w, r1.w, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r12.xyz, r12.xyzx, t8.xyzw, s1, r1.w
  mad r11.yw, r0.xxxy, l(0.000000, 50.000000, 0.000000, 50.000000), v7.xxxy
  mul r11.yw, r11.yyyw, cb0[21].xxxy
  sample_l_indexable(texture2d)(float,float,float,float) r1.w, r11.ywyy, t16.yzwx, s1, l(0.000000)
  mul r12.xyz, r1.wwww, r12.xyzx
  mul r1.w, cb0[13].y, cb2[2].y
  mad r13.xyz, r7.xyzx, r6.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
  mad r13.xyz, r1.wwww, r13.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
  mad r11.xyz, r13.xyzx, r11.xxxx, r11.zzzz
  mad r9.xyz, r12.xyzx, r11.xyzx, r9.xyzx
endif 
if_nz cb0[26].z
  if_nz cb0[22].x
    ftou r11.xy, v7.xyxx
    ushr r11.xy, r11.xyxx, l(6, 6, 0, 0)
    mul r1.w, r3.z, l(0.010000)
    log r1.w, r1.w
    mad r1.w, r1.w, l(3.11064339), l(1.000000)
    max r1.w, r1.w, l(0.000000)
    ftou r11.z, r1.w
    mov r11.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r11.xy, r11.xyzw, t2.xyzw
    and r1.w, r11.y, l(255)
    ubfe r11.yz, l(0, 8, 8, 0), l(0, 8, 16, 0), r11.yyyy
    iadd r2.w, r11.z, r11.x
    iadd r2.w, r11.y, r2.w
    if_nz cb0[22].z
      add r11.xyz, v6.xyzx, cb0[4].yzwy
      add r3.w, r7.w, -cb0[13].z
      mad r3.w, r0.w, r3.w, cb0[13].z
      max r3.w, r3.w, l(0.040000)
      min r3.w, r3.w, l(1.000000)
      lod r4.w, r11.xyzx, t4.y, s0
      round_ne r4.w, r4.w
      exp r4.w, -r4.w
      mul r12.xyz, r4.wwww, r11.xyzx
      sample_l_indexable(texture3d)(float,float,float,float) r12.xy, r12.xyzx, t4.xyzw, s0, l(0.000000)
      mul r4.w, cb0[13].y, cb2[2].y
      mad r6.xyz, r7.xyzx, r6.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
      mad r6.xyz, r4.wwww, r6.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
      mul r4.w, r3.w, r3.w
      mul r5.w, r4.w, r4.w
      mad r4.w, r4.w, r4.w, l(-0.999500)
      mad r3.w, r3.w, l(0.234375), l(0.015625)
      add r6.w, -r3.w, l(1.000000)
      mov r7.yz, l(0,-1.000000,1.000000,0)
      mov r13.y, l(-1.000000)
      mov r14.xyz, r10.xyzx
      mov r15.xyz, l(0,0,0,0)
      mov r8.w, r2.w
      mov r9.w, l(0)
      loop 
        uge r10.w, r9.w, r1.w
        breakc_nz r10.w
        iadd r10.w, r8.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r11.w, r8.wwww, t1.yzwx
        imul null, r12.z, r11.w, l(23)
        and r12.w, cb0[26].x, cb6[r12.z + 2].w
        if_nz r12.w
          add r16.xyz, -r11.xyzx, cb6[r12.z + 0].xyzx
          mul r17.xyz, r16.xyzx, cb6[r12.z + 0].wwww
          dp3 r12.w, r17.xyzx, r17.xyzx
          min r12.w, r12.w, l(1.000000)
          add r12.w, -r12.w, l(1.000000)
          log r12.w, r12.w
          mul r12.w, r12.w, cb6[r12.z + 1].w
          exp r12.w, r12.w
          lt r13.z, l(0.000000), cb6[r12.z + 3].x
          if_nz r13.z
            dp3 r13.w, r16.xyzx, r16.xyzx
            rsq r13.w, r13.w
            mul r17.xyz, r13.wwww, r16.xyzx
            dp3 r13.w, r17.xyzx, -cb6[r12.z + 2].xyzx
            add r13.w, r13.w, -cb6[r12.z + 3].x
            mul_sat r13.w, r13.w, cb6[r12.z + 3].y
            mul r13.w, r13.w, r13.w
            mul r12.w, r12.w, r13.w
          endif 
          lt r13.w, l(0.000010), r12.w
          dp3 r14.w, r0.xyzx, r16.xyzx
          max r14.w, r14.w, cb6[r12.z + 15].w
          lt r14.w, l(0.000000), r14.w
          and r13.w, r13.w, r14.w
          if_nz r13.w
            ine r13.w, l(0), cb6[r12.z + 3].z
            ieq r13.w, r13.w, l(-1)
            if_nz r13.w
              if_nz r13.z
                mul r17.xyzw, r11.yyyy, cb6[r12.z + 6].xyzw
                mad r17.xyzw, cb6[r12.z + 5].xyzw, r11.xxxx, r17.xyzw
                mad r17.xyzw, cb6[r12.z + 7].xyzw, r11.zzzz, r17.xyzw
                add r17.xyzw, r17.zxyw, cb6[r12.z + 8].zxyw
                div r13.zw, r17.yyyz, r17.wwww
              else 
                max r14.w, |r16.z|, |r16.y|
                max r14.w, r14.w, |r16.x|
                lt r17.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), -r16.xxyz
                lt r18.xyz, -r16.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r15.w, r17.y, -r18.x
                itof r7.x, r15.w
                mul r19.xy, r7.xyxx, -r16.zyzz
                eq r20.xyz, -r16.xyzx, |r16.xyzx|
                eq r18.xw, |r16.xxxy|, r14.wwww
                iadd r17.yz, -r17.zzwz, r18.yyzy
                itof r7.w, r17.y
                mul r21.xy, r7.zwzz, -r16.xzxx
                itof r13.x, r17.z
                mul r22.xy, r13.xyxx, -r16.xyxx
                movc r17.yzw, r20.xxyz, l(0,0,2,4), l(0,1,3,5)
                mov r21.z, r17.z
                mov r22.z, r17.w
                movc r18.yzw, r18.wwww, r21.xxyz, r22.xxyz
                mov r19.z, r17.y
                movc r17.yzw, r18.xxxx, r19.xxyz, r18.yyzw
                div r7.xw, r17.yyyz, r14.wwww
                imad r11.w, r11.w, l(23), r17.w
                mad r13.zw, r7.xxxw, cb6[r11.w + 17].xxxy, cb6[r11.w + 17].zzzw
                mul r17.x, r14.w, cb6[r12.z + 0].w
              endif 
              mad r18.xyzw, r12.yxxy, cb6[r12.z + 13].ywxz, cb6[r12.z + 14].ywxz
              mad r7.xw, r18.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r13.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r7.x, r7.xwxx, t3.xxxx, s9, r17.x
              mad r17.yz, -r18.zzwz, l(0.000000, 0.200000, 0.200000, 0.000000), r13.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r17.yzyy, t3.xxxx, s9, r17.x
              add r7.x, r7.w, r7.x
              mul r17.yz, r18.xxyx, l(0.000000, -0.380423, -0.380423, 0.000000)
              mad r17.yz, r18.zzwz, l(0.000000, -0.123607, -0.123607, 0.000000), r17.yyzy
              add r19.xy, r13.zwzz, r17.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r19.xyxx, t3.xxxx, s9, r17.x
              add r7.x, r7.w, r7.x
              add r17.yz, r13.zzwz, -r17.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r17.yzyy, t3.xxxx, s9, r17.x
              add r7.x, r7.w, r7.x
              mul r17.yz, r18.xxyx, l(0.000000, 0.352671, 0.352671, 0.000000)
              mad r17.yz, r18.zzwz, l(0.000000, -0.485410, -0.485410, 0.000000), r17.yyzy
              add r19.xy, r13.zwzz, r17.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r19.xyxx, t3.xxxx, s9, r17.x
              add r7.x, r7.w, r7.x
              add r17.yz, r13.zzwz, -r17.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r17.yzyy, t3.xxxx, s9, r17.x
              add r7.x, r7.w, r7.x
              mul r19.xyzw, r18.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r17.yz, r18.zzwz, l(0.000000, 0.647214, 0.647214, 0.000000), r19.xxyx
              add r18.zw, r13.zzzw, r17.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r18.zwzz, t3.xxxx, s9, r17.x
              add r7.x, r7.w, r7.x
              add r17.yz, r13.zzwz, -r17.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r17.yzyy, t3.xxxx, s9, r17.x
              add r7.x, r7.w, r7.x
              mad r17.yz, r18.xxyx, l(0.000000, -0.951057, -0.951057, 0.000000), r19.zzwz
              add r18.xy, r13.zwzz, r17.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r18.xyxx, t3.xxxx, s9, r17.x
              add r7.x, r7.w, r7.x
              add r13.xz, r13.zzwz, -r17.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r13.xzxx, t3.xxxx, s9, r17.x
              add r7.x, r7.w, r7.x
              mul r7.x, r7.x, l(0.100000)
              mul r7.x, r7.x, r7.x
              mul r12.w, r7.x, r12.w
            endif 
            mul r13.xzw, r12.wwww, cb6[r12.z + 1].xxyz
            ne r7.x, l(0.000000), cb6[r12.z + 4].x
            if_nz r7.x
              mul r17.xyz, -r16.yyyy, cb6[r12.z + 10].xyzx
              mad r17.xyz, cb6[r12.z + 9].xyzx, -r16.xxxx, r17.xyzx
              mad r17.xyz, cb6[r12.z + 11].xyzx, -r16.zzzz, r17.xyzx
              div r7.xw, r17.xxxy, r17.zzzz
              mad r7.xw, r7.xxxw, cb6[r12.z + 4].xxxx, cb6[r12.z + 4].yyyz
              mov r7.xw, |r7.xxxw|
              mul_sat r11.w, r17.z, cb6[r12.z + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r7.xwxx, t5.xyzw, s1, l(0.000000)
              add r18.xyz, -r17.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r17.xyz, r11.wwww, r18.xyzx, r17.xyzx
              mul r13.xzw, r13.xxzw, r17.xxyz
            endif 
            dp3 r7.x, r16.xyzx, r16.xyzx
            rsq r7.x, r7.x
            mul r17.xyz, r7.xxxx, r16.xyzx
            dp3_sat r7.w, r17.xyzx, r0.xyzx
            mul r18.xyz, r13.xzwx, r7.wwww
            mad r14.xyz, r18.xyzx, r8.xyzx, r14.xyzx
            mad r16.xyz, r16.xyzx, r7.xxxx, r4.xyzx
            dp3 r7.x, r16.xyzx, r16.xyzx
            rsq r7.x, r7.x
            mul r16.xyz, r7.xxxx, r16.xyzx
            dp3_sat r7.x, r0.xyzx, r16.xyzx
            dp3_sat r11.w, r17.xyzx, r16.xyzx
            mul r7.x, r7.x, r7.x
            mad r7.x, r7.x, r4.w, l(1.000000)
            mul r7.x, r7.x, r7.x
            mul r7.x, r7.x, l(3.14159274)
            div r7.x, r5.w, r7.x
            mul r12.z, r11.w, r11.w
            mad r12.z, r12.z, r6.w, r3.w
            mul r12.z, r12.z, l(4.000000)
            rcp r12.z, r12.z
            mad r12.w, r11.w, l(-5.554730), l(-6.983160)
            mul r11.w, r11.w, r12.w
            exp r11.w, r11.w
            add r16.xyz, r6.xyzx, r11.wwww
            mad r16.xyz, r16.xyzx, cb2[4].wwww, cb2[4].xyzx
            mul r7.x, r7.x, r12.z
            mul r16.xyz, r16.xyzx, r7.xxxx
            mul r16.xyz, r7.wwww, r16.xyzx
            mad r15.xyz, r16.xyzx, r13.xzwx, r15.xyzx
          endif 
        endif 
        iadd r9.w, r9.w, l(1)
        mov r8.w, r10.w
      endloop 
      mov r10.xyz, r14.xyzx
    else 
      mov r15.xyz, l(0,0,0,0)
    endif 
  else 
    mov r15.xyz, l(0,0,0,0)
  endif 
  add r9.xyz, r9.xyzx, r15.xyzx
endif 
mul r0.xyz, cb0[5].xyzx, cb2[13].xxxx
mad r0.xyz, r9.xyzx, cb2[13].xxxx, r0.xyzx
div r3.xy, r3.xyxx, r3.zzzz
mad r3.xy, r3.xyxx, cb2[0].xyxx, cb2[0].wzww
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t10.xzwy, s3, l(0.000000)
add r1.w, -r3.z, r1.w
mul_sat r2.w, r1.w, cb0[13].w
mul r0.w, r0.w, r2.w
dp3 r1.x, r1.xyzx, r5.xyzx
dp3 r1.y, r2.xyzx, r5.xyzx
max r1.z, r1.w, l(0.000000)
min r1.z, r1.z, cb0[14].x
mul r1.z, r1.z, cb0[14].y
mul r1.xy, r1.xyxx, r1.zzzz
max r1.xy, r1.xyxx, l(-64.000000, -64.000000, 0.000000, 0.000000)
min r1.xy, r1.xyxx, l(64.000000, 64.000000, 0.000000, 0.000000)
mad r1.xy, r1.xyxx, l(0.00392156886, -0.00392156886, 0.000000, 0.000000), r3.xyxx
min r1.xy, r1.xyxx, cb2[7].zwzz
resinfo_indexable(texture2d)(uint,uint,uint,uint) r1.zw, l(0), t17.zwxy
mul r1.zw, r1.zzzw, r1.xxxy
round_ni r1.zw, r1.zzzw
ftou r2.xy, r1.zwzz
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r1.z, r2.xyzw, t17.xzyw
and r1.z, r1.z, l(2)
movc r1.xy, r1.zzzz, r1.xyxx, r3.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t9.xyzw, s2
mul r2.xyz, r10.xyzx, cb2[13].xxxx
mad r2.xyz, r2.xyzx, v5.wwww, v5.xyzx
add r2.xyz, -r1.xyzx, r2.xyzx
mad r1.xyz, r0.wwww, r2.xyzx, r1.xyzx
mad o0.xyz, r0.xyzx, v5.wwww, r1.xyzx
mov o0.w, l(0)
ret 
// Approximately 371 instruction slots used
