// Batch DHR Halo Fix 2
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:35:17 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float TwoSidedSign;                // Offset:   64 Size:     4
//   float3 CameraWorldPos;             // Offset:   68 Size:    12
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_1;       // Offset:   96 Size:    16 [unused]
//   float4 UniformPixelVector_2;       // Offset:  112 Size:    16 [unused]
//   float4 UniformPixelScalars_0;      // Offset:  128 Size:    16 [unused]
//   float4 UniformPixelScalars_1;      // Offset:  144 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  160 Size:    16
//   float4 UniformPixelScalars_3;      // Offset:  176 Size:    16 [unused]
//   float3 LightingChannelsAndModel;   // Offset:  192 Size:    12 [unused]
//   float4 ShadowMapAtlasSize;         // Offset:  208 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  224 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  240 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  256 Size:     8 [unused]
//   bool bShowLightComplexity;         // Offset:  264 Size:     4 [unused]
//   bool4 bClusteredForwardRenderingOptions;// Offset:  272 Size:    16
//   float3 UpperSkyColor;              // Offset:  288 Size:    12
//   float3 LowerSkyColor;              // Offset:  304 Size:    12
//   bool bEnableSkyLight;              // Offset:  316 Size:     4
//   bool2 bEnableReflections;          // Offset:  320 Size:     8
//   uint3 LightingChannelsInt;         // Offset:  336 Size:    12
//   float4 AmbientOcclusionParams;     // Offset:  352 Size:    16
//   float4 AmbientColorAndSkyFactor;   // Offset:  368 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  384 Size:     4
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16 [unused]
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16 [unused]
//   float4 ViewClampRect;              // Offset:  112 Size:    16 [unused]
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredReflectionsConstants
// {
//
//   struct FClusteredCubeMap
//   {
//       
//       float3 Position;               // Offset:    0
//       float ArrayIndex;              // Offset:   12
//       float4 RotationXY;             // Offset:   16
//       float3 Size;                   // Offset:   32
//       uint ReflectionChannels;       // Offset:   44
//       float3 InvSize;                // Offset:   48
//       float InvInnerEdgeTransition;  // Offset:   60
//       float3 TransitionBias;         // Offset:   64
//       float Fade;                    // Offset:   76
//       float3 TransitionScale;        // Offset:   80
//       float MinMip;                  // Offset:   92
//
//   } ClusteredCubeMaps[64];           // Offset:    0 Size:  6144
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// SceneDepthTextureSampler          sampler      NA          NA    2        1
// ShadowComparisonSampler         sampler_c      NA          NA    3        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// EnvironmentReflectionTextureArray    texture  float4   cubearray    6        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// SceneDepthTexture                 texture  float4          2d    9        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredReflectionsConstants     cbuffer      NA          NA    8        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyz         0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// TEXCOORD                 2   xyz         3     NONE   float   xyz 
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float      w
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// SV_Position              0   xyzw        7      POS   float   xy  
// SV_IsFrontFace           0   x           8    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[25], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb8[384], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecubearray (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear centroid v3.xyz
dcl_input_ps linear centroid v4.xyzw
dcl_input_ps linear v5.w
dcl_input_ps linear v6.xyzw
dcl_input_ps_siv linear noperspective v7.xy, position
dcl_input_ps_sgv v8.x, is_front_face
dcl_output o0.xyzw
//dcl_temps 19
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw


dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.w, v0.xyzx, v0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v0.xyzx
mul r2.xyz, r0.zxyz, r1.yzxy
mad r2.xyz, r0.yzxy, r1.zxyz, -r2.xyzx
mul r2.xyz, r2.xzyx, v1.wwww
mul r3.xyz, v6.yyyy, cb1[1].xywx
mad r3.xyz, cb1[0].xywx, v6.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xywx, v6.zzzz, r3.xyzx

//Fix
add r30.w, r3.z, -r30.y
mul r30.w, r30.x, r30.w
add r3.x, r3.x, r30.w

mad r3.xyz, cb1[3].xywx, v6.wwww, r3.xyzx
dp3 r0.w, -v6.xyzx, -v6.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -v6.xyzx
mul r5.xyz, r2.xzyx, r4.yyyy
mad r1.xyw, r4.xxxx, r1.xyxz, r5.xyxz
mad r1.xyw, r4.zzzz, r0.xyxz, r1.xyxw
dp3 r0.w, r1.xywx, r1.xywx
rsq r0.w, r0.w
mul r1.xyw, r0.wwww, r1.xyxw
movc r0.w, v8.x, l(1.000000), l(-1.000000)
mul r0.w, r0.w, cb0[4].x
mov r2.x, r1.z
mov r2.z, r0.z
dp3 r1.z, r2.xyzx, r2.xyzx
rsq r1.z, r1.z
mul r2.xyz, r1.zzzz, r2.xyzx
add r5.xyz, -cb0[5].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r6.xyz, r5.xyzx, cb0[9].xxxx
mov_sat r1.z, cb0[9].y
mad r6.xyz, r1.zzzz, -r6.xyzx, r6.xyzx
dp3 r2.w, v4.xyzx, v4.xyzx
rsq r2.w, r2.w
mul r7.xyz, r2.wwww, v4.xyzx
div r3.xy, r3.xyxx, r3.zzzz
mad r3.xy, r3.xyxx, cb2[0].xyxx, cb2[0].wzww
sample_l_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t9.xyzw, s2, l(0.000000)
max r3.x, r3.x, l(0.00100000994)
mad r3.x, r3.x, cb2[1].z, -cb2[1].w
div r3.x, l(1.000000, 1.000000, 1.000000, 1.000000), r3.x
add r3.x, -r3.z, r3.x
dp3 r0.x, r0.xyzx, r1.xywx
mul r0.x, r0.x, r3.x
div r0.x, r0.x, cb0[9].z
max r0.x, |r0.x|, l(0.000001)
log r0.x, r0.x
mul r0.x, r0.x, cb0[9].w
exp r0.x, r0.x
min r0.x, r0.x, l(1.000000)
add r0.y, -cb0[10].y, cb0[10].x
mad r0.x, r0.x, r0.y, cb0[10].y
max r0.x, r0.x, l(0.040000)
min r0.z, r0.x, l(1.000000)
mov_sat r1.x, v4.w
mad r1.y, r1.x, cb0[22].x, cb0[22].y
min r1.y, r1.y, l(1.000000)
mad r3.xyw, v4.xyxz, r2.wwww, r4.xyxz
dp3 r1.w, r3.xywx, r3.xywx
rsq r1.w, r1.w
mul r3.xyw, r1.wwww, r3.xyxw
dp3_sat r1.w, r2.xyzx, r7.xyzx
dp3_sat r2.w, r2.xyzx, r3.xywx
dp3_sat r3.x, r7.xyzx, r3.xywx
mul r1.z, r1.z, cb2[2].y
mad r5.xyz, cb0[9].xxxx, r5.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r5.xyz, r1.zzzz, r5.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mul r7.xyz, r6.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
mul r1.z, r0.z, r0.z
mul r3.y, r1.z, r1.z
mul r2.w, r2.w, r2.w
mad r1.z, r1.z, r1.z, l(-0.999500)
mad r2.w, r2.w, r1.z, l(1.000000)
mul r2.w, r2.w, r2.w
mul r2.w, r2.w, l(3.14159274)
div r2.w, r3.y, r2.w
mad r3.w, r0.z, l(0.234375), l(0.015625)
add r4.w, -r3.w, l(1.000000)
mul r5.w, r3.x, r3.x
mad r5.w, r5.w, r4.w, r3.w
mul r5.w, r5.w, l(4.000000)
rcp r5.w, r5.w
mad r6.w, r3.x, l(-5.554730), l(-6.983160)
mul r3.x, r3.x, r6.w
exp r3.x, r3.x
add r8.xyz, r3.xxxx, r5.xyzx
mad r8.xyz, r8.xyzx, cb2[4].wwww, cb2[4].xyzx
mul r2.w, r2.w, r5.w
mul r8.xyz, r8.xyzx, r2.wwww
mul r8.xyz, r1.wwww, r8.xyzx
mad r8.xyz, r7.xyzx, r1.wwww, r8.xyzx
mul r8.xyz, r8.xyzx, v3.xyzx
mul r2.xyz, r0.wwww, r2.xyzx
if_nz cb0[19].w
  mad r9.xy, r2.zzzz, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r9.xy, r9.xyxx, r9.xyxx
  mul r9.xzw, r7.xxyz, r9.xxxx
  mul r10.xyz, r7.xyzx, r9.yyyy
  mul r10.xyz, r10.xyzx, cb0[19].xyzx
  mad r9.xyz, r9.xzwx, cb0[18].xyzx, r10.xyzx
  mad r8.xyz, r9.xyzx, cb0[23].wwww, r8.xyzx
endif 
mad r6.xyz, r6.xyzx, cb0[23].xyzx, r8.xyzx
dp3 r0.x, r2.xyzx, r4.xyzx
lt r0.w, r0.x, l(0.000000)
add r1.w, r0.x, r0.x
mad r8.xyz, r2.xyzx, -r1.wwww, r4.xyzx
movc r8.xyz, r0.wwww, r2.xyzx, -r8.xyzx
if_nz cb0[20].x
  mov_sat r0.y, r0.x
  sample_l_indexable(texture2d)(float,float,float,float) r0.yw, r0.yzyy, t0.zxwy, s1, l(0.000000)
  log r1.w, r0.z
  mad r1.w, r1.w, l(1.800000), l(8.000000)
  max r1.w, r1.w, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r9.xyz, r8.xyzx, t8.xyzw, s1, r1.w
  mad r10.xyz, r5.xyzx, r0.yyyy, r0.wwww
  mad r6.xyz, r9.xyzx, r10.xyzx, r6.xyzx
endif 
if_nz cb0[21].z
  if_nz cb0[17].x
    ftou r0.yw, v7.xxxy
    ushr r9.xy, r0.ywyy, l(6, 6, 0, 0)
    mul r0.y, r3.z, l(0.010000)
    log r0.y, r0.y
    mad r0.y, r0.y, l(3.11064339), l(1.000000)
    max r0.y, r0.y, l(0.000000)
    ftou r9.z, r0.y
    mov r9.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r0.yw, r9.xyzw, t2.zxwy
    and r1.w, r0.w, l(255)
    ubfe r3.xz, l(8, 0, 8, 0), l(8, 0, 16, 0), r0.wwww
    add r9.xyz, v6.xyzx, cb0[4].yzwy
    iadd r0.y, r0.y, r3.z
    if_nz cb0[17].y
      mad r0.w, r1.x, cb0[22].z, cb0[22].w
      mul r0.w, r0.w, cb0[24].x
      mov_sat r0.x, r0.x
      sample_l_indexable(texture2d)(float,float,float,float) r10.xy, r0.xzxx, t0.xyzw, s1, l(0.000000)
      log r0.x, r0.z
      mad r0.x, r0.x, l(1.800000), l(8.000000)
      mad r10.xyz, r5.xyzx, r10.xxxx, r10.yyyy
      mov r11.xyz, l(0,0,0,0)
      mov r0.z, r0.y
      mov r1.x, l(0)
      mov r2.w, l(0)
      loop 
        uge r3.z, r2.w, r3.x
        breakc_nz r3.z
        iadd r3.z, r0.z, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r5.w, r0.zzzz, t1.yzwx
        imul null, r5.w, r5.w, l(6)
        and r6.w, cb0[21].y, cb8[r5.w + 2].w
        if_nz r6.w
          add r12.xyz, r9.xyzx, -cb8[r5.w + 0].xyzx
          dp2 r13.x, cb8[r5.w + 1].xyxx, r12.xyxx
          dp2 r13.y, cb8[r5.w + 1].zwzz, r12.xyxx
          mul r13.z, r12.z, cb8[r5.w + 3].z
          add_sat r12.xyz, |r13.xyzx|, cb8[r5.w + 4].xyzx
          mul r12.xyz, r12.xyzx, cb8[r5.w + 5].xyzx
          max r6.w, r12.z, r12.y
          max r6.w, r6.w, r12.x
          add r6.w, -r6.w, l(1.000000)
          lt r7.w, l(0.000000), r6.w
          if_nz r7.w
            dp2 r12.x, cb8[r5.w + 1].xyxx, r8.xyxx
            dp2 r12.y, cb8[r5.w + 1].zwzz, r8.xyxx
            mul r12.z, r8.z, cb8[r5.w + 3].z
            lt r14.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r12.xyzx
            lt r15.xyz, r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
            iadd r14.xyz, r14.xyzx, -r15.xyzx
            itof r14.xyz, r14.xyzx
            mad r13.xyz, r13.xyzx, r14.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
            div r12.xyz, r13.xyzx, |r12.xyzx|
            min r7.w, r12.z, r12.y
            min r7.w, r7.w, r12.x
            mul_sat r8.w, r7.w, cb8[r5.w + 3].w
            mul r9.w, r6.w, r8.w
            mad r12.xyz, r7.wwww, r8.xyzx, r9.xyzx
            add r12.xyz, r12.xyzx, -cb8[r5.w + 0].xyzx
            max r7.w, r0.x, cb8[r5.w + 5].w
            mov r12.w, cb8[r5.w + 0].w
            sample_l_indexable(texturecubearray)(float,float,float,float) r12.xyz, r12.xyzw, t6.xyzw, s1, r7.w
            mul r12.xyz, r12.xyzx, cb8[r5.w + 4].wwww
            mul r12.xyz, r10.xyzx, r12.xyzx
            mad r11.xyz, r12.xyzx, r9.wwww, r11.xyzx
            mad r1.x, r6.w, r8.w, r1.x
          endif 
        endif 
        iadd r2.w, r2.w, l(1)
        mov r0.z, r3.z
      endloop 
      lt r0.x, l(1.000000), r1.x
      div r8.xyz, r11.xyzx, r1.xxxx
      movc r8.xyz, r0.xxxx, r8.xyzx, r11.xyzx
      mul r0.xzw, r0.wwww, r8.xxyz
    else 
      mov r0.xzw, l(0,0,0,0)
    endif 
    iadd r0.y, r3.x, r0.y
    if_nz cb0[17].z
      lod r1.x, r9.xyzx, t4.y, s0
      round_ne r1.x, r1.x
      exp r1.x, -r1.x
      mul r8.xyz, r1.xxxx, r9.xyzx
      sample_l_indexable(texture3d)(float,float,float,float) r3.xz, r8.xyzx, t4.xzyw, s0, l(0.000000)
      mov r8.yz, l(0,-1.000000,1.000000,0)
      mov r10.y, l(-1.000000)
      mov r11.xyz, r0.xzwx
      mov r1.x, r0.y
      mov r2.w, l(0)
      loop 
        uge r5.w, r2.w, r1.w
        breakc_nz r5.w
        iadd r5.w, r1.x, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r6.w, r1.xxxx, t1.yzwx
        imul null, r7.w, r6.w, l(23)
        and r9.w, cb0[21].x, cb6[r7.w + 2].w
        if_nz r9.w
          add r12.xyz, -r9.xyzx, cb6[r7.w + 0].xyzx
          mul r13.xyz, r12.xyzx, cb6[r7.w + 0].wwww
          dp3 r9.w, r13.xyzx, r13.xyzx
          min r9.w, r9.w, l(1.000000)
          add r9.w, -r9.w, l(1.000000)
          log r9.w, r9.w
          mul r9.w, r9.w, cb6[r7.w + 1].w
          exp r9.w, r9.w
          lt r10.z, l(0.000000), cb6[r7.w + 3].x
          if_nz r10.z
            dp3 r10.w, r12.xyzx, r12.xyzx
            rsq r10.w, r10.w
            mul r13.xyz, r10.wwww, r12.xyzx
            dp3 r10.w, r13.xyzx, -cb6[r7.w + 2].xyzx
            add r10.w, r10.w, -cb6[r7.w + 3].x
            mul_sat r10.w, r10.w, cb6[r7.w + 3].y
            mul r10.w, r10.w, r10.w
            mul r9.w, r9.w, r10.w
          endif 
          lt r10.w, l(0.000010), r9.w
          dp3 r11.w, r2.xyzx, r12.xyzx
          max r11.w, r11.w, cb6[r7.w + 15].w
          lt r11.w, l(0.000000), r11.w
          and r10.w, r10.w, r11.w
          if_nz r10.w
            ine r10.w, l(0), cb6[r7.w + 3].z
            ieq r10.w, r10.w, l(-1)
            if_nz r10.w
              if_nz r10.z
                mul r13.xyzw, r9.yyyy, cb6[r7.w + 6].xyzw
                mad r13.xyzw, cb6[r7.w + 5].xyzw, r9.xxxx, r13.xyzw
                mad r13.xyzw, cb6[r7.w + 7].xyzw, r9.zzzz, r13.xyzw
                add r13.xyzw, r13.zxyw, cb6[r7.w + 8].zxyw
                div r10.zw, r13.yyyz, r13.wwww
              else 
                max r11.w, |r12.z|, |r12.y|
                max r11.w, r11.w, |r12.x|
                lt r13.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), -r12.xxyz
                lt r14.xyz, -r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r12.w, r13.y, -r14.x
                itof r8.x, r12.w
                mul r15.xy, r8.xyxx, -r12.zyzz
                eq r16.xyz, -r12.xyzx, |r12.xyzx|
                eq r14.xw, |r12.xxxy|, r11.wwww
                iadd r13.yz, -r13.zzwz, r14.yyzy
                itof r8.w, r13.y
                mul r17.xy, r8.zwzz, -r12.xzxx
                itof r10.x, r13.z
                mul r18.xy, r10.xyxx, -r12.xyxx
                movc r13.yzw, r16.xxyz, l(0,0,2,4), l(0,1,3,5)
                mov r17.z, r13.z
                mov r18.z, r13.w
                movc r14.yzw, r14.wwww, r17.xxyz, r18.xxyz
                mov r15.z, r13.y
                movc r13.yzw, r14.xxxx, r15.xxyz, r14.yyzw
                div r8.xw, r13.yyyz, r11.wwww
                imad r6.w, r6.w, l(23), r13.w
                mad r10.zw, r8.xxxw, cb6[r6.w + 17].xxxy, cb6[r6.w + 17].zzzw
                mul r13.x, r11.w, cb6[r7.w + 0].w
              endif 
              mad r14.xyzw, r3.zxxz, cb6[r7.w + 13].ywxz, cb6[r7.w + 14].ywxz
              mad r8.xw, r14.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r10.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r8.xwxx, t3.xxxx, s3, r13.x
              mad r8.xw, -r14.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r10.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.x, r8.xwxx, t3.xxxx, s3, r13.x
              add r6.w, r6.w, r8.x
              mul r8.xw, r14.xxxy, l(-0.380423, 0.000000, 0.000000, -0.380423)
              mad r8.xw, r14.zzzw, l(-0.123607, 0.000000, 0.000000, -0.123607), r8.xxxw
              add r13.yz, r8.xxwx, r10.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r13.yzyy, t3.xxxx, s3, r13.x
              add r6.w, r6.w, r10.x
              add r8.xw, -r8.xxxw, r10.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.x, r8.xwxx, t3.xxxx, s3, r13.x
              add r6.w, r6.w, r8.x
              mul r8.xw, r14.xxxy, l(0.352671, 0.000000, 0.000000, 0.352671)
              mad r8.xw, r14.zzzw, l(-0.485410, 0.000000, 0.000000, -0.485410), r8.xxxw
              add r13.yz, r8.xxwx, r10.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r13.yzyy, t3.xxxx, s3, r13.x
              add r6.w, r6.w, r10.x
              add r8.xw, -r8.xxxw, r10.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.x, r8.xwxx, t3.xxxx, s3, r13.x
              add r6.w, r6.w, r8.x
              mul r15.xyzw, r14.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r8.xw, r14.zzzw, l(0.647214, 0.000000, 0.000000, 0.647214), r15.xxxy
              add r13.yz, r8.xxwx, r10.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r13.yzyy, t3.xxxx, s3, r13.x
              add r6.w, r6.w, r10.x
              add r8.xw, -r8.xxxw, r10.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.x, r8.xwxx, t3.xxxx, s3, r13.x
              add r6.w, r6.w, r8.x
              mad r8.xw, r14.xxxy, l(-0.951057, 0.000000, 0.000000, -0.951057), r15.zzzw
              add r13.yz, r8.xxwx, r10.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r13.yzyy, t3.xxxx, s3, r13.x
              add r6.w, r6.w, r10.x
              add r8.xw, -r8.xxxw, r10.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.x, r8.xwxx, t3.xxxx, s3, r13.x
              add r6.w, r6.w, r8.x
              mul r6.w, r6.w, l(0.100000)
              mul r6.w, r6.w, r6.w
              mul r9.w, r6.w, r9.w
            endif 
            mul r10.xzw, r9.wwww, cb6[r7.w + 1].xxyz
            ne r6.w, l(0.000000), cb6[r7.w + 4].x
            if_nz r6.w
              mul r13.xyz, -r12.yyyy, cb6[r7.w + 10].xyzx
              mad r13.xyz, cb6[r7.w + 9].xyzx, -r12.xxxx, r13.xyzx
              mad r13.xyz, cb6[r7.w + 11].xyzx, -r12.zzzz, r13.xyzx
              div r8.xw, r13.xxxy, r13.zzzz
              mad r8.xw, r8.xxxw, cb6[r7.w + 4].xxxx, cb6[r7.w + 4].yyyz
              mov r8.xw, |r8.xxxw|
              mul_sat r6.w, r13.z, cb6[r7.w + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r13.xyz, r8.xwxx, t5.xyzw, s1, l(0.000000)
              add r14.xyz, -r13.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r13.xyz, r6.wwww, r14.xyzx, r13.xyzx
              mul r10.xzw, r10.xxzw, r13.xxyz
            endif 
            dp3 r6.w, r12.xyzx, r12.xyzx
            rsq r6.w, r6.w
            mul r13.xyz, r6.wwww, r12.xyzx
            mad r12.xyz, r12.xyzx, r6.wwww, r4.xyzx
            dp3 r6.w, r12.xyzx, r12.xyzx
            rsq r6.w, r6.w
            mul r12.xyz, r6.wwww, r12.xyzx
            dp3 r6.w, r2.xyzx, r13.xyzx
            mov_sat r8.x, r6.w
            dp3_sat r8.w, r2.xyzx, r12.xyzx
            dp3_sat r9.w, r13.xyzx, r12.xyzx
            add r11.w, r6.w, cb6[r7.w + 15].w
            mul r11.w, r11.w, l(0.333330)
            max_sat r6.w, r6.w, r11.w
            mul r6.w, r6.w, cb6[r7.w + 15].z
            mul r7.w, r8.w, r8.w
            mad r7.w, r7.w, r1.z, l(1.000000)
            mul r7.w, r7.w, r7.w
            mul r7.w, r7.w, l(3.14159274)
            div r7.w, r3.y, r7.w
            mul r8.w, r9.w, r9.w
            mad r8.w, r8.w, r4.w, r3.w
            mul r8.w, r8.w, l(4.000000)
            rcp r8.w, r8.w
            mad r11.w, r9.w, l(-5.554730), l(-6.983160)
            mul r9.w, r9.w, r11.w
            exp r9.w, r9.w
            add r12.xyz, r5.xyzx, r9.wwww
            mad r12.xyz, r12.xyzx, cb2[4].wwww, cb2[4].xyzx
            mul r7.w, r7.w, r8.w
            mul r12.xyz, r12.xyzx, r7.wwww
            mul r12.xyz, r8.xxxx, r12.xyzx
            mad r12.xyz, r7.xyzx, r6.wwww, r12.xyzx
            mad r11.xyz, r12.xyzx, r10.xzwx, r11.xyzx
          endif 
        endif 
        iadd r2.w, r2.w, l(1)
        mov r1.x, r5.w
      endloop 
      mov r0.xzw, r11.xxyz
    endif 
  else 
    mov r0.xzw, l(0,0,0,0)
  endif 
  add r6.xyz, r0.xzwx, r6.xyzx
endif 
mul r0.x, r1.y, cb2[13].x
mul r0.xyz, r0.xxxx, r6.xyzx
mul o0.xyz, r0.xyzx, v5.wwww
mov o0.w, l(0)
ret 
// Approximately 386 instruction slots used
