// Batch DHR 3
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 09 23:29:12 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float TwoSidedSign;                // Offset:   64 Size:     4
//   float3 CameraWorldPos;             // Offset:   68 Size:    12
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_1;       // Offset:   96 Size:    16
//   float4 UniformPixelVector_2;       // Offset:  112 Size:    16 [unused]
//   float4 UniformPixelVector_3;       // Offset:  128 Size:    16 [unused]
//   float4 UniformPixelVector_4;       // Offset:  144 Size:    16 [unused]
//   float4 UniformPixelVector_5;       // Offset:  160 Size:    16 [unused]
//   float4 UniformPixelVector_6;       // Offset:  176 Size:    16 [unused]
//   float4 UniformPixelScalars_0;      // Offset:  192 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  208 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  224 Size:    16
//   float4 UniformPixelScalars_3;      // Offset:  240 Size:    16
//   float4 UniformPixelScalars_4;      // Offset:  256 Size:    16 [unused]
//   float4 UniformPixelScalars_5;      // Offset:  272 Size:    16 [unused]
//   float3x3 WorldToLocalNoScaling;    // Offset:  288 Size:    44 [unused]
//   float3x3 LocalToWorldNoScaling;    // Offset:  336 Size:    44
//   float4 HeightmapUVScaleBias;       // Offset:  384 Size:    16 [unused]
//   float4 WeightmapUVScaleBias;       // Offset:  400 Size:    16 [unused]
//   float4 LandscapeLightmapScaleBias; // Offset:  416 Size:    16 [unused]
//   float4 ShadowmapCoordinateScaleBias;// Offset:  432 Size:    16
//   float4 LodBias;                    // Offset:  448 Size:    16 [unused]
//   float4 LodValues;                  // Offset:  464 Size:    16 [unused]
//   float4 LodDistancesValues;         // Offset:  480 Size:    16 [unused]
//   float4 SubsectionSizeVertsLayerUVPan;// Offset:  496 Size:    16 [unused]
//   float4 SurfaceSimulationLocalToWorldScaleBias;// Offset:  512 Size:    16
//   float4 SurfaceSimulationWorldToSimScaleBias;// Offset:  528 Size:    16
//   float2 WavesUVScaleAndWaterBaseZ;  // Offset:  544 Size:     8
//   float2 WavesFlowInfluence;         // Offset:  552 Size:     8
//   float3 LightingChannelsAndModel;   // Offset:  560 Size:    12 [unused]
//   float4 ShadowMapAtlasSize;         // Offset:  576 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  592 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  608 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  624 Size:     8
//   bool bShowLightComplexity;         // Offset:  632 Size:     4 [unused]
//   bool4 bClusteredForwardRenderingOptions;// Offset:  640 Size:    16
//   float3 UpperSkyColor;              // Offset:  656 Size:    12
//   float3 LowerSkyColor;              // Offset:  672 Size:    12
//   bool bEnableSkyLight;              // Offset:  684 Size:     4
//   bool2 bEnableReflections;          // Offset:  688 Size:     8
//   float3 DominantDirectionalLightDirection;// Offset:  704 Size:    12
//   float4 DominantDirectionalLightColor;// Offset:  720 Size:    16
//   uint3 LightingChannelsInt;         // Offset:  736 Size:    12
//   float4 AmbientOcclusionParams;     // Offset:  752 Size:    16
//   float4 AmbientColorAndSkyFactor;   // Offset:  768 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  784 Size:     4 [unused]
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16 [unused]
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16 [unused]
//   float4 ViewClampRect;              // Offset:  112 Size:    16
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredShadowCascadesConstants
// {
//
//   struct FClusteredDominantShadow
//   {
//       
//       float4x4 WorldToShadowMatrix;  // Offset:    0
//       float4 ShadowFilterScale;      // Offset:   64
//       float4 ShadowFilterBias;       // Offset:   80
//       float4 ShadowsRectCenterAndSize;// Offset:   96
//       float2 TransitionScaleBias;    // Offset:  112
//       float2 DynamicObjectMask;      // Offset:  120
//       float3 Fading;                 // Offset:  128
//
//   } ClusteredDominantShadows[64];    // Offset:    0 Size:  9212
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// LightMapTexturesSampler[0]        sampler      NA          NA    2        1
// LightMapTexturesSampler[1]        sampler      NA          NA    3        1
// SceneColorTextureSampler          sampler      NA          NA    4        1
// HalfResSceneDepthTextureSampler    sampler      NA          NA    5        1
// WavesDetailNormalTextureSampler    sampler      NA          NA    6        1
// PixelTexture2D_0Sampler           sampler      NA          NA    7        1
// PixelTexture2D_1Sampler           sampler      NA          NA    8        1
// PixelTexture2D_2Sampler           sampler      NA          NA    9        1
// PixelTexture2D_3Sampler           sampler      NA          NA   10        1
// FlowmapTextureSampler             sampler      NA          NA   11        1
// WavesNormalTextureSampler         sampler      NA          NA   12        1
// SurfaceSimulationNormalTextureSampler    sampler      NA          NA   13        1
// ShadowTextureSampler              sampler      NA          NA   14        1
// ShadowComparisonSampler         sampler_c      NA          NA   15        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// SceneColorTexture                 texture  float4          2d    9        1
// HalfResSceneDepthTexture          texture  float4          2d   10        1
// WavesDetailNormalTexture          texture  float4          3d   11        1
// PixelTexture2D_0                  texture  float4          2d   12        1
// PixelTexture2D_1                  texture  float4          2d   13        1
// PixelTexture2D_2                  texture  float4          2d   14        1
// PixelTexture2D_3                  texture  float4          2d   15        1
// FlowmapTexture                    texture  float4          2d   16        1
// WavesNormalTexture                texture  float4          2d   17        1
// SurfaceSimulationNormalTexture    texture  float4          2d   18        1
// ShadowTexture                     texture  float4          2d   19        1
// ReflectionShadowMaskTexture       texture  float4          2d   20        1
// StencilTexture                    texture   uint2          2d   21        1
// LightMapTextures[0]               texture  float4          2d   22        1
// LightMapTextures[1]               texture  float4          2d   23        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredShadowCascadesConstants    cbuffer      NA          NA    9        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy w
// TEXCOORD                 1   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xy          2     NONE   float   xy  
// TEXCOORD                 4   xyzw        3     NONE   float   xyzw
// TEXCOORD                 5   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xy  
// SV_IsFrontFace           0   x           6    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[49], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb9[576], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_default
dcl_sampler s15, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture3d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_resource_texture2d (uint,uint,uint,uint) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_input_ps linear v0.xyw
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xy, position
dcl_input_ps_sgv v6.x, is_front_face
dcl_output o0.xyzw
//dcl_temps 24
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw

mad r0.xy, v0.xyxx, cb0[32].xyxx, cb0[32].zwzz
mad r0.xy, r0.xyxx, cb0[33].xyxx, cb0[33].zwzz
mul r0.zw, v0.xxxy, cb0[34].xxxx
sample_l_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t17.zwxy, s12, l(0.000000)
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t18.xyzw, s13, l(0.000000)
mul r1.xyz, v0.wyxw, l(0.000200, 0.250000, 0.250000, 0.000000)
mov_sat r1.x, r1.x
mad r0.zw, r1.xxxx, -r0.zzzw, r0.zzzw
sample_l_indexable(texture2d)(float,float,float,float) r1.xw, v1.xyxx, t16.xzwy, s11, l(0.000000)
mad r1.xw, r1.xxxw, l(2.000000, 0.000000, 0.000000, 2.000000), l(-1.000000, 0.000000, 0.000000, -1.000000)
dp2 r1.x, r1.xwxx, r1.xwxx
sqrt r1.x, r1.x
mad r1.x, r1.x, cb0[34].w, cb0[34].z
mad r0.yz, r0.zzwz, r1.xxxx, r0.xxyx
dp2 r0.w, r0.yzyy, r0.yzyy
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r0.x, r0.w
dp2 r0.w, r0.xyxx, r0.xyxx
sqrt r0.w, r0.w
add r0.w, r0.w, l(0.000010)
div r2.z, r0.x, r0.w
mov r2.x, l(0)
div r2.y, -r0.y, r0.w
mul r3.xyz, r0.xyzx, r2.xyzx
mad r3.xyz, r0.zxyz, r2.yzxy, -r3.xyzx
mul r2.xyw, r2.yyyy, cb0[23].xyxz
mad r2.xyz, cb0[21].xyzx, r2.zzzz, r2.xywx
mul r4.xyz, r3.yyyy, cb0[22].xyzx
mad r3.xyw, cb0[21].xyxz, r3.xxxx, r4.xyxz
mad r3.xyz, cb0[23].xyzx, r3.zzzz, r3.xywx
mul r4.xyz, r0.zzzz, cb0[22].xyzx
mad r0.yzw, cb0[21].xxyz, r0.yyyy, r4.xxyz
mad r0.xyz, cb0[23].xyzx, r0.xxxx, r0.yzwy
add r4.xyz, v4.xyzx, cb0[4].yzwy
mul r5.xyz, v4.yyyy, cb1[1].xywx
mad r5.xyz, cb1[0].xywx, v4.xxxx, r5.xyzx
mad r5.xyz, cb1[2].xywx, v4.zzzz, r5.xyzx

//Fix
add r30.w, r5.z, -r30.y
mul r30.w, r30.x, r30.w
add r5.x, r5.x, r30.w

mad r5.xyz, cb1[3].xywx, v4.wwww, r5.xyzx
dp3 r0.w, -v4.xyzx, -v4.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, -v4.xyzx
mul r1.xw, v0.xxxy, cb0[12].xxxx
sample_b_indexable(texture2d)(float,float,float,float) r7.xy, v1.xyxx, t12.xyzw, s7, l(0.000000)
add r7.xy, r7.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r7.xy, r7.xyxx, r7.xyxx
mul r7.zw, cb0[6].xxxy, cb0[12].yyyy
mul r7.xy, r7.zwzz, r7.xyxx
div r2.w, cb0[12].z, cb0[12].w
frc r3.w, r2.w
mad r8.xy, r3.wwww, r7.xyxx, r1.xwxx
mov r8.z, cb0[12].z
sample_indexable(texture3d)(float,float,float,float) r7.zw, r8.xyzx, t11.zwxy, s6
mad r8.xy, r7.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r3.w, r8.xyxx, r8.xyxx
min r3.w, r3.w, l(1.000000)
add r3.w, -r3.w, l(1.000000)
sqrt r8.z, r3.w
add r3.w, r2.w, l(-0.500000)
frc r3.w, r3.w
mad r7.xy, r3.wwww, r7.xyxx, r1.xwxx
mov r7.z, cb0[12].z
sample_indexable(texture3d)(float,float,float,float) r1.xw, r7.xyzx, t11.xzwy, s6
mad r7.xy, r1.xwxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.x, r7.xyxx, r7.xyxx
min r1.x, r1.x, l(1.000000)
add r1.x, -r1.x, l(1.000000)
sqrt r7.z, r1.x
ge r1.x, r2.w, -r2.w
frc r1.w, |r2.w|
movc r1.x, r1.x, r1.w, -r1.w
mad r1.x, -r1.x, cb0[12].w, cb0[13].x
div r1.x, |r1.x|, cb0[13].x
add r7.xyz, -r8.xyzx, r7.xyzx
mad r7.xyz, r1.xxxx, r7.xyzx, r8.xyzx
add r8.xyz, r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mul r1.xyzw, r1.zyzy, cb0[13].yyzz
sample_b_indexable(texture2d)(float,float,float,float) r9.xyzw, r1.xyxx, t13.xyzw, s8, l(0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t14.yzxw, s9, l(0.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[13].w
add r1.w, r1.w, l(1.000000)
mad r1.w, r1.w, cb0[13].w, l(-1.000000)
mad_sat r1.z, r1.z, cb0[13].w, -r1.w
mul r1.z, r1.z, r9.w
sample_b_indexable(texture2d)(float,float,float,float) r10.xyzw, r1.xyxx, t15.xyzw, s10, l(0.000000)
mad r1.xyw, r10.xyxz, l(2.000000, 2.000000, 0.000000, 2.000000), l(-1.000000, -1.000000, 0.000000, -1.000000)
mul r1.xy, r1.xyxx, r1.zzzz
mul r10.xyz, r1.xywx, l(-1.000000, -1.000000, 1.000000, 0.000000)
max r2.w, r8.z, l(0.010000)
dp3 r3.w, r8.xyzx, r10.xyzx
mul r8.xyz, r8.xyzx, r3.wwww
div r8.xyz, r8.xyzx, r2.wwww
mad r1.xyw, -r1.xyxw, l(-1.000000, -1.000000, 0.000000, 1.000000), r8.xyxz
dp3 r2.w, r1.xywx, r1.xywx
rsq r2.w, r2.w
mul r1.xyw, r1.xyxw, r2.wwww
movc r2.w, v6.x, l(1.000000), l(-1.000000)
mul r2.w, r2.w, cb0[4].x
mul r8.xyz, r1.yyyy, r3.xyzx
mad r8.xyz, r2.xyzx, r1.xxxx, r8.xyzx
mad r1.xyw, r0.xyxz, r1.wwww, r8.xyxz
dp3 r0.z, r1.xywx, r1.xywx
rsq r0.z, r0.z
mul r1.xyw, r0.zzzz, r1.xyxw
add r8.xyz, -cb0[5].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r9.xyz, r9.xyzx, r1.zzzz
mul r10.xyz, r8.xyzx, r9.xyzx
mad r11.xyz, cb0[14].yyyy, -r10.xyzx, r10.xyzx
sample_indexable(texture2d)(float,float,float,float) r12.xyz, v2.xyxx, t22.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r13.xyzw, v2.xyxx, t23.wxyz, s3
mad r13.yzw, r13.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
dp3 r0.z, r13.yzwy, r13.yzwy
rsq r0.z, r0.z
mul r14.xyz, r0.zzzz, r13.yzwy
add r2.z, r10.w, -cb0[14].z
mad r2.z, r1.z, r2.z, cb0[14].z
max r2.z, r2.z, l(0.040000)
min r15.y, r2.z, l(1.000000)
mov_sat r13.x, r13.x
mad r2.z, r13.x, cb0[47].x, cb0[47].y
min r2.z, r2.z, l(1.000000)
mad r13.xyz, r13.yzwy, r0.zzzz, r6.xyzx
dp3 r0.z, r13.xyzx, r13.xyzx
rsq r0.z, r0.z
mul r13.xyz, r0.zzzz, r13.xyzx
dp3_sat r0.z, r1.xywx, r14.xyzx
dp3_sat r3.z, r1.xywx, r13.xyzx
dp3_sat r3.w, r14.xyzx, r13.xyzx
mul r4.w, cb0[14].y, cb2[2].y
mad r8.xyz, r9.xyzx, r8.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r8.xyz, r4.wwww, r8.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mul r9.xyz, r11.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
mul r4.w, r15.y, r15.y
mul r5.w, r4.w, r4.w
mul r3.z, r3.z, r3.z
mad r4.w, r4.w, r4.w, l(-0.999500)
mad r3.z, r3.z, r4.w, l(1.000000)
mul r3.z, r3.z, r3.z
mul r3.z, r3.z, l(3.14159274)
div r3.z, r5.w, r3.z
mad r6.w, r15.y, l(0.234375), l(0.015625)
add r7.w, -r6.w, l(1.000000)
mul r8.w, r3.w, r3.w
mad r8.w, r8.w, r7.w, r6.w
mul r8.w, r8.w, l(4.000000)
rcp r8.w, r8.w
mad r9.w, r3.w, l(-5.554730), l(-6.983160)
mul r3.w, r3.w, r9.w
exp r3.w, r3.w
add r13.xyz, r3.wwww, r8.xyzx
mad r13.xyz, r13.xyzx, cb2[4].wwww, cb2[4].xyzx
mul r3.z, r3.z, r8.w
mul r13.xyz, r13.xyzx, r3.zzzz
mul r13.xyz, r0.zzzz, r13.xyzx
mad r13.xyz, r9.xyzx, r0.zzzz, r13.xyzx
mul r13.xyz, r12.xyzx, r13.xyzx
mul r12.xyz, r12.xyzx, r0.zzzz
mul r12.xyz, r10.xyzx, r12.xyzx
mul r1.xyw, r2.wwww, r1.xyxw
if_nz cb0[42].w
  mad r3.zw, r1.wwww, l(0.000000, 0.000000, 0.500000, -0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
  mul r3.zw, r3.zzzw, r3.zzzw
  mul r14.xyz, r3.zzzz, r9.xyzx
  mul r9.xyz, r3.wwww, r9.xyzx
  mul r9.xyz, r9.xyzx, cb0[42].xyzx
  mad r9.xyz, r14.xyzx, cb0[41].xyzx, r9.xyzx
  mad r13.xyz, r9.xyzx, cb0[48].wwww, r13.xyzx
  mul r3.zw, r3.zzzw, l(0.000000, 0.000000, 0.318309873, 0.318309873)
  mul r9.xyz, r3.wwww, cb0[42].xyzx
  mad r9.xyz, r3.zzzz, cb0[41].xyzx, r9.xyzx
  mad r12.xyz, r9.xyzx, cb0[48].wwww, r12.xyzx
endif 
mad r9.xyz, r11.xyzx, cb0[48].xyzx, r13.xyzx
add r11.xyz, r12.xyzx, cb0[48].xyzx
if_nz cb0[43].x
  dp3 r15.x, r1.xywx, r6.xyzx
  lt r0.z, r15.x, l(0.000000)
  add r2.w, r15.x, r15.x
  mad r12.xyz, r1.xywx, -r2.wwww, r6.xyzx
  movc r12.xyz, r0.zzzz, r1.xywx, -r12.xyzx
  mov_sat r15.x, r15.x
  sample_l_indexable(texture2d)(float,float,float,float) r3.zw, r15.xyxx, t0.zwxy, s1, l(0.000000)
  log r0.z, r15.y
  mad r0.z, r0.z, l(1.800000), l(8.000000)
  max r0.z, r0.z, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r12.xyz, r12.xyzx, t8.xyzw, s1, r0.z
  add r0.z, r4.z, -cb0[34].y
  mul_sat r0.z, r0.z, l(0.050000)
  mul r0.z, r0.z, r0.z
  mad r13.xy, r1.xyxx, l(50.000000, 50.000000, 0.000000, 0.000000), v5.xyxx
  mul r13.xy, r13.xyxx, cb0[39].xyxx
  sample_l_indexable(texture2d)(float,float,float,float) r2.w, r13.xyxx, t20.yzwx, s1, l(0.000000)
  add r8.w, -r2.w, l(1.000000)
  mad r0.z, r0.z, r8.w, r2.w
  mul r12.xyz, r0.zzzz, r12.xyzx
  mad r13.xyz, r8.xyzx, r3.zzzz, r3.wwww
  mad r9.xyz, r12.xyzx, r13.xyzx, r9.xyzx
endif 
if_nz cb0[46].z
  mad r3.zw, v2.xxxy, cb0[27].xxxy, cb0[27].zzzw
  sample_indexable(texture2d)(float,float,float,float) r0.z, r3.zwzz, t19.yzxw, s14
  mul r0.z, r0.z, r0.z
  mul r0.z, r0.z, cb0[45].w
  if_nz cb0[40].x
    ftou r3.zw, v5.xxxy
    ushr r12.xy, r3.zwzz, l(6, 6, 0, 0)
    mul r2.w, r5.z, l(0.010000)
    log r2.w, r2.w
    mad r2.w, r2.w, l(3.11064339), l(1.000000)
    max r2.w, r2.w, l(0.000000)
    ftou r12.z, r2.w
    mov r12.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r3.zw, r12.xyzw, t2.zwxy
    and r2.w, r3.w, l(255)
    ubfe r12.xy, l(8, 8, 0, 0), l(8, 16, 0, 0), r3.wwww
    lod r3.w, r4.xyzx, t4.y, s0
    round_ne r3.w, r3.w
    exp r3.w, -r3.w
    mul r13.xyz, r3.wwww, r4.xyzx
    sample_l_indexable(texture3d)(float,float,float,float) r12.zw, r13.xyzx, t4.zwxy, s0, l(0.000000)
  endif 
  lt r3.w, l(0.000000), r0.z
  dp3 r8.w, r1.xywx, cb0[44].xyzx
  lt r9.w, l(0.000000), r8.w
  and r3.w, r3.w, r9.w
  if_nz r3.w
    if_nz cb0[40].w
      mov r13.x, r0.z
      mov r3.w, l(0)
      loop 
        uge r9.w, r3.w, r12.y
        breakc_nz r9.w
        iadd r9.w, r3.w, r3.z
        ld_indexable(buffer)(uint,uint,uint,uint) r9.w, r9.wwww, t1.yzwx
        imul null, r9.w, r9.w, l(9)
        mul r13.yzw, r4.yyyy, cb9[r9.w + 1].xxyz
        mad r13.yzw, cb9[r9.w + 0].xxyz, r4.xxxx, r13.yyzw
        mad r13.yzw, cb9[r9.w + 2].xxyz, r4.zzzz, r13.yyzw
        add r13.yzw, r13.yyzw, cb9[r9.w + 3].xxyz
        add r14.xy, r13.yzyy, -cb9[r9.w + 6].xyxx
        lt r14.xy, cb9[r9.w + 6].zwzz, |r14.xyxx|
        or r10.w, r14.y, r14.x
        if_z r10.w
          mad r10.w, r13.w, cb9[r9.w + 8].y, cb9[r9.w + 8].z
          max r10.w, r10.w, cb9[r9.w + 8].x
          min r11.w, r13.w, l(0.999000)
          mad r14.xyzw, r12.wzzw, cb9[r9.w + 4].ywxz, cb9[r9.w + 5].ywxz
          mad r15.xy, r14.zwzz, l(0.200000, 0.200000, 0.000000, 0.000000), r13.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r15.xyxx, t3.xxxx, s15, r11.w
          mad r15.xy, -r14.zwzz, l(0.200000, 0.200000, 0.000000, 0.000000), r13.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r13.w, r15.xyxx, t3.xxxx, s15, r11.w
          add r9.w, r9.w, r13.w
          mul r15.xy, r14.xyxx, l(-0.380423, -0.380423, 0.000000, 0.000000)
          mad r15.xy, r14.zwzz, l(-0.123607, -0.123607, 0.000000, 0.000000), r15.xyxx
          add r15.zw, r13.yyyz, r15.xxxy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r13.w, r15.zwzz, t3.xxxx, s15, r11.w
          add r9.w, r9.w, r13.w
          add r15.xy, r13.yzyy, -r15.xyxx
          sample_c_lz_indexable(texture2d)(float,float,float,float) r13.w, r15.xyxx, t3.xxxx, s15, r11.w
          add r9.w, r9.w, r13.w
          mul r15.xy, r14.xyxx, l(0.352671, 0.352671, 0.000000, 0.000000)
          mad r15.xy, r14.zwzz, l(-0.485410, -0.485410, 0.000000, 0.000000), r15.xyxx
          add r15.zw, r13.yyyz, r15.xxxy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r13.w, r15.zwzz, t3.xxxx, s15, r11.w
          add r9.w, r9.w, r13.w
          add r15.xy, r13.yzyy, -r15.xyxx
          sample_c_lz_indexable(texture2d)(float,float,float,float) r13.w, r15.xyxx, t3.xxxx, s15, r11.w
          add r9.w, r9.w, r13.w
          mul r15.xyzw, r14.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
          mad r14.zw, r14.zzzw, l(0.000000, 0.000000, 0.647214, 0.647214), r15.xxxy
          add r15.xy, r13.yzyy, r14.zwzz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r13.w, r15.xyxx, t3.xxxx, s15, r11.w
          add r9.w, r9.w, r13.w
          add r14.zw, r13.yyyz, -r14.zzzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r13.w, r14.zwzz, t3.xxxx, s15, r11.w
          add r9.w, r9.w, r13.w
          mad r14.xy, r14.xyxx, l(-0.951057, -0.951057, 0.000000, 0.000000), r15.zwzz
          add r14.zw, r13.yyyz, r14.xxxy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r13.w, r14.zwzz, t3.xxxx, s15, r11.w
          add r9.w, r9.w, r13.w
          add r13.yz, r13.yyzy, -r14.xxyx
          sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r13.yzyy, t3.xxxx, s15, r11.w
          add r9.w, r9.w, r11.w
          mul r9.w, r9.w, l(0.100000)
          mul r9.w, r9.w, r9.w
          max r9.w, r10.w, r9.w
          min r13.x, r9.w, r13.x
        endif 
        iadd r3.w, r3.w, l(1)
      endloop 
      min r0.z, r0.z, r13.x
    endif 
    mul r13.xyz, r0.zzzz, cb0[45].xyzx
    mov_sat r8.w, r8.w
    mul r14.xyz, r13.xyzx, r8.wwww
    mad r11.xyz, r14.xyzx, r10.xyzx, r11.xyzx
    mad r14.xyz, -v4.xyzx, r0.wwww, cb0[44].xyzx
    dp3 r0.z, r14.xyzx, r14.xyzx
    rsq r0.z, r0.z
    mul r14.xyz, r0.zzzz, r14.xyzx
    dp3_sat r0.z, r1.xywx, r14.xyzx
    dp3_sat r0.w, cb0[44].xyzx, r14.xyzx
    mul r0.z, r0.z, r0.z
    mad r0.z, r0.z, r4.w, l(1.000000)
    mul r0.z, r0.z, r0.z
    mul r0.z, r0.z, l(3.14159274)
    div r0.z, r5.w, r0.z
    mul r3.w, r0.w, r0.w
    mad r3.w, r3.w, r7.w, r6.w
    mul r3.w, r3.w, l(4.000000)
    rcp r3.w, r3.w
    mad r9.w, r0.w, l(-5.554730), l(-6.983160)
    mul r0.w, r0.w, r9.w
    exp r0.w, r0.w
    add r14.xyz, r0.wwww, r8.xyzx
    mad r14.xyz, r14.xyzx, cb2[4].wwww, cb2[4].xyzx
    mul r0.z, r0.z, r3.w
    mul r14.xyz, r14.xyzx, r0.zzzz
    mul r14.xyz, r8.wwww, r14.xyzx
    mul r13.xyz, r13.xyzx, r14.xyzx
  else 
    mov r13.xyz, l(0,0,0,0)
  endif 
  if_nz cb0[40].x
    iadd r0.z, r12.y, r3.z
    iadd r0.z, r12.x, r0.z
    if_nz cb0[40].z
      mov r14.yz, l(0,-1.000000,1.000000,0)
      mov r12.y, l(-1.000000)
      mov r15.xyz, r11.xyzx
      mov r16.xyz, r13.xyzx
      mov r0.w, r0.z
      mov r3.z, l(0)
      loop 
        uge r3.w, r3.z, r2.w
        breakc_nz r3.w
        iadd r3.w, r0.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r8.w, r0.wwww, t1.yzwx
        imul null, r9.w, r8.w, l(23)
        and r10.w, cb0[46].x, cb6[r9.w + 2].w
        if_nz r10.w
          add r17.xyz, -r4.xyzx, cb6[r9.w + 0].xyzx
          mul r18.xyz, r17.xyzx, cb6[r9.w + 0].wwww
          dp3 r10.w, r18.xyzx, r18.xyzx
          min r10.w, r10.w, l(1.000000)
          add r10.w, -r10.w, l(1.000000)
          log r10.w, r10.w
          mul r10.w, r10.w, cb6[r9.w + 1].w
          exp r10.w, r10.w
          lt r11.w, l(0.000000), cb6[r9.w + 3].x
          if_nz r11.w
            dp3 r13.w, r17.xyzx, r17.xyzx
            rsq r13.w, r13.w
            mul r18.xyz, r13.wwww, r17.xyzx
            dp3 r13.w, r18.xyzx, -cb6[r9.w + 2].xyzx
            add r13.w, r13.w, -cb6[r9.w + 3].x
            mul_sat r13.w, r13.w, cb6[r9.w + 3].y
            mul r13.w, r13.w, r13.w
            mul r10.w, r10.w, r13.w
          endif 
          lt r13.w, l(0.000010), r10.w
          dp3 r15.w, r1.xywx, r17.xyzx
          max r15.w, r15.w, cb6[r9.w + 15].w
          lt r15.w, l(0.000000), r15.w
          and r13.w, r13.w, r15.w
          if_nz r13.w
            ine r13.w, l(0), cb6[r9.w + 3].z
            ieq r13.w, r13.w, l(-1)
            if_nz r13.w
              if_nz r11.w
                mul r18.xyzw, r4.yyyy, cb6[r9.w + 6].xyzw
                mad r18.xyzw, cb6[r9.w + 5].xyzw, r4.xxxx, r18.xyzw
                mad r18.xyzw, cb6[r9.w + 7].xyzw, r4.zzzz, r18.xyzw
                add r18.xyzw, r18.zxyw, cb6[r9.w + 8].zxyw
                div r18.yz, r18.yyzy, r18.wwww
              else 
                max r11.w, |r17.z|, |r17.y|
                max r11.w, r11.w, |r17.x|
                lt r19.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), -r17.xyzx
                lt r20.xyz, -r17.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r13.w, r19.x, -r20.x
                itof r14.x, r13.w
                mul r21.xy, r14.xyxx, -r17.zyzz
                eq r22.xyz, -r17.xyzx, |r17.xyzx|
                eq r19.xw, |r17.xxxy|, r11.wwww
                iadd r19.yz, -r19.yyzy, r20.yyzy
                itof r14.w, r19.y
                mul r20.xy, r14.zwzz, -r17.xzxx
                itof r12.x, r19.z
                mul r23.xy, r12.xyxx, -r17.xyxx
                movc r22.xyz, r22.xyzx, l(0,2,4,0), l(1,3,5,0)
                mov r20.z, r22.y
                mov r23.z, r22.z
                movc r19.yzw, r19.wwww, r20.xxyz, r23.xxyz
                mov r21.z, r22.x
                movc r19.xyz, r19.xxxx, r21.xyzx, r19.yzwy
                div r14.xw, r19.xxxy, r11.wwww
                imad r8.w, r8.w, l(23), r19.z
                mad r18.yz, r14.xxwx, cb6[r8.w + 17].xxyx, cb6[r8.w + 17].zzwz
                mul r18.x, r11.w, cb6[r9.w + 0].w
              endif 
              mad r19.xyzw, r12.wzzw, cb6[r9.w + 13].ywxz, cb6[r9.w + 14].ywxz
              mad r14.xw, r19.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r18.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r14.xwxx, t3.xxxx, s15, r18.x
              mad r14.xw, -r19.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r18.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r14.xwxx, t3.xxxx, s15, r18.x
              add r8.w, r8.w, r11.w
              mul r14.xw, r19.xxxy, l(-0.380423, 0.000000, 0.000000, -0.380423)
              mad r14.xw, r19.zzzw, l(-0.123607, 0.000000, 0.000000, -0.123607), r14.xxxw
              add r20.xy, r14.xwxx, r18.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r20.xyxx, t3.xxxx, s15, r18.x
              add r8.w, r8.w, r11.w
              add r14.xw, -r14.xxxw, r18.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r14.xwxx, t3.xxxx, s15, r18.x
              add r8.w, r8.w, r11.w
              mul r14.xw, r19.xxxy, l(0.352671, 0.000000, 0.000000, 0.352671)
              mad r14.xw, r19.zzzw, l(-0.485410, 0.000000, 0.000000, -0.485410), r14.xxxw
              add r20.xy, r14.xwxx, r18.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r20.xyxx, t3.xxxx, s15, r18.x
              add r8.w, r8.w, r11.w
              add r14.xw, -r14.xxxw, r18.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r14.xwxx, t3.xxxx, s15, r18.x
              add r8.w, r8.w, r11.w
              mul r20.xyzw, r19.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r14.xw, r19.zzzw, l(0.647214, 0.000000, 0.000000, 0.647214), r20.xxxy
              add r19.zw, r14.xxxw, r18.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r19.zwzz, t3.xxxx, s15, r18.x
              add r8.w, r8.w, r11.w
              add r14.xw, -r14.xxxw, r18.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r14.xwxx, t3.xxxx, s15, r18.x
              add r8.w, r8.w, r11.w
              mad r14.xw, r19.xxxy, l(-0.951057, 0.000000, 0.000000, -0.951057), r20.zzzw
              add r19.xy, r14.xwxx, r18.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r19.xyxx, t3.xxxx, s15, r18.x
              add r8.w, r8.w, r11.w
              add r14.xw, -r14.xxxw, r18.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r14.xwxx, t3.xxxx, s15, r18.x
              add r8.w, r8.w, r11.w
              mul r8.w, r8.w, l(0.100000)
              mul r8.w, r8.w, r8.w
              mul r10.w, r8.w, r10.w
            endif 
            mul r18.xyz, r10.wwww, cb6[r9.w + 1].xyzx
            ne r8.w, l(0.000000), cb6[r9.w + 4].x
            if_nz r8.w
              mul r19.xyz, -r17.yyyy, cb6[r9.w + 10].xyzx
              mad r19.xyz, cb6[r9.w + 9].xyzx, -r17.xxxx, r19.xyzx
              mad r19.xyz, cb6[r9.w + 11].xyzx, -r17.zzzz, r19.xyzx
              div r14.xw, r19.xxxy, r19.zzzz
              mad r14.xw, r14.xxxw, cb6[r9.w + 4].xxxx, cb6[r9.w + 4].yyyz
              mov r14.xw, |r14.xxxw|
              mul_sat r8.w, r19.z, cb6[r9.w + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r19.xyz, r14.xwxx, t5.xyzw, s1, l(0.000000)
              add r20.xyz, -r19.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r19.xyz, r8.wwww, r20.xyzx, r19.xyzx
              mul r18.xyz, r18.xyzx, r19.xyzx
            endif 
            dp3 r8.w, r17.xyzx, r17.xyzx
            rsq r8.w, r8.w
            mul r19.xyz, r8.wwww, r17.xyzx
            dp3_sat r9.w, r19.xyzx, r1.xywx
            mul r20.xyz, r18.xyzx, r9.wwww
            mad r15.xyz, r20.xyzx, r10.xyzx, r15.xyzx
            mad r17.xyz, r17.xyzx, r8.wwww, r6.xyzx
            dp3 r8.w, r17.xyzx, r17.xyzx
            rsq r8.w, r8.w
            mul r17.xyz, r8.wwww, r17.xyzx
            dp3_sat r8.w, r1.xywx, r17.xyzx
            dp3_sat r10.w, r19.xyzx, r17.xyzx
            mul r8.w, r8.w, r8.w
            mad r8.w, r8.w, r4.w, l(1.000000)
            mul r8.w, r8.w, r8.w
            mul r8.w, r8.w, l(3.14159274)
            div r8.w, r5.w, r8.w
            mul r11.w, r10.w, r10.w
            mad r11.w, r11.w, r7.w, r6.w
            mul r11.w, r11.w, l(4.000000)
            rcp r11.w, r11.w
            mad r12.x, r10.w, l(-5.554730), l(-6.983160)
            mul r10.w, r10.w, r12.x
            exp r10.w, r10.w
            add r17.xyz, r8.xyzx, r10.wwww
            mad r17.xyz, r17.xyzx, cb2[4].wwww, cb2[4].xyzx
            mul r8.w, r8.w, r11.w
            mul r17.xyz, r17.xyzx, r8.wwww
            mul r17.xyz, r9.wwww, r17.xyzx
            mad r16.xyz, r17.xyzx, r18.xyzx, r16.xyzx
          endif 
        endif 
        iadd r3.z, r3.z, l(1)
        mov r0.w, r3.w
      endloop 
      mov r11.xyz, r15.xyzx
      mov r13.xyz, r16.xyzx
    endif 
  endif 
  add r9.xyz, r9.xyzx, r13.xyzx
endif 
mul r0.z, r2.z, cb2[13].x
mul r1.xyw, cb0[5].xyxz, cb2[13].xxxx
mad r1.xyw, r9.xyxz, r0.zzzz, r1.xyxw
div r0.zw, r5.xxxy, r5.zzzz
mad r0.zw, r0.zzzw, cb2[0].xxxy, cb2[0].wwwz
sample_l_indexable(texture2d)(float,float,float,float) r2.z, r0.zwzz, t10.xzyw, s5, l(0.000000)
add r2.z, -r5.z, r2.z
mul_sat r2.w, r2.z, cb0[14].w
mul r1.z, r1.z, r2.w
mul r3.xy, r3.xyxx, r7.yyyy
mad r2.xy, r2.xyxx, r7.xxxx, r3.xyxx
mad r0.xy, r0.xyxx, r7.zzzz, r2.xyxx
max r2.x, r2.z, l(0.000000)
min r2.x, r2.x, cb0[15].x
mul r2.x, r2.x, cb0[15].y
mul r0.xy, r0.xyxx, r2.xxxx
max r0.xy, r0.xyxx, l(-64.000000, -64.000000, 0.000000, 0.000000)
min r0.xy, r0.xyxx, l(64.000000, 64.000000, 0.000000, 0.000000)
mad r0.xy, r0.xyxx, l(0.00392156886, -0.00392156886, 0.000000, 0.000000), r0.zwzz
min r0.xy, r0.xyxx, cb2[7].zwzz
resinfo_indexable(texture2d)(uint,uint,uint,uint) r2.xy, l(0), t21.xyzw
mul r2.xy, r0.xyxx, r2.xyxx
round_ni r2.xy, r2.xyxx
ftou r2.xy, r2.xyxx
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r2.x, r2.xyzw, t21.yxzw
and r2.x, r2.x, l(2)
movc r0.xy, r2.xxxx, r0.xyxx, r0.zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t9.xyzw, s4
mul r2.xyz, r11.xyzx, cb2[13].xxxx
mad r2.xyz, r2.xyzx, v3.wwww, v3.xyzx
add r2.xyz, -r0.xyzx, r2.xyzx
mad r0.xyz, r1.zzzz, r2.xyzx, r0.xyzx
mad o0.xyz, r1.xywx, v3.wwww, r0.xyzx
mov o0.w, l(0)
ret 
// Approximately 535 instruction slots used
