// Batch DHR Halo Fix 2
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:30:26 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float3 CameraWorldPos;             // Offset:   64 Size:    12
//   float3x3 ViewToWorldMatrix;        // Offset:   80 Size:    44 [unused]
//   float4 UniformPixelVector_0;       // Offset:  128 Size:    16
//   float4 UniformPixelVector_1;       // Offset:  144 Size:    16
//   float4 UniformPixelVector_2;       // Offset:  160 Size:    16 [unused]
//   float4 UniformPixelVector_3;       // Offset:  176 Size:    16
//   float4 UniformPixelScalars_0;      // Offset:  192 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  208 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  224 Size:    16
//   float4 UniformPixelScalars_3;      // Offset:  240 Size:    16
//   float4 UniformPixelScalars_4;      // Offset:  256 Size:    16
//   float4 UniformPixelScalars_5;      // Offset:  272 Size:    16
//   float4 UniformPixelScalars_6;      // Offset:  288 Size:    16
//   float4 UniformPixelScalars_7;      // Offset:  304 Size:    16
//   float3 LightingChannelsAndModel;   // Offset:  320 Size:    12
//   float4 ShadowMapAtlasSize;         // Offset:  336 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  352 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  368 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  384 Size:     8 [unused]
//   bool bShowLightComplexity;         // Offset:  392 Size:     4
//   bool4 bClusteredForwardRenderingOptions;// Offset:  400 Size:    16
//   float4 WorldIncidentLighting[3];   // Offset:  416 Size:    48
//   float3 UpperSkyColor;              // Offset:  464 Size:    12 [unused]
//   float3 LowerSkyColor;              // Offset:  480 Size:    12 [unused]
//   bool bEnableSHLight;               // Offset:  492 Size:     4
//   bool bEnableSkyLight;              // Offset:  496 Size:     4 [unused]
//   bool bEnableDominantDirectionalLight;// Offset:  500 Size:     4
//   bool2 bEnableReflections;          // Offset:  504 Size:     8
//   float4 LightPositionAndInvRadius;  // Offset:  512 Size:    16
//   float4 LightColorAndFalloffExponent;// Offset:  528 Size:    16
//   float3 DominantDirectionalLightDirection;// Offset:  544 Size:    12
//   float4 DominantDirectionalLightColor;// Offset:  560 Size:    16
//   uint3 LightingChannelsInt;         // Offset:  576 Size:    12
//   float4 AmbientColorAndSkyFactor;   // Offset:  592 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  608 Size:     4
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4 [unused]
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16
//   float4 ViewClampRect;              // Offset:  112 Size:    16 [unused]
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredReflectionsConstants
// {
//
//   struct FClusteredCubeMap
//   {
//       
//       float3 Position;               // Offset:    0
//       float ArrayIndex;              // Offset:   12
//       float4 RotationXY;             // Offset:   16
//       float3 Size;                   // Offset:   32
//       uint ReflectionChannels;       // Offset:   44
//       float3 InvSize;                // Offset:   48
//       float InvInnerEdgeTransition;  // Offset:   60
//       float3 TransitionBias;         // Offset:   64
//       float Fade;                    // Offset:   76
//       float3 TransitionScale;        // Offset:   80
//       float MinMip;                  // Offset:   92
//
//   } ClusteredCubeMaps[64];           // Offset:    0 Size:  6144
//
// }
//
// cbuffer ClusteredShadowCascadesConstants
// {
//
//   struct FClusteredDominantShadow
//   {
//       
//       float4x4 WorldToShadowMatrix;  // Offset:    0
//       float4 ShadowFilterScale;      // Offset:   64
//       float4 ShadowFilterBias;       // Offset:   80
//       float4 ShadowsRectCenterAndSize;// Offset:   96
//       float2 TransitionScaleBias;    // Offset:  112
//       float2 DynamicObjectMask;      // Offset:  120
//       float3 Fading;                 // Offset:  128
//
//   } ClusteredDominantShadows[64];    // Offset:    0 Size:  9212
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// PixelTexture2D_0Sampler           sampler      NA          NA    2        1
// PixelTexture2D_1Sampler           sampler      NA          NA    3        1
// PixelTexture2D_2Sampler           sampler      NA          NA    4        1
// PixelTexture2D_3Sampler           sampler      NA          NA    5        1
// PixelTexture2D_4Sampler           sampler      NA          NA    6        1
// PixelTexture2D_5Sampler           sampler      NA          NA    7        1
// PixelTexture2D_6Sampler           sampler      NA          NA    8        1
// PixelTexture2D_7Sampler           sampler      NA          NA    9        1
// PixelTextureCube_0Sampler         sampler      NA          NA   10        1
// PixelTextureCube_1Sampler         sampler      NA          NA   11        1
// ShadowComparisonSampler         sampler_c      NA          NA   12        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// EnvironmentReflectionTextureArray    texture  float4   cubearray    6        1
// NewModShadowsTexture              texture  float4          2d    7        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// PixelTexture2D_0                  texture  float4          2d    9        1
// PixelTexture2D_1                  texture  float4          2d   10        1
// PixelTexture2D_2                  texture  float4          2d   11        1
// PixelTexture2D_3                  texture  float4          2d   12        1
// PixelTexture2D_4                  texture  float4          2d   13        1
// PixelTexture2D_5                  texture  float4          2d   14        1
// PixelTexture2D_6                  texture  float4          2d   15        1
// PixelTexture2D_7                  texture  float4          2d   16        1
// PixelTextureCube_0                texture  float4        cube   17        1
// PixelTextureCube_1                texture  float4        cube   18        1
// NightVisionShadowsTexture         texture  float4          2d   19        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredReflectionsConstants     cbuffer      NA          NA    8        1
// ClusteredShadowCascadesConstants    cbuffer      NA          NA    9        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyz         0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 5   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xy  
// SV_IsFrontFace           0   x           6    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   x           4   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[39], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb8[384], dynamicIndexed
dcl_constantbuffer cb9[576], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecubearray (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texturecube (float,float,float,float) t17
dcl_resource_texturecube (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear centroid v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.x
//dcl_temps 28
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw


dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.w, v0.xyzx, v0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v0.xyzx
mul r2.xyz, r0.zxyz, r1.yzxy
mad r2.xyz, r0.yzxy, r1.zxyz, -r2.xyzx
mul r2.xyz, r2.xyzx, v1.wwww
mul r3.xyz, v4.yyyy, cb1[1].xywx
mad r3.xyz, cb1[0].xywx, v4.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xywx, v4.zzzz, r3.xyzx

//Fix
add r30.w, r3.z, -r30.y
mul r30.w, r30.x, r30.w
add r3.x, r3.x, r30.w

mad r3.xyz, cb1[3].xywx, v4.wwww, r3.xyzx
dp3 r0.w, -v4.xyzx, -v4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -v4.xyzx
mul r5.xyz, r2.xyzx, r4.yyyy
mad r5.xyz, r4.xxxx, r1.xyzx, r5.xyzx
mad r5.xyz, r4.zzzz, r0.xyzx, r5.xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
mul r6.xy, r5.xyxx, cb0[12].xxxx
sample_b_indexable(texture2d)(float,float,float,float) r1.w, v3.xyxx, t9.yzwx, s2, l(0.000000)
mad r6.zw, r1.wwww, r6.xxxy, v3.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r2.w, r6.zwzz, t9.yzwx, s2, l(0.000000)
mad r6.xy, r2.wwww, r6.xyxx, v3.xyxx
add r6.zw, r6.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r2.w, r6.zwzz, r6.zwzz
mul_sat r2.w, r2.w, cb0[12].w
add r2.w, -r2.w, l(1.000000)
mul r2.w, r2.w, cb0[13].x
mad r6.xy, -r2.wwww, r6.zwzz, r6.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r7.xyz, r6.xyxx, t10.xyzw, s3, l(0.000000)
mad r7.xyz, r7.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r7.xy, r7.xyxx, cb0[13].yyyy
mad r6.zw, -r2.wwww, r6.zzzw, v3.xxxy
add r6.zw, r6.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r6.zw, r6.zzzw, cb0[15].yyyy
mad r6.zw, cb0[14].wwww, r5.xxxy, r6.zzzw
add r6.zw, r6.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
sample_b_indexable(texture2d)(float,float,float,float) r2.w, r6.zwzz, t11.yzwx, s4, l(0.000000)
add r2.w, -r2.w, l(1.000000)
add r8.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r7.xyz, r2.wwww, r8.xyzx, r7.xyzx
dp3 r3.w, r7.xyzx, r7.xyzx
rsq r3.w, r3.w
mul r7.xyz, r3.wwww, r7.xyzx
dp3 r8.x, r1.xyzx, r7.xyzx
dp3 r8.y, r2.xyzx, r7.xyzx
dp3 r8.z, r0.xyzx, r7.xyzx
dp3 r3.w, r8.xyzx, r8.xyzx
rsq r3.w, r3.w
mul r7.xyz, r3.wwww, r8.xyzx
add r9.xyz, -cb0[8].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t15.xyzw, s8, l(0.000000)
add r10.xyz, -r6.xyzx, cb0[9].xyzx
mul r10.xyz, r2.wwww, r10.xyzx
mul_sat r1.w, r1.w, l(50.000000)
mad r6.xyz, r1.wwww, r10.xyzx, r6.xyzx
mul r10.xyz, r6.xyzx, cb0[17].yyyy
mad r6.xyz, r10.xyzx, l(-0.750000, -0.750000, -0.750000, 0.000000), r6.xyzx
mul r6.xyz, r9.xyzx, r6.xyzx
mad r9.xyz, r6.xyzx, cb2[3].wwww, cb2[3].xyzx
ftou r10.xy, v5.xyxx
mov r10.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.w, r10.xyww, t7.yzwx
mov r11.x, r1.z
mov r11.y, r2.z
mov r11.z, r0.z
mad r12.xyz, -r8.xyzx, r3.wwww, r11.xyzx
mad r12.xyz, r1.wwww, r12.xyzx, r7.xyzx
dp3 r4.w, r12.xyzx, r12.xyzx
rsq r4.w, r4.w
mul r12.xyz, r4.wwww, r12.xyzx
mad r13.xyz, r8.xyzx, r3.wwww, -r11.xyzx
mad r11.xyz, r1.wwww, r13.xyzx, r11.xyzx
dp3 r4.w, r11.xyzx, r11.xyzx
rsq r4.w, r4.w
mul r11.xyz, r4.wwww, r11.xyzx
mul r13.xyz, r9.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
mul r14.yzw, r7.yyzx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mov r14.x, l(0.886227548)
dp4 r15.x, cb0[26].xyzw, r14.xyzw
dp4 r15.y, cb0[27].xyzw, r14.xyzw
dp4 r15.z, cb0[28].xyzw, r14.xyzw
max r14.xyz, r15.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r15.x, cb0[26].x, l(0.886226952)
mul r15.y, cb0[27].x, l(0.886226952)
mul r15.z, cb0[28].x, l(0.886226952)
max r15.xyz, r15.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r16.xyz, r13.xyzx, r15.xyzx
mad r14.xyz, r13.xyzx, r14.xyzx, r16.xyzx
mul r16.yzw, r11.yyzx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mov r16.x, l(0.886227548)
dp4 r17.x, cb0[26].xyzw, r16.xyzw
dp4 r17.y, cb0[27].xyzw, r16.xyzw
dp4 r17.z, cb0[28].xyzw, r16.xyzw
max r16.xyz, r17.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r15.xyz, r15.xyzx, r16.xyzx
movc r14.xyz, cb0[30].wwww, r14.xyzx, l(0,0,0,0)
movc r15.xyz, cb0[30].wwww, r15.xyzx, l(0,0,0,0)
mad r16.xyz, -r8.xyzx, r3.wwww, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r16.xyz, r1.wwww, r16.xyzx, r7.xyzx
dp3 r4.w, r16.xyzx, r16.xyzx
rsq r4.w, r4.w
mul r16.xyz, r4.wwww, r16.xyzx
mad r8.xyz, r8.xyzx, r3.wwww, l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r8.xyz, r1.wwww, r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r3.w, r8.xyzx, r8.xyzx
rsq r3.w, r3.w
mul r8.xyz, r3.wwww, r8.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r3.w, v3.xyxx, t16.yzwx, s9, l(0.000000)
mad r3.w, r3.w, l(0.200000018), l(0.100000)
max r3.w, r3.w, l(0.040000)
min r17.z, r3.w, l(1.000000)
mad r18.xyz, -v4.xyzx, r0.wwww, cb0[32].xyzx
dp3 r3.w, r18.xyzx, r18.xyzx
rsq r3.w, r3.w
mul r18.xyz, r3.wwww, r18.xyzx
dp3_sat r3.w, r16.xyzx, cb0[32].xyzx
dp3_sat r4.w, r16.xyzx, r18.xyzx
dp3_sat r5.w, cb0[32].xyzx, r18.xyzx
dp3_sat r6.w, r8.xyzx, cb0[32].xyzx
mul r7.w, r17.z, r17.z
mul r8.x, r7.w, r7.w
mul r4.w, r4.w, r4.w
mad r7.w, r7.w, r7.w, l(-0.999500)
mad r4.w, r4.w, r7.w, l(1.000000)
mul r4.w, r4.w, r4.w
mul r4.w, r4.w, l(3.14159274)
div r4.w, r8.x, r4.w
mad r8.y, r17.z, l(0.234375), l(0.015625)
add r8.z, -r8.y, l(1.000000)
mul r8.w, r5.w, r5.w
mad r8.w, r8.w, r8.z, r8.y
mul r8.w, r8.w, l(4.000000)
rcp r8.w, r8.w
mad r9.w, r5.w, l(-5.554730), l(-6.983160)
mul r5.w, r5.w, r9.w
exp r5.w, r5.w
add r5.w, r5.w, l(0.040000)
mad r16.xyz, r5.wwww, cb2[4].wwww, cb2[4].xyzx
mul r4.w, r4.w, r8.w
mul r16.xyz, r16.xyzx, r4.wwww
mul r16.xyz, r3.wwww, r16.xyzx
mad r16.xyz, r13.xyzx, r6.wwww, r16.xyzx
mul r16.xyz, r2.wwww, r16.xyzx
mad r14.xyz, r16.xyzx, cb0[33].xyzx, r14.xyzx
dp3_sat r3.w, cb0[32].xyzx, r12.xyzx
mul r2.w, r2.w, r3.w
mad r15.xyz, r2.wwww, cb0[33].xyzx, r15.xyzx
movc r2.w, cb0[31].y, cb0[35].w, l(0)
mad r9.xyz, r9.xyzx, cb0[37].xyzx, r14.xyzx
add r14.xyz, r15.xyzx, cb0[37].xyzx
dp3 r17.x, r12.xyzx, r4.xyzx
lt r3.w, r17.x, l(0.000000)
add r4.w, r17.x, r17.x
mad r15.xyz, r12.xyzx, -r4.wwww, r4.xyzx
movc r15.xyz, r3.wwww, r12.xyzx, -r15.xyzx
if_nz cb0[31].z
  mov_sat r17.y, r17.x
  sample_l_indexable(texture2d)(float,float,float,float) r16.xy, r17.yzyy, t0.xyzw, s1, l(0.000000)
  log r3.w, r17.z
  mad r3.w, r3.w, l(1.800000), l(8.000000)
  max r3.w, r3.w, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r18.xyz, r15.xyzx, t8.xyzw, s1, r3.w
  mad r3.w, r16.x, l(0.040000), r16.y
  mad r9.xyz, r18.xyzx, r3.wwww, r9.xyzx
endif 
if_nz cb0[36].z
  add r16.xyz, v4.xyzx, cb0[4].xyzx
  if_nz cb0[25].x
    ushr r18.xy, r10.xyxx, l(6, 6, 0, 0)
    mul r3.w, r3.z, l(0.010000)
    log r3.w, r3.w
    mad r3.w, r3.w, l(3.11064339), l(1.000000)
    max r3.w, r3.w, l(0.000000)
    ftou r18.z, r3.w
    mov r18.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r17.yw, r18.xyzw, t2.zxwy
    and r3.w, r17.w, l(255)
    ubfe r18.xy, l(8, 8, 0, 0), l(8, 16, 0, 0), r17.wwww
    lod r4.w, r16.xyzx, t4.y, s0
    round_ne r4.w, r4.w
    exp r4.w, -r4.w
    mul r19.xyz, r4.wwww, r16.xyzx
    sample_l_indexable(texture3d)(float,float,float,float) r18.zw, r19.xyzx, t4.zwxy, s0, l(0.000000)
  endif 
  lt r4.w, l(0.000000), r2.w
  if_nz r4.w
    if_nz cb0[25].w
      mov r19.xy, l(0,0,0,0)
      mov r20.x, r2.w
      loop 
        uge r4.w, r19.y, r18.y
        breakc_nz r4.w
        iadd r4.w, r17.y, r19.y
        ld_indexable(buffer)(uint,uint,uint,uint) r4.w, r4.wwww, t1.yzwx
        imul null, r4.w, r4.w, l(9)
        mul r20.yzw, r16.yyyy, cb9[r4.w + 1].xxyz
        mad r20.yzw, cb9[r4.w + 0].xxyz, r16.xxxx, r20.yyzw
        mad r20.yzw, cb9[r4.w + 2].xxyz, r16.zzzz, r20.yyzw
        add r20.yzw, r20.yyzw, cb9[r4.w + 3].xxyz
        add r19.zw, r20.yyyz, -cb9[r4.w + 6].xxxy
        lt r19.zw, cb9[r4.w + 6].zzzw, |r19.zzzw|
        or r5.w, r19.w, r19.z
        if_z r5.w
          mad r5.w, r20.w, cb9[r4.w + 8].y, cb9[r4.w + 8].z
          max r5.w, r5.w, cb9[r4.w + 8].x
          min r6.w, r20.w, l(0.999000)
          mad r21.xyzw, r18.wzzw, cb9[r4.w + 4].ywxz, cb9[r4.w + 5].ywxz
          mad r19.zw, r21.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000), r20.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r4.w, r19.zwzz, t3.xxxx, s12, r6.w
          mad r19.zw, -r21.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000), r20.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r19.zwzz, t3.xxxx, s12, r6.w
          add r4.w, r4.w, r8.w
          mul r19.zw, r21.xxxy, l(0.000000, 0.000000, -0.380423, -0.380423)
          mad r19.zw, r21.zzzw, l(0.000000, 0.000000, -0.123607, -0.123607), r19.zzzw
          add r22.xy, r19.zwzz, r20.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r22.xyxx, t3.xxxx, s12, r6.w
          add r4.w, r4.w, r8.w
          add r19.zw, -r19.zzzw, r20.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r19.zwzz, t3.xxxx, s12, r6.w
          add r4.w, r4.w, r8.w
          mul r19.zw, r21.xxxy, l(0.000000, 0.000000, 0.352671, 0.352671)
          mad r19.zw, r21.zzzw, l(0.000000, 0.000000, -0.485410, -0.485410), r19.zzzw
          add r22.xy, r19.zwzz, r20.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r22.xyxx, t3.xxxx, s12, r6.w
          add r4.w, r4.w, r8.w
          add r19.zw, -r19.zzzw, r20.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r19.zwzz, t3.xxxx, s12, r6.w
          add r4.w, r4.w, r8.w
          mul r22.xyzw, r21.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
          mad r19.zw, r21.zzzw, l(0.000000, 0.000000, 0.647214, 0.647214), r22.xxxy
          add r21.zw, r19.zzzw, r20.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r21.zwzz, t3.xxxx, s12, r6.w
          add r4.w, r4.w, r8.w
          add r19.zw, -r19.zzzw, r20.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r19.zwzz, t3.xxxx, s12, r6.w
          add r4.w, r4.w, r8.w
          mad r19.zw, r21.xxxy, l(0.000000, 0.000000, -0.951057, -0.951057), r22.zzzw
          add r21.xy, r19.zwzz, r20.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r21.xyxx, t3.xxxx, s12, r6.w
          add r4.w, r4.w, r8.w
          add r19.zw, -r19.zzzw, r20.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r19.zwzz, t3.xxxx, s12, r6.w
          add r4.w, r4.w, r6.w
          mul r4.w, r4.w, l(0.100000)
          mul r4.w, r4.w, r4.w
          max r4.w, r5.w, r4.w
          min r20.x, r4.w, r20.x
        endif 
        iadd r19.xy, r19.xyxx, l(1, 1, 0, 0)
      endloop 
      min r4.w, r2.w, r20.x
    else 
      mov r19.x, l(0)
      mov r4.w, r2.w
    endif 
    mul r19.yzw, r4.wwww, cb0[35].xxyz
    dp3_sat r4.w, cb0[34].xyzx, r12.xyzx
    mad r14.xyz, r4.wwww, r19.yzwy, r14.xyzx
    mad r20.xyz, -v4.xyzx, r0.wwww, cb0[34].xyzx
    dp3 r0.w, r20.xyzx, r20.xyzx
    rsq r0.w, r0.w
    mul r20.xyz, r0.wwww, r20.xyzx
    dp3_sat r0.w, r12.xyzx, r20.xyzx
    dp3_sat r5.w, cb0[34].xyzx, r20.xyzx
    dp3_sat r6.w, r11.xyzx, cb0[34].xyzx
    mul r0.w, r0.w, r0.w
    mad r0.w, r0.w, r7.w, l(1.000000)
    mul r0.w, r0.w, r0.w
    mul r0.w, r0.w, l(3.14159274)
    div r0.w, r8.x, r0.w
    mul r8.w, r5.w, r5.w
    mad r8.w, r8.w, r8.z, r8.y
    mul r8.w, r8.w, l(4.000000)
    rcp r8.w, r8.w
    mad r9.w, r5.w, l(-5.554730), l(-6.983160)
    mul r5.w, r5.w, r9.w
    exp r5.w, r5.w
    add r5.w, r5.w, l(0.040000)
    mad r20.xyz, r5.wwww, cb2[4].wwww, cb2[4].xyzx
    mul r0.w, r0.w, r8.w
    mul r20.xyz, r20.xyzx, r0.wwww
    mul r20.xyz, r4.wwww, r20.xyzx
    mad r20.xyz, r13.xyzx, r6.wwww, r20.xyzx
    mul r20.xyz, r19.yzwy, r20.xyzx
  else 
    mov r20.xyz, l(0,0,0,0)
    mov r19.x, l(0)
  endif 
  if_nz cb0[25].x
    iadd r0.w, r18.y, r17.y
    if_nz cb0[25].y
      mov_sat r17.x, r17.x
      sample_l_indexable(texture2d)(float,float,float,float) r17.xy, r17.xzxx, t0.xyzw, s1, l(0.000000)
      log r4.w, r17.z
      mad r4.w, r4.w, l(1.800000), l(8.000000)
      mad r5.w, r17.x, l(0.040000), r17.y
      mov r17.xyw, l(0,0,0,0)
      mov r6.w, r0.w
      mov r8.w, l(0)
      mov r9.w, l(0)
      loop 
        uge r11.w, r9.w, r18.x
        breakc_nz r11.w
        iadd r11.w, r6.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r12.w, r6.wwww, t1.yzwx
        imul null, r12.w, r12.w, l(6)
        and r13.w, cb0[36].y, cb8[r12.w + 2].w
        if_nz r13.w
          add r19.yzw, r16.xxyz, -cb8[r12.w + 0].xxyz
          dp2 r21.x, cb8[r12.w + 1].xyxx, r19.yzyy
          dp2 r21.y, cb8[r12.w + 1].zwzz, r19.yzyy
          mul r21.z, r19.w, cb8[r12.w + 3].z
          add_sat r19.yzw, |r21.xxyz|, cb8[r12.w + 4].xxyz
          mul r19.yzw, r19.yyzw, cb8[r12.w + 5].xxyz
          max r13.w, r19.w, r19.z
          max r13.w, r13.w, r19.y
          add r13.w, -r13.w, l(1.000000)
          lt r14.w, l(0.000000), r13.w
          if_nz r14.w
            dp2 r22.x, cb8[r12.w + 1].xyxx, r15.xyxx
            dp2 r22.y, cb8[r12.w + 1].zwzz, r15.xyxx
            mul r22.z, r15.z, cb8[r12.w + 3].z
            lt r19.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r22.xxyz
            lt r23.xyz, r22.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
            iadd r19.yzw, r19.yyzw, -r23.xxyz
            itof r19.yzw, r19.yyzw
            mad r19.yzw, r21.xxyz, r19.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
            div r19.yzw, r19.yyzw, |r22.xxyz|
            min r14.w, r19.w, r19.z
            min r14.w, r14.w, r19.y
            mul_sat r15.w, r14.w, cb8[r12.w + 3].w
            mul r16.w, r13.w, r15.w
            mad r19.yzw, r14.wwww, r15.xxyz, r16.xxyz
            add r21.xyz, r19.yzwy, -cb8[r12.w + 0].xyzx
            max r14.w, r4.w, cb8[r12.w + 5].w
            mov r21.w, cb8[r12.w + 0].w
            sample_l_indexable(texturecubearray)(float,float,float,float) r19.yzw, r21.xyzw, t6.wxyz, s1, r14.w
            mul r19.yzw, r19.yyzw, cb8[r12.w + 4].wwww
            mul r19.yzw, r5.wwww, r19.yyzw
            mad r17.xyw, r19.yzyw, r16.wwww, r17.xyxw
            mad r8.w, r13.w, r15.w, r8.w
          endif 
        endif 
        iadd r9.w, r9.w, l(1)
        mov r6.w, r11.w
      endloop 
      lt r4.w, l(1.000000), r8.w
      div r15.xyz, r17.xywx, r8.wwww
      movc r15.xyz, r4.wwww, r15.xyzx, r17.xywx
      mad r20.xyz, r15.xyzx, cb0[38].xxxx, r20.xyzx
    endif 
    iadd r0.w, r18.x, r0.w
    if_nz cb0[25].z
      ld_indexable(texture2d)(float,float,float,float) r4.w, r10.xyzw, t19.xzwy
      mov r10.yz, l(0,-1.000000,1.000000,0)
      mov r15.y, l(-1.000000)
      mov r17.xyw, r14.xyxz
      mov r19.yzw, r20.xxyz
      mov r5.w, r0.w
      mov r6.w, l(0)
      mov r8.w, l(0)
      loop 
        uge r9.w, r8.w, r3.w
        breakc_nz r9.w
        iadd r9.w, r5.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r11.w, r5.wwww, t1.yzwx
        imul null, r12.w, r11.w, l(23)
        and r13.w, cb0[36].x, cb6[r12.w + 2].w
        if_nz r13.w
          add r21.xyz, -r16.xyzx, cb6[r12.w + 0].xyzx
          mul r22.xyz, r21.xyzx, cb6[r12.w + 0].wwww
          dp3 r13.w, r22.xyzx, r22.xyzx
          min r13.w, r13.w, l(1.000000)
          add r13.w, -r13.w, l(1.000000)
          log r13.w, r13.w
          mul r13.w, r13.w, cb6[r12.w + 1].w
          exp r13.w, r13.w
          lt r14.w, l(0.000000), cb6[r12.w + 3].x
          if_nz r14.w
            dp3 r15.z, r21.xyzx, r21.xyzx
            rsq r15.z, r15.z
            mul r22.xyz, r15.zzzz, r21.xyzx
            dp3 r15.z, r22.xyzx, -cb6[r12.w + 2].xyzx
            add r15.z, r15.z, -cb6[r12.w + 3].x
            mul_sat r15.z, r15.z, cb6[r12.w + 3].y
            mul r15.z, r15.z, r15.z
            mul r13.w, r13.w, r15.z
          endif 
          lt r15.z, l(0.000010), r13.w
          if_nz r15.z
            ine r15.z, l(0), cb6[r12.w + 3].z
            ieq r15.z, r15.z, l(-1)
            if_nz r15.z
              if_nz r14.w
                mul r22.xyzw, r16.yyyy, cb6[r12.w + 6].xyzw
                mad r22.xyzw, cb6[r12.w + 5].xyzw, r16.xxxx, r22.xyzw
                mad r22.xyzw, cb6[r12.w + 7].xyzw, r16.zzzz, r22.xyzw
                add r22.xyzw, r22.zxyw, cb6[r12.w + 8].zxyw
                div r15.zw, r22.yyyz, r22.wwww
              else 
                max r14.w, |r21.z|, |r21.y|
                max r14.w, r14.w, |r21.x|
                lt r22.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), -r21.xxyz
                lt r23.xyz, -r21.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r16.w, r22.y, -r23.x
                itof r10.x, r16.w
                mul r24.xy, r10.xyxx, -r21.zyzz
                eq r25.xyz, -r21.xyzx, |r21.xyzx|
                eq r23.xw, |r21.xxxy|, r14.wwww
                iadd r22.yz, -r22.zzwz, r23.yyzy
                itof r10.w, r22.y
                mul r26.xy, r10.zwzz, -r21.xzxx
                itof r15.x, r22.z
                mul r27.xy, r15.xyxx, -r21.xyxx
                movc r22.yzw, r25.xxyz, l(0,0,2,4), l(0,1,3,5)
                mov r26.z, r22.z
                mov r27.z, r22.w
                movc r23.yzw, r23.wwww, r26.xxyz, r27.xxyz
                mov r24.z, r22.y
                movc r22.yzw, r23.xxxx, r24.xxyz, r23.yyzw
                div r10.xw, r22.yyyz, r14.wwww
                imad r11.w, r11.w, l(23), r22.w
                mad r15.zw, r10.xxxw, cb6[r11.w + 17].xxxy, cb6[r11.w + 17].zzzw
                mul r22.x, r14.w, cb6[r12.w + 0].w
              endif 
              mad r23.xyzw, r18.wzzw, cb6[r12.w + 13].ywxz, cb6[r12.w + 14].ywxz
              mad r10.xw, r23.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r15.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r10.xwxx, t3.xxxx, s12, r22.x
              mad r22.yz, -r23.zzwz, l(0.000000, 0.200000, 0.200000, 0.000000), r15.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r22.yzyy, t3.xxxx, s12, r22.x
              add r10.x, r10.w, r10.x
              mul r22.yz, r23.xxyx, l(0.000000, -0.380423, -0.380423, 0.000000)
              mad r22.yz, r23.zzwz, l(0.000000, -0.123607, -0.123607, 0.000000), r22.yyzy
              add r24.xy, r15.zwzz, r22.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r24.xyxx, t3.xxxx, s12, r22.x
              add r10.x, r10.w, r10.x
              add r22.yz, r15.zzwz, -r22.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r22.yzyy, t3.xxxx, s12, r22.x
              add r10.x, r10.w, r10.x
              mul r22.yz, r23.xxyx, l(0.000000, 0.352671, 0.352671, 0.000000)
              mad r22.yz, r23.zzwz, l(0.000000, -0.485410, -0.485410, 0.000000), r22.yyzy
              add r24.xy, r15.zwzz, r22.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r24.xyxx, t3.xxxx, s12, r22.x
              add r10.x, r10.w, r10.x
              add r22.yz, r15.zzwz, -r22.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r22.yzyy, t3.xxxx, s12, r22.x
              add r10.x, r10.w, r10.x
              mul r24.xyzw, r23.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r22.yz, r23.zzwz, l(0.000000, 0.647214, 0.647214, 0.000000), r24.xxyx
              add r23.zw, r15.zzzw, r22.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r23.zwzz, t3.xxxx, s12, r22.x
              add r10.x, r10.w, r10.x
              add r22.yz, r15.zzwz, -r22.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r22.yzyy, t3.xxxx, s12, r22.x
              add r10.x, r10.w, r10.x
              mad r22.yz, r23.xxyx, l(0.000000, -0.951057, -0.951057, 0.000000), r24.zzwz
              add r23.xy, r15.zwzz, r22.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r23.xyxx, t3.xxxx, s12, r22.x
              add r10.x, r10.w, r10.x
              add r15.xz, r15.zzwz, -r22.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r15.xzxx, t3.xxxx, s12, r22.x
              add r10.x, r10.w, r10.x
              mul r10.x, r10.x, l(0.100000)
              mul r10.x, r10.x, r10.x
              mul r13.w, r10.x, r13.w
            else 
              if_nz cb6[r12.w + 16].y
                mul r13.w, r4.w, r13.w
              endif 
            endif 
            mul r15.xzw, r13.wwww, cb6[r12.w + 1].xxyz
            ne r10.x, l(0.000000), cb6[r12.w + 4].x
            if_nz r10.x
              mul r22.xyz, -r21.yyyy, cb6[r12.w + 10].xyzx
              mad r22.xyz, cb6[r12.w + 9].xyzx, -r21.xxxx, r22.xyzx
              mad r22.xyz, cb6[r12.w + 11].xyzx, -r21.zzzz, r22.xyzx
              div r10.xw, r22.xxxy, r22.zzzz
              mad r10.xw, r10.xxxw, cb6[r12.w + 4].xxxx, cb6[r12.w + 4].yyyz
              mov r10.xw, |r10.xxxw|
              mul_sat r11.w, r22.z, cb6[r12.w + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r22.xyz, r10.xwxx, t5.xyzw, s1, l(0.000000)
              add r23.xyz, -r22.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r22.xyz, r11.wwww, r23.xyzx, r22.xyzx
              mul r15.xzw, r15.xxzw, r22.xxyz
            endif 
            dp3 r10.x, r21.xyzx, r21.xyzx
            rsq r10.x, r10.x
            mul r22.xyz, r10.xxxx, r21.xyzx
            dp3_sat r10.w, r22.xyzx, r12.xyzx
            mad r17.xyw, r10.wwww, r15.xzxw, r17.xyxw
            mad r21.xyz, r21.xyzx, r10.xxxx, r4.xyzx
            dp3 r10.x, r21.xyzx, r21.xyzx
            rsq r10.x, r10.x
            mul r21.xyz, r10.xxxx, r21.xyzx
            dp3_sat r10.x, r12.xyzx, r21.xyzx
            dp3_sat r11.w, r22.xyzx, r21.xyzx
            dp3 r13.w, r11.xyzx, r22.xyzx
            add r14.w, r13.w, cb6[r12.w + 15].w
            mul r14.w, r14.w, l(0.333330)
            max_sat r13.w, r13.w, r14.w
            mul r12.w, r13.w, cb6[r12.w + 15].z
            mul r10.x, r10.x, r10.x
            mad r10.x, r10.x, r7.w, l(1.000000)
            mul r10.x, r10.x, r10.x
            mul r10.x, r10.x, l(3.14159274)
            div r10.x, r8.x, r10.x
            mul r13.w, r11.w, r11.w
            mad r13.w, r13.w, r8.z, r8.y
            mul r13.w, r13.w, l(4.000000)
            rcp r13.w, r13.w
            mad r14.w, r11.w, l(-5.554730), l(-6.983160)
            mul r11.w, r11.w, r14.w
            exp r11.w, r11.w
            add r11.w, r11.w, l(0.040000)
            mad r21.xyz, r11.wwww, cb2[4].wwww, cb2[4].xyzx
            mul r10.x, r10.x, r13.w
            mul r21.xyz, r21.xyzx, r10.xxxx
            mul r21.xyz, r10.wwww, r21.xyzx
            mad r21.xyz, r13.xyzx, r12.wwww, r21.xyzx
            mad r19.yzw, r21.xxyz, r15.xxzw, r19.yyzw
          endif 
          iadd r6.w, r6.w, l(1)
        endif 
        iadd r8.w, r8.w, l(1)
        mov r5.w, r9.w
      endloop 
      mov r14.xyz, r17.xywx
      mov r20.xyz, r19.yzwy
    else 
      mov r6.w, l(0)
    endif 
    iadd r0.w, r19.x, r6.w
    iadd r0.w, r18.x, r0.w
    utof r0.w, r0.w
    mul r0.w, r0.w, l(0.166666672)
    min r0.w, r0.w, l(1.000000)
    lt r3.w, l(0.000000), r0.w
    mov r20.w, l(0)
    mad r4.xyz, r0.wwww, l(1.000000, -1.000000, 0.000000, 0.000000), r20.wyww
    mov r8.xz, r20.xxzx
    mov r8.y, l(1.000000)
    add r4.xyz, r4.xyzx, r8.xyzx
    movc r4.xyz, r3.wwww, r4.xyzx, r20.xyzx
    movc r20.xyz, cb0[24].zzzz, r4.xyzx, r20.xyzx
  endif 
  add r9.xyz, r9.xyzx, r20.xyzx
endif 
sample_b_indexable(texture2d)(float,float,float,float) r4.xyz, v3.xyxx, t10.xyzw, s3, l(0.000000)
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
add r8.xyz, -r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r4.xyz, r1.wwww, r8.xyzx, r4.xyzx
dp3 r0.w, r5.xyzx, r4.xyzx
add r0.w, r0.w, r0.w
mad r4.xyz, r4.xyzx, -r0.wwww, r5.xyzx
dp3 r1.x, r1.xyzx, r4.xyzx
dp3 r1.y, r2.xyzx, r4.xyzx
dp3 r1.z, r0.xyzx, r4.xyzx
sample_indexable(texturecube)(float,float,float,float) r0.xyz, r1.xyzx, t17.xyzw, s10
add r0.w, -r1.w, l(1.000000)
add r1.w, -cb0[17].w, cb0[17].z
mad r1.w, r0.w, r1.w, cb0[17].w
max r0.xyz, |r0.xyzx|, l(0.000001, 0.000001, 0.000001, 0.000000)
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, r1.wwww
exp r0.xyz, r0.xyzx
add r2.x, -cb0[18].y, cb0[18].x
mad r2.x, r0.w, r2.x, cb0[18].y
mul r2.y, r2.x, cb0[18].z
sample_indexable(texturecube)(float,float,float,float) r1.xyz, r1.xyzx, t18.xyzw, s11
dp3 r2.z, r1.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r4.xyz, -r1.xyzx, r2.zzzz
mad r1.xyz, cb0[18].wwww, r4.xyzx, r1.xyzx
mul r1.xyz, r1.xyzx, cb0[11].xyzx
mul r1.w, r1.w, cb0[19].x
max r1.xyz, |r1.xyzx|, l(0.000001, 0.000001, 0.000001, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, r1.wwww
exp r1.xyz, r1.xyzx
dp3 r1.w, r1.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r4.xyz, -r1.xyzx, r1.wwww
mad r1.xyz, r0.wwww, r4.xyzx, r1.xyzx
mul r0.w, r2.x, cb0[19].y
mul r1.xyz, r1.xyzx, r0.wwww
mad r0.xyz, r2.yyyy, r0.xyzx, r1.xyzx
mad r0.xyz, r0.xyzx, r14.xyzx, r9.xyzx
mul r0.w, r5.z, r5.z
min r0.w, r0.w, l(1.000000)
add r1.x, -cb0[15].z, cb0[15].w
mad r1.x, cb0[16].x, r1.x, cb0[15].z
add r1.y, -cb0[16].y, cb0[16].z
mad r1.y, cb0[16].x, r1.y, cb0[16].y
mul r1.y, r1.y, l(100.000000)
div r1.z, l(100.000000), r1.y
div r1.y, r3.z, r1.y
mad_sat r1.x, -r1.x, r1.z, r1.y
add r1.x, -r1.x, l(1.000000)
mul r1.y, r1.x, r1.x
mul r1.y, r1.y, r1.y
mul r1.y, r1.y, cb0[16].w
mul r1.y, r1.y, l(0.050000)
add r1.zw, v3.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
mul_sat r2.x, r3.z, l(0.010000)
add r2.y, -r2.x, l(3.500000)
mad r1.x, r1.x, r2.y, r2.x
mad r1.xz, r1.xxxx, r1.zzwz, l(0.500000, 0.000000, 0.500000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r1.w, v3.xyxx, t12.yzwx, s5, l(0.000000)
mul r1.w, r1.w, l(0.350000)
mad r1.xz, r1.wwww, r5.xxyx, r1.xxzx
sample_b_indexable(texture2d)(float,float,float,float) r1.x, r1.xzxx, t13.xyzw, s6, l(0.000000)
div r1.zw, r3.xxxy, r3.zzzz
mad r1.zw, r1.zzzw, cb2[0].xxxy, cb2[0].wwwz
div r2.y, cb2[6].y, cb2[6].x
mov r2.x, l(1.000000)
mul r1.zw, r1.zzzw, r2.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t14.yzxw, s7, l(0.000000)
mul r1.x, r1.z, r1.x
mul r1.x, r1.x, cb0[17].x
mul r1.x, r1.x, r1.y
mad r1.xyz, r0.wwww, r1.xxxx, cb0[8].xyzx
mul r1.xyz, r1.xyzx, cb2[13].xxxx
mad o0.xyz, r0.xyzx, cb2[13].xxxx, r1.xyzx
mad o1.xyz, r7.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
sqrt o2.xyz, r6.xyzx
mov o0.w, l(0)
mov o1.w, cb0[20].z
mov o2.w, cb0[20].x
mov o3.xy, l(0,1.000000,0,0)
mov o3.z, r17.z
mov r0.x, cb0[20].y
add o3.w, r0.x, l(0.972549081)
mov o4.x, r2.w
ret 
// Approximately 637 instruction slots used
