// Batch DHR Halo Fix 2
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:35:17 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float TwoSidedSign;                // Offset:   64 Size:     4
//   float3 CameraWorldPos;             // Offset:   68 Size:    12
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_1;       // Offset:   96 Size:    16 [unused]
//   float4 UniformPixelVector_2;       // Offset:  112 Size:    16 [unused]
//   float4 UniformPixelScalars_0;      // Offset:  128 Size:    16 [unused]
//   float4 UniformPixelScalars_1;      // Offset:  144 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  160 Size:    16
//   float4 UniformPixelScalars_3;      // Offset:  176 Size:    16 [unused]
//   float3x3 WorldToLocalNoScaling;    // Offset:  192 Size:    44 [unused]
//   float3x3 LocalToWorldNoScaling;    // Offset:  240 Size:    44
//   float4 HeightmapUVScaleBias;       // Offset:  288 Size:    16 [unused]
//   float4 WeightmapUVScaleBias;       // Offset:  304 Size:    16 [unused]
//   float4 LandscapeLightmapScaleBias; // Offset:  320 Size:    16 [unused]
//   float4 ShadowmapCoordinateScaleBias;// Offset:  336 Size:    16
//   float4 LodBias;                    // Offset:  352 Size:    16 [unused]
//   float4 LodValues;                  // Offset:  368 Size:    16 [unused]
//   float4 LodDistancesValues;         // Offset:  384 Size:    16 [unused]
//   float4 SubsectionSizeVertsLayerUVPan;// Offset:  400 Size:    16 [unused]
//   float4 SurfaceSimulationLocalToWorldScaleBias;// Offset:  416 Size:    16 [unused]
//   float4 SurfaceSimulationWorldToSimScaleBias;// Offset:  432 Size:    16 [unused]
//   float2 WavesUVScaleAndWaterBaseZ;  // Offset:  448 Size:     8 [unused]
//   float2 WavesFlowInfluence;         // Offset:  456 Size:     8 [unused]
//   float3 LightingChannelsAndModel;   // Offset:  464 Size:    12 [unused]
//   float4 ShadowMapAtlasSize;         // Offset:  480 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  496 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  512 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  528 Size:     8 [unused]
//   bool bShowLightComplexity;         // Offset:  536 Size:     4 [unused]
//   bool4 bClusteredForwardRenderingOptions;// Offset:  544 Size:    16
//   float3 UpperSkyColor;              // Offset:  560 Size:    12
//   float3 LowerSkyColor;              // Offset:  576 Size:    12
//   bool bEnableSkyLight;              // Offset:  588 Size:     4
//   bool2 bEnableReflections;          // Offset:  592 Size:     8
//   float3 DominantDirectionalLightDirection;// Offset:  608 Size:    12
//   float4 DominantDirectionalLightColor;// Offset:  624 Size:    16
//   uint3 LightingChannelsInt;         // Offset:  640 Size:    12
//   float4 AmbientOcclusionParams;     // Offset:  656 Size:    16
//   float4 AmbientColorAndSkyFactor;   // Offset:  672 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  688 Size:     4
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16 [unused]
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16 [unused]
//   float4 ViewClampRect;              // Offset:  112 Size:    16 [unused]
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredReflectionsConstants
// {
//
//   struct FClusteredCubeMap
//   {
//       
//       float3 Position;               // Offset:    0
//       float ArrayIndex;              // Offset:   12
//       float4 RotationXY;             // Offset:   16
//       float3 Size;                   // Offset:   32
//       uint ReflectionChannels;       // Offset:   44
//       float3 InvSize;                // Offset:   48
//       float InvInnerEdgeTransition;  // Offset:   60
//       float3 TransitionBias;         // Offset:   64
//       float Fade;                    // Offset:   76
//       float3 TransitionScale;        // Offset:   80
//       float MinMip;                  // Offset:   92
//
//   } ClusteredCubeMaps[64];           // Offset:    0 Size:  6144
//
// }
//
// cbuffer ClusteredShadowCascadesConstants
// {
//
//   struct FClusteredDominantShadow
//   {
//       
//       float4x4 WorldToShadowMatrix;  // Offset:    0
//       float4 ShadowFilterScale;      // Offset:   64
//       float4 ShadowFilterBias;       // Offset:   80
//       float4 ShadowsRectCenterAndSize;// Offset:   96
//       float2 TransitionScaleBias;    // Offset:  112
//       float2 DynamicObjectMask;      // Offset:  120
//       float3 Fading;                 // Offset:  128
//
//   } ClusteredDominantShadows[64];    // Offset:    0 Size:  9212
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// LightMapTexturesSampler[0]        sampler      NA          NA    2        1
// LightMapTexturesSampler[1]        sampler      NA          NA    3        1
// SceneDepthTextureSampler          sampler      NA          NA    4        1
// ShadowTextureSampler              sampler      NA          NA    5        1
// ShadowComparisonSampler         sampler_c      NA          NA    6        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// EnvironmentReflectionTextureArray    texture  float4   cubearray    6        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// SceneDepthTexture                 texture  float4          2d    9        1
// HeightmapTexture                  texture  float4          2d   10        1
// ShadowTexture                     texture  float4          2d   11        1
// LightMapTextures[0]               texture  float4          2d   12        1
// LightMapTextures[1]               texture  float4          2d   13        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredReflectionsConstants     cbuffer      NA          NA    8        1
// ClusteredShadowCascadesConstants    cbuffer      NA          NA    9        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyz         0     NONE   float       
// TEXCOORD                 1   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xy          2     NONE   float   xy  
// TEXCOORD                 4   xyzw        3     NONE   float      w
// TEXCOORD                 5   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xy  
// SV_IsFrontFace           0   x           6    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[44], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb8[384], dynamicIndexed
dcl_constantbuffer cb9[576], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecubearray (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.w
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xy, position
dcl_input_ps_sgv v6.x, is_front_face
dcl_output o0.xyzw
//dcl_temps 19
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw


sample_indexable(texture2d)(float,float,float,float) r0.xy, v1.xyxx, t10.zwxy, s1
mad r0.yz, r0.xxyx, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
dp2 r0.w, r0.yzyy, r0.yzyy
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r0.x, r0.w
dp2 r0.w, r0.xyxx, r0.xyxx
sqrt r0.w, r0.w
add r0.w, r0.w, l(0.000010)
div r1.z, r0.x, r0.w
mov r1.x, l(0)
div r1.y, -r0.y, r0.w
mul r2.xyz, r0.xyzx, r1.xyzx
mad r2.xyz, r0.zxyz, r1.yzxy, -r2.xyzx
mul r1.xyw, r1.yyyy, cb0[17].xyxz
mad r1.xyz, cb0[15].xyzx, r1.zzzz, r1.xywx
mul r3.xyz, r2.yyyy, cb0[16].xyzx
mad r2.xyw, cb0[15].xyxz, r2.xxxx, r3.xyxz
mad r2.xyz, cb0[17].xyzx, r2.zzzz, r2.xywx
mul r3.xyz, r0.zzzz, cb0[16].xyzx
mad r0.yzw, cb0[15].xxyz, r0.yyyy, r3.xxyz
mad r0.xyz, cb0[17].xyzx, r0.xxxx, r0.yzwy
mul r3.xyz, v4.yyyy, cb1[1].xywx
mad r3.xyz, cb1[0].xywx, v4.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xywx, v4.zzzz, r3.xyzx

//Fix
add r30.w, r3.z, -r30.y
mul r30.w, r30.x, r30.w
add r3.x, r3.x, r30.w

mad r3.xyz, cb1[3].xywx, v4.wwww, r3.xyzx
dp3 r0.w, -v4.xyzx, -v4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -v4.xyzx
dp3 r5.x, r4.xyzx, r1.xyzx
dp3 r5.y, r4.xyzx, r2.xyzx
dp3 r5.z, r4.xyzx, r0.xyzx
dp3 r1.x, r5.xyzx, r5.xyzx
rsq r1.x, r1.x
mul r1.xyw, r1.xxxx, r5.xyxz
movc r2.x, v6.x, l(1.000000), l(-1.000000)
mul r2.x, r2.x, cb0[4].x
dp3 r2.y, r0.xyzx, r0.xyzx
rsq r2.y, r2.y
mul r5.xyz, r0.xyzx, r2.yyyy
add r6.xyz, -cb0[5].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r7.xyz, r6.xyzx, cb0[9].xxxx
mov_sat r0.x, cb0[9].y
mad r7.xyz, r0.xxxx, -r7.xyzx, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t12.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, v2.xyxx, t13.wxyz, s3
mad r9.yzw, r9.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
dp3 r0.y, r9.yzwy, r9.yzwy
rsq r0.y, r0.y
mul r10.xyz, r0.yyyy, r9.yzwy
div r2.yw, r3.xxxy, r3.zzzz
mad r2.yw, r2.yyyw, cb2[0].xxxy, cb2[0].wwwz
sample_l_indexable(texture2d)(float,float,float,float) r2.y, r2.ywyy, t9.yxzw, s4, l(0.000000)
max r2.y, r2.y, l(0.00100000994)
mad r2.y, r2.y, cb2[1].z, -cb2[1].w
div r2.y, l(1.000000, 1.000000, 1.000000, 1.000000), r2.y
add r2.y, -r3.z, r2.y
mul r1.y, r1.y, r2.z
mad r1.x, r1.z, r1.x, r1.y
mad r0.z, r0.z, r1.w, r1.x
mul r0.z, r0.z, r2.y
div r0.z, r0.z, cb0[9].z
max r0.z, |r0.z|, l(0.000001)
log r0.z, r0.z
mul r0.z, r0.z, cb0[9].w
exp r0.z, r0.z
min r0.z, r0.z, l(1.000000)
add r1.x, -cb0[10].y, cb0[10].x
mad r0.z, r0.z, r1.x, cb0[10].y
max r0.z, r0.z, l(0.040000)
min r1.z, r0.z, l(1.000000)
mov_sat r9.x, r9.x
mad r0.z, r9.x, cb0[41].x, cb0[41].y
min r0.z, r0.z, l(1.000000)
mad r2.yzw, r9.yyzw, r0.yyyy, r4.xxyz
dp3 r0.y, r2.yzwy, r2.yzwy
rsq r0.y, r0.y
mul r2.yzw, r0.yyyy, r2.yyzw
dp3_sat r0.y, r5.xyzx, r10.xyzx
dp3_sat r1.w, r5.xyzx, r2.yzwy
dp3_sat r2.y, r10.xyzx, r2.yzwy
mul r0.x, r0.x, cb2[2].y
mad r3.xyw, cb0[9].xxxx, r6.xyxz, l(-0.040000, -0.040000, 0.000000, -0.040000)
mad r3.xyw, r0.xxxx, r3.xyxw, l(0.040000, 0.040000, 0.000000, 0.040000)
mul r6.xyz, r7.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
mul r0.x, r1.z, r1.z
mul r2.z, r0.x, r0.x
mul r1.w, r1.w, r1.w
mad r0.x, r0.x, r0.x, l(-0.999500)
mad r1.w, r1.w, r0.x, l(1.000000)
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, l(3.14159274)
div r1.w, r2.z, r1.w
mad r2.w, r1.z, l(0.234375), l(0.015625)
add r4.w, -r2.w, l(1.000000)
mul r5.w, r2.y, r2.y
mad r5.w, r5.w, r4.w, r2.w
mul r5.w, r5.w, l(4.000000)
rcp r5.w, r5.w
mad r6.w, r2.y, l(-5.554730), l(-6.983160)
mul r2.y, r2.y, r6.w
exp r2.y, r2.y
add r9.yzw, r2.yyyy, r3.xxyw
mad r9.yzw, r9.yyzw, cb2[4].wwww, cb2[4].xxyz
mul r1.w, r1.w, r5.w
mul r9.yzw, r9.yyzw, r1.wwww
mul r9.yzw, r0.yyyy, r9.yyzw
mad r9.yzw, r6.xxyz, r0.yyyy, r9.yyzw
mul r8.xyz, r8.xyzx, r9.yzwy
mul r5.xyz, r2.xxxx, r5.xyzx
if_nz cb0[36].w
  mad r2.xy, r5.zzzz, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r2.xy, r2.xyxx, r2.xyxx
  mul r9.yzw, r2.xxxx, r6.xxyz
  mul r10.xyz, r2.yyyy, r6.xyzx
  mul r10.xyz, r10.xyzx, cb0[36].xyzx
  mad r9.yzw, r9.yyzw, cb0[35].xxyz, r10.xxyz
  mad r8.xyz, r9.yzwy, cb0[42].wwww, r8.xyzx
endif 
mad r7.xyz, r7.xyzx, cb0[42].xyzx, r8.xyzx
dp3 r1.x, r5.xyzx, r4.xyzx
lt r0.y, r1.x, l(0.000000)
add r1.w, r1.x, r1.x
mad r8.xyz, r5.xyzx, -r1.wwww, r4.xyzx
movc r8.xyz, r0.yyyy, r5.xyzx, -r8.xyzx
if_nz cb0[37].x
  mov_sat r1.y, r1.x
  sample_l_indexable(texture2d)(float,float,float,float) r1.yw, r1.yzyy, t0.zxwy, s1, l(0.000000)
  log r0.y, r1.z
  mad r0.y, r0.y, l(1.800000), l(8.000000)
  max r0.y, r0.y, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r9.yzw, r8.xyzx, t8.wxyz, s1, r0.y
  mad r10.xyz, r3.xywx, r1.yyyy, r1.wwww
  mad r7.xyz, r9.yzwy, r10.xyzx, r7.xyzx
endif 
if_nz cb0[40].z
  add r9.yzw, v4.xxyz, cb0[4].yyzw
  mad r1.yw, v2.xxxy, cb0[21].xxxy, cb0[21].zzzw
  sample_indexable(texture2d)(float,float,float,float) r0.y, r1.ywyy, t11.yxzw, s5
  mul r0.y, r0.y, r0.y
  mul r0.y, r0.y, cb0[39].w
  if_nz cb0[34].x
    ftou r1.yw, v5.xxxy
    ushr r10.xy, r1.ywyy, l(6, 6, 0, 0)
    mul r1.y, r3.z, l(0.010000)
    log r1.y, r1.y
    mad r1.y, r1.y, l(3.11064339), l(1.000000)
    max r1.y, r1.y, l(0.000000)
    ftou r10.z, r1.y
    mov r10.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r1.yw, r10.xyzw, t2.zxwy
    and r2.x, r1.w, l(255)
    ubfe r10.xy, l(8, 8, 0, 0), l(8, 16, 0, 0), r1.wwww
    lod r1.w, r9.yzwy, t4.y, s0
    round_ne r1.w, r1.w
    exp r1.w, -r1.w
    mul r11.xyz, r1.wwww, r9.yzwy
    sample_l_indexable(texture3d)(float,float,float,float) r10.zw, r11.xyzx, t4.zwxy, s0, l(0.000000)
  endif 
  lt r1.w, l(0.000000), r0.y
  dp3 r2.y, r5.xyzx, cb0[38].xyzx
  lt r3.z, l(0.000000), r2.y
  and r1.w, r1.w, r3.z
  if_nz r1.w
    if_nz cb0[34].w
      mov r11.x, r0.y
      mov r1.w, l(0)
      loop 
        uge r3.z, r1.w, r10.y
        breakc_nz r3.z
        iadd r3.z, r1.w, r1.y
        ld_indexable(buffer)(uint,uint,uint,uint) r3.z, r3.zzzz, t1.yzxw
        imul null, r3.z, r3.z, l(9)
        mul r11.yzw, r9.zzzz, cb9[r3.z + 1].xxyz
        mad r11.yzw, cb9[r3.z + 0].xxyz, r9.yyyy, r11.yyzw
        mad r11.yzw, cb9[r3.z + 2].xxyz, r9.wwww, r11.yyzw
        add r11.yzw, r11.yyzw, cb9[r3.z + 3].xxyz
        add r12.xy, r11.yzyy, -cb9[r3.z + 6].xyxx
        lt r12.xy, cb9[r3.z + 6].zwzz, |r12.xyxx|
        or r5.w, r12.y, r12.x
        if_z r5.w
          mad r5.w, r11.w, cb9[r3.z + 8].y, cb9[r3.z + 8].z
          max r5.w, r5.w, cb9[r3.z + 8].x
          min r6.w, r11.w, l(0.999000)
          mad r12.xyzw, r10.wzzw, cb9[r3.z + 4].ywxz, cb9[r3.z + 5].ywxz
          mad r13.xy, r12.zwzz, l(0.200000, 0.200000, 0.000000, 0.000000), r11.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r13.xyxx, t3.xxxx, s6, r6.w
          mad r13.xy, -r12.zwzz, l(0.200000, 0.200000, 0.000000, 0.000000), r11.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r13.xyxx, t3.xxxx, s6, r6.w
          add r3.z, r3.z, r7.w
          mul r13.xy, r12.xyxx, l(-0.380423, -0.380423, 0.000000, 0.000000)
          mad r13.xy, r12.zwzz, l(-0.123607, -0.123607, 0.000000, 0.000000), r13.xyxx
          add r13.zw, r11.yyyz, r13.xxxy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r13.zwzz, t3.xxxx, s6, r6.w
          add r3.z, r3.z, r7.w
          add r13.xy, r11.yzyy, -r13.xyxx
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r13.xyxx, t3.xxxx, s6, r6.w
          add r3.z, r3.z, r7.w
          mul r13.xy, r12.xyxx, l(0.352671, 0.352671, 0.000000, 0.000000)
          mad r13.xy, r12.zwzz, l(-0.485410, -0.485410, 0.000000, 0.000000), r13.xyxx
          add r13.zw, r11.yyyz, r13.xxxy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r13.zwzz, t3.xxxx, s6, r6.w
          add r3.z, r3.z, r7.w
          add r13.xy, r11.yzyy, -r13.xyxx
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r13.xyxx, t3.xxxx, s6, r6.w
          add r3.z, r3.z, r7.w
          mul r13.xyzw, r12.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
          mad r12.zw, r12.zzzw, l(0.000000, 0.000000, 0.647214, 0.647214), r13.xxxy
          add r13.xy, r11.yzyy, r12.zwzz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r13.xyxx, t3.xxxx, s6, r6.w
          add r3.z, r3.z, r7.w
          add r12.zw, r11.yyyz, -r12.zzzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r12.zwzz, t3.xxxx, s6, r6.w
          add r3.z, r3.z, r7.w
          mad r12.xy, r12.xyxx, l(-0.951057, -0.951057, 0.000000, 0.000000), r13.zwzz
          add r12.zw, r11.yyyz, r12.xxxy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r12.zwzz, t3.xxxx, s6, r6.w
          add r3.z, r3.z, r7.w
          add r11.yz, r11.yyzy, -r12.xxyx
          sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r11.yzyy, t3.xxxx, s6, r6.w
          add r3.z, r3.z, r6.w
          mul r3.z, r3.z, l(0.100000)
          mul r3.z, r3.z, r3.z
          max r3.z, r5.w, r3.z
          min r11.x, r3.z, r11.x
        endif 
        iadd r1.w, r1.w, l(1)
      endloop 
      min r0.y, r0.y, r11.x
    endif 
    mul r11.xyz, r0.yyyy, cb0[39].xyzx
    mad r12.xyz, -v4.xyzx, r0.wwww, cb0[38].xyzx
    dp3 r0.y, r12.xyzx, r12.xyzx
    rsq r0.y, r0.y
    mul r12.xyz, r0.yyyy, r12.xyzx
    mov_sat r2.y, r2.y
    dp3_sat r0.y, r5.xyzx, r12.xyzx
    dp3_sat r0.w, cb0[38].xyzx, r12.xyzx
    mul r0.y, r0.y, r0.y
    mad r0.y, r0.y, r0.x, l(1.000000)
    mul r0.y, r0.y, r0.y
    mul r0.y, r0.y, l(3.14159274)
    div r0.y, r2.z, r0.y
    mul r1.w, r0.w, r0.w
    mad r1.w, r1.w, r4.w, r2.w
    mul r1.w, r1.w, l(4.000000)
    rcp r1.w, r1.w
    mad r3.z, r0.w, l(-5.554730), l(-6.983160)
    mul r0.w, r0.w, r3.z
    exp r0.w, r0.w
    add r12.xyz, r0.wwww, r3.xywx
    mad r12.xyz, r12.xyzx, cb2[4].wwww, cb2[4].xyzx
    mul r0.y, r0.y, r1.w
    mul r12.xyz, r12.xyzx, r0.yyyy
    mul r12.xyz, r2.yyyy, r12.xyzx
    mad r12.xyz, r6.xyzx, r2.yyyy, r12.xyzx
    mul r11.xyz, r11.xyzx, r12.xyzx
  else 
    mov r11.xyz, l(0,0,0,0)
  endif 
  if_nz cb0[34].x
    iadd r0.y, r10.y, r1.y
    if_nz cb0[34].y
      mad r0.w, r9.x, cb0[41].z, cb0[41].w
      mul r0.w, r0.w, cb0[43].x
      mov_sat r1.x, r1.x
      sample_l_indexable(texture2d)(float,float,float,float) r1.xy, r1.xzxx, t0.xyzw, s1, l(0.000000)
      log r1.z, r1.z
      mad r1.z, r1.z, l(1.800000), l(8.000000)
      mad r1.xyw, r3.xyxw, r1.xxxx, r1.yyyy
      mov r12.xyz, l(0,0,0,0)
      mov r2.y, r0.y
      mov r3.z, l(0)
      mov r5.w, l(0)
      loop 
        uge r6.w, r5.w, r10.x
        breakc_nz r6.w
        iadd r6.w, r2.y, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r7.w, r2.yyyy, t1.yzwx
        imul null, r7.w, r7.w, l(6)
        and r8.w, cb0[40].y, cb8[r7.w + 2].w
        if_nz r8.w
          add r13.xyz, r9.yzwy, -cb8[r7.w + 0].xyzx
          dp2 r14.x, cb8[r7.w + 1].xyxx, r13.xyxx
          dp2 r14.y, cb8[r7.w + 1].zwzz, r13.xyxx
          mul r14.z, r13.z, cb8[r7.w + 3].z
          add_sat r13.xyz, |r14.xyzx|, cb8[r7.w + 4].xyzx
          mul r13.xyz, r13.xyzx, cb8[r7.w + 5].xyzx
          max r8.w, r13.z, r13.y
          max r8.w, r8.w, r13.x
          add r8.w, -r8.w, l(1.000000)
          lt r9.x, l(0.000000), r8.w
          if_nz r9.x
            dp2 r13.x, cb8[r7.w + 1].xyxx, r8.xyxx
            dp2 r13.y, cb8[r7.w + 1].zwzz, r8.xyxx
            mul r13.z, r8.z, cb8[r7.w + 3].z
            lt r15.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r13.xyzx
            lt r16.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
            iadd r15.xyz, r15.xyzx, -r16.xyzx
            itof r15.xyz, r15.xyzx
            mad r14.xyz, r14.xyzx, r15.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
            div r13.xyz, r14.xyzx, |r13.xyzx|
            min r9.x, r13.z, r13.y
            min r9.x, r9.x, r13.x
            mul_sat r10.y, r9.x, cb8[r7.w + 3].w
            mul r11.w, r8.w, r10.y
            mad r13.xyz, r9.xxxx, r8.xyzx, r9.yzwy
            add r13.xyz, r13.xyzx, -cb8[r7.w + 0].xyzx
            max r9.x, r1.z, cb8[r7.w + 5].w
            mov r13.w, cb8[r7.w + 0].w
            sample_l_indexable(texturecubearray)(float,float,float,float) r13.xyz, r13.xyzw, t6.xyzw, s1, r9.x
            mul r13.xyz, r13.xyzx, cb8[r7.w + 4].wwww
            mul r13.xyz, r1.xywx, r13.xyzx
            mad r12.xyz, r13.xyzx, r11.wwww, r12.xyzx
            mad r3.z, r8.w, r10.y, r3.z
          endif 
        endif 
        iadd r5.w, r5.w, l(1)
        mov r2.y, r6.w
      endloop 
      lt r1.x, l(1.000000), r3.z
      div r1.yzw, r12.xxyz, r3.zzzz
      movc r1.xyz, r1.xxxx, r1.yzwy, r12.xyzx
      mad r11.xyz, r1.xyzx, r0.wwww, r11.xyzx
    endif 
    iadd r0.y, r10.x, r0.y
    if_nz cb0[34].z
      mov r1.yz, l(0,-1.000000,1.000000,0)
      mov r8.y, l(-1.000000)
      mov r12.xyz, r11.xyzx
      mov r0.w, r0.y
      mov r2.y, l(0)
      loop 
        uge r3.z, r2.y, r2.x
        breakc_nz r3.z
        iadd r3.z, r0.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r5.w, r0.wwww, t1.yzwx
        imul null, r6.w, r5.w, l(23)
        and r7.w, cb0[40].x, cb6[r6.w + 2].w
        if_nz r7.w
          add r13.xyz, -r9.yzwy, cb6[r6.w + 0].xyzx
          mul r14.xyz, r13.xyzx, cb6[r6.w + 0].wwww
          dp3 r7.w, r14.xyzx, r14.xyzx
          min r7.w, r7.w, l(1.000000)
          add r7.w, -r7.w, l(1.000000)
          log r7.w, r7.w
          mul r7.w, r7.w, cb6[r6.w + 1].w
          exp r7.w, r7.w
          lt r8.z, l(0.000000), cb6[r6.w + 3].x
          if_nz r8.z
            dp3 r8.w, r13.xyzx, r13.xyzx
            rsq r8.w, r8.w
            mul r14.xyz, r8.wwww, r13.xyzx
            dp3 r8.w, r14.xyzx, -cb6[r6.w + 2].xyzx
            add r8.w, r8.w, -cb6[r6.w + 3].x
            mul_sat r8.w, r8.w, cb6[r6.w + 3].y
            mul r8.w, r8.w, r8.w
            mul r7.w, r7.w, r8.w
          endif 
          lt r8.w, l(0.000010), r7.w
          dp3 r9.x, r5.xyzx, r13.xyzx
          max r9.x, r9.x, cb6[r6.w + 15].w
          lt r9.x, l(0.000000), r9.x
          and r8.w, r8.w, r9.x
          if_nz r8.w
            ine r8.w, l(0), cb6[r6.w + 3].z
            ieq r8.w, r8.w, l(-1)
            if_nz r8.w
              if_nz r8.z
                mul r14.xyzw, r9.zzzz, cb6[r6.w + 6].xyzw
                mad r14.xyzw, cb6[r6.w + 5].xyzw, r9.yyyy, r14.xyzw
                mad r14.xyzw, cb6[r6.w + 7].xyzw, r9.wwww, r14.xyzw
                add r14.xyzw, r14.zxyw, cb6[r6.w + 8].zxyw
                div r8.zw, r14.yyyz, r14.wwww
              else 
                max r9.x, |r13.z|, |r13.y|
                max r9.x, r9.x, |r13.x|
                lt r14.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), -r13.xxyz
                lt r15.xyz, -r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r10.x, r14.y, -r15.x
                itof r1.x, r10.x
                mul r16.xy, r1.xyxx, -r13.zyzz
                eq r17.xyz, -r13.xyzx, |r13.xyzx|
                eq r10.xy, |r13.xyxx|, r9.xxxx
                iadd r14.yz, -r14.zzwz, r15.yyzy
                itof r1.w, r14.y
                mul r15.xy, r1.zwzz, -r13.xzxx
                itof r8.x, r14.z
                mul r18.xy, r8.xyxx, -r13.xyxx
                movc r14.yzw, r17.xxyz, l(0,0,2,4), l(0,1,3,5)
                mov r15.z, r14.z
                mov r18.z, r14.w
                movc r15.xyz, r10.yyyy, r15.xyzx, r18.xyzx
                mov r16.z, r14.y
                movc r14.yzw, r10.xxxx, r16.xxyz, r15.xxyz
                div r1.xw, r14.yyyz, r9.xxxx
                imad r5.w, r5.w, l(23), r14.w
                mad r8.zw, r1.xxxw, cb6[r5.w + 17].xxxy, cb6[r5.w + 17].zzzw
                mul r14.x, r9.x, cb6[r6.w + 0].w
              endif 
              mad r15.xyzw, r10.wzzw, cb6[r6.w + 13].ywxz, cb6[r6.w + 14].ywxz
              mad r1.xw, r15.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r8.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r1.x, r1.xwxx, t3.xxxx, s6, r14.x
              mad r10.xy, -r15.zwzz, l(0.200000, 0.200000, 0.000000, 0.000000), r8.zwzz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r10.xyxx, t3.xxxx, s6, r14.x
              add r1.x, r1.w, r1.x
              mul r10.xy, r15.xyxx, l(-0.380423, -0.380423, 0.000000, 0.000000)
              mad r10.xy, r15.zwzz, l(-0.123607, -0.123607, 0.000000, 0.000000), r10.xyxx
              add r14.yz, r8.zzwz, r10.xxyx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r14.yzyy, t3.xxxx, s6, r14.x
              add r1.x, r1.w, r1.x
              add r10.xy, r8.zwzz, -r10.xyxx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r10.xyxx, t3.xxxx, s6, r14.x
              add r1.x, r1.w, r1.x
              mul r10.xy, r15.xyxx, l(0.352671, 0.352671, 0.000000, 0.000000)
              mad r10.xy, r15.zwzz, l(-0.485410, -0.485410, 0.000000, 0.000000), r10.xyxx
              add r14.yz, r8.zzwz, r10.xxyx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r14.yzyy, t3.xxxx, s6, r14.x
              add r1.x, r1.w, r1.x
              add r10.xy, r8.zwzz, -r10.xyxx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r10.xyxx, t3.xxxx, s6, r14.x
              add r1.x, r1.w, r1.x
              mul r16.xyzw, r15.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r10.xy, r15.zwzz, l(0.647214, 0.647214, 0.000000, 0.000000), r16.xyxx
              add r14.yz, r8.zzwz, r10.xxyx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r14.yzyy, t3.xxxx, s6, r14.x
              add r1.x, r1.w, r1.x
              add r10.xy, r8.zwzz, -r10.xyxx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r10.xyxx, t3.xxxx, s6, r14.x
              add r1.x, r1.w, r1.x
              mad r10.xy, r15.xyxx, l(-0.951057, -0.951057, 0.000000, 0.000000), r16.zwzz
              add r14.yz, r8.zzwz, r10.xxyx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r14.yzyy, t3.xxxx, s6, r14.x
              add r1.x, r1.w, r1.x
              add r8.xz, r8.zzwz, -r10.xxyx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r1.w, r8.xzxx, t3.xxxx, s6, r14.x
              add r1.x, r1.w, r1.x
              mul r1.x, r1.x, l(0.100000)
              mul r1.x, r1.x, r1.x
              mul r7.w, r1.x, r7.w
            endif 
            mul r8.xzw, r7.wwww, cb6[r6.w + 1].xxyz
            ne r1.x, l(0.000000), cb6[r6.w + 4].x
            if_nz r1.x
              mul r14.xyz, -r13.yyyy, cb6[r6.w + 10].xyzx
              mad r14.xyz, cb6[r6.w + 9].xyzx, -r13.xxxx, r14.xyzx
              mad r14.xyz, cb6[r6.w + 11].xyzx, -r13.zzzz, r14.xyzx
              div r1.xw, r14.xxxy, r14.zzzz
              mad r1.xw, r1.xxxw, cb6[r6.w + 4].xxxx, cb6[r6.w + 4].yyyz
              mov r1.xw, |r1.xxxw|
              mul_sat r5.w, r14.z, cb6[r6.w + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r14.xyz, r1.xwxx, t5.xyzw, s1, l(0.000000)
              add r15.xyz, -r14.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r14.xyz, r5.wwww, r15.xyzx, r14.xyzx
              mul r8.xzw, r8.xxzw, r14.xxyz
            endif 
            dp3 r1.x, r13.xyzx, r13.xyzx
            rsq r1.x, r1.x
            mul r14.xyz, r1.xxxx, r13.xyzx
            mad r13.xyz, r13.xyzx, r1.xxxx, r4.xyzx
            dp3 r1.x, r13.xyzx, r13.xyzx
            rsq r1.x, r1.x
            mul r13.xyz, r1.xxxx, r13.xyzx
            dp3 r1.x, r5.xyzx, r14.xyzx
            mov_sat r1.w, r1.x
            dp3_sat r5.w, r5.xyzx, r13.xyzx
            dp3_sat r7.w, r14.xyzx, r13.xyzx
            add r9.x, r1.x, cb6[r6.w + 15].w
            mul r9.x, r9.x, l(0.333330)
            max_sat r1.x, r1.x, r9.x
            mul r1.x, r1.x, cb6[r6.w + 15].z
            mul r5.w, r5.w, r5.w
            mad r5.w, r5.w, r0.x, l(1.000000)
            mul r5.w, r5.w, r5.w
            mul r5.w, r5.w, l(3.14159274)
            div r5.w, r2.z, r5.w
            mul r6.w, r7.w, r7.w
            mad r6.w, r6.w, r4.w, r2.w
            mul r6.w, r6.w, l(4.000000)
            rcp r6.w, r6.w
            mad r9.x, r7.w, l(-5.554730), l(-6.983160)
            mul r7.w, r7.w, r9.x
            exp r7.w, r7.w
            add r13.xyz, r3.xywx, r7.wwww
            mad r13.xyz, r13.xyzx, cb2[4].wwww, cb2[4].xyzx
            mul r5.w, r5.w, r6.w
            mul r13.xyz, r13.xyzx, r5.wwww
            mul r13.xyz, r1.wwww, r13.xyzx
            mad r13.xyz, r6.xyzx, r1.xxxx, r13.xyzx
            mad r12.xyz, r13.xyzx, r8.xzwx, r12.xyzx
          endif 
        endif 
        iadd r2.y, r2.y, l(1)
        mov r0.w, r3.z
      endloop 
      mov r11.xyz, r12.xyzx
    endif 
  endif 
  add r7.xyz, r7.xyzx, r11.xyzx
endif 
mul r0.x, r0.z, cb2[13].x
mul r0.xyz, r0.xxxx, r7.xyzx
mul o0.xyz, r0.xyzx, v3.wwww
mov o0.w, l(0)
ret 
// Approximately 505 instruction slots used
